gfx/layers/d3d9/CompositorD3D9.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef MOZILLA_GFX_COMPOSITORD3D9_H
michael@0 7 #define MOZILLA_GFX_COMPOSITORD3D9_H
michael@0 8
michael@0 9 #include "mozilla/gfx/2D.h"
michael@0 10 #include "gfx2DGlue.h"
michael@0 11 #include "mozilla/layers/Compositor.h"
michael@0 12 #include "mozilla/layers/TextureD3D9.h"
michael@0 13 #include "DeviceManagerD3D9.h"
michael@0 14
michael@0 15 class nsWidget;
michael@0 16
michael@0 17 namespace mozilla {
michael@0 18 namespace layers {
michael@0 19
michael@0 20 class CompositorD3D9 : public Compositor
michael@0 21 {
michael@0 22 public:
michael@0 23 CompositorD3D9(PCompositorParent* aParent, nsIWidget *aWidget);
michael@0 24 ~CompositorD3D9();
michael@0 25
michael@0 26 virtual bool Initialize() MOZ_OVERRIDE;
michael@0 27 virtual void Destroy() MOZ_OVERRIDE {}
michael@0 28
michael@0 29 virtual TextureFactoryIdentifier
michael@0 30 GetTextureFactoryIdentifier() MOZ_OVERRIDE;
michael@0 31
michael@0 32 virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) MOZ_OVERRIDE;
michael@0 33 virtual int32_t GetMaxTextureSize() const MOZ_FINAL;
michael@0 34
michael@0 35 virtual void SetTargetContext(gfx::DrawTarget *aTarget) MOZ_OVERRIDE
michael@0 36 {
michael@0 37 mTarget = aTarget;
michael@0 38 }
michael@0 39
michael@0 40 virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE {}
michael@0 41
michael@0 42 virtual TemporaryRef<CompositingRenderTarget>
michael@0 43 CreateRenderTarget(const gfx::IntRect &aRect,
michael@0 44 SurfaceInitMode aInit) MOZ_OVERRIDE;
michael@0 45
michael@0 46 virtual TemporaryRef<CompositingRenderTarget>
michael@0 47 CreateRenderTargetFromSource(const gfx::IntRect &aRect,
michael@0 48 const CompositingRenderTarget *aSource,
michael@0 49 const gfx::IntPoint &aSourcePoint) MOZ_OVERRIDE;
michael@0 50
michael@0 51 virtual void SetRenderTarget(CompositingRenderTarget *aSurface);
michael@0 52 virtual CompositingRenderTarget* GetCurrentRenderTarget() const MOZ_OVERRIDE
michael@0 53 {
michael@0 54 return mCurrentRT;
michael@0 55 }
michael@0 56
michael@0 57 virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE {}
michael@0 58
michael@0 59 virtual void ClearRect(const gfx::Rect& aRect) MOZ_OVERRIDE;
michael@0 60
michael@0 61 virtual void DrawQuad(const gfx::Rect &aRect,
michael@0 62 const gfx::Rect &aClipRect,
michael@0 63 const EffectChain &aEffectChain,
michael@0 64 gfx::Float aOpacity,
michael@0 65 const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE;
michael@0 66
michael@0 67 virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
michael@0 68 const gfx::Rect *aClipRectIn,
michael@0 69 const gfx::Matrix& aTransform,
michael@0 70 const gfx::Rect& aRenderBounds,
michael@0 71 gfx::Rect *aClipRectOut = nullptr,
michael@0 72 gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE;
michael@0 73
michael@0 74 virtual void EndFrame() MOZ_OVERRIDE;
michael@0 75
michael@0 76 virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) MOZ_OVERRIDE {}
michael@0 77
michael@0 78 virtual void AbortFrame() MOZ_OVERRIDE {}
michael@0 79
michael@0 80 virtual void PrepareViewport(const gfx::IntSize& aSize,
michael@0 81 const gfx::Matrix& aWorldTransform) MOZ_OVERRIDE;
michael@0 82
michael@0 83 virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE{ return true; }
michael@0 84
michael@0 85 #ifdef MOZ_DUMP_PAINTING
michael@0 86 virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D9"; }
michael@0 87 #endif
michael@0 88
michael@0 89 virtual LayersBackend GetBackendType() const MOZ_OVERRIDE {
michael@0 90 return LayersBackend::LAYERS_D3D9;
michael@0 91 }
michael@0 92
michael@0 93 virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; }
michael@0 94
michael@0 95 IDirect3DDevice9* device() const
michael@0 96 {
michael@0 97 return mDeviceManager
michael@0 98 ? mDeviceManager->device()
michael@0 99 : nullptr;
michael@0 100 }
michael@0 101
michael@0 102 /**
michael@0 103 * Returns true if the Compositor is ready to go.
michael@0 104 * D3D9 devices can be awkward and there is a bunch of logic around
michael@0 105 * resetting/recreating devices and swap chains. That is handled by this method.
michael@0 106 * If we don't have a device and swap chain ready for rendering, we will return
michael@0 107 * false and if necessary destroy the device and/or swap chain. We will also
michael@0 108 * schedule another composite so we get another go at rendering, thus we shouldn't
michael@0 109 * miss a composite due to re-creating a device.
michael@0 110 */
michael@0 111 virtual bool Ready() MOZ_OVERRIDE;
michael@0 112
michael@0 113 /**
michael@0 114 * Declare an offset to use when rendering layers. This will be ignored when
michael@0 115 * rendering to a target instead of the screen.
michael@0 116 */
michael@0 117 virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE
michael@0 118 {
michael@0 119 if (aOffset.x || aOffset.y) {
michael@0 120 NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D9.");
michael@0 121 }
michael@0 122 // If the offset is 0, 0 that's okay.
michael@0 123 }
michael@0 124
michael@0 125 virtual TemporaryRef<DataTextureSource>
michael@0 126 CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE;
michael@0 127 private:
michael@0 128 // ensure mSize is up to date with respect to mWidget
michael@0 129 void EnsureSize();
michael@0 130 void SetSamplerForFilter(gfx::Filter aFilter);
michael@0 131 void PaintToTarget();
michael@0 132 void SetMask(const EffectChain &aEffectChain, uint32_t aMaskTexture);
michael@0 133 /**
michael@0 134 * Ensure we have a swap chain and it is ready for rendering.
michael@0 135 * Requires mDeviceManger to be non-null.
michael@0 136 * Returns true if we have a working swap chain; false otherwise.
michael@0 137 * If we cannot create or validate the swap chain due to a bad device manager,
michael@0 138 * then the device will be destroyed and set mDeviceManager to null. We will
michael@0 139 * schedule another composite if it is a good idea to try again or we need to
michael@0 140 * recreate the device.
michael@0 141 */
michael@0 142 bool EnsureSwapChain();
michael@0 143
michael@0 144 /**
michael@0 145 * DeviceManagerD3D9 keeps a count of the number of times its device is
michael@0 146 * reset or recreated. We keep a parallel count (mDeviceResetCount). It
michael@0 147 * is possible that we miss a reset if it is 'caused' by another
michael@0 148 * compositor (for another window). In which case we need to invalidate
michael@0 149 * everything and render it all. This method checks the reset counts
michael@0 150 * match and if not invalidates everything (a long comment on that in
michael@0 151 * the cpp file).
michael@0 152 */
michael@0 153 void CheckResetCount();
michael@0 154
michael@0 155 void ReportFailure(const nsACString &aMsg, HRESULT aCode);
michael@0 156
michael@0 157 virtual gfx::IntSize GetWidgetSize() const MOZ_OVERRIDE
michael@0 158 {
michael@0 159 return gfx::ToIntSize(mSize);
michael@0 160 }
michael@0 161
michael@0 162 /* Device manager instance for this compositor */
michael@0 163 nsRefPtr<DeviceManagerD3D9> mDeviceManager;
michael@0 164
michael@0 165 /* Swap chain associated with this compositor */
michael@0 166 nsRefPtr<SwapChainD3D9> mSwapChain;
michael@0 167
michael@0 168 /* Widget associated with this layer manager */
michael@0 169 nsIWidget *mWidget;
michael@0 170
michael@0 171 /*
michael@0 172 * Context target, nullptr when drawing directly to our swap chain.
michael@0 173 */
michael@0 174 RefPtr<gfx::DrawTarget> mTarget;
michael@0 175
michael@0 176 RefPtr<CompositingRenderTargetD3D9> mDefaultRT;
michael@0 177 RefPtr<CompositingRenderTargetD3D9> mCurrentRT;
michael@0 178
michael@0 179 nsIntSize mSize;
michael@0 180
michael@0 181 uint32_t mDeviceResetCount;
michael@0 182 };
michael@0 183
michael@0 184 }
michael@0 185 }
michael@0 186
michael@0 187 #endif

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