content/canvas/src/WebGLVertexArray.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
michael@0 2 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef WEBGLVERTEXARRAY_H_
michael@0 7 #define WEBGLVERTEXARRAY_H_
michael@0 8
michael@0 9 #include "WebGLObjectModel.h"
michael@0 10 #include "WebGLBuffer.h"
michael@0 11 #include "WebGLVertexAttribData.h"
michael@0 12
michael@0 13 #include "nsWrapperCache.h"
michael@0 14
michael@0 15 #include "mozilla/LinkedList.h"
michael@0 16
michael@0 17 namespace mozilla {
michael@0 18
michael@0 19 class WebGLVertexArray MOZ_FINAL
michael@0 20 : public nsWrapperCache
michael@0 21 , public WebGLRefCountedObject<WebGLVertexArray>
michael@0 22 , public LinkedListElement<WebGLVertexArray>
michael@0 23 , public WebGLContextBoundObject
michael@0 24 {
michael@0 25 // -----------------------------------------------------------------------------
michael@0 26 // PUBLIC
michael@0 27 public:
michael@0 28
michael@0 29 // -------------------------------------------------------------------------
michael@0 30 // CONSTRUCTOR & DESTRUCTOR
michael@0 31
michael@0 32 WebGLVertexArray(WebGLContext *context);
michael@0 33
michael@0 34 ~WebGLVertexArray() {
michael@0 35 DeleteOnce();
michael@0 36 };
michael@0 37
michael@0 38
michael@0 39 // -------------------------------------------------------------------------
michael@0 40 // IMPLMENET PARENT CLASSES
michael@0 41
michael@0 42 void Delete();
michael@0 43
michael@0 44 WebGLContext* GetParentObject() const {
michael@0 45 return Context();
michael@0 46 }
michael@0 47
michael@0 48 virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE;
michael@0 49
michael@0 50 NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray)
michael@0 51 NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray)
michael@0 52
michael@0 53
michael@0 54 // -------------------------------------------------------------------------
michael@0 55 // MEMBER FUNCTIONS
michael@0 56
michael@0 57 bool HasEverBeenBound() { return mHasEverBeenBound; }
michael@0 58 void SetHasEverBeenBound(bool x) { mHasEverBeenBound = x; }
michael@0 59 GLuint GLName() const { return mGLName; }
michael@0 60
michael@0 61 bool EnsureAttrib(GLuint index, const char *info);
michael@0 62 bool HasAttrib(GLuint index) {
michael@0 63 return index < mAttribs.Length();
michael@0 64 }
michael@0 65 bool IsAttribArrayEnabled(GLuint index) {
michael@0 66 return HasAttrib(index) && mAttribs[index].enabled;
michael@0 67 }
michael@0 68
michael@0 69
michael@0 70 // -----------------------------------------------------------------------------
michael@0 71 // PRIVATE
michael@0 72 private:
michael@0 73
michael@0 74 // -------------------------------------------------------------------------
michael@0 75 // MEMBERS
michael@0 76
michael@0 77 GLuint mGLName;
michael@0 78 bool mHasEverBeenBound;
michael@0 79 nsTArray<WebGLVertexAttribData> mAttribs;
michael@0 80 WebGLRefPtr<WebGLBuffer> mBoundElementArrayBuffer;
michael@0 81
michael@0 82
michael@0 83 // -------------------------------------------------------------------------
michael@0 84 // FRIENDSHIPS
michael@0 85
michael@0 86 friend class WebGLContext;
michael@0 87 };
michael@0 88
michael@0 89 } // namespace mozilla
michael@0 90
michael@0 91 #endif

mercurial