gfx/layers/d3d9/CompositorD3D9.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/d3d9/CompositorD3D9.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,187 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef MOZILLA_GFX_COMPOSITORD3D9_H
    1.10 +#define MOZILLA_GFX_COMPOSITORD3D9_H
    1.11 +
    1.12 +#include "mozilla/gfx/2D.h"
    1.13 +#include "gfx2DGlue.h"
    1.14 +#include "mozilla/layers/Compositor.h"
    1.15 +#include "mozilla/layers/TextureD3D9.h"
    1.16 +#include "DeviceManagerD3D9.h"
    1.17 +
    1.18 +class nsWidget;
    1.19 +
    1.20 +namespace mozilla {
    1.21 +namespace layers {
    1.22 +
    1.23 +class CompositorD3D9 : public Compositor
    1.24 +{
    1.25 +public:
    1.26 +  CompositorD3D9(PCompositorParent* aParent, nsIWidget *aWidget);
    1.27 +  ~CompositorD3D9();
    1.28 +
    1.29 +  virtual bool Initialize() MOZ_OVERRIDE;
    1.30 +  virtual void Destroy() MOZ_OVERRIDE {}
    1.31 +
    1.32 +  virtual TextureFactoryIdentifier
    1.33 +    GetTextureFactoryIdentifier() MOZ_OVERRIDE;
    1.34 +
    1.35 +  virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) MOZ_OVERRIDE;
    1.36 +  virtual int32_t GetMaxTextureSize() const MOZ_FINAL;
    1.37 +
    1.38 +  virtual void SetTargetContext(gfx::DrawTarget *aTarget) MOZ_OVERRIDE
    1.39 +  {
    1.40 +    mTarget = aTarget;
    1.41 +  }
    1.42 +
    1.43 +  virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE {}
    1.44 +
    1.45 +  virtual TemporaryRef<CompositingRenderTarget>
    1.46 +    CreateRenderTarget(const gfx::IntRect &aRect,
    1.47 +                       SurfaceInitMode aInit) MOZ_OVERRIDE;
    1.48 +
    1.49 +  virtual TemporaryRef<CompositingRenderTarget>
    1.50 +    CreateRenderTargetFromSource(const gfx::IntRect &aRect,
    1.51 +                                 const CompositingRenderTarget *aSource,
    1.52 +                                 const gfx::IntPoint &aSourcePoint) MOZ_OVERRIDE;
    1.53 +
    1.54 +  virtual void SetRenderTarget(CompositingRenderTarget *aSurface);
    1.55 +  virtual CompositingRenderTarget* GetCurrentRenderTarget() const MOZ_OVERRIDE
    1.56 +  {
    1.57 +    return mCurrentRT;
    1.58 +  }
    1.59 +
    1.60 +  virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE {}
    1.61 +
    1.62 +  virtual void ClearRect(const gfx::Rect& aRect) MOZ_OVERRIDE;
    1.63 +
    1.64 +  virtual void DrawQuad(const gfx::Rect &aRect,
    1.65 +                        const gfx::Rect &aClipRect,
    1.66 +                        const EffectChain &aEffectChain,
    1.67 +                        gfx::Float aOpacity,
    1.68 +                        const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE;
    1.69 +
    1.70 +  virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
    1.71 +                          const gfx::Rect *aClipRectIn,
    1.72 +                          const gfx::Matrix& aTransform,
    1.73 +                          const gfx::Rect& aRenderBounds,
    1.74 +                          gfx::Rect *aClipRectOut = nullptr,
    1.75 +                          gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE;
    1.76 +
    1.77 +  virtual void EndFrame() MOZ_OVERRIDE;
    1.78 +
    1.79 +  virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) MOZ_OVERRIDE {}
    1.80 +
    1.81 +  virtual void AbortFrame() MOZ_OVERRIDE {}
    1.82 +
    1.83 +  virtual void PrepareViewport(const gfx::IntSize& aSize,
    1.84 +                               const gfx::Matrix& aWorldTransform) MOZ_OVERRIDE;
    1.85 +
    1.86 +  virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE{ return true; }
    1.87 +
    1.88 +#ifdef MOZ_DUMP_PAINTING
    1.89 +  virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D9"; }
    1.90 +#endif
    1.91 +
    1.92 +  virtual LayersBackend GetBackendType() const MOZ_OVERRIDE {
    1.93 +    return LayersBackend::LAYERS_D3D9;
    1.94 +  }
    1.95 +
    1.96 +  virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; }
    1.97 +
    1.98 +  IDirect3DDevice9* device() const
    1.99 +  {
   1.100 +    return mDeviceManager
   1.101 +           ? mDeviceManager->device()
   1.102 +           : nullptr;
   1.103 +  }
   1.104 +
   1.105 +  /**
   1.106 +   * Returns true if the Compositor is ready to go.
   1.107 +   * D3D9 devices can be awkward and there is a bunch of logic around
   1.108 +   * resetting/recreating devices and swap chains. That is handled by this method.
   1.109 +   * If we don't have a device and swap chain ready for rendering, we will return
   1.110 +   * false and if necessary destroy the device and/or swap chain. We will also
   1.111 +   * schedule another composite so we get another go at rendering, thus we shouldn't
   1.112 +   * miss a composite due to re-creating a device.
   1.113 +   */
   1.114 +  virtual bool Ready() MOZ_OVERRIDE;
   1.115 +
   1.116 +  /**
   1.117 +   * Declare an offset to use when rendering layers. This will be ignored when
   1.118 +   * rendering to a target instead of the screen.
   1.119 +   */
   1.120 +  virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE
   1.121 +  {
   1.122 +    if (aOffset.x || aOffset.y) {
   1.123 +      NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D9.");
   1.124 +    }
   1.125 +    // If the offset is 0, 0 that's okay.
   1.126 +  }
   1.127 +
   1.128 +  virtual TemporaryRef<DataTextureSource>
   1.129 +    CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE;
   1.130 +private:
   1.131 +  // ensure mSize is up to date with respect to mWidget
   1.132 +  void EnsureSize();
   1.133 +  void SetSamplerForFilter(gfx::Filter aFilter);
   1.134 +  void PaintToTarget();
   1.135 +  void SetMask(const EffectChain &aEffectChain, uint32_t aMaskTexture);
   1.136 +  /**
   1.137 +   * Ensure we have a swap chain and it is ready for rendering.
   1.138 +   * Requires mDeviceManger to be non-null.
   1.139 +   * Returns true if we have a working swap chain; false otherwise.
   1.140 +   * If we cannot create or validate the swap chain due to a bad device manager,
   1.141 +   * then the device will be destroyed and set mDeviceManager to null. We will
   1.142 +   * schedule another composite if it is a good idea to try again or we need to
   1.143 +   * recreate the device.
   1.144 +   */
   1.145 +  bool EnsureSwapChain();
   1.146 +
   1.147 +  /**
   1.148 +   * DeviceManagerD3D9 keeps a count of the number of times its device is
   1.149 +   * reset or recreated. We keep a parallel count (mDeviceResetCount). It
   1.150 +   * is possible that we miss a reset if it is 'caused' by another
   1.151 +   * compositor (for another window). In which case we need to invalidate
   1.152 +   * everything and render it all. This method checks the reset counts
   1.153 +   * match and if not invalidates everything (a long comment on that in
   1.154 +   * the cpp file).
   1.155 +   */
   1.156 +  void CheckResetCount();
   1.157 +
   1.158 +  void ReportFailure(const nsACString &aMsg, HRESULT aCode);
   1.159 +
   1.160 +  virtual gfx::IntSize GetWidgetSize() const MOZ_OVERRIDE
   1.161 +  {
   1.162 +    return gfx::ToIntSize(mSize);
   1.163 +  }
   1.164 +
   1.165 +  /* Device manager instance for this compositor */
   1.166 +  nsRefPtr<DeviceManagerD3D9> mDeviceManager;
   1.167 +
   1.168 +  /* Swap chain associated with this compositor */
   1.169 +  nsRefPtr<SwapChainD3D9> mSwapChain;
   1.170 +
   1.171 +  /* Widget associated with this layer manager */
   1.172 +  nsIWidget *mWidget;
   1.173 +
   1.174 +  /*
   1.175 +   * Context target, nullptr when drawing directly to our swap chain.
   1.176 +   */
   1.177 +  RefPtr<gfx::DrawTarget> mTarget;
   1.178 +
   1.179 +  RefPtr<CompositingRenderTargetD3D9> mDefaultRT;
   1.180 +  RefPtr<CompositingRenderTargetD3D9> mCurrentRT;
   1.181 +
   1.182 +  nsIntSize mSize;
   1.183 +
   1.184 +  uint32_t mDeviceResetCount;
   1.185 +};
   1.186 +
   1.187 +}
   1.188 +}
   1.189 +
   1.190 +#endif

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