gfx/layers/client/ClientTiledThebesLayer.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 2 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
michael@0 3 * You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 4
michael@0 5 #ifndef GFX_CLIENTTILEDTHEBESLAYER_H
michael@0 6 #define GFX_CLIENTTILEDTHEBESLAYER_H
michael@0 7
michael@0 8 #include "ClientLayerManager.h" // for ClientLayer, etc
michael@0 9 #include "Layers.h" // for ThebesLayer, etc
michael@0 10 #include "mozilla/RefPtr.h" // for RefPtr
michael@0 11 #include "mozilla/layers/TiledContentClient.h"
michael@0 12 #include "nsDebug.h" // for NS_RUNTIMEABORT
michael@0 13 #include "nsRegion.h" // for nsIntRegion
michael@0 14
michael@0 15 class gfxContext;
michael@0 16
michael@0 17 namespace mozilla {
michael@0 18 namespace layers {
michael@0 19
michael@0 20 class ShadowableLayer;
michael@0 21 class SpecificLayerAttributes;
michael@0 22
michael@0 23 /**
michael@0 24 * An implementation of ThebesLayer that ONLY supports remote
michael@0 25 * composition that is backed by tiles. This thebes layer implementation
michael@0 26 * is better suited to mobile hardware to work around slow implementation
michael@0 27 * of glTexImage2D (for OGL compositors), and restrait memory bandwidth.
michael@0 28 *
michael@0 29 * Tiled Thebes layers use a different protocol compared with other
michael@0 30 * layers. A copy of the tiled buffer is made and sent to the compositing
michael@0 31 * thread via the layers protocol. Tiles are uploaded by the buffers
michael@0 32 * asynchonously without using IPC, that means they are not safe for cross-
michael@0 33 * process use (bug 747811). Each tile has a TextureHost/Client pair but
michael@0 34 * they communicate directly rather than using the Texture protocol.
michael@0 35 *
michael@0 36 * There is no ContentClient for tiled layers. There is a ContentHost, however.
michael@0 37 */
michael@0 38 class ClientTiledThebesLayer : public ThebesLayer,
michael@0 39 public ClientLayer
michael@0 40 {
michael@0 41 typedef ThebesLayer Base;
michael@0 42
michael@0 43 public:
michael@0 44 ClientTiledThebesLayer(ClientLayerManager* const aManager);
michael@0 45 ~ClientTiledThebesLayer();
michael@0 46
michael@0 47 // Override name to distinguish it from ClientThebesLayer in layer dumps
michael@0 48 virtual const char* Name() const { return "TiledThebesLayer"; }
michael@0 49
michael@0 50 // Thebes Layer
michael@0 51 virtual Layer* AsLayer() { return this; }
michael@0 52 virtual void InvalidateRegion(const nsIntRegion& aRegion) {
michael@0 53 mInvalidRegion.Or(mInvalidRegion, aRegion);
michael@0 54 mValidRegion.Sub(mValidRegion, aRegion);
michael@0 55 mLowPrecisionValidRegion.Sub(mLowPrecisionValidRegion, aRegion);
michael@0 56 }
michael@0 57
michael@0 58 // Shadow methods
michael@0 59 virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs);
michael@0 60 virtual ShadowableLayer* AsShadowableLayer() { return this; }
michael@0 61
michael@0 62 virtual void Disconnect()
michael@0 63 {
michael@0 64 ClientLayer::Disconnect();
michael@0 65 }
michael@0 66
michael@0 67 virtual void RenderLayer();
michael@0 68
michael@0 69 virtual void ClearCachedResources() MOZ_OVERRIDE;
michael@0 70
michael@0 71 private:
michael@0 72 ClientLayerManager* ClientManager()
michael@0 73 {
michael@0 74 return static_cast<ClientLayerManager*>(mManager);
michael@0 75 }
michael@0 76
michael@0 77 /**
michael@0 78 * For the initial PaintThebes of a transaction, calculates all the data
michael@0 79 * needed for that paint and any repeated transactions.
michael@0 80 */
michael@0 81 void BeginPaint();
michael@0 82
michael@0 83 /**
michael@0 84 * When a paint ends, updates any data necessary to persist until the next
michael@0 85 * paint. If aFinish is true, this will cause the paint to be marked as
michael@0 86 * finished.
michael@0 87 */
michael@0 88 void EndPaint(bool aFinish);
michael@0 89
michael@0 90 RefPtr<TiledContentClient> mContentClient;
michael@0 91 nsIntRegion mLowPrecisionValidRegion;
michael@0 92 BasicTiledLayerPaintData mPaintData;
michael@0 93 };
michael@0 94
michael@0 95 } // layers
michael@0 96 } // mozilla
michael@0 97
michael@0 98 #endif

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