gfx/angle/src/compiler/OutputGLSL.cpp

Wed, 31 Dec 2014 07:16:47 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:16:47 +0100
branch
TOR_BUG_9701
changeset 3
141e0f1194b1
permissions
-rw-r--r--

Revert simplistic fix pending revisit of Mozilla integration attempt.

     1 //
     2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
     3 // Use of this source code is governed by a BSD-style license that can be
     4 // found in the LICENSE file.
     5 //
     7 #include "compiler/OutputGLSL.h"
     9 TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
    10                          ShArrayIndexClampingStrategy clampingStrategy,
    11                          ShHashFunction64 hashFunction,
    12                          NameMap& nameMap,
    13                          TSymbolTable& symbolTable)
    14     : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
    15 {
    16 }
    18 bool TOutputGLSL::writeVariablePrecision(TPrecision)
    19 {
    20     return false;
    21 }
    23 void TOutputGLSL::visitSymbol(TIntermSymbol* node)
    24 {
    25     TInfoSinkBase& out = objSink();
    27     if (node->getSymbol() == "gl_FragDepthEXT")
    28     {
    29         out << "gl_FragDepth";
    30     }
    31     else
    32     {
    33         TOutputGLSLBase::visitSymbol(node);
    34     }
    35 }

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