gfx/gl/GLConsts.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 2 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 4
michael@0 5 #ifndef GLCONSTS_H_
michael@0 6 #define GLCONSTS_H_
michael@0 7
michael@0 8 /**
michael@0 9 * GENERATED FILE, DO NOT MODIFY DIRECTLY.
michael@0 10 * This is a file generated directly from the official OpenGL registry
michael@0 11 * xml available http://www.opengl.org/registry/#specfiles.
michael@0 12 *
michael@0 13 * To generate this file, see tutorial in 'GLParseRegistryXML.py'.
michael@0 14 */
michael@0 15
michael@0 16 // GL
michael@0 17 #define LOCAL_GL_1PASS_EXT 0x80A1
michael@0 18 #define LOCAL_GL_1PASS_SGIS 0x80A1
michael@0 19 #define LOCAL_GL_2D 0x0600
michael@0 20 #define LOCAL_GL_2PASS_0_EXT 0x80A2
michael@0 21 #define LOCAL_GL_2PASS_0_SGIS 0x80A2
michael@0 22 #define LOCAL_GL_2PASS_1_EXT 0x80A3
michael@0 23 #define LOCAL_GL_2PASS_1_SGIS 0x80A3
michael@0 24 #define LOCAL_GL_2X_BIT_ATI 0x00000001
michael@0 25 #define LOCAL_GL_2_BYTES 0x1407
michael@0 26 #define LOCAL_GL_3D 0x0601
michael@0 27 #define LOCAL_GL_3DC_XY_AMD 0x87FA
michael@0 28 #define LOCAL_GL_3DC_X_AMD 0x87F9
michael@0 29 #define LOCAL_GL_3D_COLOR 0x0602
michael@0 30 #define LOCAL_GL_3D_COLOR_TEXTURE 0x0603
michael@0 31 #define LOCAL_GL_3_BYTES 0x1408
michael@0 32 #define LOCAL_GL_422_AVERAGE_EXT 0x80CE
michael@0 33 #define LOCAL_GL_422_EXT 0x80CC
michael@0 34 #define LOCAL_GL_422_REV_AVERAGE_EXT 0x80CF
michael@0 35 #define LOCAL_GL_422_REV_EXT 0x80CD
michael@0 36 #define LOCAL_GL_4D_COLOR_TEXTURE 0x0604
michael@0 37 #define LOCAL_GL_4PASS_0_EXT 0x80A4
michael@0 38 #define LOCAL_GL_4PASS_0_SGIS 0x80A4
michael@0 39 #define LOCAL_GL_4PASS_1_EXT 0x80A5
michael@0 40 #define LOCAL_GL_4PASS_1_SGIS 0x80A5
michael@0 41 #define LOCAL_GL_4PASS_2_EXT 0x80A6
michael@0 42 #define LOCAL_GL_4PASS_2_SGIS 0x80A6
michael@0 43 #define LOCAL_GL_4PASS_3_EXT 0x80A7
michael@0 44 #define LOCAL_GL_4PASS_3_SGIS 0x80A7
michael@0 45 #define LOCAL_GL_4X_BIT_ATI 0x00000002
michael@0 46 #define LOCAL_GL_4_BYTES 0x1409
michael@0 47 #define LOCAL_GL_8X_BIT_ATI 0x00000004
michael@0 48 #define LOCAL_GL_ABGR_EXT 0x8000
michael@0 49 #define LOCAL_GL_ACCUM 0x0100
michael@0 50 #define LOCAL_GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
michael@0 51 #define LOCAL_GL_ACCUM_ALPHA_BITS 0x0D5B
michael@0 52 #define LOCAL_GL_ACCUM_BLUE_BITS 0x0D5A
michael@0 53 #define LOCAL_GL_ACCUM_BUFFER_BIT 0x00000200
michael@0 54 #define LOCAL_GL_ACCUM_CLEAR_VALUE 0x0B80
michael@0 55 #define LOCAL_GL_ACCUM_GREEN_BITS 0x0D59
michael@0 56 #define LOCAL_GL_ACCUM_RED_BITS 0x0D58
michael@0 57 #define LOCAL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
michael@0 58 #define LOCAL_GL_ACTIVE_ATTRIBUTES 0x8B89
michael@0 59 #define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
michael@0 60 #define LOCAL_GL_ACTIVE_PROGRAM 0x8259
michael@0 61 #define LOCAL_GL_ACTIVE_PROGRAM_EXT 0x8B8D
michael@0 62 #define LOCAL_GL_ACTIVE_RESOURCES 0x92F5
michael@0 63 #define LOCAL_GL_ACTIVE_STENCIL_FACE_EXT 0x8911
michael@0 64 #define LOCAL_GL_ACTIVE_SUBROUTINES 0x8DE5
michael@0 65 #define LOCAL_GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
michael@0 66 #define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
michael@0 67 #define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
michael@0 68 #define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
michael@0 69 #define LOCAL_GL_ACTIVE_TEXTURE 0x84E0
michael@0 70 #define LOCAL_GL_ACTIVE_TEXTURE_ARB 0x84E0
michael@0 71 #define LOCAL_GL_ACTIVE_UNIFORMS 0x8B86
michael@0 72 #define LOCAL_GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
michael@0 73 #define LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
michael@0 74 #define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
michael@0 75 #define LOCAL_GL_ACTIVE_VARIABLES 0x9305
michael@0 76 #define LOCAL_GL_ACTIVE_VARYINGS_NV 0x8C81
michael@0 77 #define LOCAL_GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
michael@0 78 #define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
michael@0 79 #define LOCAL_GL_ADD 0x0104
michael@0 80 #define LOCAL_GL_ADD_ATI 0x8963
michael@0 81 #define LOCAL_GL_ADD_BLEND_IMG 0x8C09
michael@0 82 #define LOCAL_GL_ADD_SIGNED 0x8574
michael@0 83 #define LOCAL_GL_ADD_SIGNED_ARB 0x8574
michael@0 84 #define LOCAL_GL_ADD_SIGNED_EXT 0x8574
michael@0 85 #define LOCAL_GL_ADJACENT_PAIRS_NV 0x90AE
michael@0 86 #define LOCAL_GL_AFFINE_2D_NV 0x9092
michael@0 87 #define LOCAL_GL_AFFINE_3D_NV 0x9094
michael@0 88 #define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
michael@0 89 #define LOCAL_GL_ALIASED_POINT_SIZE_RANGE 0x846D
michael@0 90 #define LOCAL_GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
michael@0 91 #define LOCAL_GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
michael@0 92 #define LOCAL_GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
michael@0 93 #define LOCAL_GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
michael@0 94 #define LOCAL_GL_ALL_ATTRIB_BITS 0xFFFFFFFF
michael@0 95 #define LOCAL_GL_ALL_BARRIER_BITS 0xFFFFFFFF
michael@0 96 #define LOCAL_GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
michael@0 97 #define LOCAL_GL_ALL_COMPLETED_NV 0x84F2
michael@0 98 #define LOCAL_GL_ALL_SHADER_BITS 0xFFFFFFFF
michael@0 99 #define LOCAL_GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
michael@0 100 #define LOCAL_GL_ALL_STATIC_DATA_IBM 103060
michael@0 101 #define LOCAL_GL_ALPHA 0x1906
michael@0 102 #define LOCAL_GL_ALPHA12 0x803D
michael@0 103 #define LOCAL_GL_ALPHA12_EXT 0x803D
michael@0 104 #define LOCAL_GL_ALPHA16 0x803E
michael@0 105 #define LOCAL_GL_ALPHA16F_ARB 0x881C
michael@0 106 #define LOCAL_GL_ALPHA16F_EXT 0x881C
michael@0 107 #define LOCAL_GL_ALPHA16I_EXT 0x8D8A
michael@0 108 #define LOCAL_GL_ALPHA16UI_EXT 0x8D78
michael@0 109 #define LOCAL_GL_ALPHA16_EXT 0x803E
michael@0 110 #define LOCAL_GL_ALPHA16_SNORM 0x9018
michael@0 111 #define LOCAL_GL_ALPHA32F_ARB 0x8816
michael@0 112 #define LOCAL_GL_ALPHA32F_EXT 0x8816
michael@0 113 #define LOCAL_GL_ALPHA32I_EXT 0x8D84
michael@0 114 #define LOCAL_GL_ALPHA32UI_EXT 0x8D72
michael@0 115 #define LOCAL_GL_ALPHA4 0x803B
michael@0 116 #define LOCAL_GL_ALPHA4_EXT 0x803B
michael@0 117 #define LOCAL_GL_ALPHA8 0x803C
michael@0 118 #define LOCAL_GL_ALPHA8I_EXT 0x8D90
michael@0 119 #define LOCAL_GL_ALPHA8UI_EXT 0x8D7E
michael@0 120 #define LOCAL_GL_ALPHA8_EXT 0x803C
michael@0 121 #define LOCAL_GL_ALPHA8_OES 0x803C
michael@0 122 #define LOCAL_GL_ALPHA8_SNORM 0x9014
michael@0 123 #define LOCAL_GL_ALPHA_BIAS 0x0D1D
michael@0 124 #define LOCAL_GL_ALPHA_BITS 0x0D55
michael@0 125 #define LOCAL_GL_ALPHA_FLOAT16_APPLE 0x881C
michael@0 126 #define LOCAL_GL_ALPHA_FLOAT16_ATI 0x881C
michael@0 127 #define LOCAL_GL_ALPHA_FLOAT32_APPLE 0x8816
michael@0 128 #define LOCAL_GL_ALPHA_FLOAT32_ATI 0x8816
michael@0 129 #define LOCAL_GL_ALPHA_INTEGER 0x8D97
michael@0 130 #define LOCAL_GL_ALPHA_INTEGER_EXT 0x8D97
michael@0 131 #define LOCAL_GL_ALPHA_MAX_CLAMP_INGR 0x8567
michael@0 132 #define LOCAL_GL_ALPHA_MAX_SGIX 0x8321
michael@0 133 #define LOCAL_GL_ALPHA_MIN_CLAMP_INGR 0x8563
michael@0 134 #define LOCAL_GL_ALPHA_MIN_SGIX 0x8320
michael@0 135 #define LOCAL_GL_ALPHA_SCALE 0x0D1C
michael@0 136 #define LOCAL_GL_ALPHA_SNORM 0x9010
michael@0 137 #define LOCAL_GL_ALPHA_TEST 0x0BC0
michael@0 138 #define LOCAL_GL_ALPHA_TEST_FUNC 0x0BC1
michael@0 139 #define LOCAL_GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
michael@0 140 #define LOCAL_GL_ALPHA_TEST_QCOM 0x0BC0
michael@0 141 #define LOCAL_GL_ALPHA_TEST_REF 0x0BC2
michael@0 142 #define LOCAL_GL_ALPHA_TEST_REF_QCOM 0x0BC2
michael@0 143 #define LOCAL_GL_ALREADY_SIGNALED 0x911A
michael@0 144 #define LOCAL_GL_ALREADY_SIGNALED_APPLE 0x911A
michael@0 145 #define LOCAL_GL_ALWAYS 0x0207
michael@0 146 #define LOCAL_GL_ALWAYS_FAST_HINT_PGI 0x1A20C
michael@0 147 #define LOCAL_GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
michael@0 148 #define LOCAL_GL_AMBIENT 0x1200
michael@0 149 #define LOCAL_GL_AMBIENT_AND_DIFFUSE 0x1602
michael@0 150 #define LOCAL_GL_AND 0x1501
michael@0 151 #define LOCAL_GL_AND_INVERTED 0x1504
michael@0 152 #define LOCAL_GL_AND_REVERSE 0x1502
michael@0 153 #define LOCAL_GL_ANY_SAMPLES_PASSED 0x8C2F
michael@0 154 #define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
michael@0 155 #define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
michael@0 156 #define LOCAL_GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
michael@0 157 #define LOCAL_GL_ARC_TO_NV 0xFE
michael@0 158 #define LOCAL_GL_ARRAY_BUFFER 0x8892
michael@0 159 #define LOCAL_GL_ARRAY_BUFFER_ARB 0x8892
michael@0 160 #define LOCAL_GL_ARRAY_BUFFER_BINDING 0x8894
michael@0 161 #define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB 0x8894
michael@0 162 #define LOCAL_GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
michael@0 163 #define LOCAL_GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
michael@0 164 #define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
michael@0 165 #define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
michael@0 166 #define LOCAL_GL_ARRAY_SIZE 0x92FB
michael@0 167 #define LOCAL_GL_ARRAY_STRIDE 0x92FE
michael@0 168 #define LOCAL_GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
michael@0 169 #define LOCAL_GL_ASYNC_HISTOGRAM_SGIX 0x832C
michael@0 170 #define LOCAL_GL_ASYNC_MARKER_SGIX 0x8329
michael@0 171 #define LOCAL_GL_ASYNC_READ_PIXELS_SGIX 0x835E
michael@0 172 #define LOCAL_GL_ASYNC_TEX_IMAGE_SGIX 0x835C
michael@0 173 #define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
michael@0 174 #define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
michael@0 175 #define LOCAL_GL_ATC_RGB_AMD 0x8C92
michael@0 176 #define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
michael@0 177 #define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
michael@0 178 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER 0x92C0
michael@0 179 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
michael@0 180 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
michael@0 181 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
michael@0 182 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
michael@0 183 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
michael@0 184 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
michael@0 185 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
michael@0 186 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
michael@0 187 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
michael@0 188 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
michael@0 189 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
michael@0 190 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
michael@0 191 #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
michael@0 192 #define LOCAL_GL_ATTACHED_SHADERS 0x8B85
michael@0 193 #define LOCAL_GL_ATTENUATION_EXT 0x834D
michael@0 194 #define LOCAL_GL_ATTRIB_ARRAY_POINTER_NV 0x8645
michael@0 195 #define LOCAL_GL_ATTRIB_ARRAY_SIZE_NV 0x8623
michael@0 196 #define LOCAL_GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
michael@0 197 #define LOCAL_GL_ATTRIB_ARRAY_TYPE_NV 0x8625
michael@0 198 #define LOCAL_GL_ATTRIB_STACK_DEPTH 0x0BB0
michael@0 199 #define LOCAL_GL_AUTO_GENERATE_MIPMAP 0x8295
michael@0 200 #define LOCAL_GL_AUTO_NORMAL 0x0D80
michael@0 201 #define LOCAL_GL_AUX0 0x0409
michael@0 202 #define LOCAL_GL_AUX1 0x040A
michael@0 203 #define LOCAL_GL_AUX2 0x040B
michael@0 204 #define LOCAL_GL_AUX3 0x040C
michael@0 205 #define LOCAL_GL_AUX_BUFFERS 0x0C00
michael@0 206 #define LOCAL_GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
michael@0 207 #define LOCAL_GL_AVERAGE_EXT 0x8335
michael@0 208 #define LOCAL_GL_AVERAGE_HP 0x8160
michael@0 209 #define LOCAL_GL_BACK 0x0405
michael@0 210 #define LOCAL_GL_BACK_LEFT 0x0402
michael@0 211 #define LOCAL_GL_BACK_NORMALS_HINT_PGI 0x1A223
michael@0 212 #define LOCAL_GL_BACK_PRIMARY_COLOR_NV 0x8C77
michael@0 213 #define LOCAL_GL_BACK_RIGHT 0x0403
michael@0 214 #define LOCAL_GL_BACK_SECONDARY_COLOR_NV 0x8C78
michael@0 215 #define LOCAL_GL_BEVEL_NV 0x90A6
michael@0 216 #define LOCAL_GL_BGR 0x80E0
michael@0 217 #define LOCAL_GL_BGRA 0x80E1
michael@0 218 #define LOCAL_GL_BGRA8_EXT 0x93A1
michael@0 219 #define LOCAL_GL_BGRA_EXT 0x80E1
michael@0 220 #define LOCAL_GL_BGRA_IMG 0x80E1
michael@0 221 #define LOCAL_GL_BGRA_INTEGER 0x8D9B
michael@0 222 #define LOCAL_GL_BGRA_INTEGER_EXT 0x8D9B
michael@0 223 #define LOCAL_GL_BGR_EXT 0x80E0
michael@0 224 #define LOCAL_GL_BGR_INTEGER 0x8D9A
michael@0 225 #define LOCAL_GL_BGR_INTEGER_EXT 0x8D9A
michael@0 226 #define LOCAL_GL_BIAS_BIT_ATI 0x00000008
michael@0 227 #define LOCAL_GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
michael@0 228 #define LOCAL_GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
michael@0 229 #define LOCAL_GL_BINORMAL_ARRAY_EXT 0x843A
michael@0 230 #define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
michael@0 231 #define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
michael@0 232 #define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
michael@0 233 #define LOCAL_GL_BITMAP 0x1A00
michael@0 234 #define LOCAL_GL_BITMAP_TOKEN 0x0704
michael@0 235 #define LOCAL_GL_BLEND 0x0BE2
michael@0 236 #define LOCAL_GL_BLEND_ADVANCED_COHERENT_NV 0x9285
michael@0 237 #define LOCAL_GL_BLEND_COLOR 0x8005
michael@0 238 #define LOCAL_GL_BLEND_COLOR_EXT 0x8005
michael@0 239 #define LOCAL_GL_BLEND_DST 0x0BE0
michael@0 240 #define LOCAL_GL_BLEND_DST_ALPHA 0x80CA
michael@0 241 #define LOCAL_GL_BLEND_DST_ALPHA_EXT 0x80CA
michael@0 242 #define LOCAL_GL_BLEND_DST_ALPHA_OES 0x80CA
michael@0 243 #define LOCAL_GL_BLEND_DST_RGB 0x80C8
michael@0 244 #define LOCAL_GL_BLEND_DST_RGB_EXT 0x80C8
michael@0 245 #define LOCAL_GL_BLEND_DST_RGB_OES 0x80C8
michael@0 246 #define LOCAL_GL_BLEND_EQUATION 0x8009
michael@0 247 #define LOCAL_GL_BLEND_EQUATION_ALPHA 0x883D
michael@0 248 #define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT 0x883D
michael@0 249 #define LOCAL_GL_BLEND_EQUATION_ALPHA_OES 0x883D
michael@0 250 #define LOCAL_GL_BLEND_EQUATION_EXT 0x8009
michael@0 251 #define LOCAL_GL_BLEND_EQUATION_OES 0x8009
michael@0 252 #define LOCAL_GL_BLEND_EQUATION_RGB 0x8009
michael@0 253 #define LOCAL_GL_BLEND_EQUATION_RGB_EXT 0x8009
michael@0 254 #define LOCAL_GL_BLEND_EQUATION_RGB_OES 0x8009
michael@0 255 #define LOCAL_GL_BLEND_OVERLAP_NV 0x9281
michael@0 256 #define LOCAL_GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
michael@0 257 #define LOCAL_GL_BLEND_SRC 0x0BE1
michael@0 258 #define LOCAL_GL_BLEND_SRC_ALPHA 0x80CB
michael@0 259 #define LOCAL_GL_BLEND_SRC_ALPHA_EXT 0x80CB
michael@0 260 #define LOCAL_GL_BLEND_SRC_ALPHA_OES 0x80CB
michael@0 261 #define LOCAL_GL_BLEND_SRC_RGB 0x80C9
michael@0 262 #define LOCAL_GL_BLEND_SRC_RGB_EXT 0x80C9
michael@0 263 #define LOCAL_GL_BLEND_SRC_RGB_OES 0x80C9
michael@0 264 #define LOCAL_GL_BLOCK_INDEX 0x92FD
michael@0 265 #define LOCAL_GL_BLUE 0x1905
michael@0 266 #define LOCAL_GL_BLUE_BIAS 0x0D1B
michael@0 267 #define LOCAL_GL_BLUE_BITS 0x0D54
michael@0 268 #define LOCAL_GL_BLUE_BIT_ATI 0x00000004
michael@0 269 #define LOCAL_GL_BLUE_INTEGER 0x8D96
michael@0 270 #define LOCAL_GL_BLUE_INTEGER_EXT 0x8D96
michael@0 271 #define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566
michael@0 272 #define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562
michael@0 273 #define LOCAL_GL_BLUE_NV 0x1905
michael@0 274 #define LOCAL_GL_BLUE_SCALE 0x0D1A
michael@0 275 #define LOCAL_GL_BOLD_BIT_NV 0x01
michael@0 276 #define LOCAL_GL_BOOL 0x8B56
michael@0 277 #define LOCAL_GL_BOOL_ARB 0x8B56
michael@0 278 #define LOCAL_GL_BOOL_VEC2 0x8B57
michael@0 279 #define LOCAL_GL_BOOL_VEC2_ARB 0x8B57
michael@0 280 #define LOCAL_GL_BOOL_VEC3 0x8B58
michael@0 281 #define LOCAL_GL_BOOL_VEC3_ARB 0x8B58
michael@0 282 #define LOCAL_GL_BOOL_VEC4 0x8B59
michael@0 283 #define LOCAL_GL_BOOL_VEC4_ARB 0x8B59
michael@0 284 #define LOCAL_GL_BOUNDING_BOX_NV 0x908D
michael@0 285 #define LOCAL_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
michael@0 286 #define LOCAL_GL_BROWSER_DEFAULT_WEBGL 0x9244
michael@0 287 #define LOCAL_GL_BUFFER 0x82E0
michael@0 288 #define LOCAL_GL_BUFFER_ACCESS 0x88BB
michael@0 289 #define LOCAL_GL_BUFFER_ACCESS_ARB 0x88BB
michael@0 290 #define LOCAL_GL_BUFFER_ACCESS_FLAGS 0x911F
michael@0 291 #define LOCAL_GL_BUFFER_ACCESS_OES 0x88BB
michael@0 292 #define LOCAL_GL_BUFFER_BINDING 0x9302
michael@0 293 #define LOCAL_GL_BUFFER_DATA_SIZE 0x9303
michael@0 294 #define LOCAL_GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
michael@0 295 #define LOCAL_GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
michael@0 296 #define LOCAL_GL_BUFFER_IMMUTABLE_STORAGE 0x821F
michael@0 297 #define LOCAL_GL_BUFFER_KHR 0x82E0
michael@0 298 #define LOCAL_GL_BUFFER_MAPPED 0x88BC
michael@0 299 #define LOCAL_GL_BUFFER_MAPPED_ARB 0x88BC
michael@0 300 #define LOCAL_GL_BUFFER_MAPPED_OES 0x88BC
michael@0 301 #define LOCAL_GL_BUFFER_MAP_LENGTH 0x9120
michael@0 302 #define LOCAL_GL_BUFFER_MAP_OFFSET 0x9121
michael@0 303 #define LOCAL_GL_BUFFER_MAP_POINTER 0x88BD
michael@0 304 #define LOCAL_GL_BUFFER_MAP_POINTER_ARB 0x88BD
michael@0 305 #define LOCAL_GL_BUFFER_MAP_POINTER_OES 0x88BD
michael@0 306 #define LOCAL_GL_BUFFER_OBJECT_APPLE 0x85B3
michael@0 307 #define LOCAL_GL_BUFFER_OBJECT_EXT 0x9151
michael@0 308 #define LOCAL_GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
michael@0 309 #define LOCAL_GL_BUFFER_SIZE 0x8764
michael@0 310 #define LOCAL_GL_BUFFER_SIZE_ARB 0x8764
michael@0 311 #define LOCAL_GL_BUFFER_STORAGE_FLAGS 0x8220
michael@0 312 #define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
michael@0 313 #define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
michael@0 314 #define LOCAL_GL_BUFFER_USAGE 0x8765
michael@0 315 #define LOCAL_GL_BUFFER_USAGE_ARB 0x8765
michael@0 316 #define LOCAL_GL_BUFFER_VARIABLE 0x92E5
michael@0 317 #define LOCAL_GL_BUMP_ENVMAP_ATI 0x877B
michael@0 318 #define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
michael@0 319 #define LOCAL_GL_BUMP_ROT_MATRIX_ATI 0x8775
michael@0 320 #define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
michael@0 321 #define LOCAL_GL_BUMP_TARGET_ATI 0x877C
michael@0 322 #define LOCAL_GL_BUMP_TEX_UNITS_ATI 0x8778
michael@0 323 #define LOCAL_GL_BYTE 0x1400
michael@0 324 #define LOCAL_GL_C3F_V3F 0x2A24
michael@0 325 #define LOCAL_GL_C4F_N3F_V3F 0x2A26
michael@0 326 #define LOCAL_GL_C4UB_V2F 0x2A22
michael@0 327 #define LOCAL_GL_C4UB_V3F 0x2A23
michael@0 328 #define LOCAL_GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
michael@0 329 #define LOCAL_GL_CAVEAT_SUPPORT 0x82B8
michael@0 330 #define LOCAL_GL_CCW 0x0901
michael@0 331 #define LOCAL_GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
michael@0 332 #define LOCAL_GL_CIRCULAR_CW_ARC_TO_NV 0xFA
michael@0 333 #define LOCAL_GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
michael@0 334 #define LOCAL_GL_CLAMP 0x2900
michael@0 335 #define LOCAL_GL_CLAMP_FRAGMENT_COLOR 0x891B
michael@0 336 #define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
michael@0 337 #define LOCAL_GL_CLAMP_READ_COLOR 0x891C
michael@0 338 #define LOCAL_GL_CLAMP_READ_COLOR_ARB 0x891C
michael@0 339 #define LOCAL_GL_CLAMP_TO_BORDER 0x812D
michael@0 340 #define LOCAL_GL_CLAMP_TO_BORDER_ARB 0x812D
michael@0 341 #define LOCAL_GL_CLAMP_TO_BORDER_NV 0x812D
michael@0 342 #define LOCAL_GL_CLAMP_TO_BORDER_SGIS 0x812D
michael@0 343 #define LOCAL_GL_CLAMP_TO_EDGE 0x812F
michael@0 344 #define LOCAL_GL_CLAMP_TO_EDGE_SGIS 0x812F
michael@0 345 #define LOCAL_GL_CLAMP_VERTEX_COLOR 0x891A
michael@0 346 #define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB 0x891A
michael@0 347 #define LOCAL_GL_CLEAR 0x1500
michael@0 348 #define LOCAL_GL_CLEAR_BUFFER 0x82B4
michael@0 349 #define LOCAL_GL_CLEAR_TEXTURE 0x9365
michael@0 350 #define LOCAL_GL_CLIENT_ACTIVE_TEXTURE 0x84E1
michael@0 351 #define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
michael@0 352 #define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
michael@0 353 #define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
michael@0 354 #define LOCAL_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
michael@0 355 #define LOCAL_GL_CLIENT_PIXEL_STORE_BIT 0x00000001
michael@0 356 #define LOCAL_GL_CLIENT_STORAGE_BIT 0x0200
michael@0 357 #define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
michael@0 358 #define LOCAL_GL_CLIP_DISTANCE0 0x3000
michael@0 359 #define LOCAL_GL_CLIP_DISTANCE1 0x3001
michael@0 360 #define LOCAL_GL_CLIP_DISTANCE2 0x3002
michael@0 361 #define LOCAL_GL_CLIP_DISTANCE3 0x3003
michael@0 362 #define LOCAL_GL_CLIP_DISTANCE4 0x3004
michael@0 363 #define LOCAL_GL_CLIP_DISTANCE5 0x3005
michael@0 364 #define LOCAL_GL_CLIP_DISTANCE6 0x3006
michael@0 365 #define LOCAL_GL_CLIP_DISTANCE7 0x3007
michael@0 366 #define LOCAL_GL_CLIP_DISTANCE_NV 0x8C7A
michael@0 367 #define LOCAL_GL_CLIP_FAR_HINT_PGI 0x1A221
michael@0 368 #define LOCAL_GL_CLIP_NEAR_HINT_PGI 0x1A220
michael@0 369 #define LOCAL_GL_CLIP_PLANE0 0x3000
michael@0 370 #define LOCAL_GL_CLIP_PLANE0_IMG 0x3000
michael@0 371 #define LOCAL_GL_CLIP_PLANE1 0x3001
michael@0 372 #define LOCAL_GL_CLIP_PLANE1_IMG 0x3001
michael@0 373 #define LOCAL_GL_CLIP_PLANE2 0x3002
michael@0 374 #define LOCAL_GL_CLIP_PLANE2_IMG 0x3002
michael@0 375 #define LOCAL_GL_CLIP_PLANE3 0x3003
michael@0 376 #define LOCAL_GL_CLIP_PLANE3_IMG 0x3003
michael@0 377 #define LOCAL_GL_CLIP_PLANE4 0x3004
michael@0 378 #define LOCAL_GL_CLIP_PLANE4_IMG 0x3004
michael@0 379 #define LOCAL_GL_CLIP_PLANE5 0x3005
michael@0 380 #define LOCAL_GL_CLIP_PLANE5_IMG 0x3005
michael@0 381 #define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
michael@0 382 #define LOCAL_GL_CLOSE_PATH_NV 0x00
michael@0 383 #define LOCAL_GL_CMYKA_EXT 0x800D
michael@0 384 #define LOCAL_GL_CMYK_EXT 0x800C
michael@0 385 #define LOCAL_GL_CND0_ATI 0x896B
michael@0 386 #define LOCAL_GL_CND_ATI 0x896A
michael@0 387 #define LOCAL_GL_COEFF 0x0A00
michael@0 388 #define LOCAL_GL_COLOR 0x1800
michael@0 389 #define LOCAL_GL_COLOR3_BIT_PGI 0x00010000
michael@0 390 #define LOCAL_GL_COLOR4_BIT_PGI 0x00020000
michael@0 391 #define LOCAL_GL_COLORBURN_NV 0x929A
michael@0 392 #define LOCAL_GL_COLORDODGE_NV 0x9299
michael@0 393 #define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI 0x8975
michael@0 394 #define LOCAL_GL_COLOR_ARRAY 0x8076
michael@0 395 #define LOCAL_GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
michael@0 396 #define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
michael@0 397 #define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
michael@0 398 #define LOCAL_GL_COLOR_ARRAY_COUNT_EXT 0x8084
michael@0 399 #define LOCAL_GL_COLOR_ARRAY_EXT 0x8076
michael@0 400 #define LOCAL_GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
michael@0 401 #define LOCAL_GL_COLOR_ARRAY_LIST_IBM 103072
michael@0 402 #define LOCAL_GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
michael@0 403 #define LOCAL_GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
michael@0 404 #define LOCAL_GL_COLOR_ARRAY_POINTER 0x8090
michael@0 405 #define LOCAL_GL_COLOR_ARRAY_POINTER_EXT 0x8090
michael@0 406 #define LOCAL_GL_COLOR_ARRAY_SIZE 0x8081
michael@0 407 #define LOCAL_GL_COLOR_ARRAY_SIZE_EXT 0x8081
michael@0 408 #define LOCAL_GL_COLOR_ARRAY_STRIDE 0x8083
michael@0 409 #define LOCAL_GL_COLOR_ARRAY_STRIDE_EXT 0x8083
michael@0 410 #define LOCAL_GL_COLOR_ARRAY_TYPE 0x8082
michael@0 411 #define LOCAL_GL_COLOR_ARRAY_TYPE_EXT 0x8082
michael@0 412 #define LOCAL_GL_COLOR_ATTACHMENT0 0x8CE0
michael@0 413 #define LOCAL_GL_COLOR_ATTACHMENT0_EXT 0x8CE0
michael@0 414 #define LOCAL_GL_COLOR_ATTACHMENT0_NV 0x8CE0
michael@0 415 #define LOCAL_GL_COLOR_ATTACHMENT0_OES 0x8CE0
michael@0 416 #define LOCAL_GL_COLOR_ATTACHMENT1 0x8CE1
michael@0 417 #define LOCAL_GL_COLOR_ATTACHMENT10 0x8CEA
michael@0 418 #define LOCAL_GL_COLOR_ATTACHMENT10_EXT 0x8CEA
michael@0 419 #define LOCAL_GL_COLOR_ATTACHMENT10_NV 0x8CEA
michael@0 420 #define LOCAL_GL_COLOR_ATTACHMENT11 0x8CEB
michael@0 421 #define LOCAL_GL_COLOR_ATTACHMENT11_EXT 0x8CEB
michael@0 422 #define LOCAL_GL_COLOR_ATTACHMENT11_NV 0x8CEB
michael@0 423 #define LOCAL_GL_COLOR_ATTACHMENT12 0x8CEC
michael@0 424 #define LOCAL_GL_COLOR_ATTACHMENT12_EXT 0x8CEC
michael@0 425 #define LOCAL_GL_COLOR_ATTACHMENT12_NV 0x8CEC
michael@0 426 #define LOCAL_GL_COLOR_ATTACHMENT13 0x8CED
michael@0 427 #define LOCAL_GL_COLOR_ATTACHMENT13_EXT 0x8CED
michael@0 428 #define LOCAL_GL_COLOR_ATTACHMENT13_NV 0x8CED
michael@0 429 #define LOCAL_GL_COLOR_ATTACHMENT14 0x8CEE
michael@0 430 #define LOCAL_GL_COLOR_ATTACHMENT14_EXT 0x8CEE
michael@0 431 #define LOCAL_GL_COLOR_ATTACHMENT14_NV 0x8CEE
michael@0 432 #define LOCAL_GL_COLOR_ATTACHMENT15 0x8CEF
michael@0 433 #define LOCAL_GL_COLOR_ATTACHMENT15_EXT 0x8CEF
michael@0 434 #define LOCAL_GL_COLOR_ATTACHMENT15_NV 0x8CEF
michael@0 435 #define LOCAL_GL_COLOR_ATTACHMENT1_EXT 0x8CE1
michael@0 436 #define LOCAL_GL_COLOR_ATTACHMENT1_NV 0x8CE1
michael@0 437 #define LOCAL_GL_COLOR_ATTACHMENT2 0x8CE2
michael@0 438 #define LOCAL_GL_COLOR_ATTACHMENT2_EXT 0x8CE2
michael@0 439 #define LOCAL_GL_COLOR_ATTACHMENT2_NV 0x8CE2
michael@0 440 #define LOCAL_GL_COLOR_ATTACHMENT3 0x8CE3
michael@0 441 #define LOCAL_GL_COLOR_ATTACHMENT3_EXT 0x8CE3
michael@0 442 #define LOCAL_GL_COLOR_ATTACHMENT3_NV 0x8CE3
michael@0 443 #define LOCAL_GL_COLOR_ATTACHMENT4 0x8CE4
michael@0 444 #define LOCAL_GL_COLOR_ATTACHMENT4_EXT 0x8CE4
michael@0 445 #define LOCAL_GL_COLOR_ATTACHMENT4_NV 0x8CE4
michael@0 446 #define LOCAL_GL_COLOR_ATTACHMENT5 0x8CE5
michael@0 447 #define LOCAL_GL_COLOR_ATTACHMENT5_EXT 0x8CE5
michael@0 448 #define LOCAL_GL_COLOR_ATTACHMENT5_NV 0x8CE5
michael@0 449 #define LOCAL_GL_COLOR_ATTACHMENT6 0x8CE6
michael@0 450 #define LOCAL_GL_COLOR_ATTACHMENT6_EXT 0x8CE6
michael@0 451 #define LOCAL_GL_COLOR_ATTACHMENT6_NV 0x8CE6
michael@0 452 #define LOCAL_GL_COLOR_ATTACHMENT7 0x8CE7
michael@0 453 #define LOCAL_GL_COLOR_ATTACHMENT7_EXT 0x8CE7
michael@0 454 #define LOCAL_GL_COLOR_ATTACHMENT7_NV 0x8CE7
michael@0 455 #define LOCAL_GL_COLOR_ATTACHMENT8 0x8CE8
michael@0 456 #define LOCAL_GL_COLOR_ATTACHMENT8_EXT 0x8CE8
michael@0 457 #define LOCAL_GL_COLOR_ATTACHMENT8_NV 0x8CE8
michael@0 458 #define LOCAL_GL_COLOR_ATTACHMENT9 0x8CE9
michael@0 459 #define LOCAL_GL_COLOR_ATTACHMENT9_EXT 0x8CE9
michael@0 460 #define LOCAL_GL_COLOR_ATTACHMENT9_NV 0x8CE9
michael@0 461 #define LOCAL_GL_COLOR_ATTACHMENT_EXT 0x90F0
michael@0 462 #define LOCAL_GL_COLOR_BUFFER_BIT 0x00004000
michael@0 463 #define LOCAL_GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
michael@0 464 #define LOCAL_GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
michael@0 465 #define LOCAL_GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
michael@0 466 #define LOCAL_GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
michael@0 467 #define LOCAL_GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
michael@0 468 #define LOCAL_GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
michael@0 469 #define LOCAL_GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
michael@0 470 #define LOCAL_GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
michael@0 471 #define LOCAL_GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
michael@0 472 #define LOCAL_GL_COLOR_CLEAR_VALUE 0x0C22
michael@0 473 #define LOCAL_GL_COLOR_COMPONENTS 0x8283
michael@0 474 #define LOCAL_GL_COLOR_ENCODING 0x8296
michael@0 475 #define LOCAL_GL_COLOR_EXT 0x1800
michael@0 476 #define LOCAL_GL_COLOR_FLOAT_APPLE 0x8A0F
michael@0 477 #define LOCAL_GL_COLOR_INDEX 0x1900
michael@0 478 #define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
michael@0 479 #define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
michael@0 480 #define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
michael@0 481 #define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
michael@0 482 #define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
michael@0 483 #define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
michael@0 484 #define LOCAL_GL_COLOR_INDEXES 0x1603
michael@0 485 #define LOCAL_GL_COLOR_LOGIC_OP 0x0BF2
michael@0 486 #define LOCAL_GL_COLOR_MATERIAL 0x0B57
michael@0 487 #define LOCAL_GL_COLOR_MATERIAL_FACE 0x0B55
michael@0 488 #define LOCAL_GL_COLOR_MATERIAL_PARAMETER 0x0B56
michael@0 489 #define LOCAL_GL_COLOR_MATRIX 0x80B1
michael@0 490 #define LOCAL_GL_COLOR_MATRIX_SGI 0x80B1
michael@0 491 #define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
michael@0 492 #define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
michael@0 493 #define LOCAL_GL_COLOR_RENDERABLE 0x8286
michael@0 494 #define LOCAL_GL_COLOR_SAMPLES_NV 0x8E20
michael@0 495 #define LOCAL_GL_COLOR_SUM 0x8458
michael@0 496 #define LOCAL_GL_COLOR_SUM_ARB 0x8458
michael@0 497 #define LOCAL_GL_COLOR_SUM_CLAMP_NV 0x854F
michael@0 498 #define LOCAL_GL_COLOR_SUM_EXT 0x8458
michael@0 499 #define LOCAL_GL_COLOR_TABLE 0x80D0
michael@0 500 #define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
michael@0 501 #define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
michael@0 502 #define LOCAL_GL_COLOR_TABLE_BIAS 0x80D7
michael@0 503 #define LOCAL_GL_COLOR_TABLE_BIAS_SGI 0x80D7
michael@0 504 #define LOCAL_GL_COLOR_TABLE_BLUE_SIZE 0x80DC
michael@0 505 #define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
michael@0 506 #define LOCAL_GL_COLOR_TABLE_FORMAT 0x80D8
michael@0 507 #define LOCAL_GL_COLOR_TABLE_FORMAT_SGI 0x80D8
michael@0 508 #define LOCAL_GL_COLOR_TABLE_GREEN_SIZE 0x80DB
michael@0 509 #define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
michael@0 510 #define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
michael@0 511 #define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
michael@0 512 #define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
michael@0 513 #define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
michael@0 514 #define LOCAL_GL_COLOR_TABLE_RED_SIZE 0x80DA
michael@0 515 #define LOCAL_GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
michael@0 516 #define LOCAL_GL_COLOR_TABLE_SCALE 0x80D6
michael@0 517 #define LOCAL_GL_COLOR_TABLE_SCALE_SGI 0x80D6
michael@0 518 #define LOCAL_GL_COLOR_TABLE_SGI 0x80D0
michael@0 519 #define LOCAL_GL_COLOR_TABLE_WIDTH 0x80D9
michael@0 520 #define LOCAL_GL_COLOR_TABLE_WIDTH_SGI 0x80D9
michael@0 521 #define LOCAL_GL_COLOR_WRITEMASK 0x0C23
michael@0 522 #define LOCAL_GL_COMBINE 0x8570
michael@0 523 #define LOCAL_GL_COMBINE4_NV 0x8503
michael@0 524 #define LOCAL_GL_COMBINER0_NV 0x8550
michael@0 525 #define LOCAL_GL_COMBINER1_NV 0x8551
michael@0 526 #define LOCAL_GL_COMBINER2_NV 0x8552
michael@0 527 #define LOCAL_GL_COMBINER3_NV 0x8553
michael@0 528 #define LOCAL_GL_COMBINER4_NV 0x8554
michael@0 529 #define LOCAL_GL_COMBINER5_NV 0x8555
michael@0 530 #define LOCAL_GL_COMBINER6_NV 0x8556
michael@0 531 #define LOCAL_GL_COMBINER7_NV 0x8557
michael@0 532 #define LOCAL_GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
michael@0 533 #define LOCAL_GL_COMBINER_AB_OUTPUT_NV 0x854A
michael@0 534 #define LOCAL_GL_COMBINER_BIAS_NV 0x8549
michael@0 535 #define LOCAL_GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
michael@0 536 #define LOCAL_GL_COMBINER_CD_OUTPUT_NV 0x854B
michael@0 537 #define LOCAL_GL_COMBINER_COMPONENT_USAGE_NV 0x8544
michael@0 538 #define LOCAL_GL_COMBINER_INPUT_NV 0x8542
michael@0 539 #define LOCAL_GL_COMBINER_MAPPING_NV 0x8543
michael@0 540 #define LOCAL_GL_COMBINER_MUX_SUM_NV 0x8547
michael@0 541 #define LOCAL_GL_COMBINER_SCALE_NV 0x8548
michael@0 542 #define LOCAL_GL_COMBINER_SUM_OUTPUT_NV 0x854C
michael@0 543 #define LOCAL_GL_COMBINE_ALPHA 0x8572
michael@0 544 #define LOCAL_GL_COMBINE_ALPHA_ARB 0x8572
michael@0 545 #define LOCAL_GL_COMBINE_ALPHA_EXT 0x8572
michael@0 546 #define LOCAL_GL_COMBINE_ARB 0x8570
michael@0 547 #define LOCAL_GL_COMBINE_EXT 0x8570
michael@0 548 #define LOCAL_GL_COMBINE_RGB 0x8571
michael@0 549 #define LOCAL_GL_COMBINE_RGB_ARB 0x8571
michael@0 550 #define LOCAL_GL_COMBINE_RGB_EXT 0x8571
michael@0 551 #define LOCAL_GL_COMMAND_BARRIER_BIT 0x00000040
michael@0 552 #define LOCAL_GL_COMMAND_BARRIER_BIT_EXT 0x00000040
michael@0 553 #define LOCAL_GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
michael@0 554 #define LOCAL_GL_COMPARE_REF_TO_TEXTURE 0x884E
michael@0 555 #define LOCAL_GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
michael@0 556 #define LOCAL_GL_COMPARE_R_TO_TEXTURE 0x884E
michael@0 557 #define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
michael@0 558 #define LOCAL_GL_COMPATIBLE_SUBROUTINES 0x8E4B
michael@0 559 #define LOCAL_GL_COMPILE 0x1300
michael@0 560 #define LOCAL_GL_COMPILE_AND_EXECUTE 0x1301
michael@0 561 #define LOCAL_GL_COMPILE_STATUS 0x8B81
michael@0 562 #define LOCAL_GL_COMPRESSED_ALPHA 0x84E9
michael@0 563 #define LOCAL_GL_COMPRESSED_ALPHA_ARB 0x84E9
michael@0 564 #define LOCAL_GL_COMPRESSED_INTENSITY 0x84EC
michael@0 565 #define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC
michael@0 566 #define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA
michael@0 567 #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
michael@0 568 #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
michael@0 569 #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
michael@0 570 #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
michael@0 571 #define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA
michael@0 572 #define LOCAL_GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
michael@0 573 #define LOCAL_GL_COMPRESSED_R11_EAC 0x9270
michael@0 574 #define LOCAL_GL_COMPRESSED_R11_EAC_OES 0x9270
michael@0 575 #define LOCAL_GL_COMPRESSED_RED 0x8225
michael@0 576 #define LOCAL_GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
michael@0 577 #define LOCAL_GL_COMPRESSED_RED_RGTC1 0x8DBB
michael@0 578 #define LOCAL_GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
michael@0 579 #define LOCAL_GL_COMPRESSED_RG 0x8226
michael@0 580 #define LOCAL_GL_COMPRESSED_RG11_EAC 0x9272
michael@0 581 #define LOCAL_GL_COMPRESSED_RG11_EAC_OES 0x9272
michael@0 582 #define LOCAL_GL_COMPRESSED_RGB 0x84ED
michael@0 583 #define LOCAL_GL_COMPRESSED_RGB8_ETC2 0x9274
michael@0 584 #define LOCAL_GL_COMPRESSED_RGB8_ETC2_OES 0x9274
michael@0 585 #define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
michael@0 586 #define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9276
michael@0 587 #define LOCAL_GL_COMPRESSED_RGBA 0x84EE
michael@0 588 #define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
michael@0 589 #define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC_OES 0x9278
michael@0 590 #define LOCAL_GL_COMPRESSED_RGBA_ARB 0x84EE
michael@0 591 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
michael@0 592 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
michael@0 593 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
michael@0 594 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
michael@0 595 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
michael@0 596 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
michael@0 597 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
michael@0 598 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
michael@0 599 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
michael@0 600 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
michael@0 601 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
michael@0 602 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
michael@0 603 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
michael@0 604 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
michael@0 605 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
michael@0 606 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
michael@0 607 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
michael@0 608 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
michael@0 609 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
michael@0 610 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
michael@0 611 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
michael@0 612 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
michael@0 613 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
michael@0 614 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
michael@0 615 #define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
michael@0 616 #define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
michael@0 617 #define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
michael@0 618 #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
michael@0 619 #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
michael@0 620 #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
michael@0 621 #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
michael@0 622 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
michael@0 623 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
michael@0 624 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
michael@0 625 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
michael@0 626 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
michael@0 627 #define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED
michael@0 628 #define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
michael@0 629 #define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
michael@0 630 #define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
michael@0 631 #define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
michael@0 632 #define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
michael@0 633 #define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
michael@0 634 #define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
michael@0 635 #define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
michael@0 636 #define LOCAL_GL_COMPRESSED_RG_RGTC2 0x8DBD
michael@0 637 #define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
michael@0 638 #define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
michael@0 639 #define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC 0x9271
michael@0 640 #define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC_OES 0x9271
michael@0 641 #define LOCAL_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
michael@0 642 #define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
michael@0 643 #define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
michael@0 644 #define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
michael@0 645 #define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC_OES 0x9273
michael@0 646 #define LOCAL_GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
michael@0 647 #define LOCAL_GL_COMPRESSED_SLUMINANCE 0x8C4A
michael@0 648 #define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
michael@0 649 #define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
michael@0 650 #define LOCAL_GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
michael@0 651 #define LOCAL_GL_COMPRESSED_SRGB 0x8C48
michael@0 652 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
michael@0 653 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
michael@0 654 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
michael@0 655 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
michael@0 656 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
michael@0 657 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
michael@0 658 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
michael@0 659 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
michael@0 660 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
michael@0 661 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
michael@0 662 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
michael@0 663 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
michael@0 664 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
michael@0 665 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
michael@0 666 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
michael@0 667 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
michael@0 668 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
michael@0 669 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
michael@0 670 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
michael@0 671 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
michael@0 672 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
michael@0 673 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
michael@0 674 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
michael@0 675 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
michael@0 676 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
michael@0 677 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES 0x9279
michael@0 678 #define LOCAL_GL_COMPRESSED_SRGB8_ETC2 0x9275
michael@0 679 #define LOCAL_GL_COMPRESSED_SRGB8_ETC2_OES 0x9275
michael@0 680 #define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
michael@0 681 #define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9277
michael@0 682 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA 0x8C49
michael@0 683 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
michael@0 684 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
michael@0 685 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
michael@0 686 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
michael@0 687 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
michael@0 688 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
michael@0 689 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
michael@0 690 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
michael@0 691 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
michael@0 692 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
michael@0 693 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
michael@0 694 #define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48
michael@0 695 #define LOCAL_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
michael@0 696 #define LOCAL_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
michael@0 697 #define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
michael@0 698 #define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
michael@0 699 #define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
michael@0 700 #define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
michael@0 701 #define LOCAL_GL_COMPUTE_PROGRAM_NV 0x90FB
michael@0 702 #define LOCAL_GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
michael@0 703 #define LOCAL_GL_COMPUTE_SHADER 0x91B9
michael@0 704 #define LOCAL_GL_COMPUTE_SHADER_BIT 0x00000020
michael@0 705 #define LOCAL_GL_COMPUTE_SUBROUTINE 0x92ED
michael@0 706 #define LOCAL_GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
michael@0 707 #define LOCAL_GL_COMPUTE_TEXTURE 0x82A0
michael@0 708 #define LOCAL_GL_COMPUTE_WORK_GROUP_SIZE 0x8267
michael@0 709 #define LOCAL_GL_COMP_BIT_ATI 0x00000002
michael@0 710 #define LOCAL_GL_CONDITION_SATISFIED 0x911C
michael@0 711 #define LOCAL_GL_CONDITION_SATISFIED_APPLE 0x911C
michael@0 712 #define LOCAL_GL_CONJOINT_NV 0x9284
michael@0 713 #define LOCAL_GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
michael@0 714 #define LOCAL_GL_CONSTANT 0x8576
michael@0 715 #define LOCAL_GL_CONSTANT_ALPHA 0x8003
michael@0 716 #define LOCAL_GL_CONSTANT_ALPHA_EXT 0x8003
michael@0 717 #define LOCAL_GL_CONSTANT_ARB 0x8576
michael@0 718 #define LOCAL_GL_CONSTANT_ATTENUATION 0x1207
michael@0 719 #define LOCAL_GL_CONSTANT_BORDER 0x8151
michael@0 720 #define LOCAL_GL_CONSTANT_BORDER_HP 0x8151
michael@0 721 #define LOCAL_GL_CONSTANT_COLOR 0x8001
michael@0 722 #define LOCAL_GL_CONSTANT_COLOR0_NV 0x852A
michael@0 723 #define LOCAL_GL_CONSTANT_COLOR1_NV 0x852B
michael@0 724 #define LOCAL_GL_CONSTANT_COLOR_EXT 0x8001
michael@0 725 #define LOCAL_GL_CONSTANT_EXT 0x8576
michael@0 726 #define LOCAL_GL_CONST_EYE_NV 0x86E5
michael@0 727 #define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
michael@0 728 #define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
michael@0 729 #define LOCAL_GL_CONTEXT_FLAGS 0x821E
michael@0 730 #define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
michael@0 731 #define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
michael@0 732 #define LOCAL_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
michael@0 733 #define LOCAL_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
michael@0 734 #define LOCAL_GL_CONTEXT_LOST_WEBGL 0x9242
michael@0 735 #define LOCAL_GL_CONTEXT_PROFILE_MASK 0x9126
michael@0 736 #define LOCAL_GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
michael@0 737 #define LOCAL_GL_CONTINUOUS_AMD 0x9007
michael@0 738 #define LOCAL_GL_CONTRAST_NV 0x92A1
michael@0 739 #define LOCAL_GL_CONVEX_HULL_NV 0x908B
michael@0 740 #define LOCAL_GL_CONVOLUTION_1D 0x8010
michael@0 741 #define LOCAL_GL_CONVOLUTION_1D_EXT 0x8010
michael@0 742 #define LOCAL_GL_CONVOLUTION_2D 0x8011
michael@0 743 #define LOCAL_GL_CONVOLUTION_2D_EXT 0x8011
michael@0 744 #define LOCAL_GL_CONVOLUTION_BORDER_COLOR 0x8154
michael@0 745 #define LOCAL_GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
michael@0 746 #define LOCAL_GL_CONVOLUTION_BORDER_MODE 0x8013
michael@0 747 #define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
michael@0 748 #define LOCAL_GL_CONVOLUTION_FILTER_BIAS 0x8015
michael@0 749 #define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
michael@0 750 #define LOCAL_GL_CONVOLUTION_FILTER_SCALE 0x8014
michael@0 751 #define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
michael@0 752 #define LOCAL_GL_CONVOLUTION_FORMAT 0x8017
michael@0 753 #define LOCAL_GL_CONVOLUTION_FORMAT_EXT 0x8017
michael@0 754 #define LOCAL_GL_CONVOLUTION_HEIGHT 0x8019
michael@0 755 #define LOCAL_GL_CONVOLUTION_HEIGHT_EXT 0x8019
michael@0 756 #define LOCAL_GL_CONVOLUTION_HINT_SGIX 0x8316
michael@0 757 #define LOCAL_GL_CONVOLUTION_WIDTH 0x8018
michael@0 758 #define LOCAL_GL_CONVOLUTION_WIDTH_EXT 0x8018
michael@0 759 #define LOCAL_GL_CON_0_ATI 0x8941
michael@0 760 #define LOCAL_GL_CON_10_ATI 0x894B
michael@0 761 #define LOCAL_GL_CON_11_ATI 0x894C
michael@0 762 #define LOCAL_GL_CON_12_ATI 0x894D
michael@0 763 #define LOCAL_GL_CON_13_ATI 0x894E
michael@0 764 #define LOCAL_GL_CON_14_ATI 0x894F
michael@0 765 #define LOCAL_GL_CON_15_ATI 0x8950
michael@0 766 #define LOCAL_GL_CON_16_ATI 0x8951
michael@0 767 #define LOCAL_GL_CON_17_ATI 0x8952
michael@0 768 #define LOCAL_GL_CON_18_ATI 0x8953
michael@0 769 #define LOCAL_GL_CON_19_ATI 0x8954
michael@0 770 #define LOCAL_GL_CON_1_ATI 0x8942
michael@0 771 #define LOCAL_GL_CON_20_ATI 0x8955
michael@0 772 #define LOCAL_GL_CON_21_ATI 0x8956
michael@0 773 #define LOCAL_GL_CON_22_ATI 0x8957
michael@0 774 #define LOCAL_GL_CON_23_ATI 0x8958
michael@0 775 #define LOCAL_GL_CON_24_ATI 0x8959
michael@0 776 #define LOCAL_GL_CON_25_ATI 0x895A
michael@0 777 #define LOCAL_GL_CON_26_ATI 0x895B
michael@0 778 #define LOCAL_GL_CON_27_ATI 0x895C
michael@0 779 #define LOCAL_GL_CON_28_ATI 0x895D
michael@0 780 #define LOCAL_GL_CON_29_ATI 0x895E
michael@0 781 #define LOCAL_GL_CON_2_ATI 0x8943
michael@0 782 #define LOCAL_GL_CON_30_ATI 0x895F
michael@0 783 #define LOCAL_GL_CON_31_ATI 0x8960
michael@0 784 #define LOCAL_GL_CON_3_ATI 0x8944
michael@0 785 #define LOCAL_GL_CON_4_ATI 0x8945
michael@0 786 #define LOCAL_GL_CON_5_ATI 0x8946
michael@0 787 #define LOCAL_GL_CON_6_ATI 0x8947
michael@0 788 #define LOCAL_GL_CON_7_ATI 0x8948
michael@0 789 #define LOCAL_GL_CON_8_ATI 0x8949
michael@0 790 #define LOCAL_GL_CON_9_ATI 0x894A
michael@0 791 #define LOCAL_GL_COORD_REPLACE 0x8862
michael@0 792 #define LOCAL_GL_COORD_REPLACE_ARB 0x8862
michael@0 793 #define LOCAL_GL_COORD_REPLACE_NV 0x8862
michael@0 794 #define LOCAL_GL_COORD_REPLACE_OES 0x8862
michael@0 795 #define LOCAL_GL_COPY 0x1503
michael@0 796 #define LOCAL_GL_COPY_INVERTED 0x150C
michael@0 797 #define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706
michael@0 798 #define LOCAL_GL_COPY_READ_BUFFER 0x8F36
michael@0 799 #define LOCAL_GL_COPY_READ_BUFFER_BINDING 0x8F36
michael@0 800 #define LOCAL_GL_COPY_READ_BUFFER_NV 0x8F36
michael@0 801 #define LOCAL_GL_COPY_WRITE_BUFFER 0x8F37
michael@0 802 #define LOCAL_GL_COPY_WRITE_BUFFER_BINDING 0x8F37
michael@0 803 #define LOCAL_GL_COPY_WRITE_BUFFER_NV 0x8F37
michael@0 804 #define LOCAL_GL_COUNTER_RANGE_AMD 0x8BC1
michael@0 805 #define LOCAL_GL_COUNTER_TYPE_AMD 0x8BC0
michael@0 806 #define LOCAL_GL_COUNT_DOWN_NV 0x9089
michael@0 807 #define LOCAL_GL_COUNT_UP_NV 0x9088
michael@0 808 #define LOCAL_GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
michael@0 809 #define LOCAL_GL_COVERAGE_ATTACHMENT_NV 0x8ED2
michael@0 810 #define LOCAL_GL_COVERAGE_AUTOMATIC_NV 0x8ED7
michael@0 811 #define LOCAL_GL_COVERAGE_BUFFERS_NV 0x8ED3
michael@0 812 #define LOCAL_GL_COVERAGE_BUFFER_BIT_NV 0x00008000
michael@0 813 #define LOCAL_GL_COVERAGE_COMPONENT4_NV 0x8ED1
michael@0 814 #define LOCAL_GL_COVERAGE_COMPONENT_NV 0x8ED0
michael@0 815 #define LOCAL_GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
michael@0 816 #define LOCAL_GL_COVERAGE_SAMPLES_NV 0x8ED4
michael@0 817 #define LOCAL_GL_CPU_OPTIMIZED_QCOM 0x8FB1
michael@0 818 #define LOCAL_GL_CUBIC_CURVE_TO_NV 0x0C
michael@0 819 #define LOCAL_GL_CUBIC_EXT 0x8334
michael@0 820 #define LOCAL_GL_CUBIC_HP 0x815F
michael@0 821 #define LOCAL_GL_CULL_FACE 0x0B44
michael@0 822 #define LOCAL_GL_CULL_FACE_MODE 0x0B45
michael@0 823 #define LOCAL_GL_CULL_FRAGMENT_NV 0x86E7
michael@0 824 #define LOCAL_GL_CULL_MODES_NV 0x86E0
michael@0 825 #define LOCAL_GL_CULL_VERTEX_EXT 0x81AA
michael@0 826 #define LOCAL_GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
michael@0 827 #define LOCAL_GL_CULL_VERTEX_IBM 103050
michael@0 828 #define LOCAL_GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
michael@0 829 #define LOCAL_GL_CURRENT_ATTRIB_NV 0x8626
michael@0 830 #define LOCAL_GL_CURRENT_BINORMAL_EXT 0x843C
michael@0 831 #define LOCAL_GL_CURRENT_BIT 0x00000001
michael@0 832 #define LOCAL_GL_CURRENT_COLOR 0x0B00
michael@0 833 #define LOCAL_GL_CURRENT_FOG_COORD 0x8453
michael@0 834 #define LOCAL_GL_CURRENT_FOG_COORDINATE 0x8453
michael@0 835 #define LOCAL_GL_CURRENT_FOG_COORDINATE_EXT 0x8453
michael@0 836 #define LOCAL_GL_CURRENT_INDEX 0x0B01
michael@0 837 #define LOCAL_GL_CURRENT_MATRIX_ARB 0x8641
michael@0 838 #define LOCAL_GL_CURRENT_MATRIX_INDEX_ARB 0x8845
michael@0 839 #define LOCAL_GL_CURRENT_MATRIX_NV 0x8641
michael@0 840 #define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
michael@0 841 #define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
michael@0 842 #define LOCAL_GL_CURRENT_NORMAL 0x0B02
michael@0 843 #define LOCAL_GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
michael@0 844 #define LOCAL_GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
michael@0 845 #define LOCAL_GL_CURRENT_PALETTE_MATRIX_OES 0x8843
michael@0 846 #define LOCAL_GL_CURRENT_PROGRAM 0x8B8D
michael@0 847 #define LOCAL_GL_CURRENT_QUERY 0x8865
michael@0 848 #define LOCAL_GL_CURRENT_QUERY_ARB 0x8865
michael@0 849 #define LOCAL_GL_CURRENT_QUERY_EXT 0x8865
michael@0 850 #define LOCAL_GL_CURRENT_RASTER_COLOR 0x0B04
michael@0 851 #define LOCAL_GL_CURRENT_RASTER_DISTANCE 0x0B09
michael@0 852 #define LOCAL_GL_CURRENT_RASTER_INDEX 0x0B05
michael@0 853 #define LOCAL_GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
michael@0 854 #define LOCAL_GL_CURRENT_RASTER_POSITION 0x0B07
michael@0 855 #define LOCAL_GL_CURRENT_RASTER_POSITION_VALID 0x0B08
michael@0 856 #define LOCAL_GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
michael@0 857 #define LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
michael@0 858 #define LOCAL_GL_CURRENT_SECONDARY_COLOR 0x8459
michael@0 859 #define LOCAL_GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
michael@0 860 #define LOCAL_GL_CURRENT_TANGENT_EXT 0x843B
michael@0 861 #define LOCAL_GL_CURRENT_TEXTURE_COORDS 0x0B03
michael@0 862 #define LOCAL_GL_CURRENT_TIME_NV 0x8E28
michael@0 863 #define LOCAL_GL_CURRENT_VERTEX_ATTRIB 0x8626
michael@0 864 #define LOCAL_GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
michael@0 865 #define LOCAL_GL_CURRENT_VERTEX_EXT 0x87E2
michael@0 866 #define LOCAL_GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
michael@0 867 #define LOCAL_GL_CURRENT_WEIGHT_ARB 0x86A8
michael@0 868 #define LOCAL_GL_CW 0x0900
michael@0 869 #define LOCAL_GL_DARKEN_NV 0x9297
michael@0 870 #define LOCAL_GL_DATA_BUFFER_AMD 0x9151
michael@0 871 #define LOCAL_GL_DEBUG_ASSERT_MESA 0x875B
michael@0 872 #define LOCAL_GL_DEBUG_CALLBACK_FUNCTION 0x8244
michael@0 873 #define LOCAL_GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
michael@0 874 #define LOCAL_GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
michael@0 875 #define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM 0x8245
michael@0 876 #define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
michael@0 877 #define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
michael@0 878 #define LOCAL_GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
michael@0 879 #define LOCAL_GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
michael@0 880 #define LOCAL_GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
michael@0 881 #define LOCAL_GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
michael@0 882 #define LOCAL_GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
michael@0 883 #define LOCAL_GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
michael@0 884 #define LOCAL_GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
michael@0 885 #define LOCAL_GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
michael@0 886 #define LOCAL_GL_DEBUG_GROUP_STACK_DEPTH 0x826D
michael@0 887 #define LOCAL_GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
michael@0 888 #define LOCAL_GL_DEBUG_LOGGED_MESSAGES 0x9145
michael@0 889 #define LOCAL_GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
michael@0 890 #define LOCAL_GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
michael@0 891 #define LOCAL_GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
michael@0 892 #define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
michael@0 893 #define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
michael@0 894 #define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
michael@0 895 #define LOCAL_GL_DEBUG_OBJECT_MESA 0x8759
michael@0 896 #define LOCAL_GL_DEBUG_OUTPUT 0x92E0
michael@0 897 #define LOCAL_GL_DEBUG_OUTPUT_KHR 0x92E0
michael@0 898 #define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
michael@0 899 #define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
michael@0 900 #define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
michael@0 901 #define LOCAL_GL_DEBUG_PRINT_MESA 0x875A
michael@0 902 #define LOCAL_GL_DEBUG_SEVERITY_HIGH 0x9146
michael@0 903 #define LOCAL_GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
michael@0 904 #define LOCAL_GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
michael@0 905 #define LOCAL_GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
michael@0 906 #define LOCAL_GL_DEBUG_SEVERITY_LOW 0x9148
michael@0 907 #define LOCAL_GL_DEBUG_SEVERITY_LOW_AMD 0x9148
michael@0 908 #define LOCAL_GL_DEBUG_SEVERITY_LOW_ARB 0x9148
michael@0 909 #define LOCAL_GL_DEBUG_SEVERITY_LOW_KHR 0x9148
michael@0 910 #define LOCAL_GL_DEBUG_SEVERITY_MEDIUM 0x9147
michael@0 911 #define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
michael@0 912 #define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
michael@0 913 #define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
michael@0 914 #define LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
michael@0 915 #define LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
michael@0 916 #define LOCAL_GL_DEBUG_SOURCE_API 0x8246
michael@0 917 #define LOCAL_GL_DEBUG_SOURCE_API_ARB 0x8246
michael@0 918 #define LOCAL_GL_DEBUG_SOURCE_API_KHR 0x8246
michael@0 919 #define LOCAL_GL_DEBUG_SOURCE_APPLICATION 0x824A
michael@0 920 #define LOCAL_GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
michael@0 921 #define LOCAL_GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
michael@0 922 #define LOCAL_GL_DEBUG_SOURCE_OTHER 0x824B
michael@0 923 #define LOCAL_GL_DEBUG_SOURCE_OTHER_ARB 0x824B
michael@0 924 #define LOCAL_GL_DEBUG_SOURCE_OTHER_KHR 0x824B
michael@0 925 #define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
michael@0 926 #define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
michael@0 927 #define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
michael@0 928 #define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
michael@0 929 #define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
michael@0 930 #define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
michael@0 931 #define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
michael@0 932 #define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
michael@0 933 #define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
michael@0 934 #define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
michael@0 935 #define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
michael@0 936 #define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
michael@0 937 #define LOCAL_GL_DEBUG_TYPE_ERROR 0x824C
michael@0 938 #define LOCAL_GL_DEBUG_TYPE_ERROR_ARB 0x824C
michael@0 939 #define LOCAL_GL_DEBUG_TYPE_ERROR_KHR 0x824C
michael@0 940 #define LOCAL_GL_DEBUG_TYPE_MARKER 0x8268
michael@0 941 #define LOCAL_GL_DEBUG_TYPE_MARKER_KHR 0x8268
michael@0 942 #define LOCAL_GL_DEBUG_TYPE_OTHER 0x8251
michael@0 943 #define LOCAL_GL_DEBUG_TYPE_OTHER_ARB 0x8251
michael@0 944 #define LOCAL_GL_DEBUG_TYPE_OTHER_KHR 0x8251
michael@0 945 #define LOCAL_GL_DEBUG_TYPE_PERFORMANCE 0x8250
michael@0 946 #define LOCAL_GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
michael@0 947 #define LOCAL_GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
michael@0 948 #define LOCAL_GL_DEBUG_TYPE_POP_GROUP 0x826A
michael@0 949 #define LOCAL_GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
michael@0 950 #define LOCAL_GL_DEBUG_TYPE_PORTABILITY 0x824F
michael@0 951 #define LOCAL_GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
michael@0 952 #define LOCAL_GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
michael@0 953 #define LOCAL_GL_DEBUG_TYPE_PUSH_GROUP 0x8269
michael@0 954 #define LOCAL_GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
michael@0 955 #define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
michael@0 956 #define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
michael@0 957 #define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
michael@0 958 #define LOCAL_GL_DECAL 0x2101
michael@0 959 #define LOCAL_GL_DECODE_EXT 0x8A49
michael@0 960 #define LOCAL_GL_DECR 0x1E03
michael@0 961 #define LOCAL_GL_DECR_WRAP 0x8508
michael@0 962 #define LOCAL_GL_DECR_WRAP_EXT 0x8508
michael@0 963 #define LOCAL_GL_DECR_WRAP_OES 0x8508
michael@0 964 #define LOCAL_GL_DEFORMATIONS_MASK_SGIX 0x8196
michael@0 965 #define LOCAL_GL_DELETE_STATUS 0x8B80
michael@0 966 #define LOCAL_GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
michael@0 967 #define LOCAL_GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
michael@0 968 #define LOCAL_GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
michael@0 969 #define LOCAL_GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
michael@0 970 #define LOCAL_GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
michael@0 971 #define LOCAL_GL_DEPTH 0x1801
michael@0 972 #define LOCAL_GL_DEPTH24_STENCIL8 0x88F0
michael@0 973 #define LOCAL_GL_DEPTH24_STENCIL8_EXT 0x88F0
michael@0 974 #define LOCAL_GL_DEPTH24_STENCIL8_OES 0x88F0
michael@0 975 #define LOCAL_GL_DEPTH32F_STENCIL8 0x8CAD
michael@0 976 #define LOCAL_GL_DEPTH32F_STENCIL8_NV 0x8DAC
michael@0 977 #define LOCAL_GL_DEPTH_ATTACHMENT 0x8D00
michael@0 978 #define LOCAL_GL_DEPTH_ATTACHMENT_EXT 0x8D00
michael@0 979 #define LOCAL_GL_DEPTH_ATTACHMENT_OES 0x8D00
michael@0 980 #define LOCAL_GL_DEPTH_BIAS 0x0D1F
michael@0 981 #define LOCAL_GL_DEPTH_BITS 0x0D56
michael@0 982 #define LOCAL_GL_DEPTH_BOUNDS_EXT 0x8891
michael@0 983 #define LOCAL_GL_DEPTH_BOUNDS_TEST_EXT 0x8890
michael@0 984 #define LOCAL_GL_DEPTH_BUFFER_BIT 0x00000100
michael@0 985 #define LOCAL_GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
michael@0 986 #define LOCAL_GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
michael@0 987 #define LOCAL_GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
michael@0 988 #define LOCAL_GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
michael@0 989 #define LOCAL_GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
michael@0 990 #define LOCAL_GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
michael@0 991 #define LOCAL_GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
michael@0 992 #define LOCAL_GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
michael@0 993 #define LOCAL_GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
michael@0 994 #define LOCAL_GL_DEPTH_CLAMP 0x864F
michael@0 995 #define LOCAL_GL_DEPTH_CLAMP_FAR_AMD 0x901F
michael@0 996 #define LOCAL_GL_DEPTH_CLAMP_NEAR_AMD 0x901E
michael@0 997 #define LOCAL_GL_DEPTH_CLAMP_NV 0x864F
michael@0 998 #define LOCAL_GL_DEPTH_CLEAR_VALUE 0x0B73
michael@0 999 #define LOCAL_GL_DEPTH_COMPONENT 0x1902
michael@0 1000 #define LOCAL_GL_DEPTH_COMPONENT16 0x81A5
michael@0 1001 #define LOCAL_GL_DEPTH_COMPONENT16_ARB 0x81A5
michael@0 1002 #define LOCAL_GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
michael@0 1003 #define LOCAL_GL_DEPTH_COMPONENT16_OES 0x81A5
michael@0 1004 #define LOCAL_GL_DEPTH_COMPONENT16_SGIX 0x81A5
michael@0 1005 #define LOCAL_GL_DEPTH_COMPONENT24 0x81A6
michael@0 1006 #define LOCAL_GL_DEPTH_COMPONENT24_ARB 0x81A6
michael@0 1007 #define LOCAL_GL_DEPTH_COMPONENT24_OES 0x81A6
michael@0 1008 #define LOCAL_GL_DEPTH_COMPONENT24_SGIX 0x81A6
michael@0 1009 #define LOCAL_GL_DEPTH_COMPONENT32 0x81A7
michael@0 1010 #define LOCAL_GL_DEPTH_COMPONENT32F 0x8CAC
michael@0 1011 #define LOCAL_GL_DEPTH_COMPONENT32F_NV 0x8DAB
michael@0 1012 #define LOCAL_GL_DEPTH_COMPONENT32_ARB 0x81A7
michael@0 1013 #define LOCAL_GL_DEPTH_COMPONENT32_OES 0x81A7
michael@0 1014 #define LOCAL_GL_DEPTH_COMPONENT32_SGIX 0x81A7
michael@0 1015 #define LOCAL_GL_DEPTH_COMPONENTS 0x8284
michael@0 1016 #define LOCAL_GL_DEPTH_EXT 0x1801
michael@0 1017 #define LOCAL_GL_DEPTH_FUNC 0x0B74
michael@0 1018 #define LOCAL_GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
michael@0 1019 #define LOCAL_GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
michael@0 1020 #define LOCAL_GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
michael@0 1021 #define LOCAL_GL_DEPTH_RANGE 0x0B70
michael@0 1022 #define LOCAL_GL_DEPTH_RENDERABLE 0x8287
michael@0 1023 #define LOCAL_GL_DEPTH_SCALE 0x0D1E
michael@0 1024 #define LOCAL_GL_DEPTH_STENCIL 0x84F9
michael@0 1025 #define LOCAL_GL_DEPTH_STENCIL_ATTACHMENT 0x821A
michael@0 1026 #define LOCAL_GL_DEPTH_STENCIL_EXT 0x84F9
michael@0 1027 #define LOCAL_GL_DEPTH_STENCIL_MESA 0x8750
michael@0 1028 #define LOCAL_GL_DEPTH_STENCIL_NV 0x84F9
michael@0 1029 #define LOCAL_GL_DEPTH_STENCIL_OES 0x84F9
michael@0 1030 #define LOCAL_GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
michael@0 1031 #define LOCAL_GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
michael@0 1032 #define LOCAL_GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
michael@0 1033 #define LOCAL_GL_DEPTH_TEST 0x0B71
michael@0 1034 #define LOCAL_GL_DEPTH_TEXTURE_MODE 0x884B
michael@0 1035 #define LOCAL_GL_DEPTH_TEXTURE_MODE_ARB 0x884B
michael@0 1036 #define LOCAL_GL_DEPTH_WRITEMASK 0x0B72
michael@0 1037 #define LOCAL_GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
michael@0 1038 #define LOCAL_GL_DETAIL_TEXTURE_2D_SGIS 0x8095
michael@0 1039 #define LOCAL_GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
michael@0 1040 #define LOCAL_GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
michael@0 1041 #define LOCAL_GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
michael@0 1042 #define LOCAL_GL_DIFFERENCE_NV 0x929E
michael@0 1043 #define LOCAL_GL_DIFFUSE 0x1201
michael@0 1044 #define LOCAL_GL_DISCARD_ATI 0x8763
michael@0 1045 #define LOCAL_GL_DISCARD_NV 0x8530
michael@0 1046 #define LOCAL_GL_DISCRETE_AMD 0x9006
michael@0 1047 #define LOCAL_GL_DISJOINT_NV 0x9283
michael@0 1048 #define LOCAL_GL_DISPATCH_INDIRECT_BUFFER 0x90EE
michael@0 1049 #define LOCAL_GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
michael@0 1050 #define LOCAL_GL_DISPLAY_LIST 0x82E7
michael@0 1051 #define LOCAL_GL_DISTANCE_ATTENUATION_EXT 0x8129
michael@0 1052 #define LOCAL_GL_DISTANCE_ATTENUATION_SGIS 0x8129
michael@0 1053 #define LOCAL_GL_DITHER 0x0BD0
michael@0 1054 #define LOCAL_GL_DOMAIN 0x0A02
michael@0 1055 #define LOCAL_GL_DONT_CARE 0x1100
michael@0 1056 #define LOCAL_GL_DOT2_ADD_ATI 0x896C
michael@0 1057 #define LOCAL_GL_DOT3_ATI 0x8966
michael@0 1058 #define LOCAL_GL_DOT3_RGB 0x86AE
michael@0 1059 #define LOCAL_GL_DOT3_RGBA 0x86AF
michael@0 1060 #define LOCAL_GL_DOT3_RGBA_ARB 0x86AF
michael@0 1061 #define LOCAL_GL_DOT3_RGBA_EXT 0x8741
michael@0 1062 #define LOCAL_GL_DOT3_RGBA_IMG 0x86AF
michael@0 1063 #define LOCAL_GL_DOT3_RGB_ARB 0x86AE
michael@0 1064 #define LOCAL_GL_DOT3_RGB_EXT 0x8740
michael@0 1065 #define LOCAL_GL_DOT4_ATI 0x8967
michael@0 1066 #define LOCAL_GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
michael@0 1067 #define LOCAL_GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
michael@0 1068 #define LOCAL_GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
michael@0 1069 #define LOCAL_GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
michael@0 1070 #define LOCAL_GL_DOT_PRODUCT_NV 0x86EC
michael@0 1071 #define LOCAL_GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
michael@0 1072 #define LOCAL_GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
michael@0 1073 #define LOCAL_GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
michael@0 1074 #define LOCAL_GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
michael@0 1075 #define LOCAL_GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
michael@0 1076 #define LOCAL_GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
michael@0 1077 #define LOCAL_GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
michael@0 1078 #define LOCAL_GL_DOUBLE 0x140A
michael@0 1079 #define LOCAL_GL_DOUBLEBUFFER 0x0C32
michael@0 1080 #define LOCAL_GL_DOUBLE_EXT 0x140A
michael@0 1081 #define LOCAL_GL_DOUBLE_MAT2 0x8F46
michael@0 1082 #define LOCAL_GL_DOUBLE_MAT2_EXT 0x8F46
michael@0 1083 #define LOCAL_GL_DOUBLE_MAT2x3 0x8F49
michael@0 1084 #define LOCAL_GL_DOUBLE_MAT2x3_EXT 0x8F49
michael@0 1085 #define LOCAL_GL_DOUBLE_MAT2x4 0x8F4A
michael@0 1086 #define LOCAL_GL_DOUBLE_MAT2x4_EXT 0x8F4A
michael@0 1087 #define LOCAL_GL_DOUBLE_MAT3 0x8F47
michael@0 1088 #define LOCAL_GL_DOUBLE_MAT3_EXT 0x8F47
michael@0 1089 #define LOCAL_GL_DOUBLE_MAT3x2 0x8F4B
michael@0 1090 #define LOCAL_GL_DOUBLE_MAT3x2_EXT 0x8F4B
michael@0 1091 #define LOCAL_GL_DOUBLE_MAT3x4 0x8F4C
michael@0 1092 #define LOCAL_GL_DOUBLE_MAT3x4_EXT 0x8F4C
michael@0 1093 #define LOCAL_GL_DOUBLE_MAT4 0x8F48
michael@0 1094 #define LOCAL_GL_DOUBLE_MAT4_EXT 0x8F48
michael@0 1095 #define LOCAL_GL_DOUBLE_MAT4x2 0x8F4D
michael@0 1096 #define LOCAL_GL_DOUBLE_MAT4x2_EXT 0x8F4D
michael@0 1097 #define LOCAL_GL_DOUBLE_MAT4x3 0x8F4E
michael@0 1098 #define LOCAL_GL_DOUBLE_MAT4x3_EXT 0x8F4E
michael@0 1099 #define LOCAL_GL_DOUBLE_VEC2 0x8FFC
michael@0 1100 #define LOCAL_GL_DOUBLE_VEC2_EXT 0x8FFC
michael@0 1101 #define LOCAL_GL_DOUBLE_VEC3 0x8FFD
michael@0 1102 #define LOCAL_GL_DOUBLE_VEC3_EXT 0x8FFD
michael@0 1103 #define LOCAL_GL_DOUBLE_VEC4 0x8FFE
michael@0 1104 #define LOCAL_GL_DOUBLE_VEC4_EXT 0x8FFE
michael@0 1105 #define LOCAL_GL_DRAW_BUFFER 0x0C01
michael@0 1106 #define LOCAL_GL_DRAW_BUFFER0 0x8825
michael@0 1107 #define LOCAL_GL_DRAW_BUFFER0_ARB 0x8825
michael@0 1108 #define LOCAL_GL_DRAW_BUFFER0_ATI 0x8825
michael@0 1109 #define LOCAL_GL_DRAW_BUFFER0_EXT 0x8825
michael@0 1110 #define LOCAL_GL_DRAW_BUFFER0_NV 0x8825
michael@0 1111 #define LOCAL_GL_DRAW_BUFFER1 0x8826
michael@0 1112 #define LOCAL_GL_DRAW_BUFFER10 0x882F
michael@0 1113 #define LOCAL_GL_DRAW_BUFFER10_ARB 0x882F
michael@0 1114 #define LOCAL_GL_DRAW_BUFFER10_ATI 0x882F
michael@0 1115 #define LOCAL_GL_DRAW_BUFFER10_EXT 0x882F
michael@0 1116 #define LOCAL_GL_DRAW_BUFFER10_NV 0x882F
michael@0 1117 #define LOCAL_GL_DRAW_BUFFER11 0x8830
michael@0 1118 #define LOCAL_GL_DRAW_BUFFER11_ARB 0x8830
michael@0 1119 #define LOCAL_GL_DRAW_BUFFER11_ATI 0x8830
michael@0 1120 #define LOCAL_GL_DRAW_BUFFER11_EXT 0x8830
michael@0 1121 #define LOCAL_GL_DRAW_BUFFER11_NV 0x8830
michael@0 1122 #define LOCAL_GL_DRAW_BUFFER12 0x8831
michael@0 1123 #define LOCAL_GL_DRAW_BUFFER12_ARB 0x8831
michael@0 1124 #define LOCAL_GL_DRAW_BUFFER12_ATI 0x8831
michael@0 1125 #define LOCAL_GL_DRAW_BUFFER12_EXT 0x8831
michael@0 1126 #define LOCAL_GL_DRAW_BUFFER12_NV 0x8831
michael@0 1127 #define LOCAL_GL_DRAW_BUFFER13 0x8832
michael@0 1128 #define LOCAL_GL_DRAW_BUFFER13_ARB 0x8832
michael@0 1129 #define LOCAL_GL_DRAW_BUFFER13_ATI 0x8832
michael@0 1130 #define LOCAL_GL_DRAW_BUFFER13_EXT 0x8832
michael@0 1131 #define LOCAL_GL_DRAW_BUFFER13_NV 0x8832
michael@0 1132 #define LOCAL_GL_DRAW_BUFFER14 0x8833
michael@0 1133 #define LOCAL_GL_DRAW_BUFFER14_ARB 0x8833
michael@0 1134 #define LOCAL_GL_DRAW_BUFFER14_ATI 0x8833
michael@0 1135 #define LOCAL_GL_DRAW_BUFFER14_EXT 0x8833
michael@0 1136 #define LOCAL_GL_DRAW_BUFFER14_NV 0x8833
michael@0 1137 #define LOCAL_GL_DRAW_BUFFER15 0x8834
michael@0 1138 #define LOCAL_GL_DRAW_BUFFER15_ARB 0x8834
michael@0 1139 #define LOCAL_GL_DRAW_BUFFER15_ATI 0x8834
michael@0 1140 #define LOCAL_GL_DRAW_BUFFER15_EXT 0x8834
michael@0 1141 #define LOCAL_GL_DRAW_BUFFER15_NV 0x8834
michael@0 1142 #define LOCAL_GL_DRAW_BUFFER1_ARB 0x8826
michael@0 1143 #define LOCAL_GL_DRAW_BUFFER1_ATI 0x8826
michael@0 1144 #define LOCAL_GL_DRAW_BUFFER1_EXT 0x8826
michael@0 1145 #define LOCAL_GL_DRAW_BUFFER1_NV 0x8826
michael@0 1146 #define LOCAL_GL_DRAW_BUFFER2 0x8827
michael@0 1147 #define LOCAL_GL_DRAW_BUFFER2_ARB 0x8827
michael@0 1148 #define LOCAL_GL_DRAW_BUFFER2_ATI 0x8827
michael@0 1149 #define LOCAL_GL_DRAW_BUFFER2_EXT 0x8827
michael@0 1150 #define LOCAL_GL_DRAW_BUFFER2_NV 0x8827
michael@0 1151 #define LOCAL_GL_DRAW_BUFFER3 0x8828
michael@0 1152 #define LOCAL_GL_DRAW_BUFFER3_ARB 0x8828
michael@0 1153 #define LOCAL_GL_DRAW_BUFFER3_ATI 0x8828
michael@0 1154 #define LOCAL_GL_DRAW_BUFFER3_EXT 0x8828
michael@0 1155 #define LOCAL_GL_DRAW_BUFFER3_NV 0x8828
michael@0 1156 #define LOCAL_GL_DRAW_BUFFER4 0x8829
michael@0 1157 #define LOCAL_GL_DRAW_BUFFER4_ARB 0x8829
michael@0 1158 #define LOCAL_GL_DRAW_BUFFER4_ATI 0x8829
michael@0 1159 #define LOCAL_GL_DRAW_BUFFER4_EXT 0x8829
michael@0 1160 #define LOCAL_GL_DRAW_BUFFER4_NV 0x8829
michael@0 1161 #define LOCAL_GL_DRAW_BUFFER5 0x882A
michael@0 1162 #define LOCAL_GL_DRAW_BUFFER5_ARB 0x882A
michael@0 1163 #define LOCAL_GL_DRAW_BUFFER5_ATI 0x882A
michael@0 1164 #define LOCAL_GL_DRAW_BUFFER5_EXT 0x882A
michael@0 1165 #define LOCAL_GL_DRAW_BUFFER5_NV 0x882A
michael@0 1166 #define LOCAL_GL_DRAW_BUFFER6 0x882B
michael@0 1167 #define LOCAL_GL_DRAW_BUFFER6_ARB 0x882B
michael@0 1168 #define LOCAL_GL_DRAW_BUFFER6_ATI 0x882B
michael@0 1169 #define LOCAL_GL_DRAW_BUFFER6_EXT 0x882B
michael@0 1170 #define LOCAL_GL_DRAW_BUFFER6_NV 0x882B
michael@0 1171 #define LOCAL_GL_DRAW_BUFFER7 0x882C
michael@0 1172 #define LOCAL_GL_DRAW_BUFFER7_ARB 0x882C
michael@0 1173 #define LOCAL_GL_DRAW_BUFFER7_ATI 0x882C
michael@0 1174 #define LOCAL_GL_DRAW_BUFFER7_EXT 0x882C
michael@0 1175 #define LOCAL_GL_DRAW_BUFFER7_NV 0x882C
michael@0 1176 #define LOCAL_GL_DRAW_BUFFER8 0x882D
michael@0 1177 #define LOCAL_GL_DRAW_BUFFER8_ARB 0x882D
michael@0 1178 #define LOCAL_GL_DRAW_BUFFER8_ATI 0x882D
michael@0 1179 #define LOCAL_GL_DRAW_BUFFER8_EXT 0x882D
michael@0 1180 #define LOCAL_GL_DRAW_BUFFER8_NV 0x882D
michael@0 1181 #define LOCAL_GL_DRAW_BUFFER9 0x882E
michael@0 1182 #define LOCAL_GL_DRAW_BUFFER9_ARB 0x882E
michael@0 1183 #define LOCAL_GL_DRAW_BUFFER9_ATI 0x882E
michael@0 1184 #define LOCAL_GL_DRAW_BUFFER9_EXT 0x882E
michael@0 1185 #define LOCAL_GL_DRAW_BUFFER9_NV 0x882E
michael@0 1186 #define LOCAL_GL_DRAW_BUFFER_EXT 0x0C01
michael@0 1187 #define LOCAL_GL_DRAW_FRAMEBUFFER 0x8CA9
michael@0 1188 #define LOCAL_GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
michael@0 1189 #define LOCAL_GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
michael@0 1190 #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
michael@0 1191 #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
michael@0 1192 #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
michael@0 1193 #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
michael@0 1194 #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
michael@0 1195 #define LOCAL_GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
michael@0 1196 #define LOCAL_GL_DRAW_FRAMEBUFFER_NV 0x8CA9
michael@0 1197 #define LOCAL_GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
michael@0 1198 #define LOCAL_GL_DRAW_INDIRECT_BUFFER 0x8F3F
michael@0 1199 #define LOCAL_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
michael@0 1200 #define LOCAL_GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
michael@0 1201 #define LOCAL_GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
michael@0 1202 #define LOCAL_GL_DRAW_PIXELS_APPLE 0x8A0A
michael@0 1203 #define LOCAL_GL_DRAW_PIXEL_TOKEN 0x0705
michael@0 1204 #define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
michael@0 1205 #define LOCAL_GL_DSDT8_MAG8_NV 0x870A
michael@0 1206 #define LOCAL_GL_DSDT8_NV 0x8709
michael@0 1207 #define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC
michael@0 1208 #define LOCAL_GL_DSDT_MAG_NV 0x86F6
michael@0 1209 #define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7
michael@0 1210 #define LOCAL_GL_DSDT_NV 0x86F5
michael@0 1211 #define LOCAL_GL_DST_ALPHA 0x0304
michael@0 1212 #define LOCAL_GL_DST_ATOP_NV 0x928F
michael@0 1213 #define LOCAL_GL_DST_COLOR 0x0306
michael@0 1214 #define LOCAL_GL_DST_IN_NV 0x928B
michael@0 1215 #define LOCAL_GL_DST_NV 0x9287
michael@0 1216 #define LOCAL_GL_DST_OUT_NV 0x928D
michael@0 1217 #define LOCAL_GL_DST_OVER_NV 0x9289
michael@0 1218 #define LOCAL_GL_DS_BIAS_NV 0x8716
michael@0 1219 #define LOCAL_GL_DS_SCALE_NV 0x8710
michael@0 1220 #define LOCAL_GL_DT_BIAS_NV 0x8717
michael@0 1221 #define LOCAL_GL_DT_SCALE_NV 0x8711
michael@0 1222 #define LOCAL_GL_DU8DV8_ATI 0x877A
michael@0 1223 #define LOCAL_GL_DUAL_ALPHA12_SGIS 0x8112
michael@0 1224 #define LOCAL_GL_DUAL_ALPHA16_SGIS 0x8113
michael@0 1225 #define LOCAL_GL_DUAL_ALPHA4_SGIS 0x8110
michael@0 1226 #define LOCAL_GL_DUAL_ALPHA8_SGIS 0x8111
michael@0 1227 #define LOCAL_GL_DUAL_INTENSITY12_SGIS 0x811A
michael@0 1228 #define LOCAL_GL_DUAL_INTENSITY16_SGIS 0x811B
michael@0 1229 #define LOCAL_GL_DUAL_INTENSITY4_SGIS 0x8118
michael@0 1230 #define LOCAL_GL_DUAL_INTENSITY8_SGIS 0x8119
michael@0 1231 #define LOCAL_GL_DUAL_LUMINANCE12_SGIS 0x8116
michael@0 1232 #define LOCAL_GL_DUAL_LUMINANCE16_SGIS 0x8117
michael@0 1233 #define LOCAL_GL_DUAL_LUMINANCE4_SGIS 0x8114
michael@0 1234 #define LOCAL_GL_DUAL_LUMINANCE8_SGIS 0x8115
michael@0 1235 #define LOCAL_GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
michael@0 1236 #define LOCAL_GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
michael@0 1237 #define LOCAL_GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
michael@0 1238 #define LOCAL_GL_DUDV_ATI 0x8779
michael@0 1239 #define LOCAL_GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
michael@0 1240 #define LOCAL_GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
michael@0 1241 #define LOCAL_GL_DYNAMIC_ATI 0x8761
michael@0 1242 #define LOCAL_GL_DYNAMIC_COPY 0x88EA
michael@0 1243 #define LOCAL_GL_DYNAMIC_COPY_ARB 0x88EA
michael@0 1244 #define LOCAL_GL_DYNAMIC_DRAW 0x88E8
michael@0 1245 #define LOCAL_GL_DYNAMIC_DRAW_ARB 0x88E8
michael@0 1246 #define LOCAL_GL_DYNAMIC_READ 0x88E9
michael@0 1247 #define LOCAL_GL_DYNAMIC_READ_ARB 0x88E9
michael@0 1248 #define LOCAL_GL_DYNAMIC_STORAGE_BIT 0x0100
michael@0 1249 #define LOCAL_GL_EDGEFLAG_BIT_PGI 0x00040000
michael@0 1250 #define LOCAL_GL_EDGE_FLAG 0x0B43
michael@0 1251 #define LOCAL_GL_EDGE_FLAG_ARRAY 0x8079
michael@0 1252 #define LOCAL_GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
michael@0 1253 #define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
michael@0 1254 #define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
michael@0 1255 #define LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
michael@0 1256 #define LOCAL_GL_EDGE_FLAG_ARRAY_EXT 0x8079
michael@0 1257 #define LOCAL_GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
michael@0 1258 #define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
michael@0 1259 #define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
michael@0 1260 #define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
michael@0 1261 #define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
michael@0 1262 #define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
michael@0 1263 #define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
michael@0 1264 #define LOCAL_GL_EIGHTH_BIT_ATI 0x00000020
michael@0 1265 #define LOCAL_GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
michael@0 1266 #define LOCAL_GL_ELEMENT_ARRAY_APPLE 0x8A0C
michael@0 1267 #define LOCAL_GL_ELEMENT_ARRAY_ATI 0x8768
michael@0 1268 #define LOCAL_GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
michael@0 1269 #define LOCAL_GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
michael@0 1270 #define LOCAL_GL_ELEMENT_ARRAY_BUFFER 0x8893
michael@0 1271 #define LOCAL_GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
michael@0 1272 #define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
michael@0 1273 #define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
michael@0 1274 #define LOCAL_GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
michael@0 1275 #define LOCAL_GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
michael@0 1276 #define LOCAL_GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
michael@0 1277 #define LOCAL_GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
michael@0 1278 #define LOCAL_GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
michael@0 1279 #define LOCAL_GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
michael@0 1280 #define LOCAL_GL_EMBOSS_CONSTANT_NV 0x855E
michael@0 1281 #define LOCAL_GL_EMBOSS_LIGHT_NV 0x855D
michael@0 1282 #define LOCAL_GL_EMBOSS_MAP_NV 0x855F
michael@0 1283 #define LOCAL_GL_EMISSION 0x1600
michael@0 1284 #define LOCAL_GL_ENABLE_BIT 0x00002000
michael@0 1285 #define LOCAL_GL_EQUAL 0x0202
michael@0 1286 #define LOCAL_GL_EQUIV 0x1509
michael@0 1287 #define LOCAL_GL_ETC1_RGB8_OES 0x8D64
michael@0 1288 #define LOCAL_GL_ETC1_SRGB8_NV 0x88EE
michael@0 1289 #define LOCAL_GL_EVAL_2D_NV 0x86C0
michael@0 1290 #define LOCAL_GL_EVAL_BIT 0x00010000
michael@0 1291 #define LOCAL_GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
michael@0 1292 #define LOCAL_GL_EVAL_TRIANGULAR_2D_NV 0x86C1
michael@0 1293 #define LOCAL_GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
michael@0 1294 #define LOCAL_GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
michael@0 1295 #define LOCAL_GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
michael@0 1296 #define LOCAL_GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
michael@0 1297 #define LOCAL_GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
michael@0 1298 #define LOCAL_GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
michael@0 1299 #define LOCAL_GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
michael@0 1300 #define LOCAL_GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
michael@0 1301 #define LOCAL_GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
michael@0 1302 #define LOCAL_GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
michael@0 1303 #define LOCAL_GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
michael@0 1304 #define LOCAL_GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
michael@0 1305 #define LOCAL_GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
michael@0 1306 #define LOCAL_GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
michael@0 1307 #define LOCAL_GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
michael@0 1308 #define LOCAL_GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
michael@0 1309 #define LOCAL_GL_EXCLUSION_NV 0x92A0
michael@0 1310 #define LOCAL_GL_EXP 0x0800
michael@0 1311 #define LOCAL_GL_EXP2 0x0801
michael@0 1312 #define LOCAL_GL_EXPAND_NEGATE_NV 0x8539
michael@0 1313 #define LOCAL_GL_EXPAND_NORMAL_NV 0x8538
michael@0 1314 #define LOCAL_GL_EXTENSIONS 0x1F03
michael@0 1315 #define LOCAL_GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
michael@0 1316 #define LOCAL_GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
michael@0 1317 #define LOCAL_GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
michael@0 1318 #define LOCAL_GL_EYE_LINEAR 0x2400
michael@0 1319 #define LOCAL_GL_EYE_LINE_SGIS 0x81F6
michael@0 1320 #define LOCAL_GL_EYE_PLANE 0x2502
michael@0 1321 #define LOCAL_GL_EYE_PLANE_ABSOLUTE_NV 0x855C
michael@0 1322 #define LOCAL_GL_EYE_POINT_SGIS 0x81F4
michael@0 1323 #define LOCAL_GL_EYE_RADIAL_NV 0x855B
michael@0 1324 #define LOCAL_GL_E_TIMES_F_NV 0x8531
michael@0 1325 #define LOCAL_GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
michael@0 1326 #define LOCAL_GL_FACTOR_MAX_AMD 0x901D
michael@0 1327 #define LOCAL_GL_FACTOR_MIN_AMD 0x901C
michael@0 1328 #define LOCAL_GL_FAILURE_NV 0x9030
michael@0 1329 #define LOCAL_GL_FALSE 0
michael@0 1330 #define LOCAL_GL_FASTEST 0x1101
michael@0 1331 #define LOCAL_GL_FEEDBACK 0x1C01
michael@0 1332 #define LOCAL_GL_FEEDBACK_BUFFER_POINTER 0x0DF0
michael@0 1333 #define LOCAL_GL_FEEDBACK_BUFFER_SIZE 0x0DF1
michael@0 1334 #define LOCAL_GL_FEEDBACK_BUFFER_TYPE 0x0DF2
michael@0 1335 #define LOCAL_GL_FENCE_APPLE 0x8A0B
michael@0 1336 #define LOCAL_GL_FENCE_CONDITION_NV 0x84F4
michael@0 1337 #define LOCAL_GL_FENCE_STATUS_NV 0x84F3
michael@0 1338 #define LOCAL_GL_FIELDS_NV 0x8E27
michael@0 1339 #define LOCAL_GL_FIELD_LOWER_NV 0x9023
michael@0 1340 #define LOCAL_GL_FIELD_UPPER_NV 0x9022
michael@0 1341 #define LOCAL_GL_FILE_NAME_NV 0x9074
michael@0 1342 #define LOCAL_GL_FILL 0x1B02
michael@0 1343 #define LOCAL_GL_FILTER 0x829A
michael@0 1344 #define LOCAL_GL_FILTER4_SGIS 0x8146
michael@0 1345 #define LOCAL_GL_FIRST_TO_REST_NV 0x90AF
michael@0 1346 #define LOCAL_GL_FIRST_VERTEX_CONVENTION 0x8E4D
michael@0 1347 #define LOCAL_GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
michael@0 1348 #define LOCAL_GL_FIXED 0x140C
michael@0 1349 #define LOCAL_GL_FIXED_OES 0x140C
michael@0 1350 #define LOCAL_GL_FIXED_ONLY 0x891D
michael@0 1351 #define LOCAL_GL_FIXED_ONLY_ARB 0x891D
michael@0 1352 #define LOCAL_GL_FLAT 0x1D00
michael@0 1353 #define LOCAL_GL_FLOAT 0x1406
michael@0 1354 #define LOCAL_GL_FLOAT16_NV 0x8FF8
michael@0 1355 #define LOCAL_GL_FLOAT16_VEC2_NV 0x8FF9
michael@0 1356 #define LOCAL_GL_FLOAT16_VEC3_NV 0x8FFA
michael@0 1357 #define LOCAL_GL_FLOAT16_VEC4_NV 0x8FFB
michael@0 1358 #define LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
michael@0 1359 #define LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
michael@0 1360 #define LOCAL_GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
michael@0 1361 #define LOCAL_GL_FLOAT_MAT2 0x8B5A
michael@0 1362 #define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A
michael@0 1363 #define LOCAL_GL_FLOAT_MAT2x3 0x8B65
michael@0 1364 #define LOCAL_GL_FLOAT_MAT2x3_NV 0x8B65
michael@0 1365 #define LOCAL_GL_FLOAT_MAT2x4 0x8B66
michael@0 1366 #define LOCAL_GL_FLOAT_MAT2x4_NV 0x8B66
michael@0 1367 #define LOCAL_GL_FLOAT_MAT3 0x8B5B
michael@0 1368 #define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B
michael@0 1369 #define LOCAL_GL_FLOAT_MAT3x2 0x8B67
michael@0 1370 #define LOCAL_GL_FLOAT_MAT3x2_NV 0x8B67
michael@0 1371 #define LOCAL_GL_FLOAT_MAT3x4 0x8B68
michael@0 1372 #define LOCAL_GL_FLOAT_MAT3x4_NV 0x8B68
michael@0 1373 #define LOCAL_GL_FLOAT_MAT4 0x8B5C
michael@0 1374 #define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C
michael@0 1375 #define LOCAL_GL_FLOAT_MAT4x2 0x8B69
michael@0 1376 #define LOCAL_GL_FLOAT_MAT4x2_NV 0x8B69
michael@0 1377 #define LOCAL_GL_FLOAT_MAT4x3 0x8B6A
michael@0 1378 #define LOCAL_GL_FLOAT_MAT4x3_NV 0x8B6A
michael@0 1379 #define LOCAL_GL_FLOAT_R16_NV 0x8884
michael@0 1380 #define LOCAL_GL_FLOAT_R32_NV 0x8885
michael@0 1381 #define LOCAL_GL_FLOAT_RG16_NV 0x8886
michael@0 1382 #define LOCAL_GL_FLOAT_RG32_NV 0x8887
michael@0 1383 #define LOCAL_GL_FLOAT_RGB16_NV 0x8888
michael@0 1384 #define LOCAL_GL_FLOAT_RGB32_NV 0x8889
michael@0 1385 #define LOCAL_GL_FLOAT_RGBA16_NV 0x888A
michael@0 1386 #define LOCAL_GL_FLOAT_RGBA32_NV 0x888B
michael@0 1387 #define LOCAL_GL_FLOAT_RGBA_MODE_NV 0x888E
michael@0 1388 #define LOCAL_GL_FLOAT_RGBA_NV 0x8883
michael@0 1389 #define LOCAL_GL_FLOAT_RGB_NV 0x8882
michael@0 1390 #define LOCAL_GL_FLOAT_RG_NV 0x8881
michael@0 1391 #define LOCAL_GL_FLOAT_R_NV 0x8880
michael@0 1392 #define LOCAL_GL_FLOAT_VEC2 0x8B50
michael@0 1393 #define LOCAL_GL_FLOAT_VEC2_ARB 0x8B50
michael@0 1394 #define LOCAL_GL_FLOAT_VEC3 0x8B51
michael@0 1395 #define LOCAL_GL_FLOAT_VEC3_ARB 0x8B51
michael@0 1396 #define LOCAL_GL_FLOAT_VEC4 0x8B52
michael@0 1397 #define LOCAL_GL_FLOAT_VEC4_ARB 0x8B52
michael@0 1398 #define LOCAL_GL_FOG 0x0B60
michael@0 1399 #define LOCAL_GL_FOG_BIT 0x00000080
michael@0 1400 #define LOCAL_GL_FOG_COLOR 0x0B66
michael@0 1401 #define LOCAL_GL_FOG_COORD 0x8451
michael@0 1402 #define LOCAL_GL_FOG_COORDINATE 0x8451
michael@0 1403 #define LOCAL_GL_FOG_COORDINATE_ARRAY 0x8457
michael@0 1404 #define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
michael@0 1405 #define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
michael@0 1406 #define LOCAL_GL_FOG_COORDINATE_ARRAY_EXT 0x8457
michael@0 1407 #define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
michael@0 1408 #define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
michael@0 1409 #define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
michael@0 1410 #define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
michael@0 1411 #define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
michael@0 1412 #define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
michael@0 1413 #define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
michael@0 1414 #define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
michael@0 1415 #define LOCAL_GL_FOG_COORDINATE_EXT 0x8451
michael@0 1416 #define LOCAL_GL_FOG_COORDINATE_SOURCE 0x8450
michael@0 1417 #define LOCAL_GL_FOG_COORDINATE_SOURCE_EXT 0x8450
michael@0 1418 #define LOCAL_GL_FOG_COORD_ARRAY 0x8457
michael@0 1419 #define LOCAL_GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
michael@0 1420 #define LOCAL_GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
michael@0 1421 #define LOCAL_GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
michael@0 1422 #define LOCAL_GL_FOG_COORD_ARRAY_POINTER 0x8456
michael@0 1423 #define LOCAL_GL_FOG_COORD_ARRAY_STRIDE 0x8455
michael@0 1424 #define LOCAL_GL_FOG_COORD_ARRAY_TYPE 0x8454
michael@0 1425 #define LOCAL_GL_FOG_COORD_SRC 0x8450
michael@0 1426 #define LOCAL_GL_FOG_DENSITY 0x0B62
michael@0 1427 #define LOCAL_GL_FOG_DISTANCE_MODE_NV 0x855A
michael@0 1428 #define LOCAL_GL_FOG_END 0x0B64
michael@0 1429 #define LOCAL_GL_FOG_FUNC_POINTS_SGIS 0x812B
michael@0 1430 #define LOCAL_GL_FOG_FUNC_SGIS 0x812A
michael@0 1431 #define LOCAL_GL_FOG_HINT 0x0C54
michael@0 1432 #define LOCAL_GL_FOG_INDEX 0x0B61
michael@0 1433 #define LOCAL_GL_FOG_MODE 0x0B65
michael@0 1434 #define LOCAL_GL_FOG_OFFSET_SGIX 0x8198
michael@0 1435 #define LOCAL_GL_FOG_OFFSET_VALUE_SGIX 0x8199
michael@0 1436 #define LOCAL_GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
michael@0 1437 #define LOCAL_GL_FOG_START 0x0B63
michael@0 1438 #define LOCAL_GL_FONT_ASCENDER_BIT_NV 0x00200000
michael@0 1439 #define LOCAL_GL_FONT_DESCENDER_BIT_NV 0x00400000
michael@0 1440 #define LOCAL_GL_FONT_HAS_KERNING_BIT_NV 0x10000000
michael@0 1441 #define LOCAL_GL_FONT_HEIGHT_BIT_NV 0x00800000
michael@0 1442 #define LOCAL_GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
michael@0 1443 #define LOCAL_GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
michael@0 1444 #define LOCAL_GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
michael@0 1445 #define LOCAL_GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
michael@0 1446 #define LOCAL_GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
michael@0 1447 #define LOCAL_GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
michael@0 1448 #define LOCAL_GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
michael@0 1449 #define LOCAL_GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
michael@0 1450 #define LOCAL_GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
michael@0 1451 #define LOCAL_GL_FORCE_BLUE_TO_ONE_NV 0x8860
michael@0 1452 #define LOCAL_GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
michael@0 1453 #define LOCAL_GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
michael@0 1454 #define LOCAL_GL_FRACTIONAL_EVEN 0x8E7C
michael@0 1455 #define LOCAL_GL_FRACTIONAL_ODD 0x8E7B
michael@0 1456 #define LOCAL_GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314
michael@0 1457 #define LOCAL_GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315
michael@0 1458 #define LOCAL_GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313
michael@0 1459 #define LOCAL_GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
michael@0 1460 #define LOCAL_GL_FRAGMENT_COLOR_EXT 0x834C
michael@0 1461 #define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
michael@0 1462 #define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
michael@0 1463 #define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
michael@0 1464 #define LOCAL_GL_FRAGMENT_DEPTH 0x8452
michael@0 1465 #define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452
michael@0 1466 #define LOCAL_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
michael@0 1467 #define LOCAL_GL_FRAGMENT_LIGHT0_SGIX 0x840C
michael@0 1468 #define LOCAL_GL_FRAGMENT_LIGHT1_SGIX 0x840D
michael@0 1469 #define LOCAL_GL_FRAGMENT_LIGHT2_SGIX 0x840E
michael@0 1470 #define LOCAL_GL_FRAGMENT_LIGHT3_SGIX 0x840F
michael@0 1471 #define LOCAL_GL_FRAGMENT_LIGHT4_SGIX 0x8410
michael@0 1472 #define LOCAL_GL_FRAGMENT_LIGHT5_SGIX 0x8411
michael@0 1473 #define LOCAL_GL_FRAGMENT_LIGHT6_SGIX 0x8412
michael@0 1474 #define LOCAL_GL_FRAGMENT_LIGHT7_SGIX 0x8413
michael@0 1475 #define LOCAL_GL_FRAGMENT_LIGHTING_SGIX 0x8400
michael@0 1476 #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
michael@0 1477 #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
michael@0 1478 #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
michael@0 1479 #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
michael@0 1480 #define LOCAL_GL_FRAGMENT_MATERIAL_EXT 0x8349
michael@0 1481 #define LOCAL_GL_FRAGMENT_NORMAL_EXT 0x834A
michael@0 1482 #define LOCAL_GL_FRAGMENT_PROGRAM_ARB 0x8804
michael@0 1483 #define LOCAL_GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
michael@0 1484 #define LOCAL_GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB3
michael@0 1485 #define LOCAL_GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB2
michael@0 1486 #define LOCAL_GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB1
michael@0 1487 #define LOCAL_GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
michael@0 1488 #define LOCAL_GL_FRAGMENT_PROGRAM_NV 0x8870
michael@0 1489 #define LOCAL_GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
michael@0 1490 #define LOCAL_GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB0
michael@0 1491 #define LOCAL_GL_FRAGMENT_SHADER 0x8B30
michael@0 1492 #define LOCAL_GL_FRAGMENT_SHADER_ARB 0x8B30
michael@0 1493 #define LOCAL_GL_FRAGMENT_SHADER_ATI 0x8920
michael@0 1494 #define LOCAL_GL_FRAGMENT_SHADER_BIT 0x00000002
michael@0 1495 #define LOCAL_GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
michael@0 1496 #define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
michael@0 1497 #define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
michael@0 1498 #define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
michael@0 1499 #define LOCAL_GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
michael@0 1500 #define LOCAL_GL_FRAGMENT_SUBROUTINE 0x92EC
michael@0 1501 #define LOCAL_GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
michael@0 1502 #define LOCAL_GL_FRAGMENT_TEXTURE 0x829F
michael@0 1503 #define LOCAL_GL_FRAMEBUFFER 0x8D40
michael@0 1504 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
michael@0 1505 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
michael@0 1506 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
michael@0 1507 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
michael@0 1508 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
michael@0 1509 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
michael@0 1510 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
michael@0 1511 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
michael@0 1512 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
michael@0 1513 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
michael@0 1514 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
michael@0 1515 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
michael@0 1516 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
michael@0 1517 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
michael@0 1518 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
michael@0 1519 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
michael@0 1520 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
michael@0 1521 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
michael@0 1522 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
michael@0 1523 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
michael@0 1524 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
michael@0 1525 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
michael@0 1526 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
michael@0 1527 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
michael@0 1528 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
michael@0 1529 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
michael@0 1530 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
michael@0 1531 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
michael@0 1532 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
michael@0 1533 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
michael@0 1534 #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
michael@0 1535 #define LOCAL_GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
michael@0 1536 #define LOCAL_GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
michael@0 1537 #define LOCAL_GL_FRAMEBUFFER_BINDING 0x8CA6
michael@0 1538 #define LOCAL_GL_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
michael@0 1539 #define LOCAL_GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
michael@0 1540 #define LOCAL_GL_FRAMEBUFFER_BINDING_OES 0x8CA6
michael@0 1541 #define LOCAL_GL_FRAMEBUFFER_BLEND 0x828B
michael@0 1542 #define LOCAL_GL_FRAMEBUFFER_COMPLETE 0x8CD5
michael@0 1543 #define LOCAL_GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
michael@0 1544 #define LOCAL_GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
michael@0 1545 #define LOCAL_GL_FRAMEBUFFER_DEFAULT 0x8218
michael@0 1546 #define LOCAL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
michael@0 1547 #define LOCAL_GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
michael@0 1548 #define LOCAL_GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
michael@0 1549 #define LOCAL_GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
michael@0 1550 #define LOCAL_GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
michael@0 1551 #define LOCAL_GL_FRAMEBUFFER_EXT 0x8D40
michael@0 1552 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
michael@0 1553 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
michael@0 1554 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
michael@0 1555 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
michael@0 1556 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
michael@0 1557 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
michael@0 1558 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
michael@0 1559 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
michael@0 1560 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB
michael@0 1561 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
michael@0 1562 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
michael@0 1563 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
michael@0 1564 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
michael@0 1565 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
michael@0 1566 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
michael@0 1567 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
michael@0 1568 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
michael@0 1569 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
michael@0 1570 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
michael@0 1571 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
michael@0 1572 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
michael@0 1573 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
michael@0 1574 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
michael@0 1575 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
michael@0 1576 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
michael@0 1577 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
michael@0 1578 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
michael@0 1579 #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC
michael@0 1580 #define LOCAL_GL_FRAMEBUFFER_OES 0x8D40
michael@0 1581 #define LOCAL_GL_FRAMEBUFFER_RENDERABLE 0x8289
michael@0 1582 #define LOCAL_GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
michael@0 1583 #define LOCAL_GL_FRAMEBUFFER_SRGB 0x8DB9
michael@0 1584 #define LOCAL_GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
michael@0 1585 #define LOCAL_GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
michael@0 1586 #define LOCAL_GL_FRAMEBUFFER_UNDEFINED 0x8219
michael@0 1587 #define LOCAL_GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
michael@0 1588 #define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
michael@0 1589 #define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
michael@0 1590 #define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
michael@0 1591 #define LOCAL_GL_FRAMEZOOM_FACTOR_SGIX 0x818C
michael@0 1592 #define LOCAL_GL_FRAMEZOOM_SGIX 0x818B
michael@0 1593 #define LOCAL_GL_FRAME_NV 0x8E26
michael@0 1594 #define LOCAL_GL_FRONT 0x0404
michael@0 1595 #define LOCAL_GL_FRONT_AND_BACK 0x0408
michael@0 1596 #define LOCAL_GL_FRONT_FACE 0x0B46
michael@0 1597 #define LOCAL_GL_FRONT_LEFT 0x0400
michael@0 1598 #define LOCAL_GL_FRONT_RIGHT 0x0401
michael@0 1599 #define LOCAL_GL_FULL_RANGE_EXT 0x87E1
michael@0 1600 #define LOCAL_GL_FULL_STIPPLE_HINT_PGI 0x1A219
michael@0 1601 #define LOCAL_GL_FULL_SUPPORT 0x82B7
michael@0 1602 #define LOCAL_GL_FUNC_ADD 0x8006
michael@0 1603 #define LOCAL_GL_FUNC_ADD_EXT 0x8006
michael@0 1604 #define LOCAL_GL_FUNC_ADD_OES 0x8006
michael@0 1605 #define LOCAL_GL_FUNC_REVERSE_SUBTRACT 0x800B
michael@0 1606 #define LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
michael@0 1607 #define LOCAL_GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
michael@0 1608 #define LOCAL_GL_FUNC_SUBTRACT 0x800A
michael@0 1609 #define LOCAL_GL_FUNC_SUBTRACT_EXT 0x800A
michael@0 1610 #define LOCAL_GL_FUNC_SUBTRACT_OES 0x800A
michael@0 1611 #define LOCAL_GL_GCCSO_SHADER_BINARY_FJ 0x9260
michael@0 1612 #define LOCAL_GL_GENERATE_MIPMAP 0x8191
michael@0 1613 #define LOCAL_GL_GENERATE_MIPMAP_HINT 0x8192
michael@0 1614 #define LOCAL_GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
michael@0 1615 #define LOCAL_GL_GENERATE_MIPMAP_SGIS 0x8191
michael@0 1616 #define LOCAL_GL_GENERIC_ATTRIB_NV 0x8C7D
michael@0 1617 #define LOCAL_GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
michael@0 1618 #define LOCAL_GL_GEOMETRY_DEFORMATION_SGIX 0x8194
michael@0 1619 #define LOCAL_GL_GEOMETRY_INPUT_TYPE 0x8917
michael@0 1620 #define LOCAL_GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
michael@0 1621 #define LOCAL_GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
michael@0 1622 #define LOCAL_GL_GEOMETRY_OUTPUT_TYPE 0x8918
michael@0 1623 #define LOCAL_GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
michael@0 1624 #define LOCAL_GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
michael@0 1625 #define LOCAL_GL_GEOMETRY_PROGRAM_NV 0x8C26
michael@0 1626 #define LOCAL_GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
michael@0 1627 #define LOCAL_GL_GEOMETRY_SHADER 0x8DD9
michael@0 1628 #define LOCAL_GL_GEOMETRY_SHADER_ARB 0x8DD9
michael@0 1629 #define LOCAL_GL_GEOMETRY_SHADER_BIT 0x00000004
michael@0 1630 #define LOCAL_GL_GEOMETRY_SHADER_EXT 0x8DD9
michael@0 1631 #define LOCAL_GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
michael@0 1632 #define LOCAL_GL_GEOMETRY_SUBROUTINE 0x92EB
michael@0 1633 #define LOCAL_GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
michael@0 1634 #define LOCAL_GL_GEOMETRY_TEXTURE 0x829E
michael@0 1635 #define LOCAL_GL_GEOMETRY_VERTICES_OUT 0x8916
michael@0 1636 #define LOCAL_GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
michael@0 1637 #define LOCAL_GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
michael@0 1638 #define LOCAL_GL_GEQUAL 0x0206
michael@0 1639 #define LOCAL_GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
michael@0 1640 #define LOCAL_GL_GET_TEXTURE_IMAGE_TYPE 0x8292
michael@0 1641 #define LOCAL_GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
michael@0 1642 #define LOCAL_GL_GLOBAL_ALPHA_SUN 0x81D9
michael@0 1643 #define LOCAL_GL_GLYPH_HAS_KERNING_BIT_NV 0x100
michael@0 1644 #define LOCAL_GL_GLYPH_HEIGHT_BIT_NV 0x02
michael@0 1645 #define LOCAL_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
michael@0 1646 #define LOCAL_GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
michael@0 1647 #define LOCAL_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
michael@0 1648 #define LOCAL_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
michael@0 1649 #define LOCAL_GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
michael@0 1650 #define LOCAL_GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
michael@0 1651 #define LOCAL_GL_GLYPH_WIDTH_BIT_NV 0x01
michael@0 1652 #define LOCAL_GL_GPU_ADDRESS_NV 0x8F34
michael@0 1653 #define LOCAL_GL_GPU_DISJOINT_EXT 0x8FBB
michael@0 1654 #define LOCAL_GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
michael@0 1655 #define LOCAL_GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
michael@0 1656 #define LOCAL_GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
michael@0 1657 #define LOCAL_GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
michael@0 1658 #define LOCAL_GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
michael@0 1659 #define LOCAL_GL_GPU_OPTIMIZED_QCOM 0x8FB2
michael@0 1660 #define LOCAL_GL_GREATER 0x0204
michael@0 1661 #define LOCAL_GL_GREEN 0x1904
michael@0 1662 #define LOCAL_GL_GREEN_BIAS 0x0D19
michael@0 1663 #define LOCAL_GL_GREEN_BITS 0x0D53
michael@0 1664 #define LOCAL_GL_GREEN_BIT_ATI 0x00000002
michael@0 1665 #define LOCAL_GL_GREEN_INTEGER 0x8D95
michael@0 1666 #define LOCAL_GL_GREEN_INTEGER_EXT 0x8D95
michael@0 1667 #define LOCAL_GL_GREEN_MAX_CLAMP_INGR 0x8565
michael@0 1668 #define LOCAL_GL_GREEN_MIN_CLAMP_INGR 0x8561
michael@0 1669 #define LOCAL_GL_GREEN_NV 0x1904
michael@0 1670 #define LOCAL_GL_GREEN_SCALE 0x0D18
michael@0 1671 #define LOCAL_GL_GUILTY_CONTEXT_RESET_ARB 0x8253
michael@0 1672 #define LOCAL_GL_GUILTY_CONTEXT_RESET_EXT 0x8253
michael@0 1673 #define LOCAL_GL_HALF_APPLE 0x140B
michael@0 1674 #define LOCAL_GL_HALF_BIAS_NEGATE_NV 0x853B
michael@0 1675 #define LOCAL_GL_HALF_BIAS_NORMAL_NV 0x853A
michael@0 1676 #define LOCAL_GL_HALF_BIT_ATI 0x00000008
michael@0 1677 #define LOCAL_GL_HALF_FLOAT 0x140B
michael@0 1678 #define LOCAL_GL_HALF_FLOAT_ARB 0x140B
michael@0 1679 #define LOCAL_GL_HALF_FLOAT_NV 0x140B
michael@0 1680 #define LOCAL_GL_HALF_FLOAT_OES 0x8D61
michael@0 1681 #define LOCAL_GL_HARDLIGHT_NV 0x929B
michael@0 1682 #define LOCAL_GL_HARDMIX_NV 0x92A9
michael@0 1683 #define LOCAL_GL_HIGH_FLOAT 0x8DF2
michael@0 1684 #define LOCAL_GL_HIGH_INT 0x8DF5
michael@0 1685 #define LOCAL_GL_HILO16_NV 0x86F8
michael@0 1686 #define LOCAL_GL_HILO8_NV 0x885E
michael@0 1687 #define LOCAL_GL_HILO_NV 0x86F4
michael@0 1688 #define LOCAL_GL_HINT_BIT 0x00008000
michael@0 1689 #define LOCAL_GL_HISTOGRAM 0x8024
michael@0 1690 #define LOCAL_GL_HISTOGRAM_ALPHA_SIZE 0x802B
michael@0 1691 #define LOCAL_GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
michael@0 1692 #define LOCAL_GL_HISTOGRAM_BLUE_SIZE 0x802A
michael@0 1693 #define LOCAL_GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
michael@0 1694 #define LOCAL_GL_HISTOGRAM_EXT 0x8024
michael@0 1695 #define LOCAL_GL_HISTOGRAM_FORMAT 0x8027
michael@0 1696 #define LOCAL_GL_HISTOGRAM_FORMAT_EXT 0x8027
michael@0 1697 #define LOCAL_GL_HISTOGRAM_GREEN_SIZE 0x8029
michael@0 1698 #define LOCAL_GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
michael@0 1699 #define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
michael@0 1700 #define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
michael@0 1701 #define LOCAL_GL_HISTOGRAM_RED_SIZE 0x8028
michael@0 1702 #define LOCAL_GL_HISTOGRAM_RED_SIZE_EXT 0x8028
michael@0 1703 #define LOCAL_GL_HISTOGRAM_SINK 0x802D
michael@0 1704 #define LOCAL_GL_HISTOGRAM_SINK_EXT 0x802D
michael@0 1705 #define LOCAL_GL_HISTOGRAM_WIDTH 0x8026
michael@0 1706 #define LOCAL_GL_HISTOGRAM_WIDTH_EXT 0x8026
michael@0 1707 #define LOCAL_GL_HI_BIAS_NV 0x8714
michael@0 1708 #define LOCAL_GL_HI_SCALE_NV 0x870E
michael@0 1709 #define LOCAL_GL_HORIZONTAL_LINE_TO_NV 0x06
michael@0 1710 #define LOCAL_GL_HSL_COLOR_NV 0x92AF
michael@0 1711 #define LOCAL_GL_HSL_HUE_NV 0x92AD
michael@0 1712 #define LOCAL_GL_HSL_LUMINOSITY_NV 0x92B0
michael@0 1713 #define LOCAL_GL_HSL_SATURATION_NV 0x92AE
michael@0 1714 #define LOCAL_GL_IDENTITY_NV 0x862A
michael@0 1715 #define LOCAL_GL_IGNORE_BORDER_HP 0x8150
michael@0 1716 #define LOCAL_GL_IMAGE_1D 0x904C
michael@0 1717 #define LOCAL_GL_IMAGE_1D_ARRAY 0x9052
michael@0 1718 #define LOCAL_GL_IMAGE_1D_ARRAY_EXT 0x9052
michael@0 1719 #define LOCAL_GL_IMAGE_1D_EXT 0x904C
michael@0 1720 #define LOCAL_GL_IMAGE_2D 0x904D
michael@0 1721 #define LOCAL_GL_IMAGE_2D_ARRAY 0x9053
michael@0 1722 #define LOCAL_GL_IMAGE_2D_ARRAY_EXT 0x9053
michael@0 1723 #define LOCAL_GL_IMAGE_2D_EXT 0x904D
michael@0 1724 #define LOCAL_GL_IMAGE_2D_MULTISAMPLE 0x9055
michael@0 1725 #define LOCAL_GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
michael@0 1726 #define LOCAL_GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
michael@0 1727 #define LOCAL_GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
michael@0 1728 #define LOCAL_GL_IMAGE_2D_RECT 0x904F
michael@0 1729 #define LOCAL_GL_IMAGE_2D_RECT_EXT 0x904F
michael@0 1730 #define LOCAL_GL_IMAGE_3D 0x904E
michael@0 1731 #define LOCAL_GL_IMAGE_3D_EXT 0x904E
michael@0 1732 #define LOCAL_GL_IMAGE_BINDING_ACCESS 0x8F3E
michael@0 1733 #define LOCAL_GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
michael@0 1734 #define LOCAL_GL_IMAGE_BINDING_FORMAT 0x906E
michael@0 1735 #define LOCAL_GL_IMAGE_BINDING_FORMAT_EXT 0x906E
michael@0 1736 #define LOCAL_GL_IMAGE_BINDING_LAYER 0x8F3D
michael@0 1737 #define LOCAL_GL_IMAGE_BINDING_LAYERED 0x8F3C
michael@0 1738 #define LOCAL_GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
michael@0 1739 #define LOCAL_GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
michael@0 1740 #define LOCAL_GL_IMAGE_BINDING_LEVEL 0x8F3B
michael@0 1741 #define LOCAL_GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
michael@0 1742 #define LOCAL_GL_IMAGE_BINDING_NAME 0x8F3A
michael@0 1743 #define LOCAL_GL_IMAGE_BINDING_NAME_EXT 0x8F3A
michael@0 1744 #define LOCAL_GL_IMAGE_BUFFER 0x9051
michael@0 1745 #define LOCAL_GL_IMAGE_BUFFER_EXT 0x9051
michael@0 1746 #define LOCAL_GL_IMAGE_CLASS_10_10_10_2 0x82C3
michael@0 1747 #define LOCAL_GL_IMAGE_CLASS_11_11_10 0x82C2
michael@0 1748 #define LOCAL_GL_IMAGE_CLASS_1_X_16 0x82BE
michael@0 1749 #define LOCAL_GL_IMAGE_CLASS_1_X_32 0x82BB
michael@0 1750 #define LOCAL_GL_IMAGE_CLASS_1_X_8 0x82C1
michael@0 1751 #define LOCAL_GL_IMAGE_CLASS_2_X_16 0x82BD
michael@0 1752 #define LOCAL_GL_IMAGE_CLASS_2_X_32 0x82BA
michael@0 1753 #define LOCAL_GL_IMAGE_CLASS_2_X_8 0x82C0
michael@0 1754 #define LOCAL_GL_IMAGE_CLASS_4_X_16 0x82BC
michael@0 1755 #define LOCAL_GL_IMAGE_CLASS_4_X_32 0x82B9
michael@0 1756 #define LOCAL_GL_IMAGE_CLASS_4_X_8 0x82BF
michael@0 1757 #define LOCAL_GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
michael@0 1758 #define LOCAL_GL_IMAGE_CUBE 0x9050
michael@0 1759 #define LOCAL_GL_IMAGE_CUBE_EXT 0x9050
michael@0 1760 #define LOCAL_GL_IMAGE_CUBE_MAP_ARRAY 0x9054
michael@0 1761 #define LOCAL_GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
michael@0 1762 #define LOCAL_GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
michael@0 1763 #define LOCAL_GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
michael@0 1764 #define LOCAL_GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
michael@0 1765 #define LOCAL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
michael@0 1766 #define LOCAL_GL_IMAGE_MAG_FILTER_HP 0x815C
michael@0 1767 #define LOCAL_GL_IMAGE_MIN_FILTER_HP 0x815D
michael@0 1768 #define LOCAL_GL_IMAGE_PIXEL_FORMAT 0x82A9
michael@0 1769 #define LOCAL_GL_IMAGE_PIXEL_TYPE 0x82AA
michael@0 1770 #define LOCAL_GL_IMAGE_ROTATE_ANGLE_HP 0x8159
michael@0 1771 #define LOCAL_GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
michael@0 1772 #define LOCAL_GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
michael@0 1773 #define LOCAL_GL_IMAGE_SCALE_X_HP 0x8155
michael@0 1774 #define LOCAL_GL_IMAGE_SCALE_Y_HP 0x8156
michael@0 1775 #define LOCAL_GL_IMAGE_TEXEL_SIZE 0x82A7
michael@0 1776 #define LOCAL_GL_IMAGE_TRANSFORM_2D_HP 0x8161
michael@0 1777 #define LOCAL_GL_IMAGE_TRANSLATE_X_HP 0x8157
michael@0 1778 #define LOCAL_GL_IMAGE_TRANSLATE_Y_HP 0x8158
michael@0 1779 #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
michael@0 1780 #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
michael@0 1781 #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
michael@0 1782 #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
michael@0 1783 #define LOCAL_GL_INCR 0x1E02
michael@0 1784 #define LOCAL_GL_INCR_WRAP 0x8507
michael@0 1785 #define LOCAL_GL_INCR_WRAP_EXT 0x8507
michael@0 1786 #define LOCAL_GL_INCR_WRAP_OES 0x8507
michael@0 1787 #define LOCAL_GL_INDEX 0x8222
michael@0 1788 #define LOCAL_GL_INDEX_ARRAY 0x8077
michael@0 1789 #define LOCAL_GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
michael@0 1790 #define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
michael@0 1791 #define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
michael@0 1792 #define LOCAL_GL_INDEX_ARRAY_COUNT_EXT 0x8087
michael@0 1793 #define LOCAL_GL_INDEX_ARRAY_EXT 0x8077
michael@0 1794 #define LOCAL_GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
michael@0 1795 #define LOCAL_GL_INDEX_ARRAY_LIST_IBM 103073
michael@0 1796 #define LOCAL_GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
michael@0 1797 #define LOCAL_GL_INDEX_ARRAY_POINTER 0x8091
michael@0 1798 #define LOCAL_GL_INDEX_ARRAY_POINTER_EXT 0x8091
michael@0 1799 #define LOCAL_GL_INDEX_ARRAY_STRIDE 0x8086
michael@0 1800 #define LOCAL_GL_INDEX_ARRAY_STRIDE_EXT 0x8086
michael@0 1801 #define LOCAL_GL_INDEX_ARRAY_TYPE 0x8085
michael@0 1802 #define LOCAL_GL_INDEX_ARRAY_TYPE_EXT 0x8085
michael@0 1803 #define LOCAL_GL_INDEX_BITS 0x0D51
michael@0 1804 #define LOCAL_GL_INDEX_BIT_PGI 0x00080000
michael@0 1805 #define LOCAL_GL_INDEX_CLEAR_VALUE 0x0C20
michael@0 1806 #define LOCAL_GL_INDEX_LOGIC_OP 0x0BF1
michael@0 1807 #define LOCAL_GL_INDEX_MATERIAL_EXT 0x81B8
michael@0 1808 #define LOCAL_GL_INDEX_MATERIAL_FACE_EXT 0x81BA
michael@0 1809 #define LOCAL_GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
michael@0 1810 #define LOCAL_GL_INDEX_MODE 0x0C30
michael@0 1811 #define LOCAL_GL_INDEX_OFFSET 0x0D13
michael@0 1812 #define LOCAL_GL_INDEX_SHIFT 0x0D12
michael@0 1813 #define LOCAL_GL_INDEX_TEST_EXT 0x81B5
michael@0 1814 #define LOCAL_GL_INDEX_TEST_FUNC_EXT 0x81B6
michael@0 1815 #define LOCAL_GL_INDEX_TEST_REF_EXT 0x81B7
michael@0 1816 #define LOCAL_GL_INDEX_WRITEMASK 0x0C21
michael@0 1817 #define LOCAL_GL_INFO_LOG_LENGTH 0x8B84
michael@0 1818 #define LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
michael@0 1819 #define LOCAL_GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
michael@0 1820 #define LOCAL_GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
michael@0 1821 #define LOCAL_GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
michael@0 1822 #define LOCAL_GL_INT 0x1404
michael@0 1823 #define LOCAL_GL_INT16_NV 0x8FE4
michael@0 1824 #define LOCAL_GL_INT16_VEC2_NV 0x8FE5
michael@0 1825 #define LOCAL_GL_INT16_VEC3_NV 0x8FE6
michael@0 1826 #define LOCAL_GL_INT16_VEC4_NV 0x8FE7
michael@0 1827 #define LOCAL_GL_INT64_NV 0x140E
michael@0 1828 #define LOCAL_GL_INT64_VEC2_NV 0x8FE9
michael@0 1829 #define LOCAL_GL_INT64_VEC3_NV 0x8FEA
michael@0 1830 #define LOCAL_GL_INT64_VEC4_NV 0x8FEB
michael@0 1831 #define LOCAL_GL_INT8_NV 0x8FE0
michael@0 1832 #define LOCAL_GL_INT8_VEC2_NV 0x8FE1
michael@0 1833 #define LOCAL_GL_INT8_VEC3_NV 0x8FE2
michael@0 1834 #define LOCAL_GL_INT8_VEC4_NV 0x8FE3
michael@0 1835 #define LOCAL_GL_INTENSITY 0x8049
michael@0 1836 #define LOCAL_GL_INTENSITY12 0x804C
michael@0 1837 #define LOCAL_GL_INTENSITY12_EXT 0x804C
michael@0 1838 #define LOCAL_GL_INTENSITY16 0x804D
michael@0 1839 #define LOCAL_GL_INTENSITY16F_ARB 0x881D
michael@0 1840 #define LOCAL_GL_INTENSITY16I_EXT 0x8D8B
michael@0 1841 #define LOCAL_GL_INTENSITY16UI_EXT 0x8D79
michael@0 1842 #define LOCAL_GL_INTENSITY16_EXT 0x804D
michael@0 1843 #define LOCAL_GL_INTENSITY16_SNORM 0x901B
michael@0 1844 #define LOCAL_GL_INTENSITY32F_ARB 0x8817
michael@0 1845 #define LOCAL_GL_INTENSITY32I_EXT 0x8D85
michael@0 1846 #define LOCAL_GL_INTENSITY32UI_EXT 0x8D73
michael@0 1847 #define LOCAL_GL_INTENSITY4 0x804A
michael@0 1848 #define LOCAL_GL_INTENSITY4_EXT 0x804A
michael@0 1849 #define LOCAL_GL_INTENSITY8 0x804B
michael@0 1850 #define LOCAL_GL_INTENSITY8I_EXT 0x8D91
michael@0 1851 #define LOCAL_GL_INTENSITY8UI_EXT 0x8D7F
michael@0 1852 #define LOCAL_GL_INTENSITY8_EXT 0x804B
michael@0 1853 #define LOCAL_GL_INTENSITY8_SNORM 0x9017
michael@0 1854 #define LOCAL_GL_INTENSITY_EXT 0x8049
michael@0 1855 #define LOCAL_GL_INTENSITY_FLOAT16_APPLE 0x881D
michael@0 1856 #define LOCAL_GL_INTENSITY_FLOAT16_ATI 0x881D
michael@0 1857 #define LOCAL_GL_INTENSITY_FLOAT32_APPLE 0x8817
michael@0 1858 #define LOCAL_GL_INTENSITY_FLOAT32_ATI 0x8817
michael@0 1859 #define LOCAL_GL_INTENSITY_SNORM 0x9013
michael@0 1860 #define LOCAL_GL_INTERLACE_OML 0x8980
michael@0 1861 #define LOCAL_GL_INTERLACE_READ_INGR 0x8568
michael@0 1862 #define LOCAL_GL_INTERLACE_READ_OML 0x8981
michael@0 1863 #define LOCAL_GL_INTERLACE_SGIX 0x8094
michael@0 1864 #define LOCAL_GL_INTERLEAVED_ATTRIBS 0x8C8C
michael@0 1865 #define LOCAL_GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
michael@0 1866 #define LOCAL_GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
michael@0 1867 #define LOCAL_GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
michael@0 1868 #define LOCAL_GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
michael@0 1869 #define LOCAL_GL_INTERNALFORMAT_BLUE_SIZE 0x8273
michael@0 1870 #define LOCAL_GL_INTERNALFORMAT_BLUE_TYPE 0x827A
michael@0 1871 #define LOCAL_GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
michael@0 1872 #define LOCAL_GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
michael@0 1873 #define LOCAL_GL_INTERNALFORMAT_GREEN_SIZE 0x8272
michael@0 1874 #define LOCAL_GL_INTERNALFORMAT_GREEN_TYPE 0x8279
michael@0 1875 #define LOCAL_GL_INTERNALFORMAT_PREFERRED 0x8270
michael@0 1876 #define LOCAL_GL_INTERNALFORMAT_RED_SIZE 0x8271
michael@0 1877 #define LOCAL_GL_INTERNALFORMAT_RED_TYPE 0x8278
michael@0 1878 #define LOCAL_GL_INTERNALFORMAT_SHARED_SIZE 0x8277
michael@0 1879 #define LOCAL_GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
michael@0 1880 #define LOCAL_GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
michael@0 1881 #define LOCAL_GL_INTERNALFORMAT_SUPPORTED 0x826F
michael@0 1882 #define LOCAL_GL_INTERPOLATE 0x8575
michael@0 1883 #define LOCAL_GL_INTERPOLATE_ARB 0x8575
michael@0 1884 #define LOCAL_GL_INTERPOLATE_EXT 0x8575
michael@0 1885 #define LOCAL_GL_INT_10_10_10_2_OES 0x8DF7
michael@0 1886 #define LOCAL_GL_INT_2_10_10_10_REV 0x8D9F
michael@0 1887 #define LOCAL_GL_INT_IMAGE_1D 0x9057
michael@0 1888 #define LOCAL_GL_INT_IMAGE_1D_ARRAY 0x905D
michael@0 1889 #define LOCAL_GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
michael@0 1890 #define LOCAL_GL_INT_IMAGE_1D_EXT 0x9057
michael@0 1891 #define LOCAL_GL_INT_IMAGE_2D 0x9058
michael@0 1892 #define LOCAL_GL_INT_IMAGE_2D_ARRAY 0x905E
michael@0 1893 #define LOCAL_GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
michael@0 1894 #define LOCAL_GL_INT_IMAGE_2D_EXT 0x9058
michael@0 1895 #define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
michael@0 1896 #define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
michael@0 1897 #define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
michael@0 1898 #define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
michael@0 1899 #define LOCAL_GL_INT_IMAGE_2D_RECT 0x905A
michael@0 1900 #define LOCAL_GL_INT_IMAGE_2D_RECT_EXT 0x905A
michael@0 1901 #define LOCAL_GL_INT_IMAGE_3D 0x9059
michael@0 1902 #define LOCAL_GL_INT_IMAGE_3D_EXT 0x9059
michael@0 1903 #define LOCAL_GL_INT_IMAGE_BUFFER 0x905C
michael@0 1904 #define LOCAL_GL_INT_IMAGE_BUFFER_EXT 0x905C
michael@0 1905 #define LOCAL_GL_INT_IMAGE_CUBE 0x905B
michael@0 1906 #define LOCAL_GL_INT_IMAGE_CUBE_EXT 0x905B
michael@0 1907 #define LOCAL_GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
michael@0 1908 #define LOCAL_GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
michael@0 1909 #define LOCAL_GL_INT_SAMPLER_1D 0x8DC9
michael@0 1910 #define LOCAL_GL_INT_SAMPLER_1D_ARRAY 0x8DCE
michael@0 1911 #define LOCAL_GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
michael@0 1912 #define LOCAL_GL_INT_SAMPLER_1D_EXT 0x8DC9
michael@0 1913 #define LOCAL_GL_INT_SAMPLER_2D 0x8DCA
michael@0 1914 #define LOCAL_GL_INT_SAMPLER_2D_ARRAY 0x8DCF
michael@0 1915 #define LOCAL_GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
michael@0 1916 #define LOCAL_GL_INT_SAMPLER_2D_EXT 0x8DCA
michael@0 1917 #define LOCAL_GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
michael@0 1918 #define LOCAL_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
michael@0 1919 #define LOCAL_GL_INT_SAMPLER_2D_RECT 0x8DCD
michael@0 1920 #define LOCAL_GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
michael@0 1921 #define LOCAL_GL_INT_SAMPLER_3D 0x8DCB
michael@0 1922 #define LOCAL_GL_INT_SAMPLER_3D_EXT 0x8DCB
michael@0 1923 #define LOCAL_GL_INT_SAMPLER_BUFFER 0x8DD0
michael@0 1924 #define LOCAL_GL_INT_SAMPLER_BUFFER_AMD 0x9002
michael@0 1925 #define LOCAL_GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
michael@0 1926 #define LOCAL_GL_INT_SAMPLER_CUBE 0x8DCC
michael@0 1927 #define LOCAL_GL_INT_SAMPLER_CUBE_EXT 0x8DCC
michael@0 1928 #define LOCAL_GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
michael@0 1929 #define LOCAL_GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
michael@0 1930 #define LOCAL_GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
michael@0 1931 #define LOCAL_GL_INT_VEC2 0x8B53
michael@0 1932 #define LOCAL_GL_INT_VEC2_ARB 0x8B53
michael@0 1933 #define LOCAL_GL_INT_VEC3 0x8B54
michael@0 1934 #define LOCAL_GL_INT_VEC3_ARB 0x8B54
michael@0 1935 #define LOCAL_GL_INT_VEC4 0x8B55
michael@0 1936 #define LOCAL_GL_INT_VEC4_ARB 0x8B55
michael@0 1937 #define LOCAL_GL_INVALID_ENUM 0x0500
michael@0 1938 #define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
michael@0 1939 #define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
michael@0 1940 #define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
michael@0 1941 #define LOCAL_GL_INVALID_INDEX 0xFFFFFFFF
michael@0 1942 #define LOCAL_GL_INVALID_OPERATION 0x0502
michael@0 1943 #define LOCAL_GL_INVALID_VALUE 0x0501
michael@0 1944 #define LOCAL_GL_INVARIANT_DATATYPE_EXT 0x87EB
michael@0 1945 #define LOCAL_GL_INVARIANT_EXT 0x87C2
michael@0 1946 #define LOCAL_GL_INVARIANT_VALUE_EXT 0x87EA
michael@0 1947 #define LOCAL_GL_INVERSE_NV 0x862B
michael@0 1948 #define LOCAL_GL_INVERSE_TRANSPOSE_NV 0x862D
michael@0 1949 #define LOCAL_GL_INVERT 0x150A
michael@0 1950 #define LOCAL_GL_INVERTED_SCREEN_W_REND 0x8491
michael@0 1951 #define LOCAL_GL_INVERT_OVG_NV 0x92B4
michael@0 1952 #define LOCAL_GL_INVERT_RGB_NV 0x92A3
michael@0 1953 #define LOCAL_GL_IR_INSTRUMENT1_SGIX 0x817F
michael@0 1954 #define LOCAL_GL_ISOLINES 0x8E7A
michael@0 1955 #define LOCAL_GL_IS_PER_PATCH 0x92E7
michael@0 1956 #define LOCAL_GL_IS_ROW_MAJOR 0x9300
michael@0 1957 #define LOCAL_GL_ITALIC_BIT_NV 0x02
michael@0 1958 #define LOCAL_GL_IUI_N3F_V2F_EXT 0x81AF
michael@0 1959 #define LOCAL_GL_IUI_N3F_V3F_EXT 0x81B0
michael@0 1960 #define LOCAL_GL_IUI_V2F_EXT 0x81AD
michael@0 1961 #define LOCAL_GL_IUI_V3F_EXT 0x81AE
michael@0 1962 #define LOCAL_GL_KEEP 0x1E00
michael@0 1963 #define LOCAL_GL_LARGE_CCW_ARC_TO_NV 0x16
michael@0 1964 #define LOCAL_GL_LARGE_CW_ARC_TO_NV 0x18
michael@0 1965 #define LOCAL_GL_LAST_VERTEX_CONVENTION 0x8E4E
michael@0 1966 #define LOCAL_GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
michael@0 1967 #define LOCAL_GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
michael@0 1968 #define LOCAL_GL_LAYER_NV 0x8DAA
michael@0 1969 #define LOCAL_GL_LAYER_PROVOKING_VERTEX 0x825E
michael@0 1970 #define LOCAL_GL_LAYOUT_DEFAULT_INTEL 0
michael@0 1971 #define LOCAL_GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
michael@0 1972 #define LOCAL_GL_LAYOUT_LINEAR_INTEL 1
michael@0 1973 #define LOCAL_GL_LEFT 0x0406
michael@0 1974 #define LOCAL_GL_LEQUAL 0x0203
michael@0 1975 #define LOCAL_GL_LERP_ATI 0x8969
michael@0 1976 #define LOCAL_GL_LESS 0x0201
michael@0 1977 #define LOCAL_GL_LIGHT0 0x4000
michael@0 1978 #define LOCAL_GL_LIGHT1 0x4001
michael@0 1979 #define LOCAL_GL_LIGHT2 0x4002
michael@0 1980 #define LOCAL_GL_LIGHT3 0x4003
michael@0 1981 #define LOCAL_GL_LIGHT4 0x4004
michael@0 1982 #define LOCAL_GL_LIGHT5 0x4005
michael@0 1983 #define LOCAL_GL_LIGHT6 0x4006
michael@0 1984 #define LOCAL_GL_LIGHT7 0x4007
michael@0 1985 #define LOCAL_GL_LIGHTEN_NV 0x9298
michael@0 1986 #define LOCAL_GL_LIGHTING 0x0B50
michael@0 1987 #define LOCAL_GL_LIGHTING_BIT 0x00000040
michael@0 1988 #define LOCAL_GL_LIGHT_ENV_MODE_SGIX 0x8407
michael@0 1989 #define LOCAL_GL_LIGHT_MODEL_AMBIENT 0x0B53
michael@0 1990 #define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
michael@0 1991 #define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
michael@0 1992 #define LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
michael@0 1993 #define LOCAL_GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
michael@0 1994 #define LOCAL_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
michael@0 1995 #define LOCAL_GL_LINE 0x1B01
michael@0 1996 #define LOCAL_GL_LINEAR 0x2601
michael@0 1997 #define LOCAL_GL_LINEARBURN_NV 0x92A5
michael@0 1998 #define LOCAL_GL_LINEARDODGE_NV 0x92A4
michael@0 1999 #define LOCAL_GL_LINEARLIGHT_NV 0x92A7
michael@0 2000 #define LOCAL_GL_LINEAR_ATTENUATION 0x1208
michael@0 2001 #define LOCAL_GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
michael@0 2002 #define LOCAL_GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
michael@0 2003 #define LOCAL_GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
michael@0 2004 #define LOCAL_GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
michael@0 2005 #define LOCAL_GL_LINEAR_DETAIL_SGIS 0x8097
michael@0 2006 #define LOCAL_GL_LINEAR_MIPMAP_LINEAR 0x2703
michael@0 2007 #define LOCAL_GL_LINEAR_MIPMAP_NEAREST 0x2701
michael@0 2008 #define LOCAL_GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
michael@0 2009 #define LOCAL_GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
michael@0 2010 #define LOCAL_GL_LINEAR_SHARPEN_SGIS 0x80AD
michael@0 2011 #define LOCAL_GL_LINES 0x0001
michael@0 2012 #define LOCAL_GL_LINES_ADJACENCY 0x000A
michael@0 2013 #define LOCAL_GL_LINES_ADJACENCY_ARB 0x000A
michael@0 2014 #define LOCAL_GL_LINES_ADJACENCY_EXT 0x000A
michael@0 2015 #define LOCAL_GL_LINE_BIT 0x00000004
michael@0 2016 #define LOCAL_GL_LINE_LOOP 0x0002
michael@0 2017 #define LOCAL_GL_LINE_QUALITY_HINT_SGIX 0x835B
michael@0 2018 #define LOCAL_GL_LINE_RESET_TOKEN 0x0707
michael@0 2019 #define LOCAL_GL_LINE_SMOOTH 0x0B20
michael@0 2020 #define LOCAL_GL_LINE_SMOOTH_HINT 0x0C52
michael@0 2021 #define LOCAL_GL_LINE_STIPPLE 0x0B24
michael@0 2022 #define LOCAL_GL_LINE_STIPPLE_PATTERN 0x0B25
michael@0 2023 #define LOCAL_GL_LINE_STIPPLE_REPEAT 0x0B26
michael@0 2024 #define LOCAL_GL_LINE_STRIP 0x0003
michael@0 2025 #define LOCAL_GL_LINE_STRIP_ADJACENCY 0x000B
michael@0 2026 #define LOCAL_GL_LINE_STRIP_ADJACENCY_ARB 0x000B
michael@0 2027 #define LOCAL_GL_LINE_STRIP_ADJACENCY_EXT 0x000B
michael@0 2028 #define LOCAL_GL_LINE_TOKEN 0x0702
michael@0 2029 #define LOCAL_GL_LINE_TO_NV 0x04
michael@0 2030 #define LOCAL_GL_LINE_WIDTH 0x0B21
michael@0 2031 #define LOCAL_GL_LINE_WIDTH_GRANULARITY 0x0B23
michael@0 2032 #define LOCAL_GL_LINE_WIDTH_RANGE 0x0B22
michael@0 2033 #define LOCAL_GL_LINK_STATUS 0x8B82
michael@0 2034 #define LOCAL_GL_LIST_BASE 0x0B32
michael@0 2035 #define LOCAL_GL_LIST_BIT 0x00020000
michael@0 2036 #define LOCAL_GL_LIST_INDEX 0x0B33
michael@0 2037 #define LOCAL_GL_LIST_MODE 0x0B30
michael@0 2038 #define LOCAL_GL_LIST_PRIORITY_SGIX 0x8182
michael@0 2039 #define LOCAL_GL_LOAD 0x0101
michael@0 2040 #define LOCAL_GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
michael@0 2041 #define LOCAL_GL_LOCAL_CONSTANT_EXT 0x87C3
michael@0 2042 #define LOCAL_GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
michael@0 2043 #define LOCAL_GL_LOCAL_EXT 0x87C4
michael@0 2044 #define LOCAL_GL_LOCATION 0x930E
michael@0 2045 #define LOCAL_GL_LOCATION_COMPONENT 0x934A
michael@0 2046 #define LOCAL_GL_LOCATION_INDEX 0x930F
michael@0 2047 #define LOCAL_GL_LOGIC_OP 0x0BF1
michael@0 2048 #define LOCAL_GL_LOGIC_OP_MODE 0x0BF0
michael@0 2049 #define LOCAL_GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
michael@0 2050 #define LOCAL_GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
michael@0 2051 #define LOCAL_GL_LOWER_LEFT 0x8CA1
michael@0 2052 #define LOCAL_GL_LOW_FLOAT 0x8DF0
michael@0 2053 #define LOCAL_GL_LOW_INT 0x8DF3
michael@0 2054 #define LOCAL_GL_LO_BIAS_NV 0x8715
michael@0 2055 #define LOCAL_GL_LO_SCALE_NV 0x870F
michael@0 2056 #define LOCAL_GL_LUMINANCE 0x1909
michael@0 2057 #define LOCAL_GL_LUMINANCE12 0x8041
michael@0 2058 #define LOCAL_GL_LUMINANCE12_ALPHA12 0x8047
michael@0 2059 #define LOCAL_GL_LUMINANCE12_ALPHA12_EXT 0x8047
michael@0 2060 #define LOCAL_GL_LUMINANCE12_ALPHA4 0x8046
michael@0 2061 #define LOCAL_GL_LUMINANCE12_ALPHA4_EXT 0x8046
michael@0 2062 #define LOCAL_GL_LUMINANCE12_EXT 0x8041
michael@0 2063 #define LOCAL_GL_LUMINANCE16 0x8042
michael@0 2064 #define LOCAL_GL_LUMINANCE16F_ARB 0x881E
michael@0 2065 #define LOCAL_GL_LUMINANCE16F_EXT 0x881E
michael@0 2066 #define LOCAL_GL_LUMINANCE16I_EXT 0x8D8C
michael@0 2067 #define LOCAL_GL_LUMINANCE16UI_EXT 0x8D7A
michael@0 2068 #define LOCAL_GL_LUMINANCE16_ALPHA16 0x8048
michael@0 2069 #define LOCAL_GL_LUMINANCE16_ALPHA16_EXT 0x8048
michael@0 2070 #define LOCAL_GL_LUMINANCE16_ALPHA16_SNORM 0x901A
michael@0 2071 #define LOCAL_GL_LUMINANCE16_EXT 0x8042
michael@0 2072 #define LOCAL_GL_LUMINANCE16_SNORM 0x9019
michael@0 2073 #define LOCAL_GL_LUMINANCE32F_ARB 0x8818
michael@0 2074 #define LOCAL_GL_LUMINANCE32F_EXT 0x8818
michael@0 2075 #define LOCAL_GL_LUMINANCE32I_EXT 0x8D86
michael@0 2076 #define LOCAL_GL_LUMINANCE32UI_EXT 0x8D74
michael@0 2077 #define LOCAL_GL_LUMINANCE4 0x803F
michael@0 2078 #define LOCAL_GL_LUMINANCE4_ALPHA4 0x8043
michael@0 2079 #define LOCAL_GL_LUMINANCE4_ALPHA4_EXT 0x8043
michael@0 2080 #define LOCAL_GL_LUMINANCE4_ALPHA4_OES 0x8043
michael@0 2081 #define LOCAL_GL_LUMINANCE4_EXT 0x803F
michael@0 2082 #define LOCAL_GL_LUMINANCE6_ALPHA2 0x8044
michael@0 2083 #define LOCAL_GL_LUMINANCE6_ALPHA2_EXT 0x8044
michael@0 2084 #define LOCAL_GL_LUMINANCE8 0x8040
michael@0 2085 #define LOCAL_GL_LUMINANCE8I_EXT 0x8D92
michael@0 2086 #define LOCAL_GL_LUMINANCE8UI_EXT 0x8D80
michael@0 2087 #define LOCAL_GL_LUMINANCE8_ALPHA8 0x8045
michael@0 2088 #define LOCAL_GL_LUMINANCE8_ALPHA8_EXT 0x8045
michael@0 2089 #define LOCAL_GL_LUMINANCE8_ALPHA8_OES 0x8045
michael@0 2090 #define LOCAL_GL_LUMINANCE8_ALPHA8_SNORM 0x9016
michael@0 2091 #define LOCAL_GL_LUMINANCE8_EXT 0x8040
michael@0 2092 #define LOCAL_GL_LUMINANCE8_OES 0x8040
michael@0 2093 #define LOCAL_GL_LUMINANCE8_SNORM 0x9015
michael@0 2094 #define LOCAL_GL_LUMINANCE_ALPHA 0x190A
michael@0 2095 #define LOCAL_GL_LUMINANCE_ALPHA16F_ARB 0x881F
michael@0 2096 #define LOCAL_GL_LUMINANCE_ALPHA16F_EXT 0x881F
michael@0 2097 #define LOCAL_GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
michael@0 2098 #define LOCAL_GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
michael@0 2099 #define LOCAL_GL_LUMINANCE_ALPHA32F_ARB 0x8819
michael@0 2100 #define LOCAL_GL_LUMINANCE_ALPHA32F_EXT 0x8819
michael@0 2101 #define LOCAL_GL_LUMINANCE_ALPHA32I_EXT 0x8D87
michael@0 2102 #define LOCAL_GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
michael@0 2103 #define LOCAL_GL_LUMINANCE_ALPHA8I_EXT 0x8D93
michael@0 2104 #define LOCAL_GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
michael@0 2105 #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
michael@0 2106 #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
michael@0 2107 #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
michael@0 2108 #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
michael@0 2109 #define LOCAL_GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
michael@0 2110 #define LOCAL_GL_LUMINANCE_ALPHA_SNORM 0x9012
michael@0 2111 #define LOCAL_GL_LUMINANCE_FLOAT16_APPLE 0x881E
michael@0 2112 #define LOCAL_GL_LUMINANCE_FLOAT16_ATI 0x881E
michael@0 2113 #define LOCAL_GL_LUMINANCE_FLOAT32_APPLE 0x8818
michael@0 2114 #define LOCAL_GL_LUMINANCE_FLOAT32_ATI 0x8818
michael@0 2115 #define LOCAL_GL_LUMINANCE_INTEGER_EXT 0x8D9C
michael@0 2116 #define LOCAL_GL_LUMINANCE_SNORM 0x9011
michael@0 2117 #define LOCAL_GL_MAD_ATI 0x8968
michael@0 2118 #define LOCAL_GL_MAGNITUDE_BIAS_NV 0x8718
michael@0 2119 #define LOCAL_GL_MAGNITUDE_SCALE_NV 0x8712
michael@0 2120 #define LOCAL_GL_MAJOR_VERSION 0x821B
michael@0 2121 #define LOCAL_GL_MALI_PROGRAM_BINARY_ARM 0x8F61
michael@0 2122 #define LOCAL_GL_MALI_SHADER_BINARY_ARM 0x8F60
michael@0 2123 #define LOCAL_GL_MANUAL_GENERATE_MIPMAP 0x8294
michael@0 2124 #define LOCAL_GL_MAP1_BINORMAL_EXT 0x8446
michael@0 2125 #define LOCAL_GL_MAP1_COLOR_4 0x0D90
michael@0 2126 #define LOCAL_GL_MAP1_GRID_DOMAIN 0x0DD0
michael@0 2127 #define LOCAL_GL_MAP1_GRID_SEGMENTS 0x0DD1
michael@0 2128 #define LOCAL_GL_MAP1_INDEX 0x0D91
michael@0 2129 #define LOCAL_GL_MAP1_NORMAL 0x0D92
michael@0 2130 #define LOCAL_GL_MAP1_TANGENT_EXT 0x8444
michael@0 2131 #define LOCAL_GL_MAP1_TEXTURE_COORD_1 0x0D93
michael@0 2132 #define LOCAL_GL_MAP1_TEXTURE_COORD_2 0x0D94
michael@0 2133 #define LOCAL_GL_MAP1_TEXTURE_COORD_3 0x0D95
michael@0 2134 #define LOCAL_GL_MAP1_TEXTURE_COORD_4 0x0D96
michael@0 2135 #define LOCAL_GL_MAP1_VERTEX_3 0x0D97
michael@0 2136 #define LOCAL_GL_MAP1_VERTEX_4 0x0D98
michael@0 2137 #define LOCAL_GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
michael@0 2138 #define LOCAL_GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
michael@0 2139 #define LOCAL_GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
michael@0 2140 #define LOCAL_GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
michael@0 2141 #define LOCAL_GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
michael@0 2142 #define LOCAL_GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
michael@0 2143 #define LOCAL_GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
michael@0 2144 #define LOCAL_GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
michael@0 2145 #define LOCAL_GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
michael@0 2146 #define LOCAL_GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
michael@0 2147 #define LOCAL_GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
michael@0 2148 #define LOCAL_GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
michael@0 2149 #define LOCAL_GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
michael@0 2150 #define LOCAL_GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
michael@0 2151 #define LOCAL_GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
michael@0 2152 #define LOCAL_GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
michael@0 2153 #define LOCAL_GL_MAP2_BINORMAL_EXT 0x8447
michael@0 2154 #define LOCAL_GL_MAP2_COLOR_4 0x0DB0
michael@0 2155 #define LOCAL_GL_MAP2_GRID_DOMAIN 0x0DD2
michael@0 2156 #define LOCAL_GL_MAP2_GRID_SEGMENTS 0x0DD3
michael@0 2157 #define LOCAL_GL_MAP2_INDEX 0x0DB1
michael@0 2158 #define LOCAL_GL_MAP2_NORMAL 0x0DB2
michael@0 2159 #define LOCAL_GL_MAP2_TANGENT_EXT 0x8445
michael@0 2160 #define LOCAL_GL_MAP2_TEXTURE_COORD_1 0x0DB3
michael@0 2161 #define LOCAL_GL_MAP2_TEXTURE_COORD_2 0x0DB4
michael@0 2162 #define LOCAL_GL_MAP2_TEXTURE_COORD_3 0x0DB5
michael@0 2163 #define LOCAL_GL_MAP2_TEXTURE_COORD_4 0x0DB6
michael@0 2164 #define LOCAL_GL_MAP2_VERTEX_3 0x0DB7
michael@0 2165 #define LOCAL_GL_MAP2_VERTEX_4 0x0DB8
michael@0 2166 #define LOCAL_GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
michael@0 2167 #define LOCAL_GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
michael@0 2168 #define LOCAL_GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
michael@0 2169 #define LOCAL_GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
michael@0 2170 #define LOCAL_GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
michael@0 2171 #define LOCAL_GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
michael@0 2172 #define LOCAL_GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
michael@0 2173 #define LOCAL_GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
michael@0 2174 #define LOCAL_GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
michael@0 2175 #define LOCAL_GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
michael@0 2176 #define LOCAL_GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
michael@0 2177 #define LOCAL_GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
michael@0 2178 #define LOCAL_GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
michael@0 2179 #define LOCAL_GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
michael@0 2180 #define LOCAL_GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
michael@0 2181 #define LOCAL_GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
michael@0 2182 #define LOCAL_GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
michael@0 2183 #define LOCAL_GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
michael@0 2184 #define LOCAL_GL_MAP_COHERENT_BIT 0x0080
michael@0 2185 #define LOCAL_GL_MAP_COLOR 0x0D10
michael@0 2186 #define LOCAL_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
michael@0 2187 #define LOCAL_GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
michael@0 2188 #define LOCAL_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
michael@0 2189 #define LOCAL_GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
michael@0 2190 #define LOCAL_GL_MAP_INVALIDATE_RANGE_BIT 0x0004
michael@0 2191 #define LOCAL_GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
michael@0 2192 #define LOCAL_GL_MAP_PERSISTENT_BIT 0x0040
michael@0 2193 #define LOCAL_GL_MAP_READ_BIT 0x0001
michael@0 2194 #define LOCAL_GL_MAP_READ_BIT_EXT 0x0001
michael@0 2195 #define LOCAL_GL_MAP_STENCIL 0x0D11
michael@0 2196 #define LOCAL_GL_MAP_TESSELLATION_NV 0x86C2
michael@0 2197 #define LOCAL_GL_MAP_UNSYNCHRONIZED_BIT 0x0020
michael@0 2198 #define LOCAL_GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
michael@0 2199 #define LOCAL_GL_MAP_WRITE_BIT 0x0002
michael@0 2200 #define LOCAL_GL_MAP_WRITE_BIT_EXT 0x0002
michael@0 2201 #define LOCAL_GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
michael@0 2202 #define LOCAL_GL_MATRIX0_ARB 0x88C0
michael@0 2203 #define LOCAL_GL_MATRIX0_NV 0x8630
michael@0 2204 #define LOCAL_GL_MATRIX10_ARB 0x88CA
michael@0 2205 #define LOCAL_GL_MATRIX11_ARB 0x88CB
michael@0 2206 #define LOCAL_GL_MATRIX12_ARB 0x88CC
michael@0 2207 #define LOCAL_GL_MATRIX13_ARB 0x88CD
michael@0 2208 #define LOCAL_GL_MATRIX14_ARB 0x88CE
michael@0 2209 #define LOCAL_GL_MATRIX15_ARB 0x88CF
michael@0 2210 #define LOCAL_GL_MATRIX16_ARB 0x88D0
michael@0 2211 #define LOCAL_GL_MATRIX17_ARB 0x88D1
michael@0 2212 #define LOCAL_GL_MATRIX18_ARB 0x88D2
michael@0 2213 #define LOCAL_GL_MATRIX19_ARB 0x88D3
michael@0 2214 #define LOCAL_GL_MATRIX1_ARB 0x88C1
michael@0 2215 #define LOCAL_GL_MATRIX1_NV 0x8631
michael@0 2216 #define LOCAL_GL_MATRIX20_ARB 0x88D4
michael@0 2217 #define LOCAL_GL_MATRIX21_ARB 0x88D5
michael@0 2218 #define LOCAL_GL_MATRIX22_ARB 0x88D6
michael@0 2219 #define LOCAL_GL_MATRIX23_ARB 0x88D7
michael@0 2220 #define LOCAL_GL_MATRIX24_ARB 0x88D8
michael@0 2221 #define LOCAL_GL_MATRIX25_ARB 0x88D9
michael@0 2222 #define LOCAL_GL_MATRIX26_ARB 0x88DA
michael@0 2223 #define LOCAL_GL_MATRIX27_ARB 0x88DB
michael@0 2224 #define LOCAL_GL_MATRIX28_ARB 0x88DC
michael@0 2225 #define LOCAL_GL_MATRIX29_ARB 0x88DD
michael@0 2226 #define LOCAL_GL_MATRIX2_ARB 0x88C2
michael@0 2227 #define LOCAL_GL_MATRIX2_NV 0x8632
michael@0 2228 #define LOCAL_GL_MATRIX30_ARB 0x88DE
michael@0 2229 #define LOCAL_GL_MATRIX31_ARB 0x88DF
michael@0 2230 #define LOCAL_GL_MATRIX3_ARB 0x88C3
michael@0 2231 #define LOCAL_GL_MATRIX3_NV 0x8633
michael@0 2232 #define LOCAL_GL_MATRIX4_ARB 0x88C4
michael@0 2233 #define LOCAL_GL_MATRIX4_NV 0x8634
michael@0 2234 #define LOCAL_GL_MATRIX5_ARB 0x88C5
michael@0 2235 #define LOCAL_GL_MATRIX5_NV 0x8635
michael@0 2236 #define LOCAL_GL_MATRIX6_ARB 0x88C6
michael@0 2237 #define LOCAL_GL_MATRIX6_NV 0x8636
michael@0 2238 #define LOCAL_GL_MATRIX7_ARB 0x88C7
michael@0 2239 #define LOCAL_GL_MATRIX7_NV 0x8637
michael@0 2240 #define LOCAL_GL_MATRIX8_ARB 0x88C8
michael@0 2241 #define LOCAL_GL_MATRIX9_ARB 0x88C9
michael@0 2242 #define LOCAL_GL_MATRIX_EXT 0x87C0
michael@0 2243 #define LOCAL_GL_MATRIX_INDEX_ARRAY_ARB 0x8844
michael@0 2244 #define LOCAL_GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
michael@0 2245 #define LOCAL_GL_MATRIX_INDEX_ARRAY_OES 0x8844
michael@0 2246 #define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
michael@0 2247 #define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
michael@0 2248 #define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
michael@0 2249 #define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
michael@0 2250 #define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
michael@0 2251 #define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
michael@0 2252 #define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
michael@0 2253 #define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
michael@0 2254 #define LOCAL_GL_MATRIX_MODE 0x0BA0
michael@0 2255 #define LOCAL_GL_MATRIX_PALETTE_ARB 0x8840
michael@0 2256 #define LOCAL_GL_MATRIX_PALETTE_OES 0x8840
michael@0 2257 #define LOCAL_GL_MATRIX_STRIDE 0x92FF
michael@0 2258 #define LOCAL_GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
michael@0 2259 #define LOCAL_GL_MAT_AMBIENT_BIT_PGI 0x00100000
michael@0 2260 #define LOCAL_GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
michael@0 2261 #define LOCAL_GL_MAT_DIFFUSE_BIT_PGI 0x00400000
michael@0 2262 #define LOCAL_GL_MAT_EMISSION_BIT_PGI 0x00800000
michael@0 2263 #define LOCAL_GL_MAT_SHININESS_BIT_PGI 0x02000000
michael@0 2264 #define LOCAL_GL_MAT_SPECULAR_BIT_PGI 0x04000000
michael@0 2265 #define LOCAL_GL_MAX 0x8008
michael@0 2266 #define LOCAL_GL_MAX_3D_TEXTURE_SIZE 0x8073
michael@0 2267 #define LOCAL_GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
michael@0 2268 #define LOCAL_GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
michael@0 2269 #define LOCAL_GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
michael@0 2270 #define LOCAL_GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
michael@0 2271 #define LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
michael@0 2272 #define LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
michael@0 2273 #define LOCAL_GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
michael@0 2274 #define LOCAL_GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
michael@0 2275 #define LOCAL_GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
michael@0 2276 #define LOCAL_GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
michael@0 2277 #define LOCAL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
michael@0 2278 #define LOCAL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
michael@0 2279 #define LOCAL_GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
michael@0 2280 #define LOCAL_GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
michael@0 2281 #define LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
michael@0 2282 #define LOCAL_GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
michael@0 2283 #define LOCAL_GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
michael@0 2284 #define LOCAL_GL_MAX_CLIP_DISTANCES 0x0D32
michael@0 2285 #define LOCAL_GL_MAX_CLIP_PLANES 0x0D32
michael@0 2286 #define LOCAL_GL_MAX_CLIP_PLANES_IMG 0x0D32
michael@0 2287 #define LOCAL_GL_MAX_COLOR_ATTACHMENTS 0x8CDF
michael@0 2288 #define LOCAL_GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
michael@0 2289 #define LOCAL_GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
michael@0 2290 #define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
michael@0 2291 #define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
michael@0 2292 #define LOCAL_GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
michael@0 2293 #define LOCAL_GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
michael@0 2294 #define LOCAL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
michael@0 2295 #define LOCAL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
michael@0 2296 #define LOCAL_GL_MAX_COMBINED_DIMENSIONS 0x8282
michael@0 2297 #define LOCAL_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
michael@0 2298 #define LOCAL_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
michael@0 2299 #define LOCAL_GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
michael@0 2300 #define LOCAL_GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
michael@0 2301 #define LOCAL_GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
michael@0 2302 #define LOCAL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
michael@0 2303 #define LOCAL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
michael@0 2304 #define LOCAL_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
michael@0 2305 #define LOCAL_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
michael@0 2306 #define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
michael@0 2307 #define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
michael@0 2308 #define LOCAL_GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
michael@0 2309 #define LOCAL_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
michael@0 2310 #define LOCAL_GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
michael@0 2311 #define LOCAL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
michael@0 2312 #define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
michael@0 2313 #define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
michael@0 2314 #define LOCAL_GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
michael@0 2315 #define LOCAL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
michael@0 2316 #define LOCAL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
michael@0 2317 #define LOCAL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
michael@0 2318 #define LOCAL_GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
michael@0 2319 #define LOCAL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
michael@0 2320 #define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
michael@0 2321 #define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
michael@0 2322 #define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
michael@0 2323 #define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
michael@0 2324 #define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
michael@0 2325 #define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B
michael@0 2326 #define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
michael@0 2327 #define LOCAL_GL_MAX_CONVOLUTION_WIDTH 0x801A
michael@0 2328 #define LOCAL_GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
michael@0 2329 #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
michael@0 2330 #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
michael@0 2331 #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
michael@0 2332 #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
michael@0 2333 #define LOCAL_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
michael@0 2334 #define LOCAL_GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
michael@0 2335 #define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
michael@0 2336 #define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
michael@0 2337 #define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
michael@0 2338 #define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
michael@0 2339 #define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
michael@0 2340 #define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
michael@0 2341 #define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
michael@0 2342 #define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
michael@0 2343 #define LOCAL_GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
michael@0 2344 #define LOCAL_GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
michael@0 2345 #define LOCAL_GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
michael@0 2346 #define LOCAL_GL_MAX_DEPTH 0x8280
michael@0 2347 #define LOCAL_GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
michael@0 2348 #define LOCAL_GL_MAX_DRAW_BUFFERS 0x8824
michael@0 2349 #define LOCAL_GL_MAX_DRAW_BUFFERS_ARB 0x8824
michael@0 2350 #define LOCAL_GL_MAX_DRAW_BUFFERS_ATI 0x8824
michael@0 2351 #define LOCAL_GL_MAX_DRAW_BUFFERS_EXT 0x8824
michael@0 2352 #define LOCAL_GL_MAX_DRAW_BUFFERS_NV 0x8824
michael@0 2353 #define LOCAL_GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
michael@0 2354 #define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9
michael@0 2355 #define LOCAL_GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
michael@0 2356 #define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8
michael@0 2357 #define LOCAL_GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
michael@0 2358 #define LOCAL_GL_MAX_ELEMENT_INDEX 0x8D6B
michael@0 2359 #define LOCAL_GL_MAX_EVAL_ORDER 0x0D30
michael@0 2360 #define LOCAL_GL_MAX_EXT 0x8008
michael@0 2361 #define LOCAL_GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
michael@0 2362 #define LOCAL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
michael@0 2363 #define LOCAL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
michael@0 2364 #define LOCAL_GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
michael@0 2365 #define LOCAL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
michael@0 2366 #define LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
michael@0 2367 #define LOCAL_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
michael@0 2368 #define LOCAL_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
michael@0 2369 #define LOCAL_GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
michael@0 2370 #define LOCAL_GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
michael@0 2371 #define LOCAL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
michael@0 2372 #define LOCAL_GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
michael@0 2373 #define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
michael@0 2374 #define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
michael@0 2375 #define LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
michael@0 2376 #define LOCAL_GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
michael@0 2377 #define LOCAL_GL_MAX_FRAMEBUFFER_LAYERS 0x9317
michael@0 2378 #define LOCAL_GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
michael@0 2379 #define LOCAL_GL_MAX_FRAMEBUFFER_WIDTH 0x9315
michael@0 2380 #define LOCAL_GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
michael@0 2381 #define LOCAL_GL_MAX_GENERAL_COMBINERS_NV 0x854D
michael@0 2382 #define LOCAL_GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
michael@0 2383 #define LOCAL_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
michael@0 2384 #define LOCAL_GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
michael@0 2385 #define LOCAL_GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
michael@0 2386 #define LOCAL_GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
michael@0 2387 #define LOCAL_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
michael@0 2388 #define LOCAL_GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
michael@0 2389 #define LOCAL_GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
michael@0 2390 #define LOCAL_GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
michael@0 2391 #define LOCAL_GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
michael@0 2392 #define LOCAL_GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
michael@0 2393 #define LOCAL_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
michael@0 2394 #define LOCAL_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
michael@0 2395 #define LOCAL_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
michael@0 2396 #define LOCAL_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
michael@0 2397 #define LOCAL_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
michael@0 2398 #define LOCAL_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
michael@0 2399 #define LOCAL_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
michael@0 2400 #define LOCAL_GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
michael@0 2401 #define LOCAL_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
michael@0 2402 #define LOCAL_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
michael@0 2403 #define LOCAL_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
michael@0 2404 #define LOCAL_GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
michael@0 2405 #define LOCAL_GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
michael@0 2406 #define LOCAL_GL_MAX_HEIGHT 0x827F
michael@0 2407 #define LOCAL_GL_MAX_IMAGE_SAMPLES 0x906D
michael@0 2408 #define LOCAL_GL_MAX_IMAGE_SAMPLES_EXT 0x906D
michael@0 2409 #define LOCAL_GL_MAX_IMAGE_UNITS 0x8F38
michael@0 2410 #define LOCAL_GL_MAX_IMAGE_UNITS_EXT 0x8F38
michael@0 2411 #define LOCAL_GL_MAX_INTEGER_SAMPLES 0x9110
michael@0 2412 #define LOCAL_GL_MAX_LABEL_LENGTH 0x82E8
michael@0 2413 #define LOCAL_GL_MAX_LABEL_LENGTH_KHR 0x82E8
michael@0 2414 #define LOCAL_GL_MAX_LAYERS 0x8281
michael@0 2415 #define LOCAL_GL_MAX_LIGHTS 0x0D31
michael@0 2416 #define LOCAL_GL_MAX_LIST_NESTING 0x0B31
michael@0 2417 #define LOCAL_GL_MAX_MAP_TESSELLATION_NV 0x86D6
michael@0 2418 #define LOCAL_GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
michael@0 2419 #define LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
michael@0 2420 #define LOCAL_GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
michael@0 2421 #define LOCAL_GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
michael@0 2422 #define LOCAL_GL_MAX_NAME_LENGTH 0x92F6
michael@0 2423 #define LOCAL_GL_MAX_NAME_STACK_DEPTH 0x0D37
michael@0 2424 #define LOCAL_GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
michael@0 2425 #define LOCAL_GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
michael@0 2426 #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
michael@0 2427 #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
michael@0 2428 #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
michael@0 2429 #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
michael@0 2430 #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
michael@0 2431 #define LOCAL_GL_MAX_PALETTE_MATRICES_ARB 0x8842
michael@0 2432 #define LOCAL_GL_MAX_PALETTE_MATRICES_OES 0x8842
michael@0 2433 #define LOCAL_GL_MAX_PATCH_VERTICES 0x8E7D
michael@0 2434 #define LOCAL_GL_MAX_PIXEL_MAP_TABLE 0x0D34
michael@0 2435 #define LOCAL_GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
michael@0 2436 #define LOCAL_GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
michael@0 2437 #define LOCAL_GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
michael@0 2438 #define LOCAL_GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
michael@0 2439 #define LOCAL_GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
michael@0 2440 #define LOCAL_GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
michael@0 2441 #define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
michael@0 2442 #define LOCAL_GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
michael@0 2443 #define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
michael@0 2444 #define LOCAL_GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
michael@0 2445 #define LOCAL_GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
michael@0 2446 #define LOCAL_GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
michael@0 2447 #define LOCAL_GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
michael@0 2448 #define LOCAL_GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
michael@0 2449 #define LOCAL_GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
michael@0 2450 #define LOCAL_GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
michael@0 2451 #define LOCAL_GL_MAX_PROGRAM_MATRICES_ARB 0x862F
michael@0 2452 #define LOCAL_GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
michael@0 2453 #define LOCAL_GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
michael@0 2454 #define LOCAL_GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
michael@0 2455 #define LOCAL_GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
michael@0 2456 #define LOCAL_GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
michael@0 2457 #define LOCAL_GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
michael@0 2458 #define LOCAL_GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
michael@0 2459 #define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
michael@0 2460 #define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
michael@0 2461 #define LOCAL_GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
michael@0 2462 #define LOCAL_GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
michael@0 2463 #define LOCAL_GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
michael@0 2464 #define LOCAL_GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
michael@0 2465 #define LOCAL_GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
michael@0 2466 #define LOCAL_GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
michael@0 2467 #define LOCAL_GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
michael@0 2468 #define LOCAL_GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
michael@0 2469 #define LOCAL_GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
michael@0 2470 #define LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
michael@0 2471 #define LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
michael@0 2472 #define LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
michael@0 2473 #define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
michael@0 2474 #define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
michael@0 2475 #define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
michael@0 2476 #define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
michael@0 2477 #define LOCAL_GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
michael@0 2478 #define LOCAL_GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
michael@0 2479 #define LOCAL_GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
michael@0 2480 #define LOCAL_GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
michael@0 2481 #define LOCAL_GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
michael@0 2482 #define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
michael@0 2483 #define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
michael@0 2484 #define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
michael@0 2485 #define LOCAL_GL_MAX_RENDERBUFFER_SIZE 0x84E8
michael@0 2486 #define LOCAL_GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
michael@0 2487 #define LOCAL_GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
michael@0 2488 #define LOCAL_GL_MAX_SAMPLES 0x8D57
michael@0 2489 #define LOCAL_GL_MAX_SAMPLES_ANGLE 0x8D57
michael@0 2490 #define LOCAL_GL_MAX_SAMPLES_APPLE 0x8D57
michael@0 2491 #define LOCAL_GL_MAX_SAMPLES_EXT 0x8D57
michael@0 2492 #define LOCAL_GL_MAX_SAMPLES_IMG 0x9135
michael@0 2493 #define LOCAL_GL_MAX_SAMPLES_NV 0x8D57
michael@0 2494 #define LOCAL_GL_MAX_SAMPLE_MASK_WORDS 0x8E59
michael@0 2495 #define LOCAL_GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
michael@0 2496 #define LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
michael@0 2497 #define LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
michael@0 2498 #define LOCAL_GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
michael@0 2499 #define LOCAL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
michael@0 2500 #define LOCAL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
michael@0 2501 #define LOCAL_GL_MAX_SHININESS_NV 0x8504
michael@0 2502 #define LOCAL_GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
michael@0 2503 #define LOCAL_GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
michael@0 2504 #define LOCAL_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
michael@0 2505 #define LOCAL_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
michael@0 2506 #define LOCAL_GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
michael@0 2507 #define LOCAL_GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
michael@0 2508 #define LOCAL_GL_MAX_SPOT_EXPONENT_NV 0x8505
michael@0 2509 #define LOCAL_GL_MAX_SUBROUTINES 0x8DE7
michael@0 2510 #define LOCAL_GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
michael@0 2511 #define LOCAL_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
michael@0 2512 #define LOCAL_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
michael@0 2513 #define LOCAL_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
michael@0 2514 #define LOCAL_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
michael@0 2515 #define LOCAL_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
michael@0 2516 #define LOCAL_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
michael@0 2517 #define LOCAL_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
michael@0 2518 #define LOCAL_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
michael@0 2519 #define LOCAL_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
michael@0 2520 #define LOCAL_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
michael@0 2521 #define LOCAL_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
michael@0 2522 #define LOCAL_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
michael@0 2523 #define LOCAL_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
michael@0 2524 #define LOCAL_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
michael@0 2525 #define LOCAL_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
michael@0 2526 #define LOCAL_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
michael@0 2527 #define LOCAL_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
michael@0 2528 #define LOCAL_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
michael@0 2529 #define LOCAL_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
michael@0 2530 #define LOCAL_GL_MAX_TESS_GEN_LEVEL 0x8E7E
michael@0 2531 #define LOCAL_GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
michael@0 2532 #define LOCAL_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
michael@0 2533 #define LOCAL_GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
michael@0 2534 #define LOCAL_GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
michael@0 2535 #define LOCAL_GL_MAX_TEXTURE_COORDS 0x8871
michael@0 2536 #define LOCAL_GL_MAX_TEXTURE_COORDS_ARB 0x8871
michael@0 2537 #define LOCAL_GL_MAX_TEXTURE_COORDS_NV 0x8871
michael@0 2538 #define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
michael@0 2539 #define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
michael@0 2540 #define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
michael@0 2541 #define LOCAL_GL_MAX_TEXTURE_LOD_BIAS 0x84FD
michael@0 2542 #define LOCAL_GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
michael@0 2543 #define LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
michael@0 2544 #define LOCAL_GL_MAX_TEXTURE_SIZE 0x0D33
michael@0 2545 #define LOCAL_GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
michael@0 2546 #define LOCAL_GL_MAX_TEXTURE_UNITS 0x84E2
michael@0 2547 #define LOCAL_GL_MAX_TEXTURE_UNITS_ARB 0x84E2
michael@0 2548 #define LOCAL_GL_MAX_TRACK_MATRICES_NV 0x862F
michael@0 2549 #define LOCAL_GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
michael@0 2550 #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
michael@0 2551 #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
michael@0 2552 #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
michael@0 2553 #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
michael@0 2554 #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
michael@0 2555 #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
michael@0 2556 #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
michael@0 2557 #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
michael@0 2558 #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
michael@0 2559 #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
michael@0 2560 #define LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
michael@0 2561 #define LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
michael@0 2562 #define LOCAL_GL_MAX_UNIFORM_LOCATIONS 0x826E
michael@0 2563 #define LOCAL_GL_MAX_VARYING_COMPONENTS 0x8B4B
michael@0 2564 #define LOCAL_GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
michael@0 2565 #define LOCAL_GL_MAX_VARYING_FLOATS 0x8B4B
michael@0 2566 #define LOCAL_GL_MAX_VARYING_FLOATS_ARB 0x8B4B
michael@0 2567 #define LOCAL_GL_MAX_VARYING_VECTORS 0x8DFC
michael@0 2568 #define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
michael@0 2569 #define LOCAL_GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
michael@0 2570 #define LOCAL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
michael@0 2571 #define LOCAL_GL_MAX_VERTEX_ATTRIBS 0x8869
michael@0 2572 #define LOCAL_GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
michael@0 2573 #define LOCAL_GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
michael@0 2574 #define LOCAL_GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
michael@0 2575 #define LOCAL_GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
michael@0 2576 #define LOCAL_GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
michael@0 2577 #define LOCAL_GL_MAX_VERTEX_HINT_PGI 0x1A22D
michael@0 2578 #define LOCAL_GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
michael@0 2579 #define LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
michael@0 2580 #define LOCAL_GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
michael@0 2581 #define LOCAL_GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
michael@0 2582 #define LOCAL_GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
michael@0 2583 #define LOCAL_GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
michael@0 2584 #define LOCAL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
michael@0 2585 #define LOCAL_GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
michael@0 2586 #define LOCAL_GL_MAX_VERTEX_STREAMS 0x8E71
michael@0 2587 #define LOCAL_GL_MAX_VERTEX_STREAMS_ATI 0x876B
michael@0 2588 #define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
michael@0 2589 #define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
michael@0 2590 #define LOCAL_GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
michael@0 2591 #define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
michael@0 2592 #define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
michael@0 2593 #define LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
michael@0 2594 #define LOCAL_GL_MAX_VERTEX_UNITS_ARB 0x86A4
michael@0 2595 #define LOCAL_GL_MAX_VERTEX_UNITS_OES 0x86A4
michael@0 2596 #define LOCAL_GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
michael@0 2597 #define LOCAL_GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
michael@0 2598 #define LOCAL_GL_MAX_VIEWPORTS 0x825B
michael@0 2599 #define LOCAL_GL_MAX_VIEWPORT_DIMS 0x0D3A
michael@0 2600 #define LOCAL_GL_MAX_WIDTH 0x827E
michael@0 2601 #define LOCAL_GL_MEDIUM_FLOAT 0x8DF1
michael@0 2602 #define LOCAL_GL_MEDIUM_INT 0x8DF4
michael@0 2603 #define LOCAL_GL_MIN 0x8007
michael@0 2604 #define LOCAL_GL_MINMAX 0x802E
michael@0 2605 #define LOCAL_GL_MINMAX_EXT 0x802E
michael@0 2606 #define LOCAL_GL_MINMAX_FORMAT 0x802F
michael@0 2607 #define LOCAL_GL_MINMAX_FORMAT_EXT 0x802F
michael@0 2608 #define LOCAL_GL_MINMAX_SINK 0x8030
michael@0 2609 #define LOCAL_GL_MINMAX_SINK_EXT 0x8030
michael@0 2610 #define LOCAL_GL_MINOR_VERSION 0x821C
michael@0 2611 #define LOCAL_GL_MINUS_CLAMPED_NV 0x92B3
michael@0 2612 #define LOCAL_GL_MINUS_NV 0x929F
michael@0 2613 #define LOCAL_GL_MIN_EXT 0x8007
michael@0 2614 #define LOCAL_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
michael@0 2615 #define LOCAL_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
michael@0 2616 #define LOCAL_GL_MIN_LOD_WARNING_AMD 0x919C
michael@0 2617 #define LOCAL_GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
michael@0 2618 #define LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
michael@0 2619 #define LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
michael@0 2620 #define LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
michael@0 2621 #define LOCAL_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
michael@0 2622 #define LOCAL_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
michael@0 2623 #define LOCAL_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
michael@0 2624 #define LOCAL_GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
michael@0 2625 #define LOCAL_GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
michael@0 2626 #define LOCAL_GL_MIN_SPARSE_LEVEL_AMD 0x919B
michael@0 2627 #define LOCAL_GL_MIN_SPARSE_LEVEL_ARB 0x919B
michael@0 2628 #define LOCAL_GL_MIPMAP 0x8293
michael@0 2629 #define LOCAL_GL_MIRRORED_REPEAT 0x8370
michael@0 2630 #define LOCAL_GL_MIRRORED_REPEAT_ARB 0x8370
michael@0 2631 #define LOCAL_GL_MIRRORED_REPEAT_IBM 0x8370
michael@0 2632 #define LOCAL_GL_MIRRORED_REPEAT_OES 0x8370
michael@0 2633 #define LOCAL_GL_MIRROR_CLAMP_ATI 0x8742
michael@0 2634 #define LOCAL_GL_MIRROR_CLAMP_EXT 0x8742
michael@0 2635 #define LOCAL_GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
michael@0 2636 #define LOCAL_GL_MIRROR_CLAMP_TO_EDGE 0x8743
michael@0 2637 #define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
michael@0 2638 #define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
michael@0 2639 #define LOCAL_GL_MITER_REVERT_NV 0x90A7
michael@0 2640 #define LOCAL_GL_MITER_TRUNCATE_NV 0x90A8
michael@0 2641 #define LOCAL_GL_MODELVIEW 0x1700
michael@0 2642 #define LOCAL_GL_MODELVIEW0_ARB 0x1700
michael@0 2643 #define LOCAL_GL_MODELVIEW0_EXT 0x1700
michael@0 2644 #define LOCAL_GL_MODELVIEW0_MATRIX_EXT 0x0BA6
michael@0 2645 #define LOCAL_GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
michael@0 2646 #define LOCAL_GL_MODELVIEW10_ARB 0x872A
michael@0 2647 #define LOCAL_GL_MODELVIEW11_ARB 0x872B
michael@0 2648 #define LOCAL_GL_MODELVIEW12_ARB 0x872C
michael@0 2649 #define LOCAL_GL_MODELVIEW13_ARB 0x872D
michael@0 2650 #define LOCAL_GL_MODELVIEW14_ARB 0x872E
michael@0 2651 #define LOCAL_GL_MODELVIEW15_ARB 0x872F
michael@0 2652 #define LOCAL_GL_MODELVIEW16_ARB 0x8730
michael@0 2653 #define LOCAL_GL_MODELVIEW17_ARB 0x8731
michael@0 2654 #define LOCAL_GL_MODELVIEW18_ARB 0x8732
michael@0 2655 #define LOCAL_GL_MODELVIEW19_ARB 0x8733
michael@0 2656 #define LOCAL_GL_MODELVIEW1_ARB 0x850A
michael@0 2657 #define LOCAL_GL_MODELVIEW1_EXT 0x850A
michael@0 2658 #define LOCAL_GL_MODELVIEW1_MATRIX_EXT 0x8506
michael@0 2659 #define LOCAL_GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
michael@0 2660 #define LOCAL_GL_MODELVIEW20_ARB 0x8734
michael@0 2661 #define LOCAL_GL_MODELVIEW21_ARB 0x8735
michael@0 2662 #define LOCAL_GL_MODELVIEW22_ARB 0x8736
michael@0 2663 #define LOCAL_GL_MODELVIEW23_ARB 0x8737
michael@0 2664 #define LOCAL_GL_MODELVIEW24_ARB 0x8738
michael@0 2665 #define LOCAL_GL_MODELVIEW25_ARB 0x8739
michael@0 2666 #define LOCAL_GL_MODELVIEW26_ARB 0x873A
michael@0 2667 #define LOCAL_GL_MODELVIEW27_ARB 0x873B
michael@0 2668 #define LOCAL_GL_MODELVIEW28_ARB 0x873C
michael@0 2669 #define LOCAL_GL_MODELVIEW29_ARB 0x873D
michael@0 2670 #define LOCAL_GL_MODELVIEW2_ARB 0x8722
michael@0 2671 #define LOCAL_GL_MODELVIEW30_ARB 0x873E
michael@0 2672 #define LOCAL_GL_MODELVIEW31_ARB 0x873F
michael@0 2673 #define LOCAL_GL_MODELVIEW3_ARB 0x8723
michael@0 2674 #define LOCAL_GL_MODELVIEW4_ARB 0x8724
michael@0 2675 #define LOCAL_GL_MODELVIEW5_ARB 0x8725
michael@0 2676 #define LOCAL_GL_MODELVIEW6_ARB 0x8726
michael@0 2677 #define LOCAL_GL_MODELVIEW7_ARB 0x8727
michael@0 2678 #define LOCAL_GL_MODELVIEW8_ARB 0x8728
michael@0 2679 #define LOCAL_GL_MODELVIEW9_ARB 0x8729
michael@0 2680 #define LOCAL_GL_MODELVIEW_MATRIX 0x0BA6
michael@0 2681 #define LOCAL_GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
michael@0 2682 #define LOCAL_GL_MODELVIEW_PROJECTION_NV 0x8629
michael@0 2683 #define LOCAL_GL_MODELVIEW_STACK_DEPTH 0x0BA3
michael@0 2684 #define LOCAL_GL_MODULATE 0x2100
michael@0 2685 #define LOCAL_GL_MODULATE_ADD_ATI 0x8744
michael@0 2686 #define LOCAL_GL_MODULATE_COLOR_IMG 0x8C04
michael@0 2687 #define LOCAL_GL_MODULATE_SIGNED_ADD_ATI 0x8745
michael@0 2688 #define LOCAL_GL_MODULATE_SUBTRACT_ATI 0x8746
michael@0 2689 #define LOCAL_GL_MOVE_TO_CONTINUES_NV 0x90B6
michael@0 2690 #define LOCAL_GL_MOVE_TO_NV 0x02
michael@0 2691 #define LOCAL_GL_MOVE_TO_RESETS_NV 0x90B5
michael@0 2692 #define LOCAL_GL_MOV_ATI 0x8961
michael@0 2693 #define LOCAL_GL_MULT 0x0103
michael@0 2694 #define LOCAL_GL_MULTIPLY_NV 0x9294
michael@0 2695 #define LOCAL_GL_MULTISAMPLE 0x809D
michael@0 2696 #define LOCAL_GL_MULTISAMPLE_3DFX 0x86B2
michael@0 2697 #define LOCAL_GL_MULTISAMPLE_ARB 0x809D
michael@0 2698 #define LOCAL_GL_MULTISAMPLE_BIT 0x20000000
michael@0 2699 #define LOCAL_GL_MULTISAMPLE_BIT_3DFX 0x20000000
michael@0 2700 #define LOCAL_GL_MULTISAMPLE_BIT_ARB 0x20000000
michael@0 2701 #define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000
michael@0 2702 #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
michael@0 2703 #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
michael@0 2704 #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
michael@0 2705 #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
michael@0 2706 #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
michael@0 2707 #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
michael@0 2708 #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
michael@0 2709 #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
michael@0 2710 #define LOCAL_GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
michael@0 2711 #define LOCAL_GL_MULTISAMPLE_EXT 0x809D
michael@0 2712 #define LOCAL_GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
michael@0 2713 #define LOCAL_GL_MULTISAMPLE_SGIS 0x809D
michael@0 2714 #define LOCAL_GL_MULTIVIEW_EXT 0x90F1
michael@0 2715 #define LOCAL_GL_MUL_ATI 0x8964
michael@0 2716 #define LOCAL_GL_MVP_MATRIX_EXT 0x87E3
michael@0 2717 #define LOCAL_GL_N3F_V3F 0x2A25
michael@0 2718 #define LOCAL_GL_NAMED_STRING_LENGTH_ARB 0x8DE9
michael@0 2719 #define LOCAL_GL_NAMED_STRING_TYPE_ARB 0x8DEA
michael@0 2720 #define LOCAL_GL_NAME_LENGTH 0x92F9
michael@0 2721 #define LOCAL_GL_NAME_STACK_DEPTH 0x0D70
michael@0 2722 #define LOCAL_GL_NAND 0x150E
michael@0 2723 #define LOCAL_GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
michael@0 2724 #define LOCAL_GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
michael@0 2725 #define LOCAL_GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
michael@0 2726 #define LOCAL_GL_NEAREST 0x2600
michael@0 2727 #define LOCAL_GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
michael@0 2728 #define LOCAL_GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
michael@0 2729 #define LOCAL_GL_NEAREST_MIPMAP_LINEAR 0x2702
michael@0 2730 #define LOCAL_GL_NEAREST_MIPMAP_NEAREST 0x2700
michael@0 2731 #define LOCAL_GL_NEGATE_BIT_ATI 0x00000004
michael@0 2732 #define LOCAL_GL_NEGATIVE_ONE_EXT 0x87DF
michael@0 2733 #define LOCAL_GL_NEGATIVE_W_EXT 0x87DC
michael@0 2734 #define LOCAL_GL_NEGATIVE_X_EXT 0x87D9
michael@0 2735 #define LOCAL_GL_NEGATIVE_Y_EXT 0x87DA
michael@0 2736 #define LOCAL_GL_NEGATIVE_Z_EXT 0x87DB
michael@0 2737 #define LOCAL_GL_NEVER 0x0200
michael@0 2738 #define LOCAL_GL_NEXT_BUFFER_NV -2
michael@0 2739 #define LOCAL_GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
michael@0 2740 #define LOCAL_GL_NICEST 0x1102
michael@0 2741 #define LOCAL_GL_NONE 0
michael@0 2742 #define LOCAL_GL_NONE_OES 0
michael@0 2743 #define LOCAL_GL_NOOP 0x1505
michael@0 2744 #define LOCAL_GL_NOR 0x1508
michael@0 2745 #define LOCAL_GL_NORMALIZE 0x0BA1
michael@0 2746 #define LOCAL_GL_NORMALIZED_RANGE_EXT 0x87E0
michael@0 2747 #define LOCAL_GL_NORMAL_ARRAY 0x8075
michael@0 2748 #define LOCAL_GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
michael@0 2749 #define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
michael@0 2750 #define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
michael@0 2751 #define LOCAL_GL_NORMAL_ARRAY_COUNT_EXT 0x8080
michael@0 2752 #define LOCAL_GL_NORMAL_ARRAY_EXT 0x8075
michael@0 2753 #define LOCAL_GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
michael@0 2754 #define LOCAL_GL_NORMAL_ARRAY_LIST_IBM 103071
michael@0 2755 #define LOCAL_GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
michael@0 2756 #define LOCAL_GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
michael@0 2757 #define LOCAL_GL_NORMAL_ARRAY_POINTER 0x808F
michael@0 2758 #define LOCAL_GL_NORMAL_ARRAY_POINTER_EXT 0x808F
michael@0 2759 #define LOCAL_GL_NORMAL_ARRAY_STRIDE 0x807F
michael@0 2760 #define LOCAL_GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
michael@0 2761 #define LOCAL_GL_NORMAL_ARRAY_TYPE 0x807E
michael@0 2762 #define LOCAL_GL_NORMAL_ARRAY_TYPE_EXT 0x807E
michael@0 2763 #define LOCAL_GL_NORMAL_BIT_PGI 0x08000000
michael@0 2764 #define LOCAL_GL_NORMAL_MAP 0x8511
michael@0 2765 #define LOCAL_GL_NORMAL_MAP_ARB 0x8511
michael@0 2766 #define LOCAL_GL_NORMAL_MAP_EXT 0x8511
michael@0 2767 #define LOCAL_GL_NORMAL_MAP_NV 0x8511
michael@0 2768 #define LOCAL_GL_NORMAL_MAP_OES 0x8511
michael@0 2769 #define LOCAL_GL_NOTEQUAL 0x0205
michael@0 2770 #define LOCAL_GL_NO_ERROR 0
michael@0 2771 #define LOCAL_GL_NO_RESET_NOTIFICATION_ARB 0x8261
michael@0 2772 #define LOCAL_GL_NO_RESET_NOTIFICATION_EXT 0x8261
michael@0 2773 #define LOCAL_GL_NUM_ACTIVE_VARIABLES 0x9304
michael@0 2774 #define LOCAL_GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
michael@0 2775 #define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
michael@0 2776 #define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
michael@0 2777 #define LOCAL_GL_NUM_EXTENSIONS 0x821D
michael@0 2778 #define LOCAL_GL_NUM_FILL_STREAMS_NV 0x8E29
michael@0 2779 #define LOCAL_GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
michael@0 2780 #define LOCAL_GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
michael@0 2781 #define LOCAL_GL_NUM_GENERAL_COMBINERS_NV 0x854E
michael@0 2782 #define LOCAL_GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
michael@0 2783 #define LOCAL_GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
michael@0 2784 #define LOCAL_GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
michael@0 2785 #define LOCAL_GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
michael@0 2786 #define LOCAL_GL_NUM_PASSES_ATI 0x8970
michael@0 2787 #define LOCAL_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
michael@0 2788 #define LOCAL_GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
michael@0 2789 #define LOCAL_GL_NUM_SAMPLE_COUNTS 0x9380
michael@0 2790 #define LOCAL_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
michael@0 2791 #define LOCAL_GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
michael@0 2792 #define LOCAL_GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
michael@0 2793 #define LOCAL_GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
michael@0 2794 #define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
michael@0 2795 #define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
michael@0 2796 #define LOCAL_GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
michael@0 2797 #define LOCAL_GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
michael@0 2798 #define LOCAL_GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
michael@0 2799 #define LOCAL_GL_OBJECT_BUFFER_SIZE_ATI 0x8764
michael@0 2800 #define LOCAL_GL_OBJECT_BUFFER_USAGE_ATI 0x8765
michael@0 2801 #define LOCAL_GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
michael@0 2802 #define LOCAL_GL_OBJECT_DELETE_STATUS_ARB 0x8B80
michael@0 2803 #define LOCAL_GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
michael@0 2804 #define LOCAL_GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
michael@0 2805 #define LOCAL_GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
michael@0 2806 #define LOCAL_GL_OBJECT_LINEAR 0x2401
michael@0 2807 #define LOCAL_GL_OBJECT_LINE_SGIS 0x81F7
michael@0 2808 #define LOCAL_GL_OBJECT_LINK_STATUS_ARB 0x8B82
michael@0 2809 #define LOCAL_GL_OBJECT_PLANE 0x2501
michael@0 2810 #define LOCAL_GL_OBJECT_POINT_SGIS 0x81F5
michael@0 2811 #define LOCAL_GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
michael@0 2812 #define LOCAL_GL_OBJECT_SUBTYPE_ARB 0x8B4F
michael@0 2813 #define LOCAL_GL_OBJECT_TYPE 0x9112
michael@0 2814 #define LOCAL_GL_OBJECT_TYPE_APPLE 0x9112
michael@0 2815 #define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E
michael@0 2816 #define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
michael@0 2817 #define LOCAL_GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
michael@0 2818 #define LOCAL_GL_OCCLUSION_TEST_HP 0x8165
michael@0 2819 #define LOCAL_GL_OCCLUSION_TEST_RESULT_HP 0x8166
michael@0 2820 #define LOCAL_GL_OFFSET 0x92FC
michael@0 2821 #define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
michael@0 2822 #define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
michael@0 2823 #define LOCAL_GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
michael@0 2824 #define LOCAL_GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
michael@0 2825 #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
michael@0 2826 #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
michael@0 2827 #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
michael@0 2828 #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
michael@0 2829 #define LOCAL_GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
michael@0 2830 #define LOCAL_GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
michael@0 2831 #define LOCAL_GL_OFFSET_TEXTURE_2D_NV 0x86E8
michael@0 2832 #define LOCAL_GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
michael@0 2833 #define LOCAL_GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
michael@0 2834 #define LOCAL_GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
michael@0 2835 #define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
michael@0 2836 #define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
michael@0 2837 #define LOCAL_GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
michael@0 2838 #define LOCAL_GL_ONE 1
michael@0 2839 #define LOCAL_GL_ONE_EXT 0x87DE
michael@0 2840 #define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
michael@0 2841 #define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
michael@0 2842 #define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
michael@0 2843 #define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
michael@0 2844 #define LOCAL_GL_ONE_MINUS_DST_ALPHA 0x0305
michael@0 2845 #define LOCAL_GL_ONE_MINUS_DST_COLOR 0x0307
michael@0 2846 #define LOCAL_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
michael@0 2847 #define LOCAL_GL_ONE_MINUS_SRC1_COLOR 0x88FA
michael@0 2848 #define LOCAL_GL_ONE_MINUS_SRC_ALPHA 0x0303
michael@0 2849 #define LOCAL_GL_ONE_MINUS_SRC_COLOR 0x0301
michael@0 2850 #define LOCAL_GL_OPERAND0_ALPHA 0x8598
michael@0 2851 #define LOCAL_GL_OPERAND0_ALPHA_ARB 0x8598
michael@0 2852 #define LOCAL_GL_OPERAND0_ALPHA_EXT 0x8598
michael@0 2853 #define LOCAL_GL_OPERAND0_RGB 0x8590
michael@0 2854 #define LOCAL_GL_OPERAND0_RGB_ARB 0x8590
michael@0 2855 #define LOCAL_GL_OPERAND0_RGB_EXT 0x8590
michael@0 2856 #define LOCAL_GL_OPERAND1_ALPHA 0x8599
michael@0 2857 #define LOCAL_GL_OPERAND1_ALPHA_ARB 0x8599
michael@0 2858 #define LOCAL_GL_OPERAND1_ALPHA_EXT 0x8599
michael@0 2859 #define LOCAL_GL_OPERAND1_RGB 0x8591
michael@0 2860 #define LOCAL_GL_OPERAND1_RGB_ARB 0x8591
michael@0 2861 #define LOCAL_GL_OPERAND1_RGB_EXT 0x8591
michael@0 2862 #define LOCAL_GL_OPERAND2_ALPHA 0x859A
michael@0 2863 #define LOCAL_GL_OPERAND2_ALPHA_ARB 0x859A
michael@0 2864 #define LOCAL_GL_OPERAND2_ALPHA_EXT 0x859A
michael@0 2865 #define LOCAL_GL_OPERAND2_RGB 0x8592
michael@0 2866 #define LOCAL_GL_OPERAND2_RGB_ARB 0x8592
michael@0 2867 #define LOCAL_GL_OPERAND2_RGB_EXT 0x8592
michael@0 2868 #define LOCAL_GL_OPERAND3_ALPHA_NV 0x859B
michael@0 2869 #define LOCAL_GL_OPERAND3_RGB_NV 0x8593
michael@0 2870 #define LOCAL_GL_OP_ADD_EXT 0x8787
michael@0 2871 #define LOCAL_GL_OP_CLAMP_EXT 0x878E
michael@0 2872 #define LOCAL_GL_OP_CROSS_PRODUCT_EXT 0x8797
michael@0 2873 #define LOCAL_GL_OP_DOT3_EXT 0x8784
michael@0 2874 #define LOCAL_GL_OP_DOT4_EXT 0x8785
michael@0 2875 #define LOCAL_GL_OP_EXP_BASE_2_EXT 0x8791
michael@0 2876 #define LOCAL_GL_OP_FLOOR_EXT 0x878F
michael@0 2877 #define LOCAL_GL_OP_FRAC_EXT 0x8789
michael@0 2878 #define LOCAL_GL_OP_INDEX_EXT 0x8782
michael@0 2879 #define LOCAL_GL_OP_LOG_BASE_2_EXT 0x8792
michael@0 2880 #define LOCAL_GL_OP_MADD_EXT 0x8788
michael@0 2881 #define LOCAL_GL_OP_MAX_EXT 0x878A
michael@0 2882 #define LOCAL_GL_OP_MIN_EXT 0x878B
michael@0 2883 #define LOCAL_GL_OP_MOV_EXT 0x8799
michael@0 2884 #define LOCAL_GL_OP_MULTIPLY_MATRIX_EXT 0x8798
michael@0 2885 #define LOCAL_GL_OP_MUL_EXT 0x8786
michael@0 2886 #define LOCAL_GL_OP_NEGATE_EXT 0x8783
michael@0 2887 #define LOCAL_GL_OP_POWER_EXT 0x8793
michael@0 2888 #define LOCAL_GL_OP_RECIP_EXT 0x8794
michael@0 2889 #define LOCAL_GL_OP_RECIP_SQRT_EXT 0x8795
michael@0 2890 #define LOCAL_GL_OP_ROUND_EXT 0x8790
michael@0 2891 #define LOCAL_GL_OP_SET_GE_EXT 0x878C
michael@0 2892 #define LOCAL_GL_OP_SET_LT_EXT 0x878D
michael@0 2893 #define LOCAL_GL_OP_SUB_EXT 0x8796
michael@0 2894 #define LOCAL_GL_OR 0x1507
michael@0 2895 #define LOCAL_GL_ORDER 0x0A01
michael@0 2896 #define LOCAL_GL_OR_INVERTED 0x150D
michael@0 2897 #define LOCAL_GL_OR_REVERSE 0x150B
michael@0 2898 #define LOCAL_GL_OUTPUT_COLOR0_EXT 0x879B
michael@0 2899 #define LOCAL_GL_OUTPUT_COLOR1_EXT 0x879C
michael@0 2900 #define LOCAL_GL_OUTPUT_FOG_EXT 0x87BD
michael@0 2901 #define LOCAL_GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
michael@0 2902 #define LOCAL_GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
michael@0 2903 #define LOCAL_GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
michael@0 2904 #define LOCAL_GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
michael@0 2905 #define LOCAL_GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
michael@0 2906 #define LOCAL_GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
michael@0 2907 #define LOCAL_GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
michael@0 2908 #define LOCAL_GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
michael@0 2909 #define LOCAL_GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
michael@0 2910 #define LOCAL_GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
michael@0 2911 #define LOCAL_GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
michael@0 2912 #define LOCAL_GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
michael@0 2913 #define LOCAL_GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
michael@0 2914 #define LOCAL_GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
michael@0 2915 #define LOCAL_GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
michael@0 2916 #define LOCAL_GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
michael@0 2917 #define LOCAL_GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
michael@0 2918 #define LOCAL_GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
michael@0 2919 #define LOCAL_GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
michael@0 2920 #define LOCAL_GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
michael@0 2921 #define LOCAL_GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
michael@0 2922 #define LOCAL_GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
michael@0 2923 #define LOCAL_GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
michael@0 2924 #define LOCAL_GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
michael@0 2925 #define LOCAL_GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
michael@0 2926 #define LOCAL_GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
michael@0 2927 #define LOCAL_GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
michael@0 2928 #define LOCAL_GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
michael@0 2929 #define LOCAL_GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
michael@0 2930 #define LOCAL_GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
michael@0 2931 #define LOCAL_GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
michael@0 2932 #define LOCAL_GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
michael@0 2933 #define LOCAL_GL_OUTPUT_VERTEX_EXT 0x879A
michael@0 2934 #define LOCAL_GL_OUT_OF_MEMORY 0x0505
michael@0 2935 #define LOCAL_GL_OVERLAY_NV 0x9296
michael@0 2936 #define LOCAL_GL_PACK_ALIGNMENT 0x0D05
michael@0 2937 #define LOCAL_GL_PACK_CMYK_HINT_EXT 0x800E
michael@0 2938 #define LOCAL_GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
michael@0 2939 #define LOCAL_GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
michael@0 2940 #define LOCAL_GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
michael@0 2941 #define LOCAL_GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
michael@0 2942 #define LOCAL_GL_PACK_COMPRESSED_SIZE_SGIX 0x831C
michael@0 2943 #define LOCAL_GL_PACK_IMAGE_DEPTH_SGIS 0x8131
michael@0 2944 #define LOCAL_GL_PACK_IMAGE_HEIGHT 0x806C
michael@0 2945 #define LOCAL_GL_PACK_IMAGE_HEIGHT_EXT 0x806C
michael@0 2946 #define LOCAL_GL_PACK_INVERT_MESA 0x8758
michael@0 2947 #define LOCAL_GL_PACK_LSB_FIRST 0x0D01
michael@0 2948 #define LOCAL_GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B
michael@0 2949 #define LOCAL_GL_PACK_RESAMPLE_OML 0x8984
michael@0 2950 #define LOCAL_GL_PACK_RESAMPLE_SGIX 0x842C
michael@0 2951 #define LOCAL_GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
michael@0 2952 #define LOCAL_GL_PACK_ROW_BYTES_APPLE 0x8A15
michael@0 2953 #define LOCAL_GL_PACK_ROW_LENGTH 0x0D02
michael@0 2954 #define LOCAL_GL_PACK_SKIP_IMAGES 0x806B
michael@0 2955 #define LOCAL_GL_PACK_SKIP_IMAGES_EXT 0x806B
michael@0 2956 #define LOCAL_GL_PACK_SKIP_PIXELS 0x0D04
michael@0 2957 #define LOCAL_GL_PACK_SKIP_ROWS 0x0D03
michael@0 2958 #define LOCAL_GL_PACK_SKIP_VOLUMES_SGIS 0x8130
michael@0 2959 #define LOCAL_GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
michael@0 2960 #define LOCAL_GL_PACK_SWAP_BYTES 0x0D00
michael@0 2961 #define LOCAL_GL_PALETTE4_R5_G6_B5_OES 0x8B92
michael@0 2962 #define LOCAL_GL_PALETTE4_RGB5_A1_OES 0x8B94
michael@0 2963 #define LOCAL_GL_PALETTE4_RGB8_OES 0x8B90
michael@0 2964 #define LOCAL_GL_PALETTE4_RGBA4_OES 0x8B93
michael@0 2965 #define LOCAL_GL_PALETTE4_RGBA8_OES 0x8B91
michael@0 2966 #define LOCAL_GL_PALETTE8_R5_G6_B5_OES 0x8B97
michael@0 2967 #define LOCAL_GL_PALETTE8_RGB5_A1_OES 0x8B99
michael@0 2968 #define LOCAL_GL_PALETTE8_RGB8_OES 0x8B95
michael@0 2969 #define LOCAL_GL_PALETTE8_RGBA4_OES 0x8B98
michael@0 2970 #define LOCAL_GL_PALETTE8_RGBA8_OES 0x8B96
michael@0 2971 #define LOCAL_GL_PARALLEL_ARRAYS_INTEL 0x83F4
michael@0 2972 #define LOCAL_GL_PARAMETER_BUFFER_ARB 0x80EE
michael@0 2973 #define LOCAL_GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
michael@0 2974 #define LOCAL_GL_PARTIAL_SUCCESS_NV 0x902E
michael@0 2975 #define LOCAL_GL_PASS_THROUGH_NV 0x86E6
michael@0 2976 #define LOCAL_GL_PASS_THROUGH_TOKEN 0x0700
michael@0 2977 #define LOCAL_GL_PATCHES 0x000E
michael@0 2978 #define LOCAL_GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
michael@0 2979 #define LOCAL_GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
michael@0 2980 #define LOCAL_GL_PATCH_VERTICES 0x8E72
michael@0 2981 #define LOCAL_GL_PATH_CLIENT_LENGTH_NV 0x907F
michael@0 2982 #define LOCAL_GL_PATH_COMMAND_COUNT_NV 0x909D
michael@0 2983 #define LOCAL_GL_PATH_COMPUTED_LENGTH_NV 0x90A0
michael@0 2984 #define LOCAL_GL_PATH_COORD_COUNT_NV 0x909E
michael@0 2985 #define LOCAL_GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
michael@0 2986 #define LOCAL_GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
michael@0 2987 #define LOCAL_GL_PATH_DASH_CAPS_NV 0x907B
michael@0 2988 #define LOCAL_GL_PATH_DASH_OFFSET_NV 0x907E
michael@0 2989 #define LOCAL_GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
michael@0 2990 #define LOCAL_GL_PATH_END_CAPS_NV 0x9076
michael@0 2991 #define LOCAL_GL_PATH_ERROR_POSITION_NV 0x90AB
michael@0 2992 #define LOCAL_GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
michael@0 2993 #define LOCAL_GL_PATH_FILL_COVER_MODE_NV 0x9082
michael@0 2994 #define LOCAL_GL_PATH_FILL_MASK_NV 0x9081
michael@0 2995 #define LOCAL_GL_PATH_FILL_MODE_NV 0x9080
michael@0 2996 #define LOCAL_GL_PATH_FOG_GEN_MODE_NV 0x90AC
michael@0 2997 #define LOCAL_GL_PATH_FORMAT_PS_NV 0x9071
michael@0 2998 #define LOCAL_GL_PATH_FORMAT_SVG_NV 0x9070
michael@0 2999 #define LOCAL_GL_PATH_GEN_COEFF_NV 0x90B1
michael@0 3000 #define LOCAL_GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
michael@0 3001 #define LOCAL_GL_PATH_GEN_COMPONENTS_NV 0x90B3
michael@0 3002 #define LOCAL_GL_PATH_GEN_MODE_NV 0x90B0
michael@0 3003 #define LOCAL_GL_PATH_INITIAL_DASH_CAP_NV 0x907C
michael@0 3004 #define LOCAL_GL_PATH_INITIAL_END_CAP_NV 0x9077
michael@0 3005 #define LOCAL_GL_PATH_JOIN_STYLE_NV 0x9079
michael@0 3006 #define LOCAL_GL_PATH_MITER_LIMIT_NV 0x907A
michael@0 3007 #define LOCAL_GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
michael@0 3008 #define LOCAL_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
michael@0 3009 #define LOCAL_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
michael@0 3010 #define LOCAL_GL_PATH_STENCIL_FUNC_NV 0x90B7
michael@0 3011 #define LOCAL_GL_PATH_STENCIL_REF_NV 0x90B8
michael@0 3012 #define LOCAL_GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
michael@0 3013 #define LOCAL_GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
michael@0 3014 #define LOCAL_GL_PATH_STROKE_COVER_MODE_NV 0x9083
michael@0 3015 #define LOCAL_GL_PATH_STROKE_MASK_NV 0x9084
michael@0 3016 #define LOCAL_GL_PATH_STROKE_WIDTH_NV 0x9075
michael@0 3017 #define LOCAL_GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
michael@0 3018 #define LOCAL_GL_PATH_TERMINAL_END_CAP_NV 0x9078
michael@0 3019 #define LOCAL_GL_PERCENTAGE_AMD 0x8BC3
michael@0 3020 #define LOCAL_GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
michael@0 3021 #define LOCAL_GL_PERFMON_RESULT_AMD 0x8BC6
michael@0 3022 #define LOCAL_GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
michael@0 3023 #define LOCAL_GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
michael@0 3024 #define LOCAL_GL_PERFORMANCE_MONITOR_AMD 0x9152
michael@0 3025 #define LOCAL_GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
michael@0 3026 #define LOCAL_GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
michael@0 3027 #define LOCAL_GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
michael@0 3028 #define LOCAL_GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
michael@0 3029 #define LOCAL_GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
michael@0 3030 #define LOCAL_GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
michael@0 3031 #define LOCAL_GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
michael@0 3032 #define LOCAL_GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
michael@0 3033 #define LOCAL_GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
michael@0 3034 #define LOCAL_GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
michael@0 3035 #define LOCAL_GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
michael@0 3036 #define LOCAL_GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
michael@0 3037 #define LOCAL_GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
michael@0 3038 #define LOCAL_GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
michael@0 3039 #define LOCAL_GL_PERFQUERY_FLUSH_INTEL 0x83FA
michael@0 3040 #define LOCAL_GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
michael@0 3041 #define LOCAL_GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
michael@0 3042 #define LOCAL_GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
michael@0 3043 #define LOCAL_GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
michael@0 3044 #define LOCAL_GL_PERFQUERY_WAIT_INTEL 0x83FB
michael@0 3045 #define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
michael@0 3046 #define LOCAL_GL_PERTURB_EXT 0x85AE
michael@0 3047 #define LOCAL_GL_PER_STAGE_CONSTANTS_NV 0x8535
michael@0 3048 #define LOCAL_GL_PHONG_HINT_WIN 0x80EB
michael@0 3049 #define LOCAL_GL_PHONG_WIN 0x80EA
michael@0 3050 #define LOCAL_GL_PINLIGHT_NV 0x92A8
michael@0 3051 #define LOCAL_GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
michael@0 3052 #define LOCAL_GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
michael@0 3053 #define LOCAL_GL_PIXEL_COUNTER_BITS_NV 0x8864
michael@0 3054 #define LOCAL_GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
michael@0 3055 #define LOCAL_GL_PIXEL_COUNT_NV 0x8866
michael@0 3056 #define LOCAL_GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
michael@0 3057 #define LOCAL_GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
michael@0 3058 #define LOCAL_GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
michael@0 3059 #define LOCAL_GL_PIXEL_GROUP_COLOR_SGIS 0x8356
michael@0 3060 #define LOCAL_GL_PIXEL_MAG_FILTER_EXT 0x8331
michael@0 3061 #define LOCAL_GL_PIXEL_MAP_A_TO_A 0x0C79
michael@0 3062 #define LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
michael@0 3063 #define LOCAL_GL_PIXEL_MAP_B_TO_B 0x0C78
michael@0 3064 #define LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
michael@0 3065 #define LOCAL_GL_PIXEL_MAP_G_TO_G 0x0C77
michael@0 3066 #define LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
michael@0 3067 #define LOCAL_GL_PIXEL_MAP_I_TO_A 0x0C75
michael@0 3068 #define LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
michael@0 3069 #define LOCAL_GL_PIXEL_MAP_I_TO_B 0x0C74
michael@0 3070 #define LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
michael@0 3071 #define LOCAL_GL_PIXEL_MAP_I_TO_G 0x0C73
michael@0 3072 #define LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
michael@0 3073 #define LOCAL_GL_PIXEL_MAP_I_TO_I 0x0C70
michael@0 3074 #define LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
michael@0 3075 #define LOCAL_GL_PIXEL_MAP_I_TO_R 0x0C72
michael@0 3076 #define LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
michael@0 3077 #define LOCAL_GL_PIXEL_MAP_R_TO_R 0x0C76
michael@0 3078 #define LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
michael@0 3079 #define LOCAL_GL_PIXEL_MAP_S_TO_S 0x0C71
michael@0 3080 #define LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
michael@0 3081 #define LOCAL_GL_PIXEL_MIN_FILTER_EXT 0x8332
michael@0 3082 #define LOCAL_GL_PIXEL_MODE_BIT 0x00000020
michael@0 3083 #define LOCAL_GL_PIXEL_PACK_BUFFER 0x88EB
michael@0 3084 #define LOCAL_GL_PIXEL_PACK_BUFFER_ARB 0x88EB
michael@0 3085 #define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
michael@0 3086 #define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
michael@0 3087 #define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
michael@0 3088 #define LOCAL_GL_PIXEL_PACK_BUFFER_EXT 0x88EB
michael@0 3089 #define LOCAL_GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
michael@0 3090 #define LOCAL_GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
michael@0 3091 #define LOCAL_GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
michael@0 3092 #define LOCAL_GL_PIXEL_TEXTURE_SGIS 0x8353
michael@0 3093 #define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
michael@0 3094 #define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
michael@0 3095 #define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
michael@0 3096 #define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
michael@0 3097 #define LOCAL_GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
michael@0 3098 #define LOCAL_GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
michael@0 3099 #define LOCAL_GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
michael@0 3100 #define LOCAL_GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
michael@0 3101 #define LOCAL_GL_PIXEL_TEX_GEN_SGIX 0x8139
michael@0 3102 #define LOCAL_GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
michael@0 3103 #define LOCAL_GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
michael@0 3104 #define LOCAL_GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
michael@0 3105 #define LOCAL_GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
michael@0 3106 #define LOCAL_GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
michael@0 3107 #define LOCAL_GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
michael@0 3108 #define LOCAL_GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
michael@0 3109 #define LOCAL_GL_PIXEL_TILE_WIDTH_SGIX 0x8140
michael@0 3110 #define LOCAL_GL_PIXEL_TRANSFORM_2D_EXT 0x8330
michael@0 3111 #define LOCAL_GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
michael@0 3112 #define LOCAL_GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
michael@0 3113 #define LOCAL_GL_PIXEL_UNPACK_BUFFER 0x88EC
michael@0 3114 #define LOCAL_GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
michael@0 3115 #define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
michael@0 3116 #define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
michael@0 3117 #define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
michael@0 3118 #define LOCAL_GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
michael@0 3119 #define LOCAL_GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
michael@0 3120 #define LOCAL_GL_PLUS_CLAMPED_NV 0x92B1
michael@0 3121 #define LOCAL_GL_PLUS_DARKER_NV 0x9292
michael@0 3122 #define LOCAL_GL_PLUS_NV 0x9291
michael@0 3123 #define LOCAL_GL_PN_TRIANGLES_ATI 0x87F0
michael@0 3124 #define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
michael@0 3125 #define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
michael@0 3126 #define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
michael@0 3127 #define LOCAL_GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
michael@0 3128 #define LOCAL_GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
michael@0 3129 #define LOCAL_GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
michael@0 3130 #define LOCAL_GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
michael@0 3131 #define LOCAL_GL_POINT 0x1B00
michael@0 3132 #define LOCAL_GL_POINTS 0x0000
michael@0 3133 #define LOCAL_GL_POINT_BIT 0x00000002
michael@0 3134 #define LOCAL_GL_POINT_DISTANCE_ATTENUATION 0x8129
michael@0 3135 #define LOCAL_GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
michael@0 3136 #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE 0x8128
michael@0 3137 #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
michael@0 3138 #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
michael@0 3139 #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
michael@0 3140 #define LOCAL_GL_POINT_SIZE 0x0B11
michael@0 3141 #define LOCAL_GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
michael@0 3142 #define LOCAL_GL_POINT_SIZE_ARRAY_OES 0x8B9C
michael@0 3143 #define LOCAL_GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
michael@0 3144 #define LOCAL_GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
michael@0 3145 #define LOCAL_GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
michael@0 3146 #define LOCAL_GL_POINT_SIZE_GRANULARITY 0x0B13
michael@0 3147 #define LOCAL_GL_POINT_SIZE_MAX 0x8127
michael@0 3148 #define LOCAL_GL_POINT_SIZE_MAX_ARB 0x8127
michael@0 3149 #define LOCAL_GL_POINT_SIZE_MAX_EXT 0x8127
michael@0 3150 #define LOCAL_GL_POINT_SIZE_MAX_SGIS 0x8127
michael@0 3151 #define LOCAL_GL_POINT_SIZE_MIN 0x8126
michael@0 3152 #define LOCAL_GL_POINT_SIZE_MIN_ARB 0x8126
michael@0 3153 #define LOCAL_GL_POINT_SIZE_MIN_EXT 0x8126
michael@0 3154 #define LOCAL_GL_POINT_SIZE_MIN_SGIS 0x8126
michael@0 3155 #define LOCAL_GL_POINT_SIZE_RANGE 0x0B12
michael@0 3156 #define LOCAL_GL_POINT_SMOOTH 0x0B10
michael@0 3157 #define LOCAL_GL_POINT_SMOOTH_HINT 0x0C51
michael@0 3158 #define LOCAL_GL_POINT_SPRITE 0x8861
michael@0 3159 #define LOCAL_GL_POINT_SPRITE_ARB 0x8861
michael@0 3160 #define LOCAL_GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
michael@0 3161 #define LOCAL_GL_POINT_SPRITE_NV 0x8861
michael@0 3162 #define LOCAL_GL_POINT_SPRITE_OES 0x8861
michael@0 3163 #define LOCAL_GL_POINT_SPRITE_R_MODE_NV 0x8863
michael@0 3164 #define LOCAL_GL_POINT_TOKEN 0x0701
michael@0 3165 #define LOCAL_GL_POLYGON 0x0009
michael@0 3166 #define LOCAL_GL_POLYGON_BIT 0x00000008
michael@0 3167 #define LOCAL_GL_POLYGON_MODE 0x0B40
michael@0 3168 #define LOCAL_GL_POLYGON_OFFSET_BIAS_EXT 0x8039
michael@0 3169 #define LOCAL_GL_POLYGON_OFFSET_EXT 0x8037
michael@0 3170 #define LOCAL_GL_POLYGON_OFFSET_FACTOR 0x8038
michael@0 3171 #define LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
michael@0 3172 #define LOCAL_GL_POLYGON_OFFSET_FILL 0x8037
michael@0 3173 #define LOCAL_GL_POLYGON_OFFSET_LINE 0x2A02
michael@0 3174 #define LOCAL_GL_POLYGON_OFFSET_POINT 0x2A01
michael@0 3175 #define LOCAL_GL_POLYGON_OFFSET_UNITS 0x2A00
michael@0 3176 #define LOCAL_GL_POLYGON_SMOOTH 0x0B41
michael@0 3177 #define LOCAL_GL_POLYGON_SMOOTH_HINT 0x0C53
michael@0 3178 #define LOCAL_GL_POLYGON_STIPPLE 0x0B42
michael@0 3179 #define LOCAL_GL_POLYGON_STIPPLE_BIT 0x00000010
michael@0 3180 #define LOCAL_GL_POLYGON_TOKEN 0x0703
michael@0 3181 #define LOCAL_GL_POSITION 0x1203
michael@0 3182 #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
michael@0 3183 #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
michael@0 3184 #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
michael@0 3185 #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
michael@0 3186 #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
michael@0 3187 #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
michael@0 3188 #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
michael@0 3189 #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
michael@0 3190 #define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
michael@0 3191 #define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
michael@0 3192 #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
michael@0 3193 #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
michael@0 3194 #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
michael@0 3195 #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
michael@0 3196 #define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
michael@0 3197 #define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
michael@0 3198 #define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
michael@0 3199 #define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
michael@0 3200 #define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
michael@0 3201 #define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
michael@0 3202 #define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
michael@0 3203 #define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
michael@0 3204 #define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
michael@0 3205 #define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
michael@0 3206 #define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
michael@0 3207 #define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
michael@0 3208 #define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
michael@0 3209 #define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
michael@0 3210 #define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
michael@0 3211 #define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
michael@0 3212 #define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
michael@0 3213 #define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
michael@0 3214 #define LOCAL_GL_POST_CONVOLUTION_RED_BIAS 0x8020
michael@0 3215 #define LOCAL_GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
michael@0 3216 #define LOCAL_GL_POST_CONVOLUTION_RED_SCALE 0x801C
michael@0 3217 #define LOCAL_GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
michael@0 3218 #define LOCAL_GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
michael@0 3219 #define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
michael@0 3220 #define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
michael@0 3221 #define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
michael@0 3222 #define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
michael@0 3223 #define LOCAL_GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
michael@0 3224 #define LOCAL_GL_PRESENT_DURATION_NV 0x8E2B
michael@0 3225 #define LOCAL_GL_PRESENT_TIME_NV 0x8E2A
michael@0 3226 #define LOCAL_GL_PRESERVE_ATI 0x8762
michael@0 3227 #define LOCAL_GL_PREVIOUS 0x8578
michael@0 3228 #define LOCAL_GL_PREVIOUS_ARB 0x8578
michael@0 3229 #define LOCAL_GL_PREVIOUS_EXT 0x8578
michael@0 3230 #define LOCAL_GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
michael@0 3231 #define LOCAL_GL_PRIMARY_COLOR 0x8577
michael@0 3232 #define LOCAL_GL_PRIMARY_COLOR_ARB 0x8577
michael@0 3233 #define LOCAL_GL_PRIMARY_COLOR_EXT 0x8577
michael@0 3234 #define LOCAL_GL_PRIMARY_COLOR_NV 0x852C
michael@0 3235 #define LOCAL_GL_PRIMITIVES_GENERATED 0x8C87
michael@0 3236 #define LOCAL_GL_PRIMITIVES_GENERATED_EXT 0x8C87
michael@0 3237 #define LOCAL_GL_PRIMITIVES_GENERATED_NV 0x8C87
michael@0 3238 #define LOCAL_GL_PRIMITIVE_ID_NV 0x8C7C
michael@0 3239 #define LOCAL_GL_PRIMITIVE_RESTART 0x8F9D
michael@0 3240 #define LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
michael@0 3241 #define LOCAL_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
michael@0 3242 #define LOCAL_GL_PRIMITIVE_RESTART_INDEX 0x8F9E
michael@0 3243 #define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
michael@0 3244 #define LOCAL_GL_PRIMITIVE_RESTART_NV 0x8558
michael@0 3245 #define LOCAL_GL_PROGRAM 0x82E2
michael@0 3246 #define LOCAL_GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
michael@0 3247 #define LOCAL_GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
michael@0 3248 #define LOCAL_GL_PROGRAM_ATTRIBS_ARB 0x88AC
michael@0 3249 #define LOCAL_GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
michael@0 3250 #define LOCAL_GL_PROGRAM_BINARY_ANGLE 0x93A6
michael@0 3251 #define LOCAL_GL_PROGRAM_BINARY_FORMATS 0x87FF
michael@0 3252 #define LOCAL_GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
michael@0 3253 #define LOCAL_GL_PROGRAM_BINARY_LENGTH 0x8741
michael@0 3254 #define LOCAL_GL_PROGRAM_BINARY_LENGTH_OES 0x8741
michael@0 3255 #define LOCAL_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
michael@0 3256 #define LOCAL_GL_PROGRAM_BINDING_ARB 0x8677
michael@0 3257 #define LOCAL_GL_PROGRAM_ERROR_POSITION_ARB 0x864B
michael@0 3258 #define LOCAL_GL_PROGRAM_ERROR_POSITION_NV 0x864B
michael@0 3259 #define LOCAL_GL_PROGRAM_ERROR_STRING_ARB 0x8874
michael@0 3260 #define LOCAL_GL_PROGRAM_ERROR_STRING_NV 0x8874
michael@0 3261 #define LOCAL_GL_PROGRAM_FORMAT_ARB 0x8876
michael@0 3262 #define LOCAL_GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
michael@0 3263 #define LOCAL_GL_PROGRAM_INPUT 0x92E3
michael@0 3264 #define LOCAL_GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
michael@0 3265 #define LOCAL_GL_PROGRAM_KHR 0x82E2
michael@0 3266 #define LOCAL_GL_PROGRAM_LENGTH_ARB 0x8627
michael@0 3267 #define LOCAL_GL_PROGRAM_LENGTH_NV 0x8627
michael@0 3268 #define LOCAL_GL_PROGRAM_MATRIX_EXT 0x8E2D
michael@0 3269 #define LOCAL_GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
michael@0 3270 #define LOCAL_GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
michael@0 3271 #define LOCAL_GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
michael@0 3272 #define LOCAL_GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
michael@0 3273 #define LOCAL_GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
michael@0 3274 #define LOCAL_GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
michael@0 3275 #define LOCAL_GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
michael@0 3276 #define LOCAL_GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
michael@0 3277 #define LOCAL_GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
michael@0 3278 #define LOCAL_GL_PROGRAM_OBJECT_ARB 0x8B40
michael@0 3279 #define LOCAL_GL_PROGRAM_OBJECT_EXT 0x8B40
michael@0 3280 #define LOCAL_GL_PROGRAM_OUTPUT 0x92E4
michael@0 3281 #define LOCAL_GL_PROGRAM_PARAMETERS_ARB 0x88A8
michael@0 3282 #define LOCAL_GL_PROGRAM_PARAMETER_NV 0x8644
michael@0 3283 #define LOCAL_GL_PROGRAM_PIPELINE 0x82E4
michael@0 3284 #define LOCAL_GL_PROGRAM_PIPELINE_BINDING 0x825A
michael@0 3285 #define LOCAL_GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
michael@0 3286 #define LOCAL_GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
michael@0 3287 #define LOCAL_GL_PROGRAM_POINT_SIZE 0x8642
michael@0 3288 #define LOCAL_GL_PROGRAM_POINT_SIZE_ARB 0x8642
michael@0 3289 #define LOCAL_GL_PROGRAM_POINT_SIZE_EXT 0x8642
michael@0 3290 #define LOCAL_GL_PROGRAM_RESIDENT_NV 0x8647
michael@0 3291 #define LOCAL_GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
michael@0 3292 #define LOCAL_GL_PROGRAM_SEPARABLE 0x8258
michael@0 3293 #define LOCAL_GL_PROGRAM_SEPARABLE_EXT 0x8258
michael@0 3294 #define LOCAL_GL_PROGRAM_STRING_ARB 0x8628
michael@0 3295 #define LOCAL_GL_PROGRAM_STRING_NV 0x8628
michael@0 3296 #define LOCAL_GL_PROGRAM_TARGET_NV 0x8646
michael@0 3297 #define LOCAL_GL_PROGRAM_TEMPORARIES_ARB 0x88A4
michael@0 3298 #define LOCAL_GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
michael@0 3299 #define LOCAL_GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
michael@0 3300 #define LOCAL_GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
michael@0 3301 #define LOCAL_GL_PROJECTION 0x1701
michael@0 3302 #define LOCAL_GL_PROJECTION_MATRIX 0x0BA7
michael@0 3303 #define LOCAL_GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
michael@0 3304 #define LOCAL_GL_PROJECTION_STACK_DEPTH 0x0BA4
michael@0 3305 #define LOCAL_GL_PROVOKING_VERTEX 0x8E4F
michael@0 3306 #define LOCAL_GL_PROVOKING_VERTEX_EXT 0x8E4F
michael@0 3307 #define LOCAL_GL_PROXY_COLOR_TABLE 0x80D3
michael@0 3308 #define LOCAL_GL_PROXY_COLOR_TABLE_SGI 0x80D3
michael@0 3309 #define LOCAL_GL_PROXY_HISTOGRAM 0x8025
michael@0 3310 #define LOCAL_GL_PROXY_HISTOGRAM_EXT 0x8025
michael@0 3311 #define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
michael@0 3312 #define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
michael@0 3313 #define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
michael@0 3314 #define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
michael@0 3315 #define LOCAL_GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
michael@0 3316 #define LOCAL_GL_PROXY_TEXTURE_1D 0x8063
michael@0 3317 #define LOCAL_GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
michael@0 3318 #define LOCAL_GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
michael@0 3319 #define LOCAL_GL_PROXY_TEXTURE_1D_EXT 0x8063
michael@0 3320 #define LOCAL_GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
michael@0 3321 #define LOCAL_GL_PROXY_TEXTURE_2D 0x8064
michael@0 3322 #define LOCAL_GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
michael@0 3323 #define LOCAL_GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
michael@0 3324 #define LOCAL_GL_PROXY_TEXTURE_2D_EXT 0x8064
michael@0 3325 #define LOCAL_GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
michael@0 3326 #define LOCAL_GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
michael@0 3327 #define LOCAL_GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
michael@0 3328 #define LOCAL_GL_PROXY_TEXTURE_3D 0x8070
michael@0 3329 #define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070
michael@0 3330 #define LOCAL_GL_PROXY_TEXTURE_4D_SGIS 0x8135
michael@0 3331 #define LOCAL_GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
michael@0 3332 #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP 0x851B
michael@0 3333 #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
michael@0 3334 #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
michael@0 3335 #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
michael@0 3336 #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
michael@0 3337 #define LOCAL_GL_PROXY_TEXTURE_RECTANGLE 0x84F7
michael@0 3338 #define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
michael@0 3339 #define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
michael@0 3340 #define LOCAL_GL_PURGEABLE_APPLE 0x8A1D
michael@0 3341 #define LOCAL_GL_Q 0x2003
michael@0 3342 #define LOCAL_GL_QUADRATIC_ATTENUATION 0x1209
michael@0 3343 #define LOCAL_GL_QUADRATIC_CURVE_TO_NV 0x0A
michael@0 3344 #define LOCAL_GL_QUADS 0x0007
michael@0 3345 #define LOCAL_GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
michael@0 3346 #define LOCAL_GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
michael@0 3347 #define LOCAL_GL_QUAD_ALPHA4_SGIS 0x811E
michael@0 3348 #define LOCAL_GL_QUAD_ALPHA8_SGIS 0x811F
michael@0 3349 #define LOCAL_GL_QUAD_INTENSITY4_SGIS 0x8122
michael@0 3350 #define LOCAL_GL_QUAD_INTENSITY8_SGIS 0x8123
michael@0 3351 #define LOCAL_GL_QUAD_LUMINANCE4_SGIS 0x8120
michael@0 3352 #define LOCAL_GL_QUAD_LUMINANCE8_SGIS 0x8121
michael@0 3353 #define LOCAL_GL_QUAD_MESH_SUN 0x8614
michael@0 3354 #define LOCAL_GL_QUAD_STRIP 0x0008
michael@0 3355 #define LOCAL_GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
michael@0 3356 #define LOCAL_GL_QUARTER_BIT_ATI 0x00000010
michael@0 3357 #define LOCAL_GL_QUERY 0x82E3
michael@0 3358 #define LOCAL_GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
michael@0 3359 #define LOCAL_GL_QUERY_BUFFER 0x9192
michael@0 3360 #define LOCAL_GL_QUERY_BUFFER_AMD 0x9192
michael@0 3361 #define LOCAL_GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
michael@0 3362 #define LOCAL_GL_QUERY_BUFFER_BINDING 0x9193
michael@0 3363 #define LOCAL_GL_QUERY_BUFFER_BINDING_AMD 0x9193
michael@0 3364 #define LOCAL_GL_QUERY_BY_REGION_NO_WAIT 0x8E16
michael@0 3365 #define LOCAL_GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
michael@0 3366 #define LOCAL_GL_QUERY_BY_REGION_WAIT 0x8E15
michael@0 3367 #define LOCAL_GL_QUERY_BY_REGION_WAIT_NV 0x8E15
michael@0 3368 #define LOCAL_GL_QUERY_COUNTER_BITS 0x8864
michael@0 3369 #define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864
michael@0 3370 #define LOCAL_GL_QUERY_COUNTER_BITS_EXT 0x8864
michael@0 3371 #define LOCAL_GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
michael@0 3372 #define LOCAL_GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
michael@0 3373 #define LOCAL_GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
michael@0 3374 #define LOCAL_GL_QUERY_KHR 0x82E3
michael@0 3375 #define LOCAL_GL_QUERY_NO_WAIT 0x8E14
michael@0 3376 #define LOCAL_GL_QUERY_NO_WAIT_NV 0x8E14
michael@0 3377 #define LOCAL_GL_QUERY_OBJECT_AMD 0x9153
michael@0 3378 #define LOCAL_GL_QUERY_OBJECT_EXT 0x9153
michael@0 3379 #define LOCAL_GL_QUERY_RESULT 0x8866
michael@0 3380 #define LOCAL_GL_QUERY_RESULT_ARB 0x8866
michael@0 3381 #define LOCAL_GL_QUERY_RESULT_AVAILABLE 0x8867
michael@0 3382 #define LOCAL_GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
michael@0 3383 #define LOCAL_GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
michael@0 3384 #define LOCAL_GL_QUERY_RESULT_EXT 0x8866
michael@0 3385 #define LOCAL_GL_QUERY_RESULT_NO_WAIT 0x9194
michael@0 3386 #define LOCAL_GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
michael@0 3387 #define LOCAL_GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
michael@0 3388 #define LOCAL_GL_QUERY_WAIT 0x8E13
michael@0 3389 #define LOCAL_GL_QUERY_WAIT_NV 0x8E13
michael@0 3390 #define LOCAL_GL_R 0x2002
michael@0 3391 #define LOCAL_GL_R11F_G11F_B10F 0x8C3A
michael@0 3392 #define LOCAL_GL_R11F_G11F_B10F_EXT 0x8C3A
michael@0 3393 #define LOCAL_GL_R16 0x822A
michael@0 3394 #define LOCAL_GL_R16F 0x822D
michael@0 3395 #define LOCAL_GL_R16F_EXT 0x822D
michael@0 3396 #define LOCAL_GL_R16I 0x8233
michael@0 3397 #define LOCAL_GL_R16UI 0x8234
michael@0 3398 #define LOCAL_GL_R16_SNORM 0x8F98
michael@0 3399 #define LOCAL_GL_R1UI_C3F_V3F_SUN 0x85C6
michael@0 3400 #define LOCAL_GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
michael@0 3401 #define LOCAL_GL_R1UI_C4UB_V3F_SUN 0x85C5
michael@0 3402 #define LOCAL_GL_R1UI_N3F_V3F_SUN 0x85C7
michael@0 3403 #define LOCAL_GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
michael@0 3404 #define LOCAL_GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
michael@0 3405 #define LOCAL_GL_R1UI_T2F_V3F_SUN 0x85C9
michael@0 3406 #define LOCAL_GL_R1UI_V3F_SUN 0x85C4
michael@0 3407 #define LOCAL_GL_R32F 0x822E
michael@0 3408 #define LOCAL_GL_R32F_EXT 0x822E
michael@0 3409 #define LOCAL_GL_R32I 0x8235
michael@0 3410 #define LOCAL_GL_R32UI 0x8236
michael@0 3411 #define LOCAL_GL_R3_G3_B2 0x2A10
michael@0 3412 #define LOCAL_GL_R8 0x8229
michael@0 3413 #define LOCAL_GL_R8I 0x8231
michael@0 3414 #define LOCAL_GL_R8UI 0x8232
michael@0 3415 #define LOCAL_GL_R8_EXT 0x8229
michael@0 3416 #define LOCAL_GL_R8_SNORM 0x8F94
michael@0 3417 #define LOCAL_GL_RASTERIZER_DISCARD 0x8C89
michael@0 3418 #define LOCAL_GL_RASTERIZER_DISCARD_EXT 0x8C89
michael@0 3419 #define LOCAL_GL_RASTERIZER_DISCARD_NV 0x8C89
michael@0 3420 #define LOCAL_GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
michael@0 3421 #define LOCAL_GL_READ_BUFFER 0x0C02
michael@0 3422 #define LOCAL_GL_READ_BUFFER_EXT 0x0C02
michael@0 3423 #define LOCAL_GL_READ_BUFFER_NV 0x0C02
michael@0 3424 #define LOCAL_GL_READ_FRAMEBUFFER 0x8CA8
michael@0 3425 #define LOCAL_GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
michael@0 3426 #define LOCAL_GL_READ_FRAMEBUFFER_APPLE 0x8CA8
michael@0 3427 #define LOCAL_GL_READ_FRAMEBUFFER_BINDING 0x8CAA
michael@0 3428 #define LOCAL_GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
michael@0 3429 #define LOCAL_GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
michael@0 3430 #define LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
michael@0 3431 #define LOCAL_GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
michael@0 3432 #define LOCAL_GL_READ_FRAMEBUFFER_EXT 0x8CA8
michael@0 3433 #define LOCAL_GL_READ_FRAMEBUFFER_NV 0x8CA8
michael@0 3434 #define LOCAL_GL_READ_ONLY 0x88B8
michael@0 3435 #define LOCAL_GL_READ_ONLY_ARB 0x88B8
michael@0 3436 #define LOCAL_GL_READ_PIXELS 0x828C
michael@0 3437 #define LOCAL_GL_READ_PIXELS_FORMAT 0x828D
michael@0 3438 #define LOCAL_GL_READ_PIXELS_TYPE 0x828E
michael@0 3439 #define LOCAL_GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
michael@0 3440 #define LOCAL_GL_READ_PIXEL_DATA_RANGE_NV 0x8879
michael@0 3441 #define LOCAL_GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
michael@0 3442 #define LOCAL_GL_READ_WRITE 0x88BA
michael@0 3443 #define LOCAL_GL_READ_WRITE_ARB 0x88BA
michael@0 3444 #define LOCAL_GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
michael@0 3445 #define LOCAL_GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
michael@0 3446 #define LOCAL_GL_RECT_NV 0xF6
michael@0 3447 #define LOCAL_GL_RED 0x1903
michael@0 3448 #define LOCAL_GL_REDUCE 0x8016
michael@0 3449 #define LOCAL_GL_REDUCE_EXT 0x8016
michael@0 3450 #define LOCAL_GL_RED_BIAS 0x0D15
michael@0 3451 #define LOCAL_GL_RED_BITS 0x0D52
michael@0 3452 #define LOCAL_GL_RED_BIT_ATI 0x00000001
michael@0 3453 #define LOCAL_GL_RED_EXT 0x1903
michael@0 3454 #define LOCAL_GL_RED_INTEGER 0x8D94
michael@0 3455 #define LOCAL_GL_RED_INTEGER_EXT 0x8D94
michael@0 3456 #define LOCAL_GL_RED_MAX_CLAMP_INGR 0x8564
michael@0 3457 #define LOCAL_GL_RED_MIN_CLAMP_INGR 0x8560
michael@0 3458 #define LOCAL_GL_RED_NV 0x1903
michael@0 3459 #define LOCAL_GL_RED_SCALE 0x0D14
michael@0 3460 #define LOCAL_GL_RED_SNORM 0x8F90
michael@0 3461 #define LOCAL_GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
michael@0 3462 #define LOCAL_GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
michael@0 3463 #define LOCAL_GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
michael@0 3464 #define LOCAL_GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
michael@0 3465 #define LOCAL_GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
michael@0 3466 #define LOCAL_GL_REFERENCED_BY_VERTEX_SHADER 0x9306
michael@0 3467 #define LOCAL_GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
michael@0 3468 #define LOCAL_GL_REFERENCE_PLANE_SGIX 0x817D
michael@0 3469 #define LOCAL_GL_REFLECTION_MAP 0x8512
michael@0 3470 #define LOCAL_GL_REFLECTION_MAP_ARB 0x8512
michael@0 3471 #define LOCAL_GL_REFLECTION_MAP_EXT 0x8512
michael@0 3472 #define LOCAL_GL_REFLECTION_MAP_NV 0x8512
michael@0 3473 #define LOCAL_GL_REFLECTION_MAP_OES 0x8512
michael@0 3474 #define LOCAL_GL_REGISTER_COMBINERS_NV 0x8522
michael@0 3475 #define LOCAL_GL_REG_0_ATI 0x8921
michael@0 3476 #define LOCAL_GL_REG_10_ATI 0x892B
michael@0 3477 #define LOCAL_GL_REG_11_ATI 0x892C
michael@0 3478 #define LOCAL_GL_REG_12_ATI 0x892D
michael@0 3479 #define LOCAL_GL_REG_13_ATI 0x892E
michael@0 3480 #define LOCAL_GL_REG_14_ATI 0x892F
michael@0 3481 #define LOCAL_GL_REG_15_ATI 0x8930
michael@0 3482 #define LOCAL_GL_REG_16_ATI 0x8931
michael@0 3483 #define LOCAL_GL_REG_17_ATI 0x8932
michael@0 3484 #define LOCAL_GL_REG_18_ATI 0x8933
michael@0 3485 #define LOCAL_GL_REG_19_ATI 0x8934
michael@0 3486 #define LOCAL_GL_REG_1_ATI 0x8922
michael@0 3487 #define LOCAL_GL_REG_20_ATI 0x8935
michael@0 3488 #define LOCAL_GL_REG_21_ATI 0x8936
michael@0 3489 #define LOCAL_GL_REG_22_ATI 0x8937
michael@0 3490 #define LOCAL_GL_REG_23_ATI 0x8938
michael@0 3491 #define LOCAL_GL_REG_24_ATI 0x8939
michael@0 3492 #define LOCAL_GL_REG_25_ATI 0x893A
michael@0 3493 #define LOCAL_GL_REG_26_ATI 0x893B
michael@0 3494 #define LOCAL_GL_REG_27_ATI 0x893C
michael@0 3495 #define LOCAL_GL_REG_28_ATI 0x893D
michael@0 3496 #define LOCAL_GL_REG_29_ATI 0x893E
michael@0 3497 #define LOCAL_GL_REG_2_ATI 0x8923
michael@0 3498 #define LOCAL_GL_REG_30_ATI 0x893F
michael@0 3499 #define LOCAL_GL_REG_31_ATI 0x8940
michael@0 3500 #define LOCAL_GL_REG_3_ATI 0x8924
michael@0 3501 #define LOCAL_GL_REG_4_ATI 0x8925
michael@0 3502 #define LOCAL_GL_REG_5_ATI 0x8926
michael@0 3503 #define LOCAL_GL_REG_6_ATI 0x8927
michael@0 3504 #define LOCAL_GL_REG_7_ATI 0x8928
michael@0 3505 #define LOCAL_GL_REG_8_ATI 0x8929
michael@0 3506 #define LOCAL_GL_REG_9_ATI 0x892A
michael@0 3507 #define LOCAL_GL_RELATIVE_ARC_TO_NV 0xFF
michael@0 3508 #define LOCAL_GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
michael@0 3509 #define LOCAL_GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
michael@0 3510 #define LOCAL_GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
michael@0 3511 #define LOCAL_GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
michael@0 3512 #define LOCAL_GL_RELATIVE_LINE_TO_NV 0x05
michael@0 3513 #define LOCAL_GL_RELATIVE_MOVE_TO_NV 0x03
michael@0 3514 #define LOCAL_GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
michael@0 3515 #define LOCAL_GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
michael@0 3516 #define LOCAL_GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
michael@0 3517 #define LOCAL_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
michael@0 3518 #define LOCAL_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
michael@0 3519 #define LOCAL_GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
michael@0 3520 #define LOCAL_GL_RELEASED_APPLE 0x8A19
michael@0 3521 #define LOCAL_GL_RENDER 0x1C00
michael@0 3522 #define LOCAL_GL_RENDERBUFFER 0x8D41
michael@0 3523 #define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
michael@0 3524 #define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
michael@0 3525 #define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
michael@0 3526 #define LOCAL_GL_RENDERBUFFER_BINDING 0x8CA7
michael@0 3527 #define LOCAL_GL_RENDERBUFFER_BINDING_ANGLE 0x8CA7
michael@0 3528 #define LOCAL_GL_RENDERBUFFER_BINDING_EXT 0x8CA7
michael@0 3529 #define LOCAL_GL_RENDERBUFFER_BINDING_OES 0x8CA7
michael@0 3530 #define LOCAL_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
michael@0 3531 #define LOCAL_GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
michael@0 3532 #define LOCAL_GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
michael@0 3533 #define LOCAL_GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
michael@0 3534 #define LOCAL_GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
michael@0 3535 #define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
michael@0 3536 #define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
michael@0 3537 #define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
michael@0 3538 #define LOCAL_GL_RENDERBUFFER_EXT 0x8D41
michael@0 3539 #define LOCAL_GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
michael@0 3540 #define LOCAL_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
michael@0 3541 #define LOCAL_GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
michael@0 3542 #define LOCAL_GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
michael@0 3543 #define LOCAL_GL_RENDERBUFFER_HEIGHT 0x8D43
michael@0 3544 #define LOCAL_GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
michael@0 3545 #define LOCAL_GL_RENDERBUFFER_HEIGHT_OES 0x8D43
michael@0 3546 #define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
michael@0 3547 #define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
michael@0 3548 #define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
michael@0 3549 #define LOCAL_GL_RENDERBUFFER_OES 0x8D41
michael@0 3550 #define LOCAL_GL_RENDERBUFFER_RED_SIZE 0x8D50
michael@0 3551 #define LOCAL_GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
michael@0 3552 #define LOCAL_GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
michael@0 3553 #define LOCAL_GL_RENDERBUFFER_SAMPLES 0x8CAB
michael@0 3554 #define LOCAL_GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
michael@0 3555 #define LOCAL_GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
michael@0 3556 #define LOCAL_GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
michael@0 3557 #define LOCAL_GL_RENDERBUFFER_SAMPLES_IMG 0x9133
michael@0 3558 #define LOCAL_GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
michael@0 3559 #define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
michael@0 3560 #define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
michael@0 3561 #define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
michael@0 3562 #define LOCAL_GL_RENDERBUFFER_WIDTH 0x8D42
michael@0 3563 #define LOCAL_GL_RENDERBUFFER_WIDTH_EXT 0x8D42
michael@0 3564 #define LOCAL_GL_RENDERBUFFER_WIDTH_OES 0x8D42
michael@0 3565 #define LOCAL_GL_RENDERER 0x1F01
michael@0 3566 #define LOCAL_GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
michael@0 3567 #define LOCAL_GL_RENDER_MODE 0x0C40
michael@0 3568 #define LOCAL_GL_REPEAT 0x2901
michael@0 3569 #define LOCAL_GL_REPLACE 0x1E01
michael@0 3570 #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
michael@0 3571 #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
michael@0 3572 #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
michael@0 3573 #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
michael@0 3574 #define LOCAL_GL_REPLACEMENT_CODE_SUN 0x81D8
michael@0 3575 #define LOCAL_GL_REPLACE_EXT 0x8062
michael@0 3576 #define LOCAL_GL_REPLACE_MIDDLE_SUN 0x0002
michael@0 3577 #define LOCAL_GL_REPLACE_OLDEST_SUN 0x0003
michael@0 3578 #define LOCAL_GL_REPLACE_VALUE_AMD 0x874B
michael@0 3579 #define LOCAL_GL_REPLICATE_BORDER 0x8153
michael@0 3580 #define LOCAL_GL_REPLICATE_BORDER_HP 0x8153
michael@0 3581 #define LOCAL_GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
michael@0 3582 #define LOCAL_GL_RESAMPLE_AVERAGE_OML 0x8988
michael@0 3583 #define LOCAL_GL_RESAMPLE_DECIMATE_OML 0x8989
michael@0 3584 #define LOCAL_GL_RESAMPLE_DECIMATE_SGIX 0x8430
michael@0 3585 #define LOCAL_GL_RESAMPLE_REPLICATE_OML 0x8986
michael@0 3586 #define LOCAL_GL_RESAMPLE_REPLICATE_SGIX 0x842E
michael@0 3587 #define LOCAL_GL_RESAMPLE_ZERO_FILL_OML 0x8987
michael@0 3588 #define LOCAL_GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
michael@0 3589 #define LOCAL_GL_RESCALE_NORMAL 0x803A
michael@0 3590 #define LOCAL_GL_RESCALE_NORMAL_EXT 0x803A
michael@0 3591 #define LOCAL_GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
michael@0 3592 #define LOCAL_GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
michael@0 3593 #define LOCAL_GL_RESTART_PATH_NV 0xF0
michael@0 3594 #define LOCAL_GL_RESTART_SUN 0x0001
michael@0 3595 #define LOCAL_GL_RETAINED_APPLE 0x8A1B
michael@0 3596 #define LOCAL_GL_RETURN 0x0102
michael@0 3597 #define LOCAL_GL_RG 0x8227
michael@0 3598 #define LOCAL_GL_RG16 0x822C
michael@0 3599 #define LOCAL_GL_RG16F 0x822F
michael@0 3600 #define LOCAL_GL_RG16F_EXT 0x822F
michael@0 3601 #define LOCAL_GL_RG16I 0x8239
michael@0 3602 #define LOCAL_GL_RG16UI 0x823A
michael@0 3603 #define LOCAL_GL_RG16_SNORM 0x8F99
michael@0 3604 #define LOCAL_GL_RG32F 0x8230
michael@0 3605 #define LOCAL_GL_RG32F_EXT 0x8230
michael@0 3606 #define LOCAL_GL_RG32I 0x823B
michael@0 3607 #define LOCAL_GL_RG32UI 0x823C
michael@0 3608 #define LOCAL_GL_RG8 0x822B
michael@0 3609 #define LOCAL_GL_RG8I 0x8237
michael@0 3610 #define LOCAL_GL_RG8UI 0x8238
michael@0 3611 #define LOCAL_GL_RG8_EXT 0x822B
michael@0 3612 #define LOCAL_GL_RG8_SNORM 0x8F95
michael@0 3613 #define LOCAL_GL_RGB 0x1907
michael@0 3614 #define LOCAL_GL_RGB10 0x8052
michael@0 3615 #define LOCAL_GL_RGB10_A2 0x8059
michael@0 3616 #define LOCAL_GL_RGB10_A2UI 0x906F
michael@0 3617 #define LOCAL_GL_RGB10_A2_EXT 0x8059
michael@0 3618 #define LOCAL_GL_RGB10_EXT 0x8052
michael@0 3619 #define LOCAL_GL_RGB12 0x8053
michael@0 3620 #define LOCAL_GL_RGB12_EXT 0x8053
michael@0 3621 #define LOCAL_GL_RGB16 0x8054
michael@0 3622 #define LOCAL_GL_RGB16F 0x881B
michael@0 3623 #define LOCAL_GL_RGB16F_ARB 0x881B
michael@0 3624 #define LOCAL_GL_RGB16F_EXT 0x881B
michael@0 3625 #define LOCAL_GL_RGB16I 0x8D89
michael@0 3626 #define LOCAL_GL_RGB16I_EXT 0x8D89
michael@0 3627 #define LOCAL_GL_RGB16UI 0x8D77
michael@0 3628 #define LOCAL_GL_RGB16UI_EXT 0x8D77
michael@0 3629 #define LOCAL_GL_RGB16_EXT 0x8054
michael@0 3630 #define LOCAL_GL_RGB16_SNORM 0x8F9A
michael@0 3631 #define LOCAL_GL_RGB2_EXT 0x804E
michael@0 3632 #define LOCAL_GL_RGB32F 0x8815
michael@0 3633 #define LOCAL_GL_RGB32F_ARB 0x8815
michael@0 3634 #define LOCAL_GL_RGB32F_EXT 0x8815
michael@0 3635 #define LOCAL_GL_RGB32I 0x8D83
michael@0 3636 #define LOCAL_GL_RGB32I_EXT 0x8D83
michael@0 3637 #define LOCAL_GL_RGB32UI 0x8D71
michael@0 3638 #define LOCAL_GL_RGB32UI_EXT 0x8D71
michael@0 3639 #define LOCAL_GL_RGB4 0x804F
michael@0 3640 #define LOCAL_GL_RGB4_EXT 0x804F
michael@0 3641 #define LOCAL_GL_RGB4_S3TC 0x83A1
michael@0 3642 #define LOCAL_GL_RGB5 0x8050
michael@0 3643 #define LOCAL_GL_RGB565 0x8D62
michael@0 3644 #define LOCAL_GL_RGB565_OES 0x8D62
michael@0 3645 #define LOCAL_GL_RGB5_A1 0x8057
michael@0 3646 #define LOCAL_GL_RGB5_A1_EXT 0x8057
michael@0 3647 #define LOCAL_GL_RGB5_A1_OES 0x8057
michael@0 3648 #define LOCAL_GL_RGB5_EXT 0x8050
michael@0 3649 #define LOCAL_GL_RGB8 0x8051
michael@0 3650 #define LOCAL_GL_RGB8I 0x8D8F
michael@0 3651 #define LOCAL_GL_RGB8I_EXT 0x8D8F
michael@0 3652 #define LOCAL_GL_RGB8UI 0x8D7D
michael@0 3653 #define LOCAL_GL_RGB8UI_EXT 0x8D7D
michael@0 3654 #define LOCAL_GL_RGB8_EXT 0x8051
michael@0 3655 #define LOCAL_GL_RGB8_OES 0x8051
michael@0 3656 #define LOCAL_GL_RGB8_SNORM 0x8F96
michael@0 3657 #define LOCAL_GL_RGB9_E5 0x8C3D
michael@0 3658 #define LOCAL_GL_RGB9_E5_EXT 0x8C3D
michael@0 3659 #define LOCAL_GL_RGBA 0x1908
michael@0 3660 #define LOCAL_GL_RGBA12 0x805A
michael@0 3661 #define LOCAL_GL_RGBA12_EXT 0x805A
michael@0 3662 #define LOCAL_GL_RGBA16 0x805B
michael@0 3663 #define LOCAL_GL_RGBA16F 0x881A
michael@0 3664 #define LOCAL_GL_RGBA16F_ARB 0x881A
michael@0 3665 #define LOCAL_GL_RGBA16F_EXT 0x881A
michael@0 3666 #define LOCAL_GL_RGBA16I 0x8D88
michael@0 3667 #define LOCAL_GL_RGBA16I_EXT 0x8D88
michael@0 3668 #define LOCAL_GL_RGBA16UI 0x8D76
michael@0 3669 #define LOCAL_GL_RGBA16UI_EXT 0x8D76
michael@0 3670 #define LOCAL_GL_RGBA16_EXT 0x805B
michael@0 3671 #define LOCAL_GL_RGBA16_SNORM 0x8F9B
michael@0 3672 #define LOCAL_GL_RGBA2 0x8055
michael@0 3673 #define LOCAL_GL_RGBA2_EXT 0x8055
michael@0 3674 #define LOCAL_GL_RGBA32F 0x8814
michael@0 3675 #define LOCAL_GL_RGBA32F_ARB 0x8814
michael@0 3676 #define LOCAL_GL_RGBA32F_EXT 0x8814
michael@0 3677 #define LOCAL_GL_RGBA32I 0x8D82
michael@0 3678 #define LOCAL_GL_RGBA32I_EXT 0x8D82
michael@0 3679 #define LOCAL_GL_RGBA32UI 0x8D70
michael@0 3680 #define LOCAL_GL_RGBA32UI_EXT 0x8D70
michael@0 3681 #define LOCAL_GL_RGBA4 0x8056
michael@0 3682 #define LOCAL_GL_RGBA4_DXT5_S3TC 0x83A5
michael@0 3683 #define LOCAL_GL_RGBA4_EXT 0x8056
michael@0 3684 #define LOCAL_GL_RGBA4_OES 0x8056
michael@0 3685 #define LOCAL_GL_RGBA4_S3TC 0x83A3
michael@0 3686 #define LOCAL_GL_RGBA8 0x8058
michael@0 3687 #define LOCAL_GL_RGBA8I 0x8D8E
michael@0 3688 #define LOCAL_GL_RGBA8I_EXT 0x8D8E
michael@0 3689 #define LOCAL_GL_RGBA8UI 0x8D7C
michael@0 3690 #define LOCAL_GL_RGBA8UI_EXT 0x8D7C
michael@0 3691 #define LOCAL_GL_RGBA8_EXT 0x8058
michael@0 3692 #define LOCAL_GL_RGBA8_OES 0x8058
michael@0 3693 #define LOCAL_GL_RGBA8_SNORM 0x8F97
michael@0 3694 #define LOCAL_GL_RGBA_DXT5_S3TC 0x83A4
michael@0 3695 #define LOCAL_GL_RGBA_FLOAT16_APPLE 0x881A
michael@0 3696 #define LOCAL_GL_RGBA_FLOAT16_ATI 0x881A
michael@0 3697 #define LOCAL_GL_RGBA_FLOAT32_APPLE 0x8814
michael@0 3698 #define LOCAL_GL_RGBA_FLOAT32_ATI 0x8814
michael@0 3699 #define LOCAL_GL_RGBA_FLOAT_MODE_ARB 0x8820
michael@0 3700 #define LOCAL_GL_RGBA_FLOAT_MODE_ATI 0x8820
michael@0 3701 #define LOCAL_GL_RGBA_INTEGER 0x8D99
michael@0 3702 #define LOCAL_GL_RGBA_INTEGER_EXT 0x8D99
michael@0 3703 #define LOCAL_GL_RGBA_INTEGER_MODE_EXT 0x8D9E
michael@0 3704 #define LOCAL_GL_RGBA_MODE 0x0C31
michael@0 3705 #define LOCAL_GL_RGBA_S3TC 0x83A2
michael@0 3706 #define LOCAL_GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
michael@0 3707 #define LOCAL_GL_RGBA_SNORM 0x8F93
michael@0 3708 #define LOCAL_GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
michael@0 3709 #define LOCAL_GL_RGB_422_APPLE 0x8A1F
michael@0 3710 #define LOCAL_GL_RGB_FLOAT16_APPLE 0x881B
michael@0 3711 #define LOCAL_GL_RGB_FLOAT16_ATI 0x881B
michael@0 3712 #define LOCAL_GL_RGB_FLOAT32_APPLE 0x8815
michael@0 3713 #define LOCAL_GL_RGB_FLOAT32_ATI 0x8815
michael@0 3714 #define LOCAL_GL_RGB_INTEGER 0x8D98
michael@0 3715 #define LOCAL_GL_RGB_INTEGER_EXT 0x8D98
michael@0 3716 #define LOCAL_GL_RGB_RAW_422_APPLE 0x8A51
michael@0 3717 #define LOCAL_GL_RGB_S3TC 0x83A0
michael@0 3718 #define LOCAL_GL_RGB_SCALE 0x8573
michael@0 3719 #define LOCAL_GL_RGB_SCALE_ARB 0x8573
michael@0 3720 #define LOCAL_GL_RGB_SCALE_EXT 0x8573
michael@0 3721 #define LOCAL_GL_RGB_SNORM 0x8F92
michael@0 3722 #define LOCAL_GL_RG_EXT 0x8227
michael@0 3723 #define LOCAL_GL_RG_INTEGER 0x8228
michael@0 3724 #define LOCAL_GL_RG_SNORM 0x8F91
michael@0 3725 #define LOCAL_GL_RIGHT 0x0407
michael@0 3726 #define LOCAL_GL_ROUND_NV 0x90A4
michael@0 3727 #define LOCAL_GL_S 0x2000
michael@0 3728 #define LOCAL_GL_SAMPLER 0x82E6
michael@0 3729 #define LOCAL_GL_SAMPLER_1D 0x8B5D
michael@0 3730 #define LOCAL_GL_SAMPLER_1D_ARB 0x8B5D
michael@0 3731 #define LOCAL_GL_SAMPLER_1D_ARRAY 0x8DC0
michael@0 3732 #define LOCAL_GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
michael@0 3733 #define LOCAL_GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
michael@0 3734 #define LOCAL_GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
michael@0 3735 #define LOCAL_GL_SAMPLER_1D_SHADOW 0x8B61
michael@0 3736 #define LOCAL_GL_SAMPLER_1D_SHADOW_ARB 0x8B61
michael@0 3737 #define LOCAL_GL_SAMPLER_2D 0x8B5E
michael@0 3738 #define LOCAL_GL_SAMPLER_2D_ARB 0x8B5E
michael@0 3739 #define LOCAL_GL_SAMPLER_2D_ARRAY 0x8DC1
michael@0 3740 #define LOCAL_GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
michael@0 3741 #define LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
michael@0 3742 #define LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
michael@0 3743 #define LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
michael@0 3744 #define LOCAL_GL_SAMPLER_2D_MULTISAMPLE 0x9108
michael@0 3745 #define LOCAL_GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
michael@0 3746 #define LOCAL_GL_SAMPLER_2D_RECT 0x8B63
michael@0 3747 #define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63
michael@0 3748 #define LOCAL_GL_SAMPLER_2D_RECT_SHADOW 0x8B64
michael@0 3749 #define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
michael@0 3750 #define LOCAL_GL_SAMPLER_2D_SHADOW 0x8B62
michael@0 3751 #define LOCAL_GL_SAMPLER_2D_SHADOW_ARB 0x8B62
michael@0 3752 #define LOCAL_GL_SAMPLER_2D_SHADOW_EXT 0x8B62
michael@0 3753 #define LOCAL_GL_SAMPLER_3D 0x8B5F
michael@0 3754 #define LOCAL_GL_SAMPLER_3D_ARB 0x8B5F
michael@0 3755 #define LOCAL_GL_SAMPLER_3D_OES 0x8B5F
michael@0 3756 #define LOCAL_GL_SAMPLER_BINDING 0x8919
michael@0 3757 #define LOCAL_GL_SAMPLER_BUFFER 0x8DC2
michael@0 3758 #define LOCAL_GL_SAMPLER_BUFFER_AMD 0x9001
michael@0 3759 #define LOCAL_GL_SAMPLER_BUFFER_EXT 0x8DC2
michael@0 3760 #define LOCAL_GL_SAMPLER_CUBE 0x8B60
michael@0 3761 #define LOCAL_GL_SAMPLER_CUBE_ARB 0x8B60
michael@0 3762 #define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
michael@0 3763 #define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
michael@0 3764 #define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
michael@0 3765 #define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
michael@0 3766 #define LOCAL_GL_SAMPLER_CUBE_SHADOW 0x8DC5
michael@0 3767 #define LOCAL_GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
michael@0 3768 #define LOCAL_GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
michael@0 3769 #define LOCAL_GL_SAMPLER_EXTERNAL_OES 0x8D66
michael@0 3770 #define LOCAL_GL_SAMPLER_KHR 0x82E6
michael@0 3771 #define LOCAL_GL_SAMPLER_OBJECT_AMD 0x9155
michael@0 3772 #define LOCAL_GL_SAMPLER_RENDERBUFFER_NV 0x8E56
michael@0 3773 #define LOCAL_GL_SAMPLES 0x80A9
michael@0 3774 #define LOCAL_GL_SAMPLES_3DFX 0x86B4
michael@0 3775 #define LOCAL_GL_SAMPLES_ARB 0x80A9
michael@0 3776 #define LOCAL_GL_SAMPLES_EXT 0x80A9
michael@0 3777 #define LOCAL_GL_SAMPLES_PASSED 0x8914
michael@0 3778 #define LOCAL_GL_SAMPLES_PASSED_ARB 0x8914
michael@0 3779 #define LOCAL_GL_SAMPLES_SGIS 0x80A9
michael@0 3780 #define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
michael@0 3781 #define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
michael@0 3782 #define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
michael@0 3783 #define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
michael@0 3784 #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE 0x809F
michael@0 3785 #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
michael@0 3786 #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
michael@0 3787 #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
michael@0 3788 #define LOCAL_GL_SAMPLE_BUFFERS 0x80A8
michael@0 3789 #define LOCAL_GL_SAMPLE_BUFFERS_3DFX 0x86B3
michael@0 3790 #define LOCAL_GL_SAMPLE_BUFFERS_ARB 0x80A8
michael@0 3791 #define LOCAL_GL_SAMPLE_BUFFERS_EXT 0x80A8
michael@0 3792 #define LOCAL_GL_SAMPLE_BUFFERS_SGIS 0x80A8
michael@0 3793 #define LOCAL_GL_SAMPLE_COVERAGE 0x80A0
michael@0 3794 #define LOCAL_GL_SAMPLE_COVERAGE_ARB 0x80A0
michael@0 3795 #define LOCAL_GL_SAMPLE_COVERAGE_INVERT 0x80AB
michael@0 3796 #define LOCAL_GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
michael@0 3797 #define LOCAL_GL_SAMPLE_COVERAGE_VALUE 0x80AA
michael@0 3798 #define LOCAL_GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
michael@0 3799 #define LOCAL_GL_SAMPLE_MASK 0x8E51
michael@0 3800 #define LOCAL_GL_SAMPLE_MASK_EXT 0x80A0
michael@0 3801 #define LOCAL_GL_SAMPLE_MASK_INVERT_EXT 0x80AB
michael@0 3802 #define LOCAL_GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
michael@0 3803 #define LOCAL_GL_SAMPLE_MASK_NV 0x8E51
michael@0 3804 #define LOCAL_GL_SAMPLE_MASK_SGIS 0x80A0
michael@0 3805 #define LOCAL_GL_SAMPLE_MASK_VALUE 0x8E52
michael@0 3806 #define LOCAL_GL_SAMPLE_MASK_VALUE_EXT 0x80AA
michael@0 3807 #define LOCAL_GL_SAMPLE_MASK_VALUE_NV 0x8E52
michael@0 3808 #define LOCAL_GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
michael@0 3809 #define LOCAL_GL_SAMPLE_PATTERN_EXT 0x80AC
michael@0 3810 #define LOCAL_GL_SAMPLE_PATTERN_SGIS 0x80AC
michael@0 3811 #define LOCAL_GL_SAMPLE_POSITION 0x8E50
michael@0 3812 #define LOCAL_GL_SAMPLE_POSITION_NV 0x8E50
michael@0 3813 #define LOCAL_GL_SAMPLE_SHADING 0x8C36
michael@0 3814 #define LOCAL_GL_SAMPLE_SHADING_ARB 0x8C36
michael@0 3815 #define LOCAL_GL_SATURATE_BIT_ATI 0x00000040
michael@0 3816 #define LOCAL_GL_SCALAR_EXT 0x87BE
michael@0 3817 #define LOCAL_GL_SCALEBIAS_HINT_SGIX 0x8322
michael@0 3818 #define LOCAL_GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
michael@0 3819 #define LOCAL_GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
michael@0 3820 #define LOCAL_GL_SCALE_BY_FOUR_NV 0x853F
michael@0 3821 #define LOCAL_GL_SCALE_BY_ONE_HALF_NV 0x8540
michael@0 3822 #define LOCAL_GL_SCALE_BY_TWO_NV 0x853E
michael@0 3823 #define LOCAL_GL_SCISSOR_BIT 0x00080000
michael@0 3824 #define LOCAL_GL_SCISSOR_BOX 0x0C10
michael@0 3825 #define LOCAL_GL_SCISSOR_TEST 0x0C11
michael@0 3826 #define LOCAL_GL_SCREEN_COORDINATES_REND 0x8490
michael@0 3827 #define LOCAL_GL_SCREEN_NV 0x9295
michael@0 3828 #define LOCAL_GL_SECONDARY_COLOR_ARRAY 0x845E
michael@0 3829 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
michael@0 3830 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
michael@0 3831 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
michael@0 3832 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
michael@0 3833 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
michael@0 3834 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
michael@0 3835 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
michael@0 3836 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
michael@0 3837 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
michael@0 3838 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
michael@0 3839 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
michael@0 3840 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
michael@0 3841 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
michael@0 3842 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
michael@0 3843 #define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
michael@0 3844 #define LOCAL_GL_SECONDARY_COLOR_NV 0x852D
michael@0 3845 #define LOCAL_GL_SECONDARY_INTERPOLATOR_ATI 0x896D
michael@0 3846 #define LOCAL_GL_SELECT 0x1C02
michael@0 3847 #define LOCAL_GL_SELECTION_BUFFER_POINTER 0x0DF3
michael@0 3848 #define LOCAL_GL_SELECTION_BUFFER_SIZE 0x0DF4
michael@0 3849 #define LOCAL_GL_SEPARABLE_2D 0x8012
michael@0 3850 #define LOCAL_GL_SEPARABLE_2D_EXT 0x8012
michael@0 3851 #define LOCAL_GL_SEPARATE_ATTRIBS 0x8C8D
michael@0 3852 #define LOCAL_GL_SEPARATE_ATTRIBS_EXT 0x8C8D
michael@0 3853 #define LOCAL_GL_SEPARATE_ATTRIBS_NV 0x8C8D
michael@0 3854 #define LOCAL_GL_SEPARATE_SPECULAR_COLOR 0x81FA
michael@0 3855 #define LOCAL_GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
michael@0 3856 #define LOCAL_GL_SET 0x150F
michael@0 3857 #define LOCAL_GL_SET_AMD 0x874A
michael@0 3858 #define LOCAL_GL_SGX_BINARY_IMG 0x8C0A
michael@0 3859 #define LOCAL_GL_SGX_PROGRAM_BINARY_IMG 0x9130
michael@0 3860 #define LOCAL_GL_SHADER 0x82E1
michael@0 3861 #define LOCAL_GL_SHADER_BINARY_DMP 0x9250
michael@0 3862 #define LOCAL_GL_SHADER_BINARY_FORMATS 0x8DF8
michael@0 3863 #define LOCAL_GL_SHADER_BINARY_VIV 0x8FC4
michael@0 3864 #define LOCAL_GL_SHADER_COMPILER 0x8DFA
michael@0 3865 #define LOCAL_GL_SHADER_CONSISTENT_NV 0x86DD
michael@0 3866 #define LOCAL_GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
michael@0 3867 #define LOCAL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
michael@0 3868 #define LOCAL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
michael@0 3869 #define LOCAL_GL_SHADER_IMAGE_ATOMIC 0x82A6
michael@0 3870 #define LOCAL_GL_SHADER_IMAGE_LOAD 0x82A4
michael@0 3871 #define LOCAL_GL_SHADER_IMAGE_STORE 0x82A5
michael@0 3872 #define LOCAL_GL_SHADER_INCLUDE_ARB 0x8DAE
michael@0 3873 #define LOCAL_GL_SHADER_KHR 0x82E1
michael@0 3874 #define LOCAL_GL_SHADER_OBJECT_ARB 0x8B48
michael@0 3875 #define LOCAL_GL_SHADER_OBJECT_EXT 0x8B48
michael@0 3876 #define LOCAL_GL_SHADER_OPERATION_NV 0x86DF
michael@0 3877 #define LOCAL_GL_SHADER_SOURCE_LENGTH 0x8B88
michael@0 3878 #define LOCAL_GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
michael@0 3879 #define LOCAL_GL_SHADER_STORAGE_BLOCK 0x92E6
michael@0 3880 #define LOCAL_GL_SHADER_STORAGE_BUFFER 0x90D2
michael@0 3881 #define LOCAL_GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
michael@0 3882 #define LOCAL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
michael@0 3883 #define LOCAL_GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
michael@0 3884 #define LOCAL_GL_SHADER_STORAGE_BUFFER_START 0x90D4
michael@0 3885 #define LOCAL_GL_SHADER_TYPE 0x8B4F
michael@0 3886 #define LOCAL_GL_SHADE_MODEL 0x0B54
michael@0 3887 #define LOCAL_GL_SHADING_LANGUAGE_VERSION 0x8B8C
michael@0 3888 #define LOCAL_GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
michael@0 3889 #define LOCAL_GL_SHADOW_AMBIENT_SGIX 0x80BF
michael@0 3890 #define LOCAL_GL_SHADOW_ATTENUATION_EXT 0x834E
michael@0 3891 #define LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
michael@0 3892 #define LOCAL_GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
michael@0 3893 #define LOCAL_GL_SHININESS 0x1601
michael@0 3894 #define LOCAL_GL_SHORT 0x1402
michael@0 3895 #define LOCAL_GL_SIGNALED 0x9119
michael@0 3896 #define LOCAL_GL_SIGNALED_APPLE 0x9119
michael@0 3897 #define LOCAL_GL_SIGNED_ALPHA8_NV 0x8706
michael@0 3898 #define LOCAL_GL_SIGNED_ALPHA_NV 0x8705
michael@0 3899 #define LOCAL_GL_SIGNED_HILO16_NV 0x86FA
michael@0 3900 #define LOCAL_GL_SIGNED_HILO8_NV 0x885F
michael@0 3901 #define LOCAL_GL_SIGNED_HILO_NV 0x86F9
michael@0 3902 #define LOCAL_GL_SIGNED_IDENTITY_NV 0x853C
michael@0 3903 #define LOCAL_GL_SIGNED_INTENSITY8_NV 0x8708
michael@0 3904 #define LOCAL_GL_SIGNED_INTENSITY_NV 0x8707
michael@0 3905 #define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
michael@0 3906 #define LOCAL_GL_SIGNED_LUMINANCE8_NV 0x8702
michael@0 3907 #define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
michael@0 3908 #define LOCAL_GL_SIGNED_LUMINANCE_NV 0x8701
michael@0 3909 #define LOCAL_GL_SIGNED_NEGATE_NV 0x853D
michael@0 3910 #define LOCAL_GL_SIGNED_NORMALIZED 0x8F9C
michael@0 3911 #define LOCAL_GL_SIGNED_RGB8_NV 0x86FF
michael@0 3912 #define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
michael@0 3913 #define LOCAL_GL_SIGNED_RGBA8_NV 0x86FC
michael@0 3914 #define LOCAL_GL_SIGNED_RGBA_NV 0x86FB
michael@0 3915 #define LOCAL_GL_SIGNED_RGB_NV 0x86FE
michael@0 3916 #define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
michael@0 3917 #define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
michael@0 3918 #define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
michael@0 3919 #define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
michael@0 3920 #define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
michael@0 3921 #define LOCAL_GL_SINGLE_COLOR 0x81F9
michael@0 3922 #define LOCAL_GL_SINGLE_COLOR_EXT 0x81F9
michael@0 3923 #define LOCAL_GL_SKIP_COMPONENTS1_NV -6
michael@0 3924 #define LOCAL_GL_SKIP_COMPONENTS2_NV -5
michael@0 3925 #define LOCAL_GL_SKIP_COMPONENTS3_NV -4
michael@0 3926 #define LOCAL_GL_SKIP_COMPONENTS4_NV -3
michael@0 3927 #define LOCAL_GL_SKIP_DECODE_EXT 0x8A4A
michael@0 3928 #define LOCAL_GL_SKIP_MISSING_GLYPH_NV 0x90A9
michael@0 3929 #define LOCAL_GL_SLICE_ACCUM_SUN 0x85CC
michael@0 3930 #define LOCAL_GL_SLIM10U_SGIX 0x831E
michael@0 3931 #define LOCAL_GL_SLIM12S_SGIX 0x831F
michael@0 3932 #define LOCAL_GL_SLIM8U_SGIX 0x831D
michael@0 3933 #define LOCAL_GL_SLUMINANCE 0x8C46
michael@0 3934 #define LOCAL_GL_SLUMINANCE8 0x8C47
michael@0 3935 #define LOCAL_GL_SLUMINANCE8_ALPHA8 0x8C45
michael@0 3936 #define LOCAL_GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
michael@0 3937 #define LOCAL_GL_SLUMINANCE8_ALPHA8_NV 0x8C45
michael@0 3938 #define LOCAL_GL_SLUMINANCE8_EXT 0x8C47
michael@0 3939 #define LOCAL_GL_SLUMINANCE8_NV 0x8C47
michael@0 3940 #define LOCAL_GL_SLUMINANCE_ALPHA 0x8C44
michael@0 3941 #define LOCAL_GL_SLUMINANCE_ALPHA_EXT 0x8C44
michael@0 3942 #define LOCAL_GL_SLUMINANCE_ALPHA_NV 0x8C44
michael@0 3943 #define LOCAL_GL_SLUMINANCE_EXT 0x8C46
michael@0 3944 #define LOCAL_GL_SLUMINANCE_NV 0x8C46
michael@0 3945 #define LOCAL_GL_SMALL_CCW_ARC_TO_NV 0x12
michael@0 3946 #define LOCAL_GL_SMALL_CW_ARC_TO_NV 0x14
michael@0 3947 #define LOCAL_GL_SMOOTH 0x1D01
michael@0 3948 #define LOCAL_GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
michael@0 3949 #define LOCAL_GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
michael@0 3950 #define LOCAL_GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
michael@0 3951 #define LOCAL_GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
michael@0 3952 #define LOCAL_GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
michael@0 3953 #define LOCAL_GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
michael@0 3954 #define LOCAL_GL_SOFTLIGHT_NV 0x929C
michael@0 3955 #define LOCAL_GL_SOURCE0_ALPHA 0x8588
michael@0 3956 #define LOCAL_GL_SOURCE0_ALPHA_ARB 0x8588
michael@0 3957 #define LOCAL_GL_SOURCE0_ALPHA_EXT 0x8588
michael@0 3958 #define LOCAL_GL_SOURCE0_RGB 0x8580
michael@0 3959 #define LOCAL_GL_SOURCE0_RGB_ARB 0x8580
michael@0 3960 #define LOCAL_GL_SOURCE0_RGB_EXT 0x8580
michael@0 3961 #define LOCAL_GL_SOURCE1_ALPHA 0x8589
michael@0 3962 #define LOCAL_GL_SOURCE1_ALPHA_ARB 0x8589
michael@0 3963 #define LOCAL_GL_SOURCE1_ALPHA_EXT 0x8589
michael@0 3964 #define LOCAL_GL_SOURCE1_RGB 0x8581
michael@0 3965 #define LOCAL_GL_SOURCE1_RGB_ARB 0x8581
michael@0 3966 #define LOCAL_GL_SOURCE1_RGB_EXT 0x8581
michael@0 3967 #define LOCAL_GL_SOURCE2_ALPHA 0x858A
michael@0 3968 #define LOCAL_GL_SOURCE2_ALPHA_ARB 0x858A
michael@0 3969 #define LOCAL_GL_SOURCE2_ALPHA_EXT 0x858A
michael@0 3970 #define LOCAL_GL_SOURCE2_RGB 0x8582
michael@0 3971 #define LOCAL_GL_SOURCE2_RGB_ARB 0x8582
michael@0 3972 #define LOCAL_GL_SOURCE2_RGB_EXT 0x8582
michael@0 3973 #define LOCAL_GL_SOURCE3_ALPHA_NV 0x858B
michael@0 3974 #define LOCAL_GL_SOURCE3_RGB_NV 0x8583
michael@0 3975 #define LOCAL_GL_SPARE0_NV 0x852E
michael@0 3976 #define LOCAL_GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
michael@0 3977 #define LOCAL_GL_SPARE1_NV 0x852F
michael@0 3978 #define LOCAL_GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
michael@0 3979 #define LOCAL_GL_SPECULAR 0x1202
michael@0 3980 #define LOCAL_GL_SPHERE_MAP 0x2402
michael@0 3981 #define LOCAL_GL_SPOT_CUTOFF 0x1206
michael@0 3982 #define LOCAL_GL_SPOT_DIRECTION 0x1204
michael@0 3983 #define LOCAL_GL_SPOT_EXPONENT 0x1205
michael@0 3984 #define LOCAL_GL_SPRITE_AXIAL_SGIX 0x814C
michael@0 3985 #define LOCAL_GL_SPRITE_AXIS_SGIX 0x814A
michael@0 3986 #define LOCAL_GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
michael@0 3987 #define LOCAL_GL_SPRITE_MODE_SGIX 0x8149
michael@0 3988 #define LOCAL_GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
michael@0 3989 #define LOCAL_GL_SPRITE_SGIX 0x8148
michael@0 3990 #define LOCAL_GL_SPRITE_TRANSLATION_SGIX 0x814B
michael@0 3991 #define LOCAL_GL_SQUARE_NV 0x90A3
michael@0 3992 #define LOCAL_GL_SRC0_ALPHA 0x8588
michael@0 3993 #define LOCAL_GL_SRC0_RGB 0x8580
michael@0 3994 #define LOCAL_GL_SRC1_ALPHA 0x8589
michael@0 3995 #define LOCAL_GL_SRC1_COLOR 0x88F9
michael@0 3996 #define LOCAL_GL_SRC1_RGB 0x8581
michael@0 3997 #define LOCAL_GL_SRC2_ALPHA 0x858A
michael@0 3998 #define LOCAL_GL_SRC2_RGB 0x8582
michael@0 3999 #define LOCAL_GL_SRC_ALPHA 0x0302
michael@0 4000 #define LOCAL_GL_SRC_ALPHA_SATURATE 0x0308
michael@0 4001 #define LOCAL_GL_SRC_ATOP_NV 0x928E
michael@0 4002 #define LOCAL_GL_SRC_COLOR 0x0300
michael@0 4003 #define LOCAL_GL_SRC_IN_NV 0x928A
michael@0 4004 #define LOCAL_GL_SRC_NV 0x9286
michael@0 4005 #define LOCAL_GL_SRC_OUT_NV 0x928C
michael@0 4006 #define LOCAL_GL_SRC_OVER_NV 0x9288
michael@0 4007 #define LOCAL_GL_SRGB 0x8C40
michael@0 4008 #define LOCAL_GL_SRGB8 0x8C41
michael@0 4009 #define LOCAL_GL_SRGB8_ALPHA8 0x8C43
michael@0 4010 #define LOCAL_GL_SRGB8_ALPHA8_EXT 0x8C43
michael@0 4011 #define LOCAL_GL_SRGB8_EXT 0x8C41
michael@0 4012 #define LOCAL_GL_SRGB8_NV 0x8C41
michael@0 4013 #define LOCAL_GL_SRGB_ALPHA 0x8C42
michael@0 4014 #define LOCAL_GL_SRGB_ALPHA_EXT 0x8C42
michael@0 4015 #define LOCAL_GL_SRGB_DECODE_ARB 0x8299
michael@0 4016 #define LOCAL_GL_SRGB_EXT 0x8C40
michael@0 4017 #define LOCAL_GL_SRGB_READ 0x8297
michael@0 4018 #define LOCAL_GL_SRGB_WRITE 0x8298
michael@0 4019 #define LOCAL_GL_STACK_OVERFLOW 0x0503
michael@0 4020 #define LOCAL_GL_STACK_OVERFLOW_KHR 0x0503
michael@0 4021 #define LOCAL_GL_STACK_UNDERFLOW 0x0504
michael@0 4022 #define LOCAL_GL_STACK_UNDERFLOW_KHR 0x0504
michael@0 4023 #define LOCAL_GL_STANDARD_FONT_NAME_NV 0x9072
michael@0 4024 #define LOCAL_GL_STATE_RESTORE 0x8BDC
michael@0 4025 #define LOCAL_GL_STATIC_ATI 0x8760
michael@0 4026 #define LOCAL_GL_STATIC_COPY 0x88E6
michael@0 4027 #define LOCAL_GL_STATIC_COPY_ARB 0x88E6
michael@0 4028 #define LOCAL_GL_STATIC_DRAW 0x88E4
michael@0 4029 #define LOCAL_GL_STATIC_DRAW_ARB 0x88E4
michael@0 4030 #define LOCAL_GL_STATIC_READ 0x88E5
michael@0 4031 #define LOCAL_GL_STATIC_READ_ARB 0x88E5
michael@0 4032 #define LOCAL_GL_STATIC_VERTEX_ARRAY_IBM 103061
michael@0 4033 #define LOCAL_GL_STENCIL 0x1802
michael@0 4034 #define LOCAL_GL_STENCIL_ATTACHMENT 0x8D20
michael@0 4035 #define LOCAL_GL_STENCIL_ATTACHMENT_EXT 0x8D20
michael@0 4036 #define LOCAL_GL_STENCIL_ATTACHMENT_OES 0x8D20
michael@0 4037 #define LOCAL_GL_STENCIL_BACK_FAIL 0x8801
michael@0 4038 #define LOCAL_GL_STENCIL_BACK_FAIL_ATI 0x8801
michael@0 4039 #define LOCAL_GL_STENCIL_BACK_FUNC 0x8800
michael@0 4040 #define LOCAL_GL_STENCIL_BACK_FUNC_ATI 0x8800
michael@0 4041 #define LOCAL_GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
michael@0 4042 #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
michael@0 4043 #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
michael@0 4044 #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
michael@0 4045 #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
michael@0 4046 #define LOCAL_GL_STENCIL_BACK_REF 0x8CA3
michael@0 4047 #define LOCAL_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
michael@0 4048 #define LOCAL_GL_STENCIL_BACK_WRITEMASK 0x8CA5
michael@0 4049 #define LOCAL_GL_STENCIL_BITS 0x0D57
michael@0 4050 #define LOCAL_GL_STENCIL_BUFFER_BIT 0x00000400
michael@0 4051 #define LOCAL_GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
michael@0 4052 #define LOCAL_GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
michael@0 4053 #define LOCAL_GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
michael@0 4054 #define LOCAL_GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
michael@0 4055 #define LOCAL_GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
michael@0 4056 #define LOCAL_GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
michael@0 4057 #define LOCAL_GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
michael@0 4058 #define LOCAL_GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
michael@0 4059 #define LOCAL_GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
michael@0 4060 #define LOCAL_GL_STENCIL_CLEAR_VALUE 0x0B91
michael@0 4061 #define LOCAL_GL_STENCIL_COMPONENTS 0x8285
michael@0 4062 #define LOCAL_GL_STENCIL_EXT 0x1802
michael@0 4063 #define LOCAL_GL_STENCIL_FAIL 0x0B94
michael@0 4064 #define LOCAL_GL_STENCIL_FUNC 0x0B92
michael@0 4065 #define LOCAL_GL_STENCIL_INDEX 0x1901
michael@0 4066 #define LOCAL_GL_STENCIL_INDEX1 0x8D46
michael@0 4067 #define LOCAL_GL_STENCIL_INDEX16 0x8D49
michael@0 4068 #define LOCAL_GL_STENCIL_INDEX16_EXT 0x8D49
michael@0 4069 #define LOCAL_GL_STENCIL_INDEX1_EXT 0x8D46
michael@0 4070 #define LOCAL_GL_STENCIL_INDEX1_OES 0x8D46
michael@0 4071 #define LOCAL_GL_STENCIL_INDEX4 0x8D47
michael@0 4072 #define LOCAL_GL_STENCIL_INDEX4_EXT 0x8D47
michael@0 4073 #define LOCAL_GL_STENCIL_INDEX4_OES 0x8D47
michael@0 4074 #define LOCAL_GL_STENCIL_INDEX8 0x8D48
michael@0 4075 #define LOCAL_GL_STENCIL_INDEX8_EXT 0x8D48
michael@0 4076 #define LOCAL_GL_STENCIL_INDEX8_OES 0x8D48
michael@0 4077 #define LOCAL_GL_STENCIL_OP_VALUE_AMD 0x874C
michael@0 4078 #define LOCAL_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
michael@0 4079 #define LOCAL_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
michael@0 4080 #define LOCAL_GL_STENCIL_REF 0x0B97
michael@0 4081 #define LOCAL_GL_STENCIL_RENDERABLE 0x8288
michael@0 4082 #define LOCAL_GL_STENCIL_TAG_BITS_EXT 0x88F2
michael@0 4083 #define LOCAL_GL_STENCIL_TEST 0x0B90
michael@0 4084 #define LOCAL_GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
michael@0 4085 #define LOCAL_GL_STENCIL_VALUE_MASK 0x0B93
michael@0 4086 #define LOCAL_GL_STENCIL_WRITEMASK 0x0B98
michael@0 4087 #define LOCAL_GL_STEREO 0x0C33
michael@0 4088 #define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE
michael@0 4089 #define LOCAL_GL_STORAGE_CLIENT_APPLE 0x85B4
michael@0 4090 #define LOCAL_GL_STORAGE_PRIVATE_APPLE 0x85BD
michael@0 4091 #define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF
michael@0 4092 #define LOCAL_GL_STREAM_COPY 0x88E2
michael@0 4093 #define LOCAL_GL_STREAM_COPY_ARB 0x88E2
michael@0 4094 #define LOCAL_GL_STREAM_DRAW 0x88E0
michael@0 4095 #define LOCAL_GL_STREAM_DRAW_ARB 0x88E0
michael@0 4096 #define LOCAL_GL_STREAM_READ 0x88E1
michael@0 4097 #define LOCAL_GL_STREAM_READ_ARB 0x88E1
michael@0 4098 #define LOCAL_GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
michael@0 4099 #define LOCAL_GL_STRICT_LIGHTING_HINT_PGI 0x1A217
michael@0 4100 #define LOCAL_GL_STRICT_SCISSOR_HINT_PGI 0x1A218
michael@0 4101 #define LOCAL_GL_SUBPIXEL_BITS 0x0D50
michael@0 4102 #define LOCAL_GL_SUBSAMPLE_DISTANCE_AMD 0x883F
michael@0 4103 #define LOCAL_GL_SUBTRACT 0x84E7
michael@0 4104 #define LOCAL_GL_SUBTRACT_ARB 0x84E7
michael@0 4105 #define LOCAL_GL_SUB_ATI 0x8965
michael@0 4106 #define LOCAL_GL_SUCCESS_NV 0x902F
michael@0 4107 #define LOCAL_GL_SURFACE_MAPPED_NV 0x8700
michael@0 4108 #define LOCAL_GL_SURFACE_REGISTERED_NV 0x86FD
michael@0 4109 #define LOCAL_GL_SURFACE_STATE_NV 0x86EB
michael@0 4110 #define LOCAL_GL_SWIZZLE_STQ_ATI 0x8977
michael@0 4111 #define LOCAL_GL_SWIZZLE_STQ_DQ_ATI 0x8979
michael@0 4112 #define LOCAL_GL_SWIZZLE_STRQ_ATI 0x897A
michael@0 4113 #define LOCAL_GL_SWIZZLE_STRQ_DQ_ATI 0x897B
michael@0 4114 #define LOCAL_GL_SWIZZLE_STR_ATI 0x8976
michael@0 4115 #define LOCAL_GL_SWIZZLE_STR_DR_ATI 0x8978
michael@0 4116 #define LOCAL_GL_SYNC_CL_EVENT_ARB 0x8240
michael@0 4117 #define LOCAL_GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
michael@0 4118 #define LOCAL_GL_SYNC_CONDITION 0x9113
michael@0 4119 #define LOCAL_GL_SYNC_CONDITION_APPLE 0x9113
michael@0 4120 #define LOCAL_GL_SYNC_FENCE 0x9116
michael@0 4121 #define LOCAL_GL_SYNC_FENCE_APPLE 0x9116
michael@0 4122 #define LOCAL_GL_SYNC_FLAGS 0x9115
michael@0 4123 #define LOCAL_GL_SYNC_FLAGS_APPLE 0x9115
michael@0 4124 #define LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
michael@0 4125 #define LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
michael@0 4126 #define LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
michael@0 4127 #define LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
michael@0 4128 #define LOCAL_GL_SYNC_OBJECT_APPLE 0x8A53
michael@0 4129 #define LOCAL_GL_SYNC_STATUS 0x9114
michael@0 4130 #define LOCAL_GL_SYNC_STATUS_APPLE 0x9114
michael@0 4131 #define LOCAL_GL_SYNC_X11_FENCE_EXT 0x90E1
michael@0 4132 #define LOCAL_GL_SYSTEM_FONT_NAME_NV 0x9073
michael@0 4133 #define LOCAL_GL_T 0x2001
michael@0 4134 #define LOCAL_GL_T2F_C3F_V3F 0x2A2A
michael@0 4135 #define LOCAL_GL_T2F_C4F_N3F_V3F 0x2A2C
michael@0 4136 #define LOCAL_GL_T2F_C4UB_V3F 0x2A29
michael@0 4137 #define LOCAL_GL_T2F_IUI_N3F_V2F_EXT 0x81B3
michael@0 4138 #define LOCAL_GL_T2F_IUI_N3F_V3F_EXT 0x81B4
michael@0 4139 #define LOCAL_GL_T2F_IUI_V2F_EXT 0x81B1
michael@0 4140 #define LOCAL_GL_T2F_IUI_V3F_EXT 0x81B2
michael@0 4141 #define LOCAL_GL_T2F_N3F_V3F 0x2A2B
michael@0 4142 #define LOCAL_GL_T2F_V3F 0x2A27
michael@0 4143 #define LOCAL_GL_T4F_C4F_N3F_V4F 0x2A2D
michael@0 4144 #define LOCAL_GL_T4F_V4F 0x2A28
michael@0 4145 #define LOCAL_GL_TABLE_TOO_LARGE 0x8031
michael@0 4146 #define LOCAL_GL_TABLE_TOO_LARGE_EXT 0x8031
michael@0 4147 #define LOCAL_GL_TANGENT_ARRAY_EXT 0x8439
michael@0 4148 #define LOCAL_GL_TANGENT_ARRAY_POINTER_EXT 0x8442
michael@0 4149 #define LOCAL_GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
michael@0 4150 #define LOCAL_GL_TANGENT_ARRAY_TYPE_EXT 0x843E
michael@0 4151 #define LOCAL_GL_TESSELLATION_FACTOR_AMD 0x9005
michael@0 4152 #define LOCAL_GL_TESSELLATION_MODE_AMD 0x9004
michael@0 4153 #define LOCAL_GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
michael@0 4154 #define LOCAL_GL_TESS_CONTROL_PROGRAM_NV 0x891E
michael@0 4155 #define LOCAL_GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
michael@0 4156 #define LOCAL_GL_TESS_CONTROL_SHADER 0x8E88
michael@0 4157 #define LOCAL_GL_TESS_CONTROL_SHADER_BIT 0x00000008
michael@0 4158 #define LOCAL_GL_TESS_CONTROL_SUBROUTINE 0x92E9
michael@0 4159 #define LOCAL_GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
michael@0 4160 #define LOCAL_GL_TESS_CONTROL_TEXTURE 0x829C
michael@0 4161 #define LOCAL_GL_TESS_EVALUATION_PROGRAM_NV 0x891F
michael@0 4162 #define LOCAL_GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
michael@0 4163 #define LOCAL_GL_TESS_EVALUATION_SHADER 0x8E87
michael@0 4164 #define LOCAL_GL_TESS_EVALUATION_SHADER_BIT 0x00000010
michael@0 4165 #define LOCAL_GL_TESS_EVALUATION_SUBROUTINE 0x92EA
michael@0 4166 #define LOCAL_GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
michael@0 4167 #define LOCAL_GL_TESS_EVALUATION_TEXTURE 0x829D
michael@0 4168 #define LOCAL_GL_TESS_GEN_MODE 0x8E76
michael@0 4169 #define LOCAL_GL_TESS_GEN_POINT_MODE 0x8E79
michael@0 4170 #define LOCAL_GL_TESS_GEN_SPACING 0x8E77
michael@0 4171 #define LOCAL_GL_TESS_GEN_VERTEX_ORDER 0x8E78
michael@0 4172 #define LOCAL_GL_TEXCOORD1_BIT_PGI 0x10000000
michael@0 4173 #define LOCAL_GL_TEXCOORD2_BIT_PGI 0x20000000
michael@0 4174 #define LOCAL_GL_TEXCOORD3_BIT_PGI 0x40000000
michael@0 4175 #define LOCAL_GL_TEXCOORD4_BIT_PGI 0x80000000
michael@0 4176 #define LOCAL_GL_TEXTURE 0x1702
michael@0 4177 #define LOCAL_GL_TEXTURE0 0x84C0
michael@0 4178 #define LOCAL_GL_TEXTURE0_ARB 0x84C0
michael@0 4179 #define LOCAL_GL_TEXTURE1 0x84C1
michael@0 4180 #define LOCAL_GL_TEXTURE10 0x84CA
michael@0 4181 #define LOCAL_GL_TEXTURE10_ARB 0x84CA
michael@0 4182 #define LOCAL_GL_TEXTURE11 0x84CB
michael@0 4183 #define LOCAL_GL_TEXTURE11_ARB 0x84CB
michael@0 4184 #define LOCAL_GL_TEXTURE12 0x84CC
michael@0 4185 #define LOCAL_GL_TEXTURE12_ARB 0x84CC
michael@0 4186 #define LOCAL_GL_TEXTURE13 0x84CD
michael@0 4187 #define LOCAL_GL_TEXTURE13_ARB 0x84CD
michael@0 4188 #define LOCAL_GL_TEXTURE14 0x84CE
michael@0 4189 #define LOCAL_GL_TEXTURE14_ARB 0x84CE
michael@0 4190 #define LOCAL_GL_TEXTURE15 0x84CF
michael@0 4191 #define LOCAL_GL_TEXTURE15_ARB 0x84CF
michael@0 4192 #define LOCAL_GL_TEXTURE16 0x84D0
michael@0 4193 #define LOCAL_GL_TEXTURE16_ARB 0x84D0
michael@0 4194 #define LOCAL_GL_TEXTURE17 0x84D1
michael@0 4195 #define LOCAL_GL_TEXTURE17_ARB 0x84D1
michael@0 4196 #define LOCAL_GL_TEXTURE18 0x84D2
michael@0 4197 #define LOCAL_GL_TEXTURE18_ARB 0x84D2
michael@0 4198 #define LOCAL_GL_TEXTURE19 0x84D3
michael@0 4199 #define LOCAL_GL_TEXTURE19_ARB 0x84D3
michael@0 4200 #define LOCAL_GL_TEXTURE1_ARB 0x84C1
michael@0 4201 #define LOCAL_GL_TEXTURE2 0x84C2
michael@0 4202 #define LOCAL_GL_TEXTURE20 0x84D4
michael@0 4203 #define LOCAL_GL_TEXTURE20_ARB 0x84D4
michael@0 4204 #define LOCAL_GL_TEXTURE21 0x84D5
michael@0 4205 #define LOCAL_GL_TEXTURE21_ARB 0x84D5
michael@0 4206 #define LOCAL_GL_TEXTURE22 0x84D6
michael@0 4207 #define LOCAL_GL_TEXTURE22_ARB 0x84D6
michael@0 4208 #define LOCAL_GL_TEXTURE23 0x84D7
michael@0 4209 #define LOCAL_GL_TEXTURE23_ARB 0x84D7
michael@0 4210 #define LOCAL_GL_TEXTURE24 0x84D8
michael@0 4211 #define LOCAL_GL_TEXTURE24_ARB 0x84D8
michael@0 4212 #define LOCAL_GL_TEXTURE25 0x84D9
michael@0 4213 #define LOCAL_GL_TEXTURE25_ARB 0x84D9
michael@0 4214 #define LOCAL_GL_TEXTURE26 0x84DA
michael@0 4215 #define LOCAL_GL_TEXTURE26_ARB 0x84DA
michael@0 4216 #define LOCAL_GL_TEXTURE27 0x84DB
michael@0 4217 #define LOCAL_GL_TEXTURE27_ARB 0x84DB
michael@0 4218 #define LOCAL_GL_TEXTURE28 0x84DC
michael@0 4219 #define LOCAL_GL_TEXTURE28_ARB 0x84DC
michael@0 4220 #define LOCAL_GL_TEXTURE29 0x84DD
michael@0 4221 #define LOCAL_GL_TEXTURE29_ARB 0x84DD
michael@0 4222 #define LOCAL_GL_TEXTURE2_ARB 0x84C2
michael@0 4223 #define LOCAL_GL_TEXTURE3 0x84C3
michael@0 4224 #define LOCAL_GL_TEXTURE30 0x84DE
michael@0 4225 #define LOCAL_GL_TEXTURE30_ARB 0x84DE
michael@0 4226 #define LOCAL_GL_TEXTURE31 0x84DF
michael@0 4227 #define LOCAL_GL_TEXTURE31_ARB 0x84DF
michael@0 4228 #define LOCAL_GL_TEXTURE3_ARB 0x84C3
michael@0 4229 #define LOCAL_GL_TEXTURE4 0x84C4
michael@0 4230 #define LOCAL_GL_TEXTURE4_ARB 0x84C4
michael@0 4231 #define LOCAL_GL_TEXTURE5 0x84C5
michael@0 4232 #define LOCAL_GL_TEXTURE5_ARB 0x84C5
michael@0 4233 #define LOCAL_GL_TEXTURE6 0x84C6
michael@0 4234 #define LOCAL_GL_TEXTURE6_ARB 0x84C6
michael@0 4235 #define LOCAL_GL_TEXTURE7 0x84C7
michael@0 4236 #define LOCAL_GL_TEXTURE7_ARB 0x84C7
michael@0 4237 #define LOCAL_GL_TEXTURE8 0x84C8
michael@0 4238 #define LOCAL_GL_TEXTURE8_ARB 0x84C8
michael@0 4239 #define LOCAL_GL_TEXTURE9 0x84C9
michael@0 4240 #define LOCAL_GL_TEXTURE9_ARB 0x84C9
michael@0 4241 #define LOCAL_GL_TEXTURE_1D 0x0DE0
michael@0 4242 #define LOCAL_GL_TEXTURE_1D_ARRAY 0x8C18
michael@0 4243 #define LOCAL_GL_TEXTURE_1D_ARRAY_EXT 0x8C18
michael@0 4244 #define LOCAL_GL_TEXTURE_1D_BINDING_EXT 0x8068
michael@0 4245 #define LOCAL_GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
michael@0 4246 #define LOCAL_GL_TEXTURE_1D_STACK_MESAX 0x8759
michael@0 4247 #define LOCAL_GL_TEXTURE_2D 0x0DE1
michael@0 4248 #define LOCAL_GL_TEXTURE_2D_ARRAY 0x8C1A
michael@0 4249 #define LOCAL_GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
michael@0 4250 #define LOCAL_GL_TEXTURE_2D_BINDING_EXT 0x8069
michael@0 4251 #define LOCAL_GL_TEXTURE_2D_MULTISAMPLE 0x9100
michael@0 4252 #define LOCAL_GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
michael@0 4253 #define LOCAL_GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
michael@0 4254 #define LOCAL_GL_TEXTURE_2D_STACK_MESAX 0x875A
michael@0 4255 #define LOCAL_GL_TEXTURE_3D 0x806F
michael@0 4256 #define LOCAL_GL_TEXTURE_3D_BINDING_EXT 0x806A
michael@0 4257 #define LOCAL_GL_TEXTURE_3D_BINDING_OES 0x806A
michael@0 4258 #define LOCAL_GL_TEXTURE_3D_EXT 0x806F
michael@0 4259 #define LOCAL_GL_TEXTURE_3D_OES 0x806F
michael@0 4260 #define LOCAL_GL_TEXTURE_4DSIZE_SGIS 0x8136
michael@0 4261 #define LOCAL_GL_TEXTURE_4D_BINDING_SGIS 0x814F
michael@0 4262 #define LOCAL_GL_TEXTURE_4D_SGIS 0x8134
michael@0 4263 #define LOCAL_GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
michael@0 4264 #define LOCAL_GL_TEXTURE_ALPHA_SIZE 0x805F
michael@0 4265 #define LOCAL_GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
michael@0 4266 #define LOCAL_GL_TEXTURE_ALPHA_TYPE 0x8C13
michael@0 4267 #define LOCAL_GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
michael@0 4268 #define LOCAL_GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
michael@0 4269 #define LOCAL_GL_TEXTURE_BASE_LEVEL 0x813C
michael@0 4270 #define LOCAL_GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
michael@0 4271 #define LOCAL_GL_TEXTURE_BINDING_1D 0x8068
michael@0 4272 #define LOCAL_GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
michael@0 4273 #define LOCAL_GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
michael@0 4274 #define LOCAL_GL_TEXTURE_BINDING_2D 0x8069
michael@0 4275 #define LOCAL_GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
michael@0 4276 #define LOCAL_GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
michael@0 4277 #define LOCAL_GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
michael@0 4278 #define LOCAL_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
michael@0 4279 #define LOCAL_GL_TEXTURE_BINDING_3D 0x806A
michael@0 4280 #define LOCAL_GL_TEXTURE_BINDING_3D_OES 0x806A
michael@0 4281 #define LOCAL_GL_TEXTURE_BINDING_BUFFER 0x8C2C
michael@0 4282 #define LOCAL_GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
michael@0 4283 #define LOCAL_GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
michael@0 4284 #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
michael@0 4285 #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
michael@0 4286 #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
michael@0 4287 #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
michael@0 4288 #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
michael@0 4289 #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
michael@0 4290 #define LOCAL_GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
michael@0 4291 #define LOCAL_GL_TEXTURE_BINDING_RECTANGLE 0x84F6
michael@0 4292 #define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
michael@0 4293 #define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
michael@0 4294 #define LOCAL_GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
michael@0 4295 #define LOCAL_GL_TEXTURE_BIT 0x00040000
michael@0 4296 #define LOCAL_GL_TEXTURE_BLUE_SIZE 0x805E
michael@0 4297 #define LOCAL_GL_TEXTURE_BLUE_SIZE_EXT 0x805E
michael@0 4298 #define LOCAL_GL_TEXTURE_BLUE_TYPE 0x8C12
michael@0 4299 #define LOCAL_GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
michael@0 4300 #define LOCAL_GL_TEXTURE_BORDER 0x1005
michael@0 4301 #define LOCAL_GL_TEXTURE_BORDER_COLOR 0x1004
michael@0 4302 #define LOCAL_GL_TEXTURE_BORDER_COLOR_NV 0x1004
michael@0 4303 #define LOCAL_GL_TEXTURE_BORDER_VALUES_NV 0x871A
michael@0 4304 #define LOCAL_GL_TEXTURE_BUFFER 0x8C2A
michael@0 4305 #define LOCAL_GL_TEXTURE_BUFFER_ARB 0x8C2A
michael@0 4306 #define LOCAL_GL_TEXTURE_BUFFER_BINDING 0x8C2A
michael@0 4307 #define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
michael@0 4308 #define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
michael@0 4309 #define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
michael@0 4310 #define LOCAL_GL_TEXTURE_BUFFER_EXT 0x8C2A
michael@0 4311 #define LOCAL_GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
michael@0 4312 #define LOCAL_GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
michael@0 4313 #define LOCAL_GL_TEXTURE_BUFFER_OFFSET 0x919D
michael@0 4314 #define LOCAL_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
michael@0 4315 #define LOCAL_GL_TEXTURE_BUFFER_SIZE 0x919E
michael@0 4316 #define LOCAL_GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
michael@0 4317 #define LOCAL_GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
michael@0 4318 #define LOCAL_GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
michael@0 4319 #define LOCAL_GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
michael@0 4320 #define LOCAL_GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
michael@0 4321 #define LOCAL_GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
michael@0 4322 #define LOCAL_GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
michael@0 4323 #define LOCAL_GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
michael@0 4324 #define LOCAL_GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
michael@0 4325 #define LOCAL_GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
michael@0 4326 #define LOCAL_GL_TEXTURE_COMPARE_FUNC 0x884D
michael@0 4327 #define LOCAL_GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
michael@0 4328 #define LOCAL_GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
michael@0 4329 #define LOCAL_GL_TEXTURE_COMPARE_MODE 0x884C
michael@0 4330 #define LOCAL_GL_TEXTURE_COMPARE_MODE_ARB 0x884C
michael@0 4331 #define LOCAL_GL_TEXTURE_COMPARE_MODE_EXT 0x884C
michael@0 4332 #define LOCAL_GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
michael@0 4333 #define LOCAL_GL_TEXTURE_COMPARE_SGIX 0x819A
michael@0 4334 #define LOCAL_GL_TEXTURE_COMPONENTS 0x1003
michael@0 4335 #define LOCAL_GL_TEXTURE_COMPRESSED 0x86A1
michael@0 4336 #define LOCAL_GL_TEXTURE_COMPRESSED_ARB 0x86A1
michael@0 4337 #define LOCAL_GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
michael@0 4338 #define LOCAL_GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
michael@0 4339 #define LOCAL_GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
michael@0 4340 #define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
michael@0 4341 #define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
michael@0 4342 #define LOCAL_GL_TEXTURE_COMPRESSION_HINT 0x84EF
michael@0 4343 #define LOCAL_GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
michael@0 4344 #define LOCAL_GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
michael@0 4345 #define LOCAL_GL_TEXTURE_COORD_ARRAY 0x8078
michael@0 4346 #define LOCAL_GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
michael@0 4347 #define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
michael@0 4348 #define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
michael@0 4349 #define LOCAL_GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
michael@0 4350 #define LOCAL_GL_TEXTURE_COORD_ARRAY_EXT 0x8078
michael@0 4351 #define LOCAL_GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
michael@0 4352 #define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
michael@0 4353 #define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
michael@0 4354 #define LOCAL_GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
michael@0 4355 #define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
michael@0 4356 #define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
michael@0 4357 #define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
michael@0 4358 #define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
michael@0 4359 #define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
michael@0 4360 #define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
michael@0 4361 #define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
michael@0 4362 #define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
michael@0 4363 #define LOCAL_GL_TEXTURE_COORD_NV 0x8C79
michael@0 4364 #define LOCAL_GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
michael@0 4365 #define LOCAL_GL_TEXTURE_CROP_RECT_OES 0x8B9D
michael@0 4366 #define LOCAL_GL_TEXTURE_CUBE_MAP 0x8513
michael@0 4367 #define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513
michael@0 4368 #define LOCAL_GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
michael@0 4369 #define LOCAL_GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
michael@0 4370 #define LOCAL_GL_TEXTURE_CUBE_MAP_EXT 0x8513
michael@0 4371 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
michael@0 4372 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
michael@0 4373 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
michael@0 4374 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
michael@0 4375 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
michael@0 4376 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
michael@0 4377 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
michael@0 4378 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
michael@0 4379 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
michael@0 4380 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
michael@0 4381 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
michael@0 4382 #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
michael@0 4383 #define LOCAL_GL_TEXTURE_CUBE_MAP_OES 0x8513
michael@0 4384 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
michael@0 4385 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
michael@0 4386 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
michael@0 4387 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
michael@0 4388 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
michael@0 4389 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
michael@0 4390 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
michael@0 4391 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
michael@0 4392 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
michael@0 4393 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
michael@0 4394 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
michael@0 4395 #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
michael@0 4396 #define LOCAL_GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
michael@0 4397 #define LOCAL_GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
michael@0 4398 #define LOCAL_GL_TEXTURE_DEFORMATION_SGIX 0x8195
michael@0 4399 #define LOCAL_GL_TEXTURE_DEPTH 0x8071
michael@0 4400 #define LOCAL_GL_TEXTURE_DEPTH_EXT 0x8071
michael@0 4401 #define LOCAL_GL_TEXTURE_DEPTH_QCOM 0x8BD4
michael@0 4402 #define LOCAL_GL_TEXTURE_DEPTH_SIZE 0x884A
michael@0 4403 #define LOCAL_GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
michael@0 4404 #define LOCAL_GL_TEXTURE_DEPTH_TYPE 0x8C16
michael@0 4405 #define LOCAL_GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
michael@0 4406 #define LOCAL_GL_TEXTURE_DS_SIZE_NV 0x871D
michael@0 4407 #define LOCAL_GL_TEXTURE_DT_SIZE_NV 0x871E
michael@0 4408 #define LOCAL_GL_TEXTURE_ENV 0x2300
michael@0 4409 #define LOCAL_GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
michael@0 4410 #define LOCAL_GL_TEXTURE_ENV_COLOR 0x2201
michael@0 4411 #define LOCAL_GL_TEXTURE_ENV_MODE 0x2200
michael@0 4412 #define LOCAL_GL_TEXTURE_EXTERNAL_OES 0x8D65
michael@0 4413 #define LOCAL_GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
michael@0 4414 #define LOCAL_GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
michael@0 4415 #define LOCAL_GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
michael@0 4416 #define LOCAL_GL_TEXTURE_FILTER_CONTROL 0x8500
michael@0 4417 #define LOCAL_GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
michael@0 4418 #define LOCAL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
michael@0 4419 #define LOCAL_GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
michael@0 4420 #define LOCAL_GL_TEXTURE_FORMAT_QCOM 0x8BD6
michael@0 4421 #define LOCAL_GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
michael@0 4422 #define LOCAL_GL_TEXTURE_GATHER 0x82A2
michael@0 4423 #define LOCAL_GL_TEXTURE_GATHER_SHADOW 0x82A3
michael@0 4424 #define LOCAL_GL_TEXTURE_GEN_MODE 0x2500
michael@0 4425 #define LOCAL_GL_TEXTURE_GEN_MODE_OES 0x2500
michael@0 4426 #define LOCAL_GL_TEXTURE_GEN_Q 0x0C63
michael@0 4427 #define LOCAL_GL_TEXTURE_GEN_R 0x0C62
michael@0 4428 #define LOCAL_GL_TEXTURE_GEN_S 0x0C60
michael@0 4429 #define LOCAL_GL_TEXTURE_GEN_STR_OES 0x8D60
michael@0 4430 #define LOCAL_GL_TEXTURE_GEN_T 0x0C61
michael@0 4431 #define LOCAL_GL_TEXTURE_GEQUAL_R_SGIX 0x819D
michael@0 4432 #define LOCAL_GL_TEXTURE_GREEN_SIZE 0x805D
michael@0 4433 #define LOCAL_GL_TEXTURE_GREEN_SIZE_EXT 0x805D
michael@0 4434 #define LOCAL_GL_TEXTURE_GREEN_TYPE 0x8C11
michael@0 4435 #define LOCAL_GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
michael@0 4436 #define LOCAL_GL_TEXTURE_HEIGHT 0x1001
michael@0 4437 #define LOCAL_GL_TEXTURE_HEIGHT_QCOM 0x8BD3
michael@0 4438 #define LOCAL_GL_TEXTURE_HI_SIZE_NV 0x871B
michael@0 4439 #define LOCAL_GL_TEXTURE_IMAGE_FORMAT 0x828F
michael@0 4440 #define LOCAL_GL_TEXTURE_IMAGE_TYPE 0x8290
michael@0 4441 #define LOCAL_GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
michael@0 4442 #define LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
michael@0 4443 #define LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
michael@0 4444 #define LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
michael@0 4445 #define LOCAL_GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
michael@0 4446 #define LOCAL_GL_TEXTURE_INTENSITY_SIZE 0x8061
michael@0 4447 #define LOCAL_GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
michael@0 4448 #define LOCAL_GL_TEXTURE_INTENSITY_TYPE 0x8C15
michael@0 4449 #define LOCAL_GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
michael@0 4450 #define LOCAL_GL_TEXTURE_INTERNAL_FORMAT 0x1003
michael@0 4451 #define LOCAL_GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
michael@0 4452 #define LOCAL_GL_TEXTURE_LEQUAL_R_SGIX 0x819C
michael@0 4453 #define LOCAL_GL_TEXTURE_LIGHTING_MODE_HP 0x8167
michael@0 4454 #define LOCAL_GL_TEXTURE_LIGHT_EXT 0x8350
michael@0 4455 #define LOCAL_GL_TEXTURE_LOD_BIAS 0x8501
michael@0 4456 #define LOCAL_GL_TEXTURE_LOD_BIAS_EXT 0x8501
michael@0 4457 #define LOCAL_GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
michael@0 4458 #define LOCAL_GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
michael@0 4459 #define LOCAL_GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
michael@0 4460 #define LOCAL_GL_TEXTURE_LO_SIZE_NV 0x871C
michael@0 4461 #define LOCAL_GL_TEXTURE_LUMINANCE_SIZE 0x8060
michael@0 4462 #define LOCAL_GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
michael@0 4463 #define LOCAL_GL_TEXTURE_LUMINANCE_TYPE 0x8C14
michael@0 4464 #define LOCAL_GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
michael@0 4465 #define LOCAL_GL_TEXTURE_MAG_FILTER 0x2800
michael@0 4466 #define LOCAL_GL_TEXTURE_MAG_SIZE_NV 0x871F
michael@0 4467 #define LOCAL_GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
michael@0 4468 #define LOCAL_GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
michael@0 4469 #define LOCAL_GL_TEXTURE_MATRIX 0x0BA8
michael@0 4470 #define LOCAL_GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
michael@0 4471 #define LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
michael@0 4472 #define LOCAL_GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
michael@0 4473 #define LOCAL_GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
michael@0 4474 #define LOCAL_GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
michael@0 4475 #define LOCAL_GL_TEXTURE_MAX_LEVEL 0x813D
michael@0 4476 #define LOCAL_GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
michael@0 4477 #define LOCAL_GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
michael@0 4478 #define LOCAL_GL_TEXTURE_MAX_LOD 0x813B
michael@0 4479 #define LOCAL_GL_TEXTURE_MAX_LOD_SGIS 0x813B
michael@0 4480 #define LOCAL_GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
michael@0 4481 #define LOCAL_GL_TEXTURE_MIN_FILTER 0x2801
michael@0 4482 #define LOCAL_GL_TEXTURE_MIN_LOD 0x813A
michael@0 4483 #define LOCAL_GL_TEXTURE_MIN_LOD_SGIS 0x813A
michael@0 4484 #define LOCAL_GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
michael@0 4485 #define LOCAL_GL_TEXTURE_NORMAL_EXT 0x85AF
michael@0 4486 #define LOCAL_GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
michael@0 4487 #define LOCAL_GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
michael@0 4488 #define LOCAL_GL_TEXTURE_POST_SPECULAR_HP 0x8168
michael@0 4489 #define LOCAL_GL_TEXTURE_PRE_SPECULAR_HP 0x8169
michael@0 4490 #define LOCAL_GL_TEXTURE_PRIORITY 0x8066
michael@0 4491 #define LOCAL_GL_TEXTURE_PRIORITY_EXT 0x8066
michael@0 4492 #define LOCAL_GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
michael@0 4493 #define LOCAL_GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
michael@0 4494 #define LOCAL_GL_TEXTURE_RECTANGLE 0x84F5
michael@0 4495 #define LOCAL_GL_TEXTURE_RECTANGLE_ARB 0x84F5
michael@0 4496 #define LOCAL_GL_TEXTURE_RECTANGLE_NV 0x84F5
michael@0 4497 #define LOCAL_GL_TEXTURE_RED_SIZE 0x805C
michael@0 4498 #define LOCAL_GL_TEXTURE_RED_SIZE_EXT 0x805C
michael@0 4499 #define LOCAL_GL_TEXTURE_RED_TYPE 0x8C10
michael@0 4500 #define LOCAL_GL_TEXTURE_RED_TYPE_ARB 0x8C10
michael@0 4501 #define LOCAL_GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
michael@0 4502 #define LOCAL_GL_TEXTURE_RENDERBUFFER_NV 0x8E55
michael@0 4503 #define LOCAL_GL_TEXTURE_RESIDENT 0x8067
michael@0 4504 #define LOCAL_GL_TEXTURE_RESIDENT_EXT 0x8067
michael@0 4505 #define LOCAL_GL_TEXTURE_SAMPLES 0x9106
michael@0 4506 #define LOCAL_GL_TEXTURE_SAMPLES_IMG 0x9136
michael@0 4507 #define LOCAL_GL_TEXTURE_SHADER_NV 0x86DE
michael@0 4508 #define LOCAL_GL_TEXTURE_SHADOW 0x82A1
michael@0 4509 #define LOCAL_GL_TEXTURE_SHARED_SIZE 0x8C3F
michael@0 4510 #define LOCAL_GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
michael@0 4511 #define LOCAL_GL_TEXTURE_SPARSE_ARB 0x91A6
michael@0 4512 #define LOCAL_GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
michael@0 4513 #define LOCAL_GL_TEXTURE_STACK_DEPTH 0x0BA5
michael@0 4514 #define LOCAL_GL_TEXTURE_STENCIL_SIZE 0x88F1
michael@0 4515 #define LOCAL_GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
michael@0 4516 #define LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
michael@0 4517 #define LOCAL_GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
michael@0 4518 #define LOCAL_GL_TEXTURE_SWIZZLE_A 0x8E45
michael@0 4519 #define LOCAL_GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
michael@0 4520 #define LOCAL_GL_TEXTURE_SWIZZLE_B 0x8E44
michael@0 4521 #define LOCAL_GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
michael@0 4522 #define LOCAL_GL_TEXTURE_SWIZZLE_G 0x8E43
michael@0 4523 #define LOCAL_GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
michael@0 4524 #define LOCAL_GL_TEXTURE_SWIZZLE_R 0x8E42
michael@0 4525 #define LOCAL_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
michael@0 4526 #define LOCAL_GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
michael@0 4527 #define LOCAL_GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
michael@0 4528 #define LOCAL_GL_TEXTURE_TARGET_QCOM 0x8BDA
michael@0 4529 #define LOCAL_GL_TEXTURE_TOO_LARGE_EXT 0x8065
michael@0 4530 #define LOCAL_GL_TEXTURE_TYPE_QCOM 0x8BD7
michael@0 4531 #define LOCAL_GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
michael@0 4532 #define LOCAL_GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
michael@0 4533 #define LOCAL_GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
michael@0 4534 #define LOCAL_GL_TEXTURE_USAGE_ANGLE 0x93A2
michael@0 4535 #define LOCAL_GL_TEXTURE_VIEW 0x82B5
michael@0 4536 #define LOCAL_GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
michael@0 4537 #define LOCAL_GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
michael@0 4538 #define LOCAL_GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
michael@0 4539 #define LOCAL_GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
michael@0 4540 #define LOCAL_GL_TEXTURE_WIDTH 0x1000
michael@0 4541 #define LOCAL_GL_TEXTURE_WIDTH_QCOM 0x8BD2
michael@0 4542 #define LOCAL_GL_TEXTURE_WRAP_Q_SGIS 0x8137
michael@0 4543 #define LOCAL_GL_TEXTURE_WRAP_R 0x8072
michael@0 4544 #define LOCAL_GL_TEXTURE_WRAP_R_EXT 0x8072
michael@0 4545 #define LOCAL_GL_TEXTURE_WRAP_R_OES 0x8072
michael@0 4546 #define LOCAL_GL_TEXTURE_WRAP_S 0x2802
michael@0 4547 #define LOCAL_GL_TEXTURE_WRAP_T 0x2803
michael@0 4548 #define LOCAL_GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
michael@0 4549 #define LOCAL_GL_TIMEOUT_EXPIRED 0x911B
michael@0 4550 #define LOCAL_GL_TIMEOUT_EXPIRED_APPLE 0x911B
michael@0 4551 #define LOCAL_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
michael@0 4552 #define LOCAL_GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF
michael@0 4553 #define LOCAL_GL_TIMESTAMP 0x8E28
michael@0 4554 #define LOCAL_GL_TIMESTAMP_EXT 0x8E28
michael@0 4555 #define LOCAL_GL_TIME_ELAPSED 0x88BF
michael@0 4556 #define LOCAL_GL_TIME_ELAPSED_EXT 0x88BF
michael@0 4557 #define LOCAL_GL_TOP_LEVEL_ARRAY_SIZE 0x930C
michael@0 4558 #define LOCAL_GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
michael@0 4559 #define LOCAL_GL_TRACE_ALL_BITS_MESA 0xFFFF
michael@0 4560 #define LOCAL_GL_TRACE_ARRAYS_BIT_MESA 0x0004
michael@0 4561 #define LOCAL_GL_TRACE_ERRORS_BIT_MESA 0x0020
michael@0 4562 #define LOCAL_GL_TRACE_MASK_MESA 0x8755
michael@0 4563 #define LOCAL_GL_TRACE_NAME_MESA 0x8756
michael@0 4564 #define LOCAL_GL_TRACE_OPERATIONS_BIT_MESA 0x0001
michael@0 4565 #define LOCAL_GL_TRACE_PIXELS_BIT_MESA 0x0010
michael@0 4566 #define LOCAL_GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
michael@0 4567 #define LOCAL_GL_TRACE_TEXTURES_BIT_MESA 0x0008
michael@0 4568 #define LOCAL_GL_TRACK_MATRIX_NV 0x8648
michael@0 4569 #define LOCAL_GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
michael@0 4570 #define LOCAL_GL_TRANSFORM_BIT 0x00001000
michael@0 4571 #define LOCAL_GL_TRANSFORM_FEEDBACK 0x8E22
michael@0 4572 #define LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
michael@0 4573 #define LOCAL_GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
michael@0 4574 #define LOCAL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
michael@0 4575 #define LOCAL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
michael@0 4576 #define LOCAL_GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
michael@0 4577 #define LOCAL_GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
michael@0 4578 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
michael@0 4579 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
michael@0 4580 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
michael@0 4581 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
michael@0 4582 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
michael@0 4583 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
michael@0 4584 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
michael@0 4585 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
michael@0 4586 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
michael@0 4587 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
michael@0 4588 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
michael@0 4589 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
michael@0 4590 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
michael@0 4591 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
michael@0 4592 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
michael@0 4593 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
michael@0 4594 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
michael@0 4595 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
michael@0 4596 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
michael@0 4597 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
michael@0 4598 #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
michael@0 4599 #define LOCAL_GL_TRANSFORM_FEEDBACK_NV 0x8E22
michael@0 4600 #define LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
michael@0 4601 #define LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
michael@0 4602 #define LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
michael@0 4603 #define LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
michael@0 4604 #define LOCAL_GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
michael@0 4605 #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
michael@0 4606 #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
michael@0 4607 #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
michael@0 4608 #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
michael@0 4609 #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
michael@0 4610 #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
michael@0 4611 #define LOCAL_GL_TRANSFORM_HINT_APPLE 0x85B1
michael@0 4612 #define LOCAL_GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
michael@0 4613 #define LOCAL_GL_TRANSLATE_2D_NV 0x9090
michael@0 4614 #define LOCAL_GL_TRANSLATE_3D_NV 0x9091
michael@0 4615 #define LOCAL_GL_TRANSLATE_X_NV 0x908E
michael@0 4616 #define LOCAL_GL_TRANSLATE_Y_NV 0x908F
michael@0 4617 #define LOCAL_GL_TRANSPOSE_AFFINE_2D_NV 0x9096
michael@0 4618 #define LOCAL_GL_TRANSPOSE_AFFINE_3D_NV 0x9098
michael@0 4619 #define LOCAL_GL_TRANSPOSE_COLOR_MATRIX 0x84E6
michael@0 4620 #define LOCAL_GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
michael@0 4621 #define LOCAL_GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
michael@0 4622 #define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
michael@0 4623 #define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
michael@0 4624 #define LOCAL_GL_TRANSPOSE_NV 0x862C
michael@0 4625 #define LOCAL_GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
michael@0 4626 #define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
michael@0 4627 #define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
michael@0 4628 #define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
michael@0 4629 #define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
michael@0 4630 #define LOCAL_GL_TRIANGLES 0x0004
michael@0 4631 #define LOCAL_GL_TRIANGLES_ADJACENCY 0x000C
michael@0 4632 #define LOCAL_GL_TRIANGLES_ADJACENCY_ARB 0x000C
michael@0 4633 #define LOCAL_GL_TRIANGLES_ADJACENCY_EXT 0x000C
michael@0 4634 #define LOCAL_GL_TRIANGLE_FAN 0x0006
michael@0 4635 #define LOCAL_GL_TRIANGLE_LIST_SUN 0x81D7
michael@0 4636 #define LOCAL_GL_TRIANGLE_MESH_SUN 0x8615
michael@0 4637 #define LOCAL_GL_TRIANGLE_STRIP 0x0005
michael@0 4638 #define LOCAL_GL_TRIANGLE_STRIP_ADJACENCY 0x000D
michael@0 4639 #define LOCAL_GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
michael@0 4640 #define LOCAL_GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
michael@0 4641 #define LOCAL_GL_TRIANGULAR_NV 0x90A5
michael@0 4642 #define LOCAL_GL_TRUE 1
michael@0 4643 #define LOCAL_GL_TYPE 0x92FA
michael@0 4644 #define LOCAL_GL_UNCORRELATED_NV 0x9282
michael@0 4645 #define LOCAL_GL_UNDEFINED_APPLE 0x8A1C
michael@0 4646 #define LOCAL_GL_UNDEFINED_VERTEX 0x8260
michael@0 4647 #define LOCAL_GL_UNIFORM 0x92E1
michael@0 4648 #define LOCAL_GL_UNIFORM_ARRAY_STRIDE 0x8A3C
michael@0 4649 #define LOCAL_GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
michael@0 4650 #define LOCAL_GL_UNIFORM_BARRIER_BIT 0x00000004
michael@0 4651 #define LOCAL_GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
michael@0 4652 #define LOCAL_GL_UNIFORM_BLOCK 0x92E2
michael@0 4653 #define LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
michael@0 4654 #define LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
michael@0 4655 #define LOCAL_GL_UNIFORM_BLOCK_BINDING 0x8A3F
michael@0 4656 #define LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
michael@0 4657 #define LOCAL_GL_UNIFORM_BLOCK_INDEX 0x8A3A
michael@0 4658 #define LOCAL_GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
michael@0 4659 #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
michael@0 4660 #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
michael@0 4661 #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
michael@0 4662 #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
michael@0 4663 #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
michael@0 4664 #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
michael@0 4665 #define LOCAL_GL_UNIFORM_BUFFER 0x8A11
michael@0 4666 #define LOCAL_GL_UNIFORM_BUFFER_BINDING 0x8A28
michael@0 4667 #define LOCAL_GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
michael@0 4668 #define LOCAL_GL_UNIFORM_BUFFER_EXT 0x8DEE
michael@0 4669 #define LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
michael@0 4670 #define LOCAL_GL_UNIFORM_BUFFER_SIZE 0x8A2A
michael@0 4671 #define LOCAL_GL_UNIFORM_BUFFER_START 0x8A29
michael@0 4672 #define LOCAL_GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
michael@0 4673 #define LOCAL_GL_UNIFORM_MATRIX_STRIDE 0x8A3D
michael@0 4674 #define LOCAL_GL_UNIFORM_NAME_LENGTH 0x8A39
michael@0 4675 #define LOCAL_GL_UNIFORM_OFFSET 0x8A3B
michael@0 4676 #define LOCAL_GL_UNIFORM_SIZE 0x8A38
michael@0 4677 #define LOCAL_GL_UNIFORM_TYPE 0x8A37
michael@0 4678 #define LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
michael@0 4679 #define LOCAL_GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
michael@0 4680 #define LOCAL_GL_UNPACK_ALIGNMENT 0x0CF5
michael@0 4681 #define LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
michael@0 4682 #define LOCAL_GL_UNPACK_CMYK_HINT_EXT 0x800F
michael@0 4683 #define LOCAL_GL_UNPACK_COLORSPACE_CONVERSION_WEBGL 0x9243
michael@0 4684 #define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
michael@0 4685 #define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
michael@0 4686 #define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
michael@0 4687 #define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
michael@0 4688 #define LOCAL_GL_UNPACK_COMPRESSED_SIZE_SGIX 0x831A
michael@0 4689 #define LOCAL_GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
michael@0 4690 #define LOCAL_GL_UNPACK_FLIP_Y_WEBGL 0x9240
michael@0 4691 #define LOCAL_GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
michael@0 4692 #define LOCAL_GL_UNPACK_IMAGE_HEIGHT 0x806E
michael@0 4693 #define LOCAL_GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
michael@0 4694 #define LOCAL_GL_UNPACK_LSB_FIRST 0x0CF1
michael@0 4695 #define LOCAL_GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL 0x9241
michael@0 4696 #define LOCAL_GL_UNPACK_RESAMPLE_OML 0x8985
michael@0 4697 #define LOCAL_GL_UNPACK_RESAMPLE_SGIX 0x842D
michael@0 4698 #define LOCAL_GL_UNPACK_ROW_BYTES_APPLE 0x8A16
michael@0 4699 #define LOCAL_GL_UNPACK_ROW_LENGTH 0x0CF2
michael@0 4700 #define LOCAL_GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
michael@0 4701 #define LOCAL_GL_UNPACK_SKIP_IMAGES 0x806D
michael@0 4702 #define LOCAL_GL_UNPACK_SKIP_IMAGES_EXT 0x806D
michael@0 4703 #define LOCAL_GL_UNPACK_SKIP_PIXELS 0x0CF4
michael@0 4704 #define LOCAL_GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
michael@0 4705 #define LOCAL_GL_UNPACK_SKIP_ROWS 0x0CF3
michael@0 4706 #define LOCAL_GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
michael@0 4707 #define LOCAL_GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
michael@0 4708 #define LOCAL_GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
michael@0 4709 #define LOCAL_GL_UNPACK_SWAP_BYTES 0x0CF0
michael@0 4710 #define LOCAL_GL_UNSIGNALED 0x9118
michael@0 4711 #define LOCAL_GL_UNSIGNALED_APPLE 0x9118
michael@0 4712 #define LOCAL_GL_UNSIGNED_BYTE 0x1401
michael@0 4713 #define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
michael@0 4714 #define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV_EXT 0x8362
michael@0 4715 #define LOCAL_GL_UNSIGNED_BYTE_3_3_2 0x8032
michael@0 4716 #define LOCAL_GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
michael@0 4717 #define LOCAL_GL_UNSIGNED_IDENTITY_NV 0x8536
michael@0 4718 #define LOCAL_GL_UNSIGNED_INT 0x1405
michael@0 4719 #define LOCAL_GL_UNSIGNED_INT16_NV 0x8FF0
michael@0 4720 #define LOCAL_GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
michael@0 4721 #define LOCAL_GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
michael@0 4722 #define LOCAL_GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
michael@0 4723 #define LOCAL_GL_UNSIGNED_INT64_AMD 0x8BC2
michael@0 4724 #define LOCAL_GL_UNSIGNED_INT64_ARB 0x140F
michael@0 4725 #define LOCAL_GL_UNSIGNED_INT64_NV 0x140F
michael@0 4726 #define LOCAL_GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
michael@0 4727 #define LOCAL_GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
michael@0 4728 #define LOCAL_GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
michael@0 4729 #define LOCAL_GL_UNSIGNED_INT8_NV 0x8FEC
michael@0 4730 #define LOCAL_GL_UNSIGNED_INT8_VEC2_NV 0x8FED
michael@0 4731 #define LOCAL_GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
michael@0 4732 #define LOCAL_GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
michael@0 4733 #define LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
michael@0 4734 #define LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
michael@0 4735 #define LOCAL_GL_UNSIGNED_INT_10_10_10_2 0x8036
michael@0 4736 #define LOCAL_GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
michael@0 4737 #define LOCAL_GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
michael@0 4738 #define LOCAL_GL_UNSIGNED_INT_24_8 0x84FA
michael@0 4739 #define LOCAL_GL_UNSIGNED_INT_24_8_EXT 0x84FA
michael@0 4740 #define LOCAL_GL_UNSIGNED_INT_24_8_MESA 0x8751
michael@0 4741 #define LOCAL_GL_UNSIGNED_INT_24_8_NV 0x84FA
michael@0 4742 #define LOCAL_GL_UNSIGNED_INT_24_8_OES 0x84FA
michael@0 4743 #define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
michael@0 4744 #define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
michael@0 4745 #define LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
michael@0 4746 #define LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
michael@0 4747 #define LOCAL_GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
michael@0 4748 #define LOCAL_GL_UNSIGNED_INT_8_8_8_8 0x8035
michael@0 4749 #define LOCAL_GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
michael@0 4750 #define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
michael@0 4751 #define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV_EXT 0x8367
michael@0 4752 #define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
michael@0 4753 #define LOCAL_GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
michael@0 4754 #define LOCAL_GL_UNSIGNED_INT_IMAGE_1D 0x9062
michael@0 4755 #define LOCAL_GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
michael@0 4756 #define LOCAL_GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
michael@0 4757 #define LOCAL_GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
michael@0 4758 #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D 0x9063
michael@0 4759 #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
michael@0 4760 #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
michael@0 4761 #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
michael@0 4762 #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
michael@0 4763 #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
michael@0 4764 #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
michael@0 4765 #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
michael@0 4766 #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
michael@0 4767 #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
michael@0 4768 #define LOCAL_GL_UNSIGNED_INT_IMAGE_3D 0x9064
michael@0 4769 #define LOCAL_GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
michael@0 4770 #define LOCAL_GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
michael@0 4771 #define LOCAL_GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
michael@0 4772 #define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
michael@0 4773 #define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
michael@0 4774 #define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
michael@0 4775 #define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
michael@0 4776 #define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
michael@0 4777 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
michael@0 4778 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
michael@0 4779 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
michael@0 4780 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
michael@0 4781 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
michael@0 4782 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
michael@0 4783 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
michael@0 4784 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
michael@0 4785 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
michael@0 4786 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
michael@0 4787 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
michael@0 4788 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
michael@0 4789 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
michael@0 4790 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
michael@0 4791 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
michael@0 4792 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
michael@0 4793 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
michael@0 4794 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
michael@0 4795 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
michael@0 4796 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
michael@0 4797 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
michael@0 4798 #define LOCAL_GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
michael@0 4799 #define LOCAL_GL_UNSIGNED_INT_VEC2 0x8DC6
michael@0 4800 #define LOCAL_GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
michael@0 4801 #define LOCAL_GL_UNSIGNED_INT_VEC3 0x8DC7
michael@0 4802 #define LOCAL_GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
michael@0 4803 #define LOCAL_GL_UNSIGNED_INT_VEC4 0x8DC8
michael@0 4804 #define LOCAL_GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
michael@0 4805 #define LOCAL_GL_UNSIGNED_INVERT_NV 0x8537
michael@0 4806 #define LOCAL_GL_UNSIGNED_NORMALIZED 0x8C17
michael@0 4807 #define LOCAL_GL_UNSIGNED_NORMALIZED_ARB 0x8C17
michael@0 4808 #define LOCAL_GL_UNSIGNED_NORMALIZED_EXT 0x8C17
michael@0 4809 #define LOCAL_GL_UNSIGNED_SHORT 0x1403
michael@0 4810 #define LOCAL_GL_UNSIGNED_SHORT_15_1_MESA 0x8753
michael@0 4811 #define LOCAL_GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
michael@0 4812 #define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
michael@0 4813 #define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
michael@0 4814 #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
michael@0 4815 #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
michael@0 4816 #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
michael@0 4817 #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
michael@0 4818 #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
michael@0 4819 #define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
michael@0 4820 #define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
michael@0 4821 #define LOCAL_GL_UNSIGNED_SHORT_5_6_5 0x8363
michael@0 4822 #define LOCAL_GL_UNSIGNED_SHORT_5_6_5_EXT 0x8363
michael@0 4823 #define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
michael@0 4824 #define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV_EXT 0x8364
michael@0 4825 #define LOCAL_GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
michael@0 4826 #define LOCAL_GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
michael@0 4827 #define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
michael@0 4828 #define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
michael@0 4829 #define LOCAL_GL_UPPER_LEFT 0x8CA2
michael@0 4830 #define LOCAL_GL_USE_MISSING_GLYPH_NV 0x90AA
michael@0 4831 #define LOCAL_GL_UTF16_NV 0x909B
michael@0 4832 #define LOCAL_GL_UTF8_NV 0x909A
michael@0 4833 #define LOCAL_GL_V2F 0x2A20
michael@0 4834 #define LOCAL_GL_V3F 0x2A21
michael@0 4835 #define LOCAL_GL_VALIDATE_STATUS 0x8B83
michael@0 4836 #define LOCAL_GL_VARIABLE_A_NV 0x8523
michael@0 4837 #define LOCAL_GL_VARIABLE_B_NV 0x8524
michael@0 4838 #define LOCAL_GL_VARIABLE_C_NV 0x8525
michael@0 4839 #define LOCAL_GL_VARIABLE_D_NV 0x8526
michael@0 4840 #define LOCAL_GL_VARIABLE_E_NV 0x8527
michael@0 4841 #define LOCAL_GL_VARIABLE_F_NV 0x8528
michael@0 4842 #define LOCAL_GL_VARIABLE_G_NV 0x8529
michael@0 4843 #define LOCAL_GL_VARIANT_ARRAY_EXT 0x87E8
michael@0 4844 #define LOCAL_GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
michael@0 4845 #define LOCAL_GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
michael@0 4846 #define LOCAL_GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
michael@0 4847 #define LOCAL_GL_VARIANT_DATATYPE_EXT 0x87E5
michael@0 4848 #define LOCAL_GL_VARIANT_EXT 0x87C1
michael@0 4849 #define LOCAL_GL_VARIANT_VALUE_EXT 0x87E4
michael@0 4850 #define LOCAL_GL_VBO_FREE_MEMORY_ATI 0x87FB
michael@0 4851 #define LOCAL_GL_VECTOR_EXT 0x87BF
michael@0 4852 #define LOCAL_GL_VENDOR 0x1F00
michael@0 4853 #define LOCAL_GL_VERSION 0x1F02
michael@0 4854 #define LOCAL_GL_VERSION_ES_CL_1_0 1
michael@0 4855 #define LOCAL_GL_VERSION_ES_CL_1_1 1
michael@0 4856 #define LOCAL_GL_VERSION_ES_CM_1_1 1
michael@0 4857 #define LOCAL_GL_VERTEX23_BIT_PGI 0x00000004
michael@0 4858 #define LOCAL_GL_VERTEX4_BIT_PGI 0x00000008
michael@0 4859 #define LOCAL_GL_VERTEX_ARRAY 0x8074
michael@0 4860 #define LOCAL_GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
michael@0 4861 #define LOCAL_GL_VERTEX_ARRAY_BINDING 0x85B5
michael@0 4862 #define LOCAL_GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
michael@0 4863 #define LOCAL_GL_VERTEX_ARRAY_BINDING_OES 0x85B5
michael@0 4864 #define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
michael@0 4865 #define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
michael@0 4866 #define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT 0x807D
michael@0 4867 #define LOCAL_GL_VERTEX_ARRAY_EXT 0x8074
michael@0 4868 #define LOCAL_GL_VERTEX_ARRAY_KHR 0x8074
michael@0 4869 #define LOCAL_GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
michael@0 4870 #define LOCAL_GL_VERTEX_ARRAY_LIST_IBM 103070
michael@0 4871 #define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
michael@0 4872 #define LOCAL_GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
michael@0 4873 #define LOCAL_GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
michael@0 4874 #define LOCAL_GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
michael@0 4875 #define LOCAL_GL_VERTEX_ARRAY_POINTER 0x808E
michael@0 4876 #define LOCAL_GL_VERTEX_ARRAY_POINTER_EXT 0x808E
michael@0 4877 #define LOCAL_GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
michael@0 4878 #define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
michael@0 4879 #define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
michael@0 4880 #define LOCAL_GL_VERTEX_ARRAY_RANGE_NV 0x851D
michael@0 4881 #define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
michael@0 4882 #define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
michael@0 4883 #define LOCAL_GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
michael@0 4884 #define LOCAL_GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
michael@0 4885 #define LOCAL_GL_VERTEX_ARRAY_SIZE 0x807A
michael@0 4886 #define LOCAL_GL_VERTEX_ARRAY_SIZE_EXT 0x807A
michael@0 4887 #define LOCAL_GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
michael@0 4888 #define LOCAL_GL_VERTEX_ARRAY_STRIDE 0x807C
michael@0 4889 #define LOCAL_GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
michael@0 4890 #define LOCAL_GL_VERTEX_ARRAY_TYPE 0x807B
michael@0 4891 #define LOCAL_GL_VERTEX_ARRAY_TYPE_EXT 0x807B
michael@0 4892 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
michael@0 4893 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
michael@0 4894 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
michael@0 4895 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
michael@0 4896 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
michael@0 4897 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
michael@0 4898 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
michael@0 4899 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
michael@0 4900 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
michael@0 4901 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
michael@0 4902 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
michael@0 4903 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
michael@0 4904 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
michael@0 4905 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
michael@0 4906 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
michael@0 4907 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
michael@0 4908 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
michael@0 4909 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
michael@0 4910 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
michael@0 4911 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
michael@0 4912 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
michael@0 4913 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
michael@0 4914 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
michael@0 4915 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
michael@0 4916 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
michael@0 4917 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
michael@0 4918 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
michael@0 4919 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
michael@0 4920 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
michael@0 4921 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
michael@0 4922 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
michael@0 4923 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
michael@0 4924 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
michael@0 4925 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
michael@0 4926 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
michael@0 4927 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
michael@0 4928 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
michael@0 4929 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
michael@0 4930 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
michael@0 4931 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
michael@0 4932 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
michael@0 4933 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
michael@0 4934 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
michael@0 4935 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
michael@0 4936 #define LOCAL_GL_VERTEX_ATTRIB_BINDING 0x82D4
michael@0 4937 #define LOCAL_GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
michael@0 4938 #define LOCAL_GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
michael@0 4939 #define LOCAL_GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
michael@0 4940 #define LOCAL_GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
michael@0 4941 #define LOCAL_GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
michael@0 4942 #define LOCAL_GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
michael@0 4943 #define LOCAL_GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
michael@0 4944 #define LOCAL_GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
michael@0 4945 #define LOCAL_GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
michael@0 4946 #define LOCAL_GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
michael@0 4947 #define LOCAL_GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
michael@0 4948 #define LOCAL_GL_VERTEX_BINDING_DIVISOR 0x82D6
michael@0 4949 #define LOCAL_GL_VERTEX_BINDING_OFFSET 0x82D7
michael@0 4950 #define LOCAL_GL_VERTEX_BINDING_STRIDE 0x82D8
michael@0 4951 #define LOCAL_GL_VERTEX_BLEND_ARB 0x86A7
michael@0 4952 #define LOCAL_GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
michael@0 4953 #define LOCAL_GL_VERTEX_DATA_HINT_PGI 0x1A22A
michael@0 4954 #define LOCAL_GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
michael@0 4955 #define LOCAL_GL_VERTEX_ID_NV 0x8C7B
michael@0 4956 #define LOCAL_GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
michael@0 4957 #define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
michael@0 4958 #define LOCAL_GL_VERTEX_PRECLIP_SGIX 0x83EE
michael@0 4959 #define LOCAL_GL_VERTEX_PROGRAM_ARB 0x8620
michael@0 4960 #define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV 0x864A
michael@0 4961 #define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7
michael@0 4962 #define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6
michael@0 4963 #define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB5
michael@0 4964 #define LOCAL_GL_VERTEX_PROGRAM_NV 0x8620
michael@0 4965 #define LOCAL_GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
michael@0 4966 #define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
michael@0 4967 #define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
michael@0 4968 #define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
michael@0 4969 #define LOCAL_GL_VERTEX_PROGRAM_POSITION_MESA 0x8BB4
michael@0 4970 #define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
michael@0 4971 #define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
michael@0 4972 #define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
michael@0 4973 #define LOCAL_GL_VERTEX_SHADER 0x8B31
michael@0 4974 #define LOCAL_GL_VERTEX_SHADER_ARB 0x8B31
michael@0 4975 #define LOCAL_GL_VERTEX_SHADER_BINDING_EXT 0x8781
michael@0 4976 #define LOCAL_GL_VERTEX_SHADER_BIT 0x00000001
michael@0 4977 #define LOCAL_GL_VERTEX_SHADER_BIT_EXT 0x00000001
michael@0 4978 #define LOCAL_GL_VERTEX_SHADER_EXT 0x8780
michael@0 4979 #define LOCAL_GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
michael@0 4980 #define LOCAL_GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
michael@0 4981 #define LOCAL_GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
michael@0 4982 #define LOCAL_GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
michael@0 4983 #define LOCAL_GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
michael@0 4984 #define LOCAL_GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
michael@0 4985 #define LOCAL_GL_VERTEX_SOURCE_ATI 0x8774
michael@0 4986 #define LOCAL_GL_VERTEX_STATE_PROGRAM_NV 0x8621
michael@0 4987 #define LOCAL_GL_VERTEX_STREAM0_ATI 0x876C
michael@0 4988 #define LOCAL_GL_VERTEX_STREAM1_ATI 0x876D
michael@0 4989 #define LOCAL_GL_VERTEX_STREAM2_ATI 0x876E
michael@0 4990 #define LOCAL_GL_VERTEX_STREAM3_ATI 0x876F
michael@0 4991 #define LOCAL_GL_VERTEX_STREAM4_ATI 0x8770
michael@0 4992 #define LOCAL_GL_VERTEX_STREAM5_ATI 0x8771
michael@0 4993 #define LOCAL_GL_VERTEX_STREAM6_ATI 0x8772
michael@0 4994 #define LOCAL_GL_VERTEX_STREAM7_ATI 0x8773
michael@0 4995 #define LOCAL_GL_VERTEX_SUBROUTINE 0x92E8
michael@0 4996 #define LOCAL_GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
michael@0 4997 #define LOCAL_GL_VERTEX_TEXTURE 0x829B
michael@0 4998 #define LOCAL_GL_VERTEX_WEIGHTING_EXT 0x8509
michael@0 4999 #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
michael@0 5000 #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
michael@0 5001 #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
michael@0 5002 #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
michael@0 5003 #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
michael@0 5004 #define LOCAL_GL_VERTICAL_LINE_TO_NV 0x08
michael@0 5005 #define LOCAL_GL_VIBRANCE_BIAS_NV 0x8719
michael@0 5006 #define LOCAL_GL_VIBRANCE_SCALE_NV 0x8713
michael@0 5007 #define LOCAL_GL_VIDEO_BUFFER_BINDING_NV 0x9021
michael@0 5008 #define LOCAL_GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
michael@0 5009 #define LOCAL_GL_VIDEO_BUFFER_NV 0x9020
michael@0 5010 #define LOCAL_GL_VIDEO_BUFFER_PITCH_NV 0x9028
michael@0 5011 #define LOCAL_GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
michael@0 5012 #define LOCAL_GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
michael@0 5013 #define LOCAL_GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
michael@0 5014 #define LOCAL_GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
michael@0 5015 #define LOCAL_GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
michael@0 5016 #define LOCAL_GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
michael@0 5017 #define LOCAL_GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
michael@0 5018 #define LOCAL_GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
michael@0 5019 #define LOCAL_GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
michael@0 5020 #define LOCAL_GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
michael@0 5021 #define LOCAL_GL_VIEWPORT 0x0BA2
michael@0 5022 #define LOCAL_GL_VIEWPORT_BIT 0x00000800
michael@0 5023 #define LOCAL_GL_VIEWPORT_BOUNDS_RANGE 0x825D
michael@0 5024 #define LOCAL_GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
michael@0 5025 #define LOCAL_GL_VIEWPORT_SUBPIXEL_BITS 0x825C
michael@0 5026 #define LOCAL_GL_VIEW_CLASS_128_BITS 0x82C4
michael@0 5027 #define LOCAL_GL_VIEW_CLASS_16_BITS 0x82CA
michael@0 5028 #define LOCAL_GL_VIEW_CLASS_24_BITS 0x82C9
michael@0 5029 #define LOCAL_GL_VIEW_CLASS_32_BITS 0x82C8
michael@0 5030 #define LOCAL_GL_VIEW_CLASS_48_BITS 0x82C7
michael@0 5031 #define LOCAL_GL_VIEW_CLASS_64_BITS 0x82C6
michael@0 5032 #define LOCAL_GL_VIEW_CLASS_8_BITS 0x82CB
michael@0 5033 #define LOCAL_GL_VIEW_CLASS_96_BITS 0x82C5
michael@0 5034 #define LOCAL_GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
michael@0 5035 #define LOCAL_GL_VIEW_CLASS_BPTC_UNORM 0x82D2
michael@0 5036 #define LOCAL_GL_VIEW_CLASS_RGTC1_RED 0x82D0
michael@0 5037 #define LOCAL_GL_VIEW_CLASS_RGTC2_RG 0x82D1
michael@0 5038 #define LOCAL_GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
michael@0 5039 #define LOCAL_GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
michael@0 5040 #define LOCAL_GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
michael@0 5041 #define LOCAL_GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
michael@0 5042 #define LOCAL_GL_VIEW_COMPATIBILITY_CLASS 0x82B6
michael@0 5043 #define LOCAL_GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
michael@0 5044 #define LOCAL_GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
michael@0 5045 #define LOCAL_GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
michael@0 5046 #define LOCAL_GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
michael@0 5047 #define LOCAL_GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
michael@0 5048 #define LOCAL_GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
michael@0 5049 #define LOCAL_GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
michael@0 5050 #define LOCAL_GL_VIVIDLIGHT_NV 0x92A6
michael@0 5051 #define LOCAL_GL_VOLATILE_APPLE 0x8A1A
michael@0 5052 #define LOCAL_GL_WAIT_FAILED 0x911D
michael@0 5053 #define LOCAL_GL_WAIT_FAILED_APPLE 0x911D
michael@0 5054 #define LOCAL_GL_WEIGHT_ARRAY_ARB 0x86AD
michael@0 5055 #define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
michael@0 5056 #define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
michael@0 5057 #define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
michael@0 5058 #define LOCAL_GL_WEIGHT_ARRAY_OES 0x86AD
michael@0 5059 #define LOCAL_GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
michael@0 5060 #define LOCAL_GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
michael@0 5061 #define LOCAL_GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
michael@0 5062 #define LOCAL_GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
michael@0 5063 #define LOCAL_GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
michael@0 5064 #define LOCAL_GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
michael@0 5065 #define LOCAL_GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
michael@0 5066 #define LOCAL_GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
michael@0 5067 #define LOCAL_GL_WEIGHT_SUM_UNITY_ARB 0x86A6
michael@0 5068 #define LOCAL_GL_WIDE_LINE_HINT_PGI 0x1A222
michael@0 5069 #define LOCAL_GL_WRAP_BORDER_SUN 0x81D4
michael@0 5070 #define LOCAL_GL_WRITEONLY_RENDERING_QCOM 0x8823
michael@0 5071 #define LOCAL_GL_WRITE_DISCARD_NV 0x88BE
michael@0 5072 #define LOCAL_GL_WRITE_ONLY 0x88B9
michael@0 5073 #define LOCAL_GL_WRITE_ONLY_ARB 0x88B9
michael@0 5074 #define LOCAL_GL_WRITE_ONLY_OES 0x88B9
michael@0 5075 #define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
michael@0 5076 #define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
michael@0 5077 #define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
michael@0 5078 #define LOCAL_GL_W_EXT 0x87D8
michael@0 5079 #define LOCAL_GL_XOR 0x1506
michael@0 5080 #define LOCAL_GL_XOR_NV 0x1506
michael@0 5081 #define LOCAL_GL_X_EXT 0x87D5
michael@0 5082 #define LOCAL_GL_YCBAYCR8A_4224_NV 0x9032
michael@0 5083 #define LOCAL_GL_YCBCR_422_APPLE 0x85B9
michael@0 5084 #define LOCAL_GL_YCBCR_MESA 0x8757
michael@0 5085 #define LOCAL_GL_YCBYCR8_422_NV 0x9031
michael@0 5086 #define LOCAL_GL_YCRCBA_SGIX 0x8319
michael@0 5087 #define LOCAL_GL_YCRCB_422_SGIX 0x81BB
michael@0 5088 #define LOCAL_GL_YCRCB_444_SGIX 0x81BC
michael@0 5089 #define LOCAL_GL_YCRCB_SGIX 0x8318
michael@0 5090 #define LOCAL_GL_Y_EXT 0x87D6
michael@0 5091 #define LOCAL_GL_Z400_BINARY_AMD 0x8740
michael@0 5092 #define LOCAL_GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
michael@0 5093 #define LOCAL_GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
michael@0 5094 #define LOCAL_GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
michael@0 5095 #define LOCAL_GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
michael@0 5096 #define LOCAL_GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
michael@0 5097 #define LOCAL_GL_ZERO 0
michael@0 5098 #define LOCAL_GL_ZERO_EXT 0x87DD
michael@0 5099 #define LOCAL_GL_ZOOM_X 0x0D16
michael@0 5100 #define LOCAL_GL_ZOOM_Y 0x0D17
michael@0 5101 #define LOCAL_GL_Z_EXT 0x87D7
michael@0 5102
michael@0 5103
michael@0 5104 // EGL
michael@0 5105 #define LOCAL_EGL_ALPHA_FORMAT 0x3088
michael@0 5106 #define LOCAL_EGL_ALPHA_FORMAT_NONPRE 0x308B
michael@0 5107 #define LOCAL_EGL_ALPHA_FORMAT_PRE 0x308C
michael@0 5108 #define LOCAL_EGL_ALPHA_MASK_SIZE 0x303E
michael@0 5109 #define LOCAL_EGL_ALPHA_SIZE 0x3021
michael@0 5110 #define LOCAL_EGL_ALREADY_SIGNALED_NV 0x30EA
michael@0 5111 #define LOCAL_EGL_AUTO_STEREO_NV 0x3136
michael@0 5112 #define LOCAL_EGL_BACK_BUFFER 0x3084
michael@0 5113 #define LOCAL_EGL_BAD_ACCESS 0x3002
michael@0 5114 #define LOCAL_EGL_BAD_ALLOC 0x3003
michael@0 5115 #define LOCAL_EGL_BAD_ATTRIBUTE 0x3004
michael@0 5116 #define LOCAL_EGL_BAD_CONFIG 0x3005
michael@0 5117 #define LOCAL_EGL_BAD_CONTEXT 0x3006
michael@0 5118 #define LOCAL_EGL_BAD_CURRENT_SURFACE 0x3007
michael@0 5119 #define LOCAL_EGL_BAD_DISPLAY 0x3008
michael@0 5120 #define LOCAL_EGL_BAD_MATCH 0x3009
michael@0 5121 #define LOCAL_EGL_BAD_NATIVE_PIXMAP 0x300A
michael@0 5122 #define LOCAL_EGL_BAD_NATIVE_WINDOW 0x300B
michael@0 5123 #define LOCAL_EGL_BAD_PARAMETER 0x300C
michael@0 5124 #define LOCAL_EGL_BAD_STATE_KHR 0x321C
michael@0 5125 #define LOCAL_EGL_BAD_STREAM_KHR 0x321B
michael@0 5126 #define LOCAL_EGL_BAD_SURFACE 0x300D
michael@0 5127 #define LOCAL_EGL_BIND_TO_TEXTURE_RGB 0x3039
michael@0 5128 #define LOCAL_EGL_BIND_TO_TEXTURE_RGBA 0x303A
michael@0 5129 #define LOCAL_EGL_BITMAP_ORIGIN_KHR 0x30C8
michael@0 5130 #define LOCAL_EGL_BITMAP_PITCH_KHR 0x30C7
michael@0 5131 #define LOCAL_EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
michael@0 5132 #define LOCAL_EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
michael@0 5133 #define LOCAL_EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
michael@0 5134 #define LOCAL_EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
michael@0 5135 #define LOCAL_EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
michael@0 5136 #define LOCAL_EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
michael@0 5137 #define LOCAL_EGL_BITMAP_POINTER_KHR 0x30C6
michael@0 5138 #define LOCAL_EGL_BLUE_SIZE 0x3022
michael@0 5139 #define LOCAL_EGL_BUFFER_AGE_EXT 0x313D
michael@0 5140 #define LOCAL_EGL_BUFFER_COUNT_NV 0x321D
michael@0 5141 #define LOCAL_EGL_BUFFER_DESTROYED 0x3095
michael@0 5142 #define LOCAL_EGL_BUFFER_PRESERVED 0x3094
michael@0 5143 #define LOCAL_EGL_BUFFER_SIZE 0x3020
michael@0 5144 #define LOCAL_EGL_CLIENT_APIS 0x308D
michael@0 5145 #define LOCAL_EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
michael@0 5146 #define LOCAL_EGL_CL_EVENT_HANDLE_KHR 0x309C
michael@0 5147 #define LOCAL_EGL_COLORSPACE 0x3087
michael@0 5148 #define LOCAL_EGL_COLORSPACE_LINEAR 0x308A
michael@0 5149 #define LOCAL_EGL_COLORSPACE_sRGB 0x3089
michael@0 5150 #define LOCAL_EGL_COLOR_ARGB_HI 0x8F73
michael@0 5151 #define LOCAL_EGL_COLOR_BUFFER_TYPE 0x303F
michael@0 5152 #define LOCAL_EGL_COLOR_FORMAT_HI 0x8F70
michael@0 5153 #define LOCAL_EGL_COLOR_RGBA_HI 0x8F72
michael@0 5154 #define LOCAL_EGL_COLOR_RGB_HI 0x8F71
michael@0 5155 #define LOCAL_EGL_CONDITION_SATISFIED_KHR 0x30F6
michael@0 5156 #define LOCAL_EGL_CONDITION_SATISFIED_NV 0x30EC
michael@0 5157 #define LOCAL_EGL_CONFIG_CAVEAT 0x3027
michael@0 5158 #define LOCAL_EGL_CONFIG_ID 0x3028
michael@0 5159 #define LOCAL_EGL_CONFORMANT 0x3042
michael@0 5160 #define LOCAL_EGL_CONFORMANT_KHR 0x3042
michael@0 5161 #define LOCAL_EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
michael@0 5162 #define LOCAL_EGL_CONSUMER_FRAME_KHR 0x3213
michael@0 5163 #define LOCAL_EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
michael@0 5164 #define LOCAL_EGL_CONTEXT_CLIENT_TYPE 0x3097
michael@0 5165 #define LOCAL_EGL_CONTEXT_CLIENT_VERSION 0x3098
michael@0 5166 #define LOCAL_EGL_CONTEXT_FLAGS_KHR 0x30FC
michael@0 5167 #define LOCAL_EGL_CONTEXT_LOST 0x300E
michael@0 5168 #define LOCAL_EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
michael@0 5169 #define LOCAL_EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
michael@0 5170 #define LOCAL_EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
michael@0 5171 #define LOCAL_EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
michael@0 5172 #define LOCAL_EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
michael@0 5173 #define LOCAL_EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
michael@0 5174 #define LOCAL_EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
michael@0 5175 #define LOCAL_EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
michael@0 5176 #define LOCAL_EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
michael@0 5177 #define LOCAL_EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
michael@0 5178 #define LOCAL_EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
michael@0 5179 #define LOCAL_EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
michael@0 5180 #define LOCAL_EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
michael@0 5181 #define LOCAL_EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
michael@0 5182 #define LOCAL_EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
michael@0 5183 #define LOCAL_EGL_CORE_NATIVE_ENGINE 0x305B
michael@0 5184 #define LOCAL_EGL_COVERAGE_BUFFERS_NV 0x30E0
michael@0 5185 #define LOCAL_EGL_COVERAGE_SAMPLES_NV 0x30E1
michael@0 5186 #define LOCAL_EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
michael@0 5187 #define LOCAL_EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
michael@0 5188 #define LOCAL_EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
michael@0 5189 #define LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
michael@0 5190 #define LOCAL_EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
michael@0 5191 #define LOCAL_EGL_DEPTH_ENCODING_NONE_NV 0
michael@0 5192 #define LOCAL_EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
michael@0 5193 #define LOCAL_EGL_DEPTH_ENCODING_NV 0x30E2
michael@0 5194 #define LOCAL_EGL_DEPTH_SIZE 0x3025
michael@0 5195 #define LOCAL_EGL_DISCARD_SAMPLES_ARM 0x3286
michael@0 5196 #define LOCAL_EGL_DISPLAY_SCALING 10000
michael@0 5197 #define LOCAL_EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
michael@0 5198 #define LOCAL_EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
michael@0 5199 #define LOCAL_EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
michael@0 5200 #define LOCAL_EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
michael@0 5201 #define LOCAL_EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
michael@0 5202 #define LOCAL_EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
michael@0 5203 #define LOCAL_EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
michael@0 5204 #define LOCAL_EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
michael@0 5205 #define LOCAL_EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
michael@0 5206 #define LOCAL_EGL_DONT_CARE ((EGLint)-1)
michael@0 5207 #define LOCAL_EGL_DRAW 0x3059
michael@0 5208 #define LOCAL_EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
michael@0 5209 #define LOCAL_EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
michael@0 5210 #define LOCAL_EGL_DRM_BUFFER_MESA 0x31D3
michael@0 5211 #define LOCAL_EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
michael@0 5212 #define LOCAL_EGL_DRM_BUFFER_USE_MESA 0x31D1
michael@0 5213 #define LOCAL_EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
michael@0 5214 #define LOCAL_EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
michael@0 5215 #define LOCAL_EGL_EXTENSIONS 0x3055
michael@0 5216 #define LOCAL_EGL_FALSE 0
michael@0 5217 #define LOCAL_EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF
michael@0 5218 #define LOCAL_EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF
michael@0 5219 #define LOCAL_EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
michael@0 5220 #define LOCAL_EGL_FORMAT_RGBA_8888_KHR 0x30C3
michael@0 5221 #define LOCAL_EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
michael@0 5222 #define LOCAL_EGL_FORMAT_RGB_565_KHR 0x30C1
michael@0 5223 #define LOCAL_EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
michael@0 5224 #define LOCAL_EGL_GL_COLORSPACE_KHR 0x309D
michael@0 5225 #define LOCAL_EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
michael@0 5226 #define LOCAL_EGL_GL_COLORSPACE_SRGB_KHR 0x3089
michael@0 5227 #define LOCAL_EGL_GL_RENDERBUFFER_KHR 0x30B9
michael@0 5228 #define LOCAL_EGL_GL_TEXTURE_2D_KHR 0x30B1
michael@0 5229 #define LOCAL_EGL_GL_TEXTURE_3D_KHR 0x30B2
michael@0 5230 #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
michael@0 5231 #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
michael@0 5232 #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
michael@0 5233 #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
michael@0 5234 #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
michael@0 5235 #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
michael@0 5236 #define LOCAL_EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
michael@0 5237 #define LOCAL_EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
michael@0 5238 #define LOCAL_EGL_GREEN_SIZE 0x3023
michael@0 5239 #define LOCAL_EGL_HEIGHT 0x3056
michael@0 5240 #define LOCAL_EGL_HORIZONTAL_RESOLUTION 0x3090
michael@0 5241 #define LOCAL_EGL_IMAGE_PRESERVED_KHR 0x30D2
michael@0 5242 #define LOCAL_EGL_INTEROP_BIT_KHR 0x0010
michael@0 5243 #define LOCAL_EGL_ITU_REC2020_EXT 0x3281
michael@0 5244 #define LOCAL_EGL_ITU_REC601_EXT 0x327F
michael@0 5245 #define LOCAL_EGL_ITU_REC709_EXT 0x3280
michael@0 5246 #define LOCAL_EGL_LARGEST_PBUFFER 0x3058
michael@0 5247 #define LOCAL_EGL_LEVEL 0x3029
michael@0 5248 #define LOCAL_EGL_LINUX_DMA_BUF_EXT 0x3270
michael@0 5249 #define LOCAL_EGL_LINUX_DRM_FOURCC_EXT 0x3271
michael@0 5250 #define LOCAL_EGL_LOCK_SURFACE_BIT_KHR 0x0080
michael@0 5251 #define LOCAL_EGL_LOCK_USAGE_HINT_KHR 0x30C5
michael@0 5252 #define LOCAL_EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
michael@0 5253 #define LOCAL_EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
michael@0 5254 #define LOCAL_EGL_LOWER_LEFT_KHR 0x30CE
michael@0 5255 #define LOCAL_EGL_LUMINANCE_BUFFER 0x308F
michael@0 5256 #define LOCAL_EGL_LUMINANCE_SIZE 0x303D
michael@0 5257 #define LOCAL_EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
michael@0 5258 #define LOCAL_EGL_MATCH_FORMAT_KHR 0x3043
michael@0 5259 #define LOCAL_EGL_MATCH_NATIVE_PIXMAP 0x3041
michael@0 5260 #define LOCAL_EGL_MAX_PBUFFER_HEIGHT 0x302A
michael@0 5261 #define LOCAL_EGL_MAX_PBUFFER_PIXELS 0x302B
michael@0 5262 #define LOCAL_EGL_MAX_PBUFFER_WIDTH 0x302C
michael@0 5263 #define LOCAL_EGL_MAX_SWAP_INTERVAL 0x303C
michael@0 5264 #define LOCAL_EGL_MIN_SWAP_INTERVAL 0x303B
michael@0 5265 #define LOCAL_EGL_MIPMAP_LEVEL 0x3083
michael@0 5266 #define LOCAL_EGL_MIPMAP_TEXTURE 0x3082
michael@0 5267 #define LOCAL_EGL_MULTISAMPLE_RESOLVE 0x3099
michael@0 5268 #define LOCAL_EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
michael@0 5269 #define LOCAL_EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
michael@0 5270 #define LOCAL_EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
michael@0 5271 #define LOCAL_EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
michael@0 5272 #define LOCAL_EGL_NATIVE_BUFFER_ANDROID 0x3140
michael@0 5273 #define LOCAL_EGL_NATIVE_PIXMAP_KHR 0x30B0
michael@0 5274 #define LOCAL_EGL_NATIVE_RENDERABLE 0x302D
michael@0 5275 #define LOCAL_EGL_NATIVE_VISUAL_ID 0x302E
michael@0 5276 #define LOCAL_EGL_NATIVE_VISUAL_TYPE 0x302F
michael@0 5277 #define LOCAL_EGL_NONE 0x3038
michael@0 5278 #define LOCAL_EGL_NON_CONFORMANT_CONFIG 0x3051
michael@0 5279 #define LOCAL_EGL_NOT_INITIALIZED 0x3001
michael@0 5280 #define LOCAL_EGL_NO_CONTEXT ((EGLContext)0)
michael@0 5281 #define LOCAL_EGL_NO_DISPLAY ((EGLDisplay)0)
michael@0 5282 #define LOCAL_EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
michael@0 5283 #define LOCAL_EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
michael@0 5284 #define LOCAL_EGL_NO_NATIVE_FENCE_FD_ANDROID -1
michael@0 5285 #define LOCAL_EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
michael@0 5286 #define LOCAL_EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
michael@0 5287 #define LOCAL_EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
michael@0 5288 #define LOCAL_EGL_NO_SURFACE ((EGLSurface)0)
michael@0 5289 #define LOCAL_EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
michael@0 5290 #define LOCAL_EGL_NO_SYNC_NV ((EGLSyncNV)0)
michael@0 5291 #define LOCAL_EGL_NO_TEXTURE 0x305C
michael@0 5292 #define LOCAL_EGL_OPENGL_API 0x30A2
michael@0 5293 #define LOCAL_EGL_OPENGL_BIT 0x0008
michael@0 5294 #define LOCAL_EGL_OPENGL_ES2_BIT 0x0004
michael@0 5295 #define LOCAL_EGL_OPENGL_ES3_BIT_KHR 0x00000040
michael@0 5296 #define LOCAL_EGL_OPENGL_ES_API 0x30A0
michael@0 5297 #define LOCAL_EGL_OPENGL_ES_BIT 0x0001
michael@0 5298 #define LOCAL_EGL_OPENMAX_IL_BIT_KHR 0x0020
michael@0 5299 #define LOCAL_EGL_OPENVG_API 0x30A1
michael@0 5300 #define LOCAL_EGL_OPENVG_BIT 0x0002
michael@0 5301 #define LOCAL_EGL_OPENVG_IMAGE 0x3096
michael@0 5302 #define LOCAL_EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
michael@0 5303 #define LOCAL_EGL_PBUFFER_BIT 0x0001
michael@0 5304 #define LOCAL_EGL_PBUFFER_IMAGE_BIT_TAO 0x0008
michael@0 5305 #define LOCAL_EGL_PBUFFER_PALETTE_IMAGE_BIT_TAO 0x0010
michael@0 5306 #define LOCAL_EGL_PIXEL_ASPECT_RATIO 0x3092
michael@0 5307 #define LOCAL_EGL_PIXMAP_BIT 0x0002
michael@0 5308 #define LOCAL_EGL_PLATFORM_GBM_MESA 0x31D7
michael@0 5309 #define LOCAL_EGL_PLATFORM_WAYLAND_EXT 0x31D8
michael@0 5310 #define LOCAL_EGL_PLATFORM_X11_EXT 0x31D5
michael@0 5311 #define LOCAL_EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
michael@0 5312 #define LOCAL_EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
michael@0 5313 #define LOCAL_EGL_PRODUCER_FRAME_KHR 0x3212
michael@0 5314 #define LOCAL_EGL_PROTECTED_CONTENT_EXT 0x32C0
michael@0 5315 #define LOCAL_EGL_READ 0x305A
michael@0 5316 #define LOCAL_EGL_READ_SURFACE_BIT_KHR 0x0001
michael@0 5317 #define LOCAL_EGL_RECORDABLE_ANDROID 0x3142
michael@0 5318 #define LOCAL_EGL_RED_SIZE 0x3024
michael@0 5319 #define LOCAL_EGL_RENDERABLE_TYPE 0x3040
michael@0 5320 #define LOCAL_EGL_RENDER_BUFFER 0x3086
michael@0 5321 #define LOCAL_EGL_RGB_BUFFER 0x308E
michael@0 5322 #define LOCAL_EGL_SAMPLES 0x3031
michael@0 5323 #define LOCAL_EGL_SAMPLE_BUFFERS 0x3032
michael@0 5324 #define LOCAL_EGL_SAMPLE_RANGE_HINT_EXT 0x327C
michael@0 5325 #define LOCAL_EGL_SHARED_IMAGE_NOK 0x30DA
michael@0 5326 #define LOCAL_EGL_SIGNALED_KHR 0x30F2
michael@0 5327 #define LOCAL_EGL_SIGNALED_NV 0x30E8
michael@0 5328 #define LOCAL_EGL_SINGLE_BUFFER 0x3085
michael@0 5329 #define LOCAL_EGL_SLOW_CONFIG 0x3050
michael@0 5330 #define LOCAL_EGL_STENCIL_SIZE 0x3026
michael@0 5331 #define LOCAL_EGL_STREAM_BIT_KHR 0x0800
michael@0 5332 #define LOCAL_EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
michael@0 5333 #define LOCAL_EGL_STREAM_STATE_CONNECTING_KHR 0x3216
michael@0 5334 #define LOCAL_EGL_STREAM_STATE_CREATED_KHR 0x3215
michael@0 5335 #define LOCAL_EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
michael@0 5336 #define LOCAL_EGL_STREAM_STATE_EMPTY_KHR 0x3217
michael@0 5337 #define LOCAL_EGL_STREAM_STATE_KHR 0x3214
michael@0 5338 #define LOCAL_EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
michael@0 5339 #define LOCAL_EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
michael@0 5340 #define LOCAL_EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
michael@0 5341 #define LOCAL_EGL_STREAM_TIME_NOW_KHR 0x31FD
michael@0 5342 #define LOCAL_EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
michael@0 5343 #define LOCAL_EGL_SUCCESS 0x3000
michael@0 5344 #define LOCAL_EGL_SURFACE_TYPE 0x3033
michael@0 5345 #define LOCAL_EGL_SWAP_BEHAVIOR 0x3093
michael@0 5346 #define LOCAL_EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
michael@0 5347 #define LOCAL_EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
michael@0 5348 #define LOCAL_EGL_SYNC_CL_EVENT_KHR 0x30FE
michael@0 5349 #define LOCAL_EGL_SYNC_CONDITION_KHR 0x30F8
michael@0 5350 #define LOCAL_EGL_SYNC_CONDITION_NV 0x30EE
michael@0 5351 #define LOCAL_EGL_SYNC_FENCE_KHR 0x30F9
michael@0 5352 #define LOCAL_EGL_SYNC_FENCE_NV 0x30EF
michael@0 5353 #define LOCAL_EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
michael@0 5354 #define LOCAL_EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
michael@0 5355 #define LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
michael@0 5356 #define LOCAL_EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
michael@0 5357 #define LOCAL_EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
michael@0 5358 #define LOCAL_EGL_SYNC_NEW_FRAME_NV 0x321F
michael@0 5359 #define LOCAL_EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
michael@0 5360 #define LOCAL_EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
michael@0 5361 #define LOCAL_EGL_SYNC_REUSABLE_KHR 0x30FA
michael@0 5362 #define LOCAL_EGL_SYNC_STATUS_KHR 0x30F1
michael@0 5363 #define LOCAL_EGL_SYNC_STATUS_NV 0x30E7
michael@0 5364 #define LOCAL_EGL_SYNC_TYPE_KHR 0x30F7
michael@0 5365 #define LOCAL_EGL_SYNC_TYPE_NV 0x30ED
michael@0 5366 #define LOCAL_EGL_TEXTURE_2D 0x305F
michael@0 5367 #define LOCAL_EGL_TEXTURE_FORMAT 0x3080
michael@0 5368 #define LOCAL_EGL_TEXTURE_RGB 0x305D
michael@0 5369 #define LOCAL_EGL_TEXTURE_RGBA 0x305E
michael@0 5370 #define LOCAL_EGL_TEXTURE_TARGET 0x3081
michael@0 5371 #define LOCAL_EGL_TIMEOUT_EXPIRED_KHR 0x30F5
michael@0 5372 #define LOCAL_EGL_TIMEOUT_EXPIRED_NV 0x30EB
michael@0 5373 #define LOCAL_EGL_TRANSPARENT_BLUE_VALUE 0x3035
michael@0 5374 #define LOCAL_EGL_TRANSPARENT_GREEN_VALUE 0x3036
michael@0 5375 #define LOCAL_EGL_TRANSPARENT_RED_VALUE 0x3037
michael@0 5376 #define LOCAL_EGL_TRANSPARENT_RGB 0x3052
michael@0 5377 #define LOCAL_EGL_TRANSPARENT_TYPE 0x3034
michael@0 5378 #define LOCAL_EGL_TRUE 1
michael@0 5379 #define LOCAL_EGL_UNKNOWN ((EGLint)-1)
michael@0 5380 #define LOCAL_EGL_UNSIGNALED_KHR 0x30F3
michael@0 5381 #define LOCAL_EGL_UNSIGNALED_NV 0x30E9
michael@0 5382 #define LOCAL_EGL_UPPER_LEFT_KHR 0x30CF
michael@0 5383 #define LOCAL_EGL_VENDOR 0x3053
michael@0 5384 #define LOCAL_EGL_VERSION 0x3054
michael@0 5385 #define LOCAL_EGL_VERTICAL_RESOLUTION 0x3091
michael@0 5386 #define LOCAL_EGL_VG_ALPHA_FORMAT 0x3088
michael@0 5387 #define LOCAL_EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
michael@0 5388 #define LOCAL_EGL_VG_ALPHA_FORMAT_PRE 0x308C
michael@0 5389 #define LOCAL_EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
michael@0 5390 #define LOCAL_EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
michael@0 5391 #define LOCAL_EGL_VG_COLORSPACE 0x3087
michael@0 5392 #define LOCAL_EGL_VG_COLORSPACE_LINEAR 0x308A
michael@0 5393 #define LOCAL_EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
michael@0 5394 #define LOCAL_EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
michael@0 5395 #define LOCAL_EGL_VG_COLORSPACE_sRGB 0x3089
michael@0 5396 #define LOCAL_EGL_VG_PARENT_IMAGE_KHR 0x30BA
michael@0 5397 #define LOCAL_EGL_WIDTH 0x3057
michael@0 5398 #define LOCAL_EGL_WINDOW_BIT 0x0004
michael@0 5399 #define LOCAL_EGL_WRITE_SURFACE_BIT_KHR 0x0002
michael@0 5400 #define LOCAL_EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
michael@0 5401 #define LOCAL_EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
michael@0 5402 #define LOCAL_EGL_YUV_CHROMA_SITING_0_EXT 0x3284
michael@0 5403 #define LOCAL_EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
michael@0 5404 #define LOCAL_EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
michael@0 5405 #define LOCAL_EGL_YUV_FULL_RANGE_EXT 0x3282
michael@0 5406 #define LOCAL_EGL_YUV_NARROW_RANGE_EXT 0x3283
michael@0 5407
michael@0 5408
michael@0 5409 // GLX
michael@0 5410 #define LOCAL_GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
michael@0 5411 #define LOCAL_GLX_3DFX_WINDOW_MODE_MESA 0x1
michael@0 5412 #define LOCAL_GLX_ACCUM_ALPHA_SIZE 17
michael@0 5413 #define LOCAL_GLX_ACCUM_BLUE_SIZE 16
michael@0 5414 #define LOCAL_GLX_ACCUM_BUFFER_BIT 0x00000080
michael@0 5415 #define LOCAL_GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
michael@0 5416 #define LOCAL_GLX_ACCUM_GREEN_SIZE 15
michael@0 5417 #define LOCAL_GLX_ACCUM_RED_SIZE 14
michael@0 5418 #define LOCAL_GLX_ALPHA_SIZE 11
michael@0 5419 #define LOCAL_GLX_AUX0_EXT 0x20E2
michael@0 5420 #define LOCAL_GLX_AUX1_EXT 0x20E3
michael@0 5421 #define LOCAL_GLX_AUX2_EXT 0x20E4
michael@0 5422 #define LOCAL_GLX_AUX3_EXT 0x20E5
michael@0 5423 #define LOCAL_GLX_AUX4_EXT 0x20E6
michael@0 5424 #define LOCAL_GLX_AUX5_EXT 0x20E7
michael@0 5425 #define LOCAL_GLX_AUX6_EXT 0x20E8
michael@0 5426 #define LOCAL_GLX_AUX7_EXT 0x20E9
michael@0 5427 #define LOCAL_GLX_AUX8_EXT 0x20EA
michael@0 5428 #define LOCAL_GLX_AUX9_EXT 0x20EB
michael@0 5429 #define LOCAL_GLX_AUX_BUFFERS 7
michael@0 5430 #define LOCAL_GLX_AUX_BUFFERS_BIT 0x00000010
michael@0 5431 #define LOCAL_GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
michael@0 5432 #define LOCAL_GLX_BACK_BUFFER_AGE_EXT 0x20F4
michael@0 5433 #define LOCAL_GLX_BACK_EXT 0x20E0
michael@0 5434 #define LOCAL_GLX_BACK_LEFT_BUFFER_BIT 0x00000004
michael@0 5435 #define LOCAL_GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
michael@0 5436 #define LOCAL_GLX_BACK_LEFT_EXT 0x20E0
michael@0 5437 #define LOCAL_GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
michael@0 5438 #define LOCAL_GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
michael@0 5439 #define LOCAL_GLX_BACK_RIGHT_EXT 0x20E1
michael@0 5440 #define LOCAL_GLX_BAD_ATTRIBUTE 2
michael@0 5441 #define LOCAL_GLX_BAD_CONTEXT 5
michael@0 5442 #define LOCAL_GLX_BAD_ENUM 7
michael@0 5443 #define LOCAL_GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
michael@0 5444 #define LOCAL_GLX_BAD_HYPERPIPE_SGIX 92
michael@0 5445 #define LOCAL_GLX_BAD_SCREEN 1
michael@0 5446 #define LOCAL_GLX_BAD_VALUE 6
michael@0 5447 #define LOCAL_GLX_BAD_VISUAL 4
michael@0 5448 #define LOCAL_GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
michael@0 5449 #define LOCAL_GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
michael@0 5450 #define LOCAL_GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
michael@0 5451 #define LOCAL_GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
michael@0 5452 #define LOCAL_GLX_BLENDED_RGBA_SGIS 0x8025
michael@0 5453 #define LOCAL_GLX_BLUE_SIZE 10
michael@0 5454 #define LOCAL_GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
michael@0 5455 #define LOCAL_GLX_BUFFER_SIZE 2
michael@0 5456 #define LOCAL_GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
michael@0 5457 #define LOCAL_GLX_BufferSwapComplete 1
michael@0 5458 #define LOCAL_GLX_COLOR_INDEX_BIT 0x00000002
michael@0 5459 #define LOCAL_GLX_COLOR_INDEX_BIT_SGIX 0x00000002
michael@0 5460 #define LOCAL_GLX_COLOR_INDEX_TYPE 0x8015
michael@0 5461 #define LOCAL_GLX_COLOR_INDEX_TYPE_SGIX 0x8015
michael@0 5462 #define LOCAL_GLX_COLOR_SAMPLES_NV 0x20B3
michael@0 5463 #define LOCAL_GLX_CONFIG_CAVEAT 0x20
michael@0 5464 #define LOCAL_GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
michael@0 5465 #define LOCAL_GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
michael@0 5466 #define LOCAL_GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
michael@0 5467 #define LOCAL_GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
michael@0 5468 #define LOCAL_GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
michael@0 5469 #define LOCAL_GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
michael@0 5470 #define LOCAL_GLX_CONTEXT_FLAGS_ARB 0x2094
michael@0 5471 #define LOCAL_GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
michael@0 5472 #define LOCAL_GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
michael@0 5473 #define LOCAL_GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
michael@0 5474 #define LOCAL_GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
michael@0 5475 #define LOCAL_GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
michael@0 5476 #define LOCAL_GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
michael@0 5477 #define LOCAL_GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
michael@0 5478 #define LOCAL_GLX_COPY_COMPLETE_INTEL 0x8181
michael@0 5479 #define LOCAL_GLX_COVERAGE_SAMPLES_NV 100001
michael@0 5480 #define LOCAL_GLX_DAMAGED 0x8020
michael@0 5481 #define LOCAL_GLX_DAMAGED_SGIX 0x8020
michael@0 5482 #define LOCAL_GLX_DEPTH_BUFFER_BIT 0x00000020
michael@0 5483 #define LOCAL_GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
michael@0 5484 #define LOCAL_GLX_DEPTH_SIZE 12
michael@0 5485 #define LOCAL_GLX_DEVICE_ID_NV 0x20CD
michael@0 5486 #define LOCAL_GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
michael@0 5487 #define LOCAL_GLX_DIRECT_COLOR 0x8003
michael@0 5488 #define LOCAL_GLX_DIRECT_COLOR_EXT 0x8003
michael@0 5489 #define LOCAL_GLX_DONT_CARE 0xFFFFFFFF
michael@0 5490 #define LOCAL_GLX_DOUBLEBUFFER 5
michael@0 5491 #define LOCAL_GLX_DRAWABLE_TYPE 0x8010
michael@0 5492 #define LOCAL_GLX_DRAWABLE_TYPE_SGIX 0x8010
michael@0 5493 #define LOCAL_GLX_EVENT_MASK 0x801F
michael@0 5494 #define LOCAL_GLX_EVENT_MASK_SGIX 0x801F
michael@0 5495 #define LOCAL_GLX_EXCHANGE_COMPLETE_INTEL 0x8180
michael@0 5496 #define LOCAL_GLX_EXTENSIONS 0x3
michael@0 5497 #define LOCAL_GLX_EXTENSION_NAME "GLX"
michael@0 5498 #define LOCAL_GLX_FBCONFIG_ID 0x8013
michael@0 5499 #define LOCAL_GLX_FBCONFIG_ID_SGIX 0x8013
michael@0 5500 #define LOCAL_GLX_FLIP_COMPLETE_INTEL 0x8182
michael@0 5501 #define LOCAL_GLX_FLOAT_COMPONENTS_NV 0x20B0
michael@0 5502 #define LOCAL_GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
michael@0 5503 #define LOCAL_GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
michael@0 5504 #define LOCAL_GLX_FRONT_EXT 0x20DE
michael@0 5505 #define LOCAL_GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
michael@0 5506 #define LOCAL_GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
michael@0 5507 #define LOCAL_GLX_FRONT_LEFT_EXT 0x20DE
michael@0 5508 #define LOCAL_GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
michael@0 5509 #define LOCAL_GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
michael@0 5510 #define LOCAL_GLX_FRONT_RIGHT_EXT 0x20DF
michael@0 5511 #define LOCAL_GLX_GPU_CLOCK_AMD 0x21A4
michael@0 5512 #define LOCAL_GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
michael@0 5513 #define LOCAL_GLX_GPU_NUM_PIPES_AMD 0x21A5
michael@0 5514 #define LOCAL_GLX_GPU_NUM_RB_AMD 0x21A7
michael@0 5515 #define LOCAL_GLX_GPU_NUM_SIMD_AMD 0x21A6
michael@0 5516 #define LOCAL_GLX_GPU_NUM_SPI_AMD 0x21A8
michael@0 5517 #define LOCAL_GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
michael@0 5518 #define LOCAL_GLX_GPU_RAM_AMD 0x21A3
michael@0 5519 #define LOCAL_GLX_GPU_RENDERER_STRING_AMD 0x1F01
michael@0 5520 #define LOCAL_GLX_GPU_VENDOR_AMD 0x1F00
michael@0 5521 #define LOCAL_GLX_GRAY_SCALE 0x8006
michael@0 5522 #define LOCAL_GLX_GRAY_SCALE_EXT 0x8006
michael@0 5523 #define LOCAL_GLX_GREEN_SIZE 9
michael@0 5524 #define LOCAL_GLX_HEIGHT 0x801E
michael@0 5525 #define LOCAL_GLX_HEIGHT_SGIX 0x801E
michael@0 5526 #define LOCAL_GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
michael@0 5527 #define LOCAL_GLX_HYPERPIPE_ID_SGIX 0x8030
michael@0 5528 #define LOCAL_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
michael@0 5529 #define LOCAL_GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
michael@0 5530 #define LOCAL_GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
michael@0 5531 #define LOCAL_GLX_HYPERPIPE_STEREO_SGIX 0x00000003
michael@0 5532 #define LOCAL_GLX_LARGEST_PBUFFER 0x801C
michael@0 5533 #define LOCAL_GLX_LARGEST_PBUFFER_SGIX 0x801C
michael@0 5534 #define LOCAL_GLX_LATE_SWAPS_TEAR_EXT 0x20F3
michael@0 5535 #define LOCAL_GLX_LEVEL 3
michael@0 5536 #define LOCAL_GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
michael@0 5537 #define LOCAL_GLX_MAX_PBUFFER_HEIGHT 0x8017
michael@0 5538 #define LOCAL_GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
michael@0 5539 #define LOCAL_GLX_MAX_PBUFFER_PIXELS 0x8018
michael@0 5540 #define LOCAL_GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
michael@0 5541 #define LOCAL_GLX_MAX_PBUFFER_WIDTH 0x8016
michael@0 5542 #define LOCAL_GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
michael@0 5543 #define LOCAL_GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
michael@0 5544 #define LOCAL_GLX_MIPMAP_TEXTURE_EXT 0x20D7
michael@0 5545 #define LOCAL_GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
michael@0 5546 #define LOCAL_GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
michael@0 5547 #define LOCAL_GLX_NONE 0x8000
michael@0 5548 #define LOCAL_GLX_NONE_EXT 0x8000
michael@0 5549 #define LOCAL_GLX_NON_CONFORMANT_CONFIG 0x800D
michael@0 5550 #define LOCAL_GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
michael@0 5551 #define LOCAL_GLX_NO_EXTENSION 3
michael@0 5552 #define LOCAL_GLX_NO_RESET_NOTIFICATION_ARB 0x8261
michael@0 5553 #define LOCAL_GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
michael@0 5554 #define LOCAL_GLX_NUM_VIDEO_SLOTS_NV 0x20F0
michael@0 5555 #define LOCAL_GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
michael@0 5556 #define LOCAL_GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
michael@0 5557 #define LOCAL_GLX_PBUFFER 0x8023
michael@0 5558 #define LOCAL_GLX_PBUFFER_BIT 0x00000004
michael@0 5559 #define LOCAL_GLX_PBUFFER_BIT_SGIX 0x00000004
michael@0 5560 #define LOCAL_GLX_PBUFFER_CLOBBER_MASK 0x08000000
michael@0 5561 #define LOCAL_GLX_PBUFFER_HEIGHT 0x8040
michael@0 5562 #define LOCAL_GLX_PBUFFER_SGIX 0x8023
michael@0 5563 #define LOCAL_GLX_PBUFFER_WIDTH 0x8041
michael@0 5564 #define LOCAL_GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
michael@0 5565 #define LOCAL_GLX_PIPE_RECT_SGIX 0x00000001
michael@0 5566 #define LOCAL_GLX_PIXMAP_BIT 0x00000002
michael@0 5567 #define LOCAL_GLX_PIXMAP_BIT_SGIX 0x00000002
michael@0 5568 #define LOCAL_GLX_PRESERVED_CONTENTS 0x801B
michael@0 5569 #define LOCAL_GLX_PRESERVED_CONTENTS_SGIX 0x801B
michael@0 5570 #define LOCAL_GLX_PSEUDO_COLOR 0x8004
michael@0 5571 #define LOCAL_GLX_PSEUDO_COLOR_EXT 0x8004
michael@0 5572 #define LOCAL_GLX_PbufferClobber 0
michael@0 5573 #define LOCAL_GLX_RED_SIZE 8
michael@0 5574 #define LOCAL_GLX_RENDER_TYPE 0x8011
michael@0 5575 #define LOCAL_GLX_RENDER_TYPE_SGIX 0x8011
michael@0 5576 #define LOCAL_GLX_RGBA 4
michael@0 5577 #define LOCAL_GLX_RGBA_BIT 0x00000001
michael@0 5578 #define LOCAL_GLX_RGBA_BIT_SGIX 0x00000001
michael@0 5579 #define LOCAL_GLX_RGBA_FLOAT_BIT_ARB 0x00000004
michael@0 5580 #define LOCAL_GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
michael@0 5581 #define LOCAL_GLX_RGBA_TYPE 0x8014
michael@0 5582 #define LOCAL_GLX_RGBA_TYPE_SGIX 0x8014
michael@0 5583 #define LOCAL_GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
michael@0 5584 #define LOCAL_GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
michael@0 5585 #define LOCAL_GLX_SAMPLES 100001
michael@0 5586 #define LOCAL_GLX_SAMPLES_3DFX 0x8051
michael@0 5587 #define LOCAL_GLX_SAMPLES_ARB 100001
michael@0 5588 #define LOCAL_GLX_SAMPLES_SGIS 100001
michael@0 5589 #define LOCAL_GLX_SAMPLE_BUFFERS 100000
michael@0 5590 #define LOCAL_GLX_SAMPLE_BUFFERS_3DFX 0x8050
michael@0 5591 #define LOCAL_GLX_SAMPLE_BUFFERS_ARB 100000
michael@0 5592 #define LOCAL_GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
michael@0 5593 #define LOCAL_GLX_SAMPLE_BUFFERS_SGIS 100000
michael@0 5594 #define LOCAL_GLX_SAVED 0x8021
michael@0 5595 #define LOCAL_GLX_SAVED_SGIX 0x8021
michael@0 5596 #define LOCAL_GLX_SCREEN 0x800C
michael@0 5597 #define LOCAL_GLX_SCREEN_EXT 0x800C
michael@0 5598 #define LOCAL_GLX_SHARE_CONTEXT_EXT 0x800A
michael@0 5599 #define LOCAL_GLX_SLOW_CONFIG 0x8001
michael@0 5600 #define LOCAL_GLX_SLOW_VISUAL_EXT 0x8001
michael@0 5601 #define LOCAL_GLX_STATIC_COLOR 0x8005
michael@0 5602 #define LOCAL_GLX_STATIC_COLOR_EXT 0x8005
michael@0 5603 #define LOCAL_GLX_STATIC_GRAY 0x8007
michael@0 5604 #define LOCAL_GLX_STATIC_GRAY_EXT 0x8007
michael@0 5605 #define LOCAL_GLX_STENCIL_BUFFER_BIT 0x00000040
michael@0 5606 #define LOCAL_GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
michael@0 5607 #define LOCAL_GLX_STENCIL_SIZE 13
michael@0 5608 #define LOCAL_GLX_STEREO 6
michael@0 5609 #define LOCAL_GLX_SWAP_COPY_OML 0x8062
michael@0 5610 #define LOCAL_GLX_SWAP_EXCHANGE_OML 0x8061
michael@0 5611 #define LOCAL_GLX_SWAP_INTERVAL_EXT 0x20F1
michael@0 5612 #define LOCAL_GLX_SWAP_METHOD_OML 0x8060
michael@0 5613 #define LOCAL_GLX_SWAP_UNDEFINED_OML 0x8063
michael@0 5614 #define LOCAL_GLX_SYNC_FRAME_SGIX 0x00000000
michael@0 5615 #define LOCAL_GLX_SYNC_SWAP_SGIX 0x00000001
michael@0 5616 #define LOCAL_GLX_TEXTURE_1D_BIT_EXT 0x00000001
michael@0 5617 #define LOCAL_GLX_TEXTURE_1D_EXT 0x20DB
michael@0 5618 #define LOCAL_GLX_TEXTURE_2D_BIT_EXT 0x00000002
michael@0 5619 #define LOCAL_GLX_TEXTURE_2D_EXT 0x20DC
michael@0 5620 #define LOCAL_GLX_TEXTURE_FORMAT_EXT 0x20D5
michael@0 5621 #define LOCAL_GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
michael@0 5622 #define LOCAL_GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
michael@0 5623 #define LOCAL_GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
michael@0 5624 #define LOCAL_GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
michael@0 5625 #define LOCAL_GLX_TEXTURE_RECTANGLE_EXT 0x20DD
michael@0 5626 #define LOCAL_GLX_TEXTURE_TARGET_EXT 0x20D6
michael@0 5627 #define LOCAL_GLX_TRANSPARENT_ALPHA_VALUE 0x28
michael@0 5628 #define LOCAL_GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
michael@0 5629 #define LOCAL_GLX_TRANSPARENT_BLUE_VALUE 0x27
michael@0 5630 #define LOCAL_GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
michael@0 5631 #define LOCAL_GLX_TRANSPARENT_GREEN_VALUE 0x26
michael@0 5632 #define LOCAL_GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
michael@0 5633 #define LOCAL_GLX_TRANSPARENT_INDEX 0x8009
michael@0 5634 #define LOCAL_GLX_TRANSPARENT_INDEX_EXT 0x8009
michael@0 5635 #define LOCAL_GLX_TRANSPARENT_INDEX_VALUE 0x24
michael@0 5636 #define LOCAL_GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
michael@0 5637 #define LOCAL_GLX_TRANSPARENT_RED_VALUE 0x25
michael@0 5638 #define LOCAL_GLX_TRANSPARENT_RED_VALUE_EXT 0x25
michael@0 5639 #define LOCAL_GLX_TRANSPARENT_RGB 0x8008
michael@0 5640 #define LOCAL_GLX_TRANSPARENT_RGB_EXT 0x8008
michael@0 5641 #define LOCAL_GLX_TRANSPARENT_TYPE 0x23
michael@0 5642 #define LOCAL_GLX_TRANSPARENT_TYPE_EXT 0x23
michael@0 5643 #define LOCAL_GLX_TRUE_COLOR 0x8002
michael@0 5644 #define LOCAL_GLX_TRUE_COLOR_EXT 0x8002
michael@0 5645 #define LOCAL_GLX_UNIQUE_ID_NV 0x20CE
michael@0 5646 #define LOCAL_GLX_USE_GL 1
michael@0 5647 #define LOCAL_GLX_VENDOR 0x1
michael@0 5648 #define LOCAL_GLX_VERSION 0x2
michael@0 5649 #define LOCAL_GLX_VIDEO_OUT_ALPHA_NV 0x20C4
michael@0 5650 #define LOCAL_GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
michael@0 5651 #define LOCAL_GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
michael@0 5652 #define LOCAL_GLX_VIDEO_OUT_COLOR_NV 0x20C3
michael@0 5653 #define LOCAL_GLX_VIDEO_OUT_DEPTH_NV 0x20C5
michael@0 5654 #define LOCAL_GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
michael@0 5655 #define LOCAL_GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
michael@0 5656 #define LOCAL_GLX_VIDEO_OUT_FRAME_NV 0x20C8
michael@0 5657 #define LOCAL_GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
michael@0 5658 #define LOCAL_GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
michael@0 5659 #define LOCAL_GLX_VISUAL_CAVEAT_EXT 0x20
michael@0 5660 #define LOCAL_GLX_VISUAL_ID 0x800B
michael@0 5661 #define LOCAL_GLX_VISUAL_ID_EXT 0x800B
michael@0 5662 #define LOCAL_GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
michael@0 5663 #define LOCAL_GLX_WIDTH 0x801D
michael@0 5664 #define LOCAL_GLX_WIDTH_SGIX 0x801D
michael@0 5665 #define LOCAL_GLX_WINDOW 0x8022
michael@0 5666 #define LOCAL_GLX_WINDOW_BIT 0x00000001
michael@0 5667 #define LOCAL_GLX_WINDOW_BIT_SGIX 0x00000001
michael@0 5668 #define LOCAL_GLX_WINDOW_SGIX 0x8022
michael@0 5669 #define LOCAL_GLX_X_RENDERABLE 0x8012
michael@0 5670 #define LOCAL_GLX_X_RENDERABLE_SGIX 0x8012
michael@0 5671 #define LOCAL_GLX_X_VISUAL_TYPE 0x22
michael@0 5672 #define LOCAL_GLX_X_VISUAL_TYPE_EXT 0x22
michael@0 5673 #define LOCAL_GLX_Y_INVERTED_EXT 0x20D4
michael@0 5674
michael@0 5675
michael@0 5676 // WGL
michael@0 5677 #define LOCAL_WGL_ACCELERATION_ARB 0x2003
michael@0 5678 #define LOCAL_WGL_ACCELERATION_EXT 0x2003
michael@0 5679 #define LOCAL_WGL_ACCESS_READ_ONLY_NV 0x00000000
michael@0 5680 #define LOCAL_WGL_ACCESS_READ_WRITE_NV 0x00000001
michael@0 5681 #define LOCAL_WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
michael@0 5682 #define LOCAL_WGL_ACCUM_ALPHA_BITS_ARB 0x2021
michael@0 5683 #define LOCAL_WGL_ACCUM_ALPHA_BITS_EXT 0x2021
michael@0 5684 #define LOCAL_WGL_ACCUM_BITS_ARB 0x201D
michael@0 5685 #define LOCAL_WGL_ACCUM_BITS_EXT 0x201D
michael@0 5686 #define LOCAL_WGL_ACCUM_BLUE_BITS_ARB 0x2020
michael@0 5687 #define LOCAL_WGL_ACCUM_BLUE_BITS_EXT 0x2020
michael@0 5688 #define LOCAL_WGL_ACCUM_GREEN_BITS_ARB 0x201F
michael@0 5689 #define LOCAL_WGL_ACCUM_GREEN_BITS_EXT 0x201F
michael@0 5690 #define LOCAL_WGL_ACCUM_RED_BITS_ARB 0x201E
michael@0 5691 #define LOCAL_WGL_ACCUM_RED_BITS_EXT 0x201E
michael@0 5692 #define LOCAL_WGL_ALPHA_BITS_ARB 0x201B
michael@0 5693 #define LOCAL_WGL_ALPHA_BITS_EXT 0x201B
michael@0 5694 #define LOCAL_WGL_ALPHA_SHIFT_ARB 0x201C
michael@0 5695 #define LOCAL_WGL_ALPHA_SHIFT_EXT 0x201C
michael@0 5696 #define LOCAL_WGL_AUX0_ARB 0x2087
michael@0 5697 #define LOCAL_WGL_AUX1_ARB 0x2088
michael@0 5698 #define LOCAL_WGL_AUX2_ARB 0x2089
michael@0 5699 #define LOCAL_WGL_AUX3_ARB 0x208A
michael@0 5700 #define LOCAL_WGL_AUX4_ARB 0x208B
michael@0 5701 #define LOCAL_WGL_AUX5_ARB 0x208C
michael@0 5702 #define LOCAL_WGL_AUX6_ARB 0x208D
michael@0 5703 #define LOCAL_WGL_AUX7_ARB 0x208E
michael@0 5704 #define LOCAL_WGL_AUX8_ARB 0x208F
michael@0 5705 #define LOCAL_WGL_AUX9_ARB 0x2090
michael@0 5706 #define LOCAL_WGL_AUX_BUFFERS_ARB 0x2024
michael@0 5707 #define LOCAL_WGL_AUX_BUFFERS_EXT 0x2024
michael@0 5708 #define LOCAL_WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
michael@0 5709 #define LOCAL_WGL_BACK_LEFT_ARB 0x2085
michael@0 5710 #define LOCAL_WGL_BACK_RIGHT_ARB 0x2086
michael@0 5711 #define LOCAL_WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
michael@0 5712 #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
michael@0 5713 #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
michael@0 5714 #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
michael@0 5715 #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
michael@0 5716 #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
michael@0 5717 #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
michael@0 5718 #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
michael@0 5719 #define LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
michael@0 5720 #define LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
michael@0 5721 #define LOCAL_WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
michael@0 5722 #define LOCAL_WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
michael@0 5723 #define LOCAL_WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
michael@0 5724 #define LOCAL_WGL_BLUE_BITS_ARB 0x2019
michael@0 5725 #define LOCAL_WGL_BLUE_BITS_EXT 0x2019
michael@0 5726 #define LOCAL_WGL_BLUE_SHIFT_ARB 0x201A
michael@0 5727 #define LOCAL_WGL_BLUE_SHIFT_EXT 0x201A
michael@0 5728 #define LOCAL_WGL_COLOR_BITS_ARB 0x2014
michael@0 5729 #define LOCAL_WGL_COLOR_BITS_EXT 0x2014
michael@0 5730 #define LOCAL_WGL_COLOR_SAMPLES_NV 0x20B9
michael@0 5731 #define LOCAL_WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
michael@0 5732 #define LOCAL_WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
michael@0 5733 #define LOCAL_WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
michael@0 5734 #define LOCAL_WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
michael@0 5735 #define LOCAL_WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
michael@0 5736 #define LOCAL_WGL_CONTEXT_FLAGS_ARB 0x2094
michael@0 5737 #define LOCAL_WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
michael@0 5738 #define LOCAL_WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
michael@0 5739 #define LOCAL_WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
michael@0 5740 #define LOCAL_WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
michael@0 5741 #define LOCAL_WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
michael@0 5742 #define LOCAL_WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
michael@0 5743 #define LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
michael@0 5744 #define LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
michael@0 5745 #define LOCAL_WGL_COVERAGE_SAMPLES_NV 0x2042
michael@0 5746 #define LOCAL_WGL_CUBE_MAP_FACE_ARB 0x207C
michael@0 5747 #define LOCAL_WGL_DEPTH_BITS_ARB 0x2022
michael@0 5748 #define LOCAL_WGL_DEPTH_BITS_EXT 0x2022
michael@0 5749 #define LOCAL_WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
michael@0 5750 #define LOCAL_WGL_DEPTH_COMPONENT_NV 0x20A7
michael@0 5751 #define LOCAL_WGL_DEPTH_FLOAT_EXT 0x2040
michael@0 5752 #define LOCAL_WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
michael@0 5753 #define LOCAL_WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
michael@0 5754 #define LOCAL_WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
michael@0 5755 #define LOCAL_WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
michael@0 5756 #define LOCAL_WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
michael@0 5757 #define LOCAL_WGL_DOUBLE_BUFFER_ARB 0x2011
michael@0 5758 #define LOCAL_WGL_DOUBLE_BUFFER_EXT 0x2011
michael@0 5759 #define LOCAL_WGL_DRAW_TO_BITMAP_ARB 0x2002
michael@0 5760 #define LOCAL_WGL_DRAW_TO_BITMAP_EXT 0x2002
michael@0 5761 #define LOCAL_WGL_DRAW_TO_PBUFFER_ARB 0x202D
michael@0 5762 #define LOCAL_WGL_DRAW_TO_PBUFFER_EXT 0x202D
michael@0 5763 #define LOCAL_WGL_DRAW_TO_WINDOW_ARB 0x2001
michael@0 5764 #define LOCAL_WGL_DRAW_TO_WINDOW_EXT 0x2001
michael@0 5765 #define LOCAL_WGL_FLOAT_COMPONENTS_NV 0x20B0
michael@0 5766 #define LOCAL_WGL_FONT_LINES 0
michael@0 5767 #define LOCAL_WGL_FONT_POLYGONS 1
michael@0 5768 #define LOCAL_WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
michael@0 5769 #define LOCAL_WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
michael@0 5770 #define LOCAL_WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
michael@0 5771 #define LOCAL_WGL_FRONT_LEFT_ARB 0x2083
michael@0 5772 #define LOCAL_WGL_FRONT_RIGHT_ARB 0x2084
michael@0 5773 #define LOCAL_WGL_FULL_ACCELERATION_ARB 0x2027
michael@0 5774 #define LOCAL_WGL_FULL_ACCELERATION_EXT 0x2027
michael@0 5775 #define LOCAL_WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
michael@0 5776 #define LOCAL_WGL_GAMMA_TABLE_SIZE_I3D 0x204E
michael@0 5777 #define LOCAL_WGL_GENERIC_ACCELERATION_ARB 0x2026
michael@0 5778 #define LOCAL_WGL_GENERIC_ACCELERATION_EXT 0x2026
michael@0 5779 #define LOCAL_WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
michael@0 5780 #define LOCAL_WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
michael@0 5781 #define LOCAL_WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
michael@0 5782 #define LOCAL_WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
michael@0 5783 #define LOCAL_WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
michael@0 5784 #define LOCAL_WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
michael@0 5785 #define LOCAL_WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
michael@0 5786 #define LOCAL_WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
michael@0 5787 #define LOCAL_WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
michael@0 5788 #define LOCAL_WGL_GPU_CLOCK_AMD 0x21A4
michael@0 5789 #define LOCAL_WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
michael@0 5790 #define LOCAL_WGL_GPU_NUM_PIPES_AMD 0x21A5
michael@0 5791 #define LOCAL_WGL_GPU_NUM_RB_AMD 0x21A7
michael@0 5792 #define LOCAL_WGL_GPU_NUM_SIMD_AMD 0x21A6
michael@0 5793 #define LOCAL_WGL_GPU_NUM_SPI_AMD 0x21A8
michael@0 5794 #define LOCAL_WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
michael@0 5795 #define LOCAL_WGL_GPU_RAM_AMD 0x21A3
michael@0 5796 #define LOCAL_WGL_GPU_RENDERER_STRING_AMD 0x1F01
michael@0 5797 #define LOCAL_WGL_GPU_VENDOR_AMD 0x1F00
michael@0 5798 #define LOCAL_WGL_GREEN_BITS_ARB 0x2017
michael@0 5799 #define LOCAL_WGL_GREEN_BITS_EXT 0x2017
michael@0 5800 #define LOCAL_WGL_GREEN_SHIFT_ARB 0x2018
michael@0 5801 #define LOCAL_WGL_GREEN_SHIFT_EXT 0x2018
michael@0 5802 #define LOCAL_WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
michael@0 5803 #define LOCAL_WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
michael@0 5804 #define LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
michael@0 5805 #define LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
michael@0 5806 #define LOCAL_WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
michael@0 5807 #define LOCAL_WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
michael@0 5808 #define LOCAL_WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
michael@0 5809 #define LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
michael@0 5810 #define LOCAL_WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
michael@0 5811 #define LOCAL_WGL_MIPMAP_LEVEL_ARB 0x207B
michael@0 5812 #define LOCAL_WGL_MIPMAP_TEXTURE_ARB 0x2074
michael@0 5813 #define LOCAL_WGL_NEED_PALETTE_ARB 0x2004
michael@0 5814 #define LOCAL_WGL_NEED_PALETTE_EXT 0x2004
michael@0 5815 #define LOCAL_WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
michael@0 5816 #define LOCAL_WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
michael@0 5817 #define LOCAL_WGL_NO_ACCELERATION_ARB 0x2025
michael@0 5818 #define LOCAL_WGL_NO_ACCELERATION_EXT 0x2025
michael@0 5819 #define LOCAL_WGL_NO_RESET_NOTIFICATION_ARB 0x8261
michael@0 5820 #define LOCAL_WGL_NO_TEXTURE_ARB 0x2077
michael@0 5821 #define LOCAL_WGL_NUMBER_OVERLAYS_ARB 0x2008
michael@0 5822 #define LOCAL_WGL_NUMBER_OVERLAYS_EXT 0x2008
michael@0 5823 #define LOCAL_WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
michael@0 5824 #define LOCAL_WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
michael@0 5825 #define LOCAL_WGL_NUMBER_UNDERLAYS_ARB 0x2009
michael@0 5826 #define LOCAL_WGL_NUMBER_UNDERLAYS_EXT 0x2009
michael@0 5827 #define LOCAL_WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
michael@0 5828 #define LOCAL_WGL_NUM_VIDEO_SLOTS_NV 0x20F0
michael@0 5829 #define LOCAL_WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
michael@0 5830 #define LOCAL_WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
michael@0 5831 #define LOCAL_WGL_PBUFFER_HEIGHT_ARB 0x2035
michael@0 5832 #define LOCAL_WGL_PBUFFER_HEIGHT_EXT 0x2035
michael@0 5833 #define LOCAL_WGL_PBUFFER_LARGEST_ARB 0x2033
michael@0 5834 #define LOCAL_WGL_PBUFFER_LARGEST_EXT 0x2033
michael@0 5835 #define LOCAL_WGL_PBUFFER_LOST_ARB 0x2036
michael@0 5836 #define LOCAL_WGL_PBUFFER_WIDTH_ARB 0x2034
michael@0 5837 #define LOCAL_WGL_PBUFFER_WIDTH_EXT 0x2034
michael@0 5838 #define LOCAL_WGL_PIXEL_TYPE_ARB 0x2013
michael@0 5839 #define LOCAL_WGL_PIXEL_TYPE_EXT 0x2013
michael@0 5840 #define LOCAL_WGL_RED_BITS_ARB 0x2015
michael@0 5841 #define LOCAL_WGL_RED_BITS_EXT 0x2015
michael@0 5842 #define LOCAL_WGL_RED_SHIFT_ARB 0x2016
michael@0 5843 #define LOCAL_WGL_RED_SHIFT_EXT 0x2016
michael@0 5844 #define LOCAL_WGL_SAMPLES_3DFX 0x2061
michael@0 5845 #define LOCAL_WGL_SAMPLES_ARB 0x2042
michael@0 5846 #define LOCAL_WGL_SAMPLES_EXT 0x2042
michael@0 5847 #define LOCAL_WGL_SAMPLE_BUFFERS_3DFX 0x2060
michael@0 5848 #define LOCAL_WGL_SAMPLE_BUFFERS_ARB 0x2041
michael@0 5849 #define LOCAL_WGL_SAMPLE_BUFFERS_EXT 0x2041
michael@0 5850 #define LOCAL_WGL_SHARE_ACCUM_ARB 0x200E
michael@0 5851 #define LOCAL_WGL_SHARE_ACCUM_EXT 0x200E
michael@0 5852 #define LOCAL_WGL_SHARE_DEPTH_ARB 0x200C
michael@0 5853 #define LOCAL_WGL_SHARE_DEPTH_EXT 0x200C
michael@0 5854 #define LOCAL_WGL_SHARE_STENCIL_ARB 0x200D
michael@0 5855 #define LOCAL_WGL_SHARE_STENCIL_EXT 0x200D
michael@0 5856 #define LOCAL_WGL_STENCIL_BITS_ARB 0x2023
michael@0 5857 #define LOCAL_WGL_STENCIL_BITS_EXT 0x2023
michael@0 5858 #define LOCAL_WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
michael@0 5859 #define LOCAL_WGL_STEREO_ARB 0x2012
michael@0 5860 #define LOCAL_WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
michael@0 5861 #define LOCAL_WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
michael@0 5862 #define LOCAL_WGL_STEREO_EXT 0x2012
michael@0 5863 #define LOCAL_WGL_STEREO_POLARITY_INVERT_3DL 0x2058
michael@0 5864 #define LOCAL_WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
michael@0 5865 #define LOCAL_WGL_SUPPORT_GDI_ARB 0x200F
michael@0 5866 #define LOCAL_WGL_SUPPORT_GDI_EXT 0x200F
michael@0 5867 #define LOCAL_WGL_SUPPORT_OPENGL_ARB 0x2010
michael@0 5868 #define LOCAL_WGL_SUPPORT_OPENGL_EXT 0x2010
michael@0 5869 #define LOCAL_WGL_SWAP_COPY_ARB 0x2029
michael@0 5870 #define LOCAL_WGL_SWAP_COPY_EXT 0x2029
michael@0 5871 #define LOCAL_WGL_SWAP_EXCHANGE_ARB 0x2028
michael@0 5872 #define LOCAL_WGL_SWAP_EXCHANGE_EXT 0x2028
michael@0 5873 #define LOCAL_WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
michael@0 5874 #define LOCAL_WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
michael@0 5875 #define LOCAL_WGL_SWAP_MAIN_PLANE 0x00000001
michael@0 5876 #define LOCAL_WGL_SWAP_METHOD_ARB 0x2007
michael@0 5877 #define LOCAL_WGL_SWAP_METHOD_EXT 0x2007
michael@0 5878 #define LOCAL_WGL_SWAP_OVERLAY1 0x00000002
michael@0 5879 #define LOCAL_WGL_SWAP_OVERLAY10 0x00000400
michael@0 5880 #define LOCAL_WGL_SWAP_OVERLAY11 0x00000800
michael@0 5881 #define LOCAL_WGL_SWAP_OVERLAY12 0x00001000
michael@0 5882 #define LOCAL_WGL_SWAP_OVERLAY13 0x00002000
michael@0 5883 #define LOCAL_WGL_SWAP_OVERLAY14 0x00004000
michael@0 5884 #define LOCAL_WGL_SWAP_OVERLAY15 0x00008000
michael@0 5885 #define LOCAL_WGL_SWAP_OVERLAY2 0x00000004
michael@0 5886 #define LOCAL_WGL_SWAP_OVERLAY3 0x00000008
michael@0 5887 #define LOCAL_WGL_SWAP_OVERLAY4 0x00000010
michael@0 5888 #define LOCAL_WGL_SWAP_OVERLAY5 0x00000020
michael@0 5889 #define LOCAL_WGL_SWAP_OVERLAY6 0x00000040
michael@0 5890 #define LOCAL_WGL_SWAP_OVERLAY7 0x00000080
michael@0 5891 #define LOCAL_WGL_SWAP_OVERLAY8 0x00000100
michael@0 5892 #define LOCAL_WGL_SWAP_OVERLAY9 0x00000200
michael@0 5893 #define LOCAL_WGL_SWAP_UNDEFINED_ARB 0x202A
michael@0 5894 #define LOCAL_WGL_SWAP_UNDEFINED_EXT 0x202A
michael@0 5895 #define LOCAL_WGL_SWAP_UNDERLAY1 0x00010000
michael@0 5896 #define LOCAL_WGL_SWAP_UNDERLAY10 0x02000000
michael@0 5897 #define LOCAL_WGL_SWAP_UNDERLAY11 0x04000000
michael@0 5898 #define LOCAL_WGL_SWAP_UNDERLAY12 0x08000000
michael@0 5899 #define LOCAL_WGL_SWAP_UNDERLAY13 0x10000000
michael@0 5900 #define LOCAL_WGL_SWAP_UNDERLAY14 0x20000000
michael@0 5901 #define LOCAL_WGL_SWAP_UNDERLAY15 0x40000000
michael@0 5902 #define LOCAL_WGL_SWAP_UNDERLAY2 0x00020000
michael@0 5903 #define LOCAL_WGL_SWAP_UNDERLAY3 0x00040000
michael@0 5904 #define LOCAL_WGL_SWAP_UNDERLAY4 0x00080000
michael@0 5905 #define LOCAL_WGL_SWAP_UNDERLAY5 0x00100000
michael@0 5906 #define LOCAL_WGL_SWAP_UNDERLAY6 0x00200000
michael@0 5907 #define LOCAL_WGL_SWAP_UNDERLAY7 0x00400000
michael@0 5908 #define LOCAL_WGL_SWAP_UNDERLAY8 0x00800000
michael@0 5909 #define LOCAL_WGL_SWAP_UNDERLAY9 0x01000000
michael@0 5910 #define LOCAL_WGL_TEXTURE_1D_ARB 0x2079
michael@0 5911 #define LOCAL_WGL_TEXTURE_2D_ARB 0x207A
michael@0 5912 #define LOCAL_WGL_TEXTURE_CUBE_MAP_ARB 0x2078
michael@0 5913 #define LOCAL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
michael@0 5914 #define LOCAL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
michael@0 5915 #define LOCAL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
michael@0 5916 #define LOCAL_WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
michael@0 5917 #define LOCAL_WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
michael@0 5918 #define LOCAL_WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
michael@0 5919 #define LOCAL_WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
michael@0 5920 #define LOCAL_WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
michael@0 5921 #define LOCAL_WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
michael@0 5922 #define LOCAL_WGL_TEXTURE_FLOAT_RG_NV 0x20B6
michael@0 5923 #define LOCAL_WGL_TEXTURE_FLOAT_R_NV 0x20B5
michael@0 5924 #define LOCAL_WGL_TEXTURE_FORMAT_ARB 0x2072
michael@0 5925 #define LOCAL_WGL_TEXTURE_RECTANGLE_NV 0x20A2
michael@0 5926 #define LOCAL_WGL_TEXTURE_RGBA_ARB 0x2076
michael@0 5927 #define LOCAL_WGL_TEXTURE_RGB_ARB 0x2075
michael@0 5928 #define LOCAL_WGL_TEXTURE_TARGET_ARB 0x2073
michael@0 5929 #define LOCAL_WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
michael@0 5930 #define LOCAL_WGL_TRANSPARENT_ARB 0x200A
michael@0 5931 #define LOCAL_WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
michael@0 5932 #define LOCAL_WGL_TRANSPARENT_EXT 0x200A
michael@0 5933 #define LOCAL_WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
michael@0 5934 #define LOCAL_WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
michael@0 5935 #define LOCAL_WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
michael@0 5936 #define LOCAL_WGL_TRANSPARENT_VALUE_EXT 0x200B
michael@0 5937 #define LOCAL_WGL_TYPE_COLORINDEX_ARB 0x202C
michael@0 5938 #define LOCAL_WGL_TYPE_COLORINDEX_EXT 0x202C
michael@0 5939 #define LOCAL_WGL_TYPE_RGBA_ARB 0x202B
michael@0 5940 #define LOCAL_WGL_TYPE_RGBA_EXT 0x202B
michael@0 5941 #define LOCAL_WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
michael@0 5942 #define LOCAL_WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
michael@0 5943 #define LOCAL_WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
michael@0 5944 #define LOCAL_WGL_UNIQUE_ID_NV 0x20CE
michael@0 5945 #define LOCAL_WGL_VIDEO_OUT_ALPHA_NV 0x20C4
michael@0 5946 #define LOCAL_WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
michael@0 5947 #define LOCAL_WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
michael@0 5948 #define LOCAL_WGL_VIDEO_OUT_COLOR_NV 0x20C3
michael@0 5949 #define LOCAL_WGL_VIDEO_OUT_DEPTH_NV 0x20C5
michael@0 5950 #define LOCAL_WGL_VIDEO_OUT_FIELD_1 0x20C9
michael@0 5951 #define LOCAL_WGL_VIDEO_OUT_FIELD_2 0x20CA
michael@0 5952 #define LOCAL_WGL_VIDEO_OUT_FRAME 0x20C8
michael@0 5953 #define LOCAL_WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
michael@0 5954 #define LOCAL_WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
michael@0 5955
michael@0 5956
michael@0 5957
michael@0 5958 #endif // GLCONSTS_H_

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