ipc/chromium/src/third_party/libevent/WIN32-Code/tree.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
michael@0 2 /*
michael@0 3 * Copyright 2002 Niels Provos <provos@citi.umich.edu>
michael@0 4 * All rights reserved.
michael@0 5 *
michael@0 6 * Redistribution and use in source and binary forms, with or without
michael@0 7 * modification, are permitted provided that the following conditions
michael@0 8 * are met:
michael@0 9 * 1. Redistributions of source code must retain the above copyright
michael@0 10 * notice, this list of conditions and the following disclaimer.
michael@0 11 * 2. Redistributions in binary form must reproduce the above copyright
michael@0 12 * notice, this list of conditions and the following disclaimer in the
michael@0 13 * documentation and/or other materials provided with the distribution.
michael@0 14 *
michael@0 15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
michael@0 16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
michael@0 17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
michael@0 18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
michael@0 19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
michael@0 20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
michael@0 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
michael@0 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
michael@0 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
michael@0 24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
michael@0 25 */
michael@0 26
michael@0 27 #ifndef _SYS_TREE_H_
michael@0 28 #define _SYS_TREE_H_
michael@0 29
michael@0 30 /*
michael@0 31 * This file defines data structures for different types of trees:
michael@0 32 * splay trees and red-black trees.
michael@0 33 *
michael@0 34 * A splay tree is a self-organizing data structure. Every operation
michael@0 35 * on the tree causes a splay to happen. The splay moves the requested
michael@0 36 * node to the root of the tree and partly rebalances it.
michael@0 37 *
michael@0 38 * This has the benefit that request locality causes faster lookups as
michael@0 39 * the requested nodes move to the top of the tree. On the other hand,
michael@0 40 * every lookup causes memory writes.
michael@0 41 *
michael@0 42 * The Balance Theorem bounds the total access time for m operations
michael@0 43 * and n inserts on an initially empty tree as O((m + n)lg n). The
michael@0 44 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
michael@0 45 *
michael@0 46 * A red-black tree is a binary search tree with the node color as an
michael@0 47 * extra attribute. It fulfills a set of conditions:
michael@0 48 * - every search path from the root to a leaf consists of the
michael@0 49 * same number of black nodes,
michael@0 50 * - each red node (except for the root) has a black parent,
michael@0 51 * - each leaf node is black.
michael@0 52 *
michael@0 53 * Every operation on a red-black tree is bounded as O(lg n).
michael@0 54 * The maximum height of a red-black tree is 2lg (n+1).
michael@0 55 */
michael@0 56
michael@0 57 #define SPLAY_HEAD(name, type) \
michael@0 58 struct name { \
michael@0 59 struct type *sph_root; /* root of the tree */ \
michael@0 60 }
michael@0 61
michael@0 62 #define SPLAY_INITIALIZER(root) \
michael@0 63 { NULL }
michael@0 64
michael@0 65 #define SPLAY_INIT(root) do { \
michael@0 66 (root)->sph_root = NULL; \
michael@0 67 } while (0)
michael@0 68
michael@0 69 #define SPLAY_ENTRY(type) \
michael@0 70 struct { \
michael@0 71 struct type *spe_left; /* left element */ \
michael@0 72 struct type *spe_right; /* right element */ \
michael@0 73 }
michael@0 74
michael@0 75 #define SPLAY_LEFT(elm, field) (elm)->field.spe_left
michael@0 76 #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
michael@0 77 #define SPLAY_ROOT(head) (head)->sph_root
michael@0 78 #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
michael@0 79
michael@0 80 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
michael@0 81 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
michael@0 82 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
michael@0 83 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
michael@0 84 (head)->sph_root = tmp; \
michael@0 85 } while (0)
michael@0 86
michael@0 87 #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
michael@0 88 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
michael@0 89 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
michael@0 90 (head)->sph_root = tmp; \
michael@0 91 } while (0)
michael@0 92
michael@0 93 #define SPLAY_LINKLEFT(head, tmp, field) do { \
michael@0 94 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
michael@0 95 tmp = (head)->sph_root; \
michael@0 96 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
michael@0 97 } while (0)
michael@0 98
michael@0 99 #define SPLAY_LINKRIGHT(head, tmp, field) do { \
michael@0 100 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
michael@0 101 tmp = (head)->sph_root; \
michael@0 102 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
michael@0 103 } while (0)
michael@0 104
michael@0 105 #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
michael@0 106 SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
michael@0 107 SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
michael@0 108 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
michael@0 109 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
michael@0 110 } while (0)
michael@0 111
michael@0 112 /* Generates prototypes and inline functions */
michael@0 113
michael@0 114 #define SPLAY_PROTOTYPE(name, type, field, cmp) \
michael@0 115 void name##_SPLAY(struct name *, struct type *); \
michael@0 116 void name##_SPLAY_MINMAX(struct name *, int); \
michael@0 117 struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
michael@0 118 struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
michael@0 119 \
michael@0 120 /* Finds the node with the same key as elm */ \
michael@0 121 static __inline struct type * \
michael@0 122 name##_SPLAY_FIND(struct name *head, struct type *elm) \
michael@0 123 { \
michael@0 124 if (SPLAY_EMPTY(head)) \
michael@0 125 return(NULL); \
michael@0 126 name##_SPLAY(head, elm); \
michael@0 127 if ((cmp)(elm, (head)->sph_root) == 0) \
michael@0 128 return (head->sph_root); \
michael@0 129 return (NULL); \
michael@0 130 } \
michael@0 131 \
michael@0 132 static __inline struct type * \
michael@0 133 name##_SPLAY_NEXT(struct name *head, struct type *elm) \
michael@0 134 { \
michael@0 135 name##_SPLAY(head, elm); \
michael@0 136 if (SPLAY_RIGHT(elm, field) != NULL) { \
michael@0 137 elm = SPLAY_RIGHT(elm, field); \
michael@0 138 while (SPLAY_LEFT(elm, field) != NULL) { \
michael@0 139 elm = SPLAY_LEFT(elm, field); \
michael@0 140 } \
michael@0 141 } else \
michael@0 142 elm = NULL; \
michael@0 143 return (elm); \
michael@0 144 } \
michael@0 145 \
michael@0 146 static __inline struct type * \
michael@0 147 name##_SPLAY_MIN_MAX(struct name *head, int val) \
michael@0 148 { \
michael@0 149 name##_SPLAY_MINMAX(head, val); \
michael@0 150 return (SPLAY_ROOT(head)); \
michael@0 151 }
michael@0 152
michael@0 153 /* Main splay operation.
michael@0 154 * Moves node close to the key of elm to top
michael@0 155 */
michael@0 156 #define SPLAY_GENERATE(name, type, field, cmp) \
michael@0 157 struct type * \
michael@0 158 name##_SPLAY_INSERT(struct name *head, struct type *elm) \
michael@0 159 { \
michael@0 160 if (SPLAY_EMPTY(head)) { \
michael@0 161 SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
michael@0 162 } else { \
michael@0 163 int __comp; \
michael@0 164 name##_SPLAY(head, elm); \
michael@0 165 __comp = (cmp)(elm, (head)->sph_root); \
michael@0 166 if(__comp < 0) { \
michael@0 167 SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
michael@0 168 SPLAY_RIGHT(elm, field) = (head)->sph_root; \
michael@0 169 SPLAY_LEFT((head)->sph_root, field) = NULL; \
michael@0 170 } else if (__comp > 0) { \
michael@0 171 SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
michael@0 172 SPLAY_LEFT(elm, field) = (head)->sph_root; \
michael@0 173 SPLAY_RIGHT((head)->sph_root, field) = NULL; \
michael@0 174 } else \
michael@0 175 return ((head)->sph_root); \
michael@0 176 } \
michael@0 177 (head)->sph_root = (elm); \
michael@0 178 return (NULL); \
michael@0 179 } \
michael@0 180 \
michael@0 181 struct type * \
michael@0 182 name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
michael@0 183 { \
michael@0 184 struct type *__tmp; \
michael@0 185 if (SPLAY_EMPTY(head)) \
michael@0 186 return (NULL); \
michael@0 187 name##_SPLAY(head, elm); \
michael@0 188 if ((cmp)(elm, (head)->sph_root) == 0) { \
michael@0 189 if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
michael@0 190 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
michael@0 191 } else { \
michael@0 192 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
michael@0 193 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
michael@0 194 name##_SPLAY(head, elm); \
michael@0 195 SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
michael@0 196 } \
michael@0 197 return (elm); \
michael@0 198 } \
michael@0 199 return (NULL); \
michael@0 200 } \
michael@0 201 \
michael@0 202 void \
michael@0 203 name##_SPLAY(struct name *head, struct type *elm) \
michael@0 204 { \
michael@0 205 struct type __node, *__left, *__right, *__tmp; \
michael@0 206 int __comp; \
michael@0 207 \
michael@0 208 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
michael@0 209 __left = __right = &__node; \
michael@0 210 \
michael@0 211 while ((__comp = (cmp)(elm, (head)->sph_root))) { \
michael@0 212 if (__comp < 0) { \
michael@0 213 __tmp = SPLAY_LEFT((head)->sph_root, field); \
michael@0 214 if (__tmp == NULL) \
michael@0 215 break; \
michael@0 216 if ((cmp)(elm, __tmp) < 0){ \
michael@0 217 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
michael@0 218 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
michael@0 219 break; \
michael@0 220 } \
michael@0 221 SPLAY_LINKLEFT(head, __right, field); \
michael@0 222 } else if (__comp > 0) { \
michael@0 223 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
michael@0 224 if (__tmp == NULL) \
michael@0 225 break; \
michael@0 226 if ((cmp)(elm, __tmp) > 0){ \
michael@0 227 SPLAY_ROTATE_LEFT(head, __tmp, field); \
michael@0 228 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
michael@0 229 break; \
michael@0 230 } \
michael@0 231 SPLAY_LINKRIGHT(head, __left, field); \
michael@0 232 } \
michael@0 233 } \
michael@0 234 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
michael@0 235 } \
michael@0 236 \
michael@0 237 /* Splay with either the minimum or the maximum element \
michael@0 238 * Used to find minimum or maximum element in tree. \
michael@0 239 */ \
michael@0 240 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
michael@0 241 { \
michael@0 242 struct type __node, *__left, *__right, *__tmp; \
michael@0 243 \
michael@0 244 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
michael@0 245 __left = __right = &__node; \
michael@0 246 \
michael@0 247 while (1) { \
michael@0 248 if (__comp < 0) { \
michael@0 249 __tmp = SPLAY_LEFT((head)->sph_root, field); \
michael@0 250 if (__tmp == NULL) \
michael@0 251 break; \
michael@0 252 if (__comp < 0){ \
michael@0 253 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
michael@0 254 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
michael@0 255 break; \
michael@0 256 } \
michael@0 257 SPLAY_LINKLEFT(head, __right, field); \
michael@0 258 } else if (__comp > 0) { \
michael@0 259 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
michael@0 260 if (__tmp == NULL) \
michael@0 261 break; \
michael@0 262 if (__comp > 0) { \
michael@0 263 SPLAY_ROTATE_LEFT(head, __tmp, field); \
michael@0 264 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
michael@0 265 break; \
michael@0 266 } \
michael@0 267 SPLAY_LINKRIGHT(head, __left, field); \
michael@0 268 } \
michael@0 269 } \
michael@0 270 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
michael@0 271 }
michael@0 272
michael@0 273 #define SPLAY_NEGINF -1
michael@0 274 #define SPLAY_INF 1
michael@0 275
michael@0 276 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
michael@0 277 #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
michael@0 278 #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
michael@0 279 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
michael@0 280 #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
michael@0 281 : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
michael@0 282 #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
michael@0 283 : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
michael@0 284
michael@0 285 #define SPLAY_FOREACH(x, name, head) \
michael@0 286 for ((x) = SPLAY_MIN(name, head); \
michael@0 287 (x) != NULL; \
michael@0 288 (x) = SPLAY_NEXT(name, head, x))
michael@0 289
michael@0 290 /* Macros that define a red-back tree */
michael@0 291 #define RB_HEAD(name, type) \
michael@0 292 struct name { \
michael@0 293 struct type *rbh_root; /* root of the tree */ \
michael@0 294 }
michael@0 295
michael@0 296 #define RB_INITIALIZER(root) \
michael@0 297 { NULL }
michael@0 298
michael@0 299 #define RB_INIT(root) do { \
michael@0 300 (root)->rbh_root = NULL; \
michael@0 301 } while (0)
michael@0 302
michael@0 303 #define RB_BLACK 0
michael@0 304 #define RB_RED 1
michael@0 305 #define RB_ENTRY(type) \
michael@0 306 struct { \
michael@0 307 struct type *rbe_left; /* left element */ \
michael@0 308 struct type *rbe_right; /* right element */ \
michael@0 309 struct type *rbe_parent; /* parent element */ \
michael@0 310 int rbe_color; /* node color */ \
michael@0 311 }
michael@0 312
michael@0 313 #define RB_LEFT(elm, field) (elm)->field.rbe_left
michael@0 314 #define RB_RIGHT(elm, field) (elm)->field.rbe_right
michael@0 315 #define RB_PARENT(elm, field) (elm)->field.rbe_parent
michael@0 316 #define RB_COLOR(elm, field) (elm)->field.rbe_color
michael@0 317 #define RB_ROOT(head) (head)->rbh_root
michael@0 318 #define RB_EMPTY(head) (RB_ROOT(head) == NULL)
michael@0 319
michael@0 320 #define RB_SET(elm, parent, field) do { \
michael@0 321 RB_PARENT(elm, field) = parent; \
michael@0 322 RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
michael@0 323 RB_COLOR(elm, field) = RB_RED; \
michael@0 324 } while (0)
michael@0 325
michael@0 326 #define RB_SET_BLACKRED(black, red, field) do { \
michael@0 327 RB_COLOR(black, field) = RB_BLACK; \
michael@0 328 RB_COLOR(red, field) = RB_RED; \
michael@0 329 } while (0)
michael@0 330
michael@0 331 #ifndef RB_AUGMENT
michael@0 332 #define RB_AUGMENT(x)
michael@0 333 #endif
michael@0 334
michael@0 335 #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
michael@0 336 (tmp) = RB_RIGHT(elm, field); \
michael@0 337 if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \
michael@0 338 RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
michael@0 339 } \
michael@0 340 RB_AUGMENT(elm); \
michael@0 341 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
michael@0 342 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
michael@0 343 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
michael@0 344 else \
michael@0 345 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
michael@0 346 } else \
michael@0 347 (head)->rbh_root = (tmp); \
michael@0 348 RB_LEFT(tmp, field) = (elm); \
michael@0 349 RB_PARENT(elm, field) = (tmp); \
michael@0 350 RB_AUGMENT(tmp); \
michael@0 351 if ((RB_PARENT(tmp, field))) \
michael@0 352 RB_AUGMENT(RB_PARENT(tmp, field)); \
michael@0 353 } while (0)
michael@0 354
michael@0 355 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
michael@0 356 (tmp) = RB_LEFT(elm, field); \
michael@0 357 if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \
michael@0 358 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
michael@0 359 } \
michael@0 360 RB_AUGMENT(elm); \
michael@0 361 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
michael@0 362 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
michael@0 363 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
michael@0 364 else \
michael@0 365 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
michael@0 366 } else \
michael@0 367 (head)->rbh_root = (tmp); \
michael@0 368 RB_RIGHT(tmp, field) = (elm); \
michael@0 369 RB_PARENT(elm, field) = (tmp); \
michael@0 370 RB_AUGMENT(tmp); \
michael@0 371 if ((RB_PARENT(tmp, field))) \
michael@0 372 RB_AUGMENT(RB_PARENT(tmp, field)); \
michael@0 373 } while (0)
michael@0 374
michael@0 375 /* Generates prototypes and inline functions */
michael@0 376 #define RB_PROTOTYPE(name, type, field, cmp) \
michael@0 377 void name##_RB_INSERT_COLOR(struct name *, struct type *); \
michael@0 378 void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
michael@0 379 struct type *name##_RB_REMOVE(struct name *, struct type *); \
michael@0 380 struct type *name##_RB_INSERT(struct name *, struct type *); \
michael@0 381 struct type *name##_RB_FIND(struct name *, struct type *); \
michael@0 382 struct type *name##_RB_NEXT(struct type *); \
michael@0 383 struct type *name##_RB_MINMAX(struct name *, int); \
michael@0 384 \
michael@0 385
michael@0 386 /* Main rb operation.
michael@0 387 * Moves node close to the key of elm to top
michael@0 388 */
michael@0 389 #define RB_GENERATE(name, type, field, cmp) \
michael@0 390 void \
michael@0 391 name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
michael@0 392 { \
michael@0 393 struct type *parent, *gparent, *tmp; \
michael@0 394 while ((parent = RB_PARENT(elm, field)) && \
michael@0 395 RB_COLOR(parent, field) == RB_RED) { \
michael@0 396 gparent = RB_PARENT(parent, field); \
michael@0 397 if (parent == RB_LEFT(gparent, field)) { \
michael@0 398 tmp = RB_RIGHT(gparent, field); \
michael@0 399 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
michael@0 400 RB_COLOR(tmp, field) = RB_BLACK; \
michael@0 401 RB_SET_BLACKRED(parent, gparent, field);\
michael@0 402 elm = gparent; \
michael@0 403 continue; \
michael@0 404 } \
michael@0 405 if (RB_RIGHT(parent, field) == elm) { \
michael@0 406 RB_ROTATE_LEFT(head, parent, tmp, field);\
michael@0 407 tmp = parent; \
michael@0 408 parent = elm; \
michael@0 409 elm = tmp; \
michael@0 410 } \
michael@0 411 RB_SET_BLACKRED(parent, gparent, field); \
michael@0 412 RB_ROTATE_RIGHT(head, gparent, tmp, field); \
michael@0 413 } else { \
michael@0 414 tmp = RB_LEFT(gparent, field); \
michael@0 415 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
michael@0 416 RB_COLOR(tmp, field) = RB_BLACK; \
michael@0 417 RB_SET_BLACKRED(parent, gparent, field);\
michael@0 418 elm = gparent; \
michael@0 419 continue; \
michael@0 420 } \
michael@0 421 if (RB_LEFT(parent, field) == elm) { \
michael@0 422 RB_ROTATE_RIGHT(head, parent, tmp, field);\
michael@0 423 tmp = parent; \
michael@0 424 parent = elm; \
michael@0 425 elm = tmp; \
michael@0 426 } \
michael@0 427 RB_SET_BLACKRED(parent, gparent, field); \
michael@0 428 RB_ROTATE_LEFT(head, gparent, tmp, field); \
michael@0 429 } \
michael@0 430 } \
michael@0 431 RB_COLOR(head->rbh_root, field) = RB_BLACK; \
michael@0 432 } \
michael@0 433 \
michael@0 434 void \
michael@0 435 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
michael@0 436 { \
michael@0 437 struct type *tmp; \
michael@0 438 while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
michael@0 439 elm != RB_ROOT(head)) { \
michael@0 440 if (RB_LEFT(parent, field) == elm) { \
michael@0 441 tmp = RB_RIGHT(parent, field); \
michael@0 442 if (RB_COLOR(tmp, field) == RB_RED) { \
michael@0 443 RB_SET_BLACKRED(tmp, parent, field); \
michael@0 444 RB_ROTATE_LEFT(head, parent, tmp, field);\
michael@0 445 tmp = RB_RIGHT(parent, field); \
michael@0 446 } \
michael@0 447 if ((RB_LEFT(tmp, field) == NULL || \
michael@0 448 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
michael@0 449 (RB_RIGHT(tmp, field) == NULL || \
michael@0 450 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
michael@0 451 RB_COLOR(tmp, field) = RB_RED; \
michael@0 452 elm = parent; \
michael@0 453 parent = RB_PARENT(elm, field); \
michael@0 454 } else { \
michael@0 455 if (RB_RIGHT(tmp, field) == NULL || \
michael@0 456 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
michael@0 457 struct type *oleft; \
michael@0 458 if ((oleft = RB_LEFT(tmp, field)))\
michael@0 459 RB_COLOR(oleft, field) = RB_BLACK;\
michael@0 460 RB_COLOR(tmp, field) = RB_RED; \
michael@0 461 RB_ROTATE_RIGHT(head, tmp, oleft, field);\
michael@0 462 tmp = RB_RIGHT(parent, field); \
michael@0 463 } \
michael@0 464 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
michael@0 465 RB_COLOR(parent, field) = RB_BLACK; \
michael@0 466 if (RB_RIGHT(tmp, field)) \
michael@0 467 RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
michael@0 468 RB_ROTATE_LEFT(head, parent, tmp, field);\
michael@0 469 elm = RB_ROOT(head); \
michael@0 470 break; \
michael@0 471 } \
michael@0 472 } else { \
michael@0 473 tmp = RB_LEFT(parent, field); \
michael@0 474 if (RB_COLOR(tmp, field) == RB_RED) { \
michael@0 475 RB_SET_BLACKRED(tmp, parent, field); \
michael@0 476 RB_ROTATE_RIGHT(head, parent, tmp, field);\
michael@0 477 tmp = RB_LEFT(parent, field); \
michael@0 478 } \
michael@0 479 if ((RB_LEFT(tmp, field) == NULL || \
michael@0 480 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
michael@0 481 (RB_RIGHT(tmp, field) == NULL || \
michael@0 482 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
michael@0 483 RB_COLOR(tmp, field) = RB_RED; \
michael@0 484 elm = parent; \
michael@0 485 parent = RB_PARENT(elm, field); \
michael@0 486 } else { \
michael@0 487 if (RB_LEFT(tmp, field) == NULL || \
michael@0 488 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
michael@0 489 struct type *oright; \
michael@0 490 if ((oright = RB_RIGHT(tmp, field)))\
michael@0 491 RB_COLOR(oright, field) = RB_BLACK;\
michael@0 492 RB_COLOR(tmp, field) = RB_RED; \
michael@0 493 RB_ROTATE_LEFT(head, tmp, oright, field);\
michael@0 494 tmp = RB_LEFT(parent, field); \
michael@0 495 } \
michael@0 496 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
michael@0 497 RB_COLOR(parent, field) = RB_BLACK; \
michael@0 498 if (RB_LEFT(tmp, field)) \
michael@0 499 RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
michael@0 500 RB_ROTATE_RIGHT(head, parent, tmp, field);\
michael@0 501 elm = RB_ROOT(head); \
michael@0 502 break; \
michael@0 503 } \
michael@0 504 } \
michael@0 505 } \
michael@0 506 if (elm) \
michael@0 507 RB_COLOR(elm, field) = RB_BLACK; \
michael@0 508 } \
michael@0 509 \
michael@0 510 struct type * \
michael@0 511 name##_RB_REMOVE(struct name *head, struct type *elm) \
michael@0 512 { \
michael@0 513 struct type *child, *parent, *old = elm; \
michael@0 514 int color; \
michael@0 515 if (RB_LEFT(elm, field) == NULL) \
michael@0 516 child = RB_RIGHT(elm, field); \
michael@0 517 else if (RB_RIGHT(elm, field) == NULL) \
michael@0 518 child = RB_LEFT(elm, field); \
michael@0 519 else { \
michael@0 520 struct type *left; \
michael@0 521 elm = RB_RIGHT(elm, field); \
michael@0 522 while ((left = RB_LEFT(elm, field))) \
michael@0 523 elm = left; \
michael@0 524 child = RB_RIGHT(elm, field); \
michael@0 525 parent = RB_PARENT(elm, field); \
michael@0 526 color = RB_COLOR(elm, field); \
michael@0 527 if (child) \
michael@0 528 RB_PARENT(child, field) = parent; \
michael@0 529 if (parent) { \
michael@0 530 if (RB_LEFT(parent, field) == elm) \
michael@0 531 RB_LEFT(parent, field) = child; \
michael@0 532 else \
michael@0 533 RB_RIGHT(parent, field) = child; \
michael@0 534 RB_AUGMENT(parent); \
michael@0 535 } else \
michael@0 536 RB_ROOT(head) = child; \
michael@0 537 if (RB_PARENT(elm, field) == old) \
michael@0 538 parent = elm; \
michael@0 539 (elm)->field = (old)->field; \
michael@0 540 if (RB_PARENT(old, field)) { \
michael@0 541 if (RB_LEFT(RB_PARENT(old, field), field) == old)\
michael@0 542 RB_LEFT(RB_PARENT(old, field), field) = elm;\
michael@0 543 else \
michael@0 544 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
michael@0 545 RB_AUGMENT(RB_PARENT(old, field)); \
michael@0 546 } else \
michael@0 547 RB_ROOT(head) = elm; \
michael@0 548 RB_PARENT(RB_LEFT(old, field), field) = elm; \
michael@0 549 if (RB_RIGHT(old, field)) \
michael@0 550 RB_PARENT(RB_RIGHT(old, field), field) = elm; \
michael@0 551 if (parent) { \
michael@0 552 left = parent; \
michael@0 553 do { \
michael@0 554 RB_AUGMENT(left); \
michael@0 555 } while ((left = RB_PARENT(left, field))); \
michael@0 556 } \
michael@0 557 goto color; \
michael@0 558 } \
michael@0 559 parent = RB_PARENT(elm, field); \
michael@0 560 color = RB_COLOR(elm, field); \
michael@0 561 if (child) \
michael@0 562 RB_PARENT(child, field) = parent; \
michael@0 563 if (parent) { \
michael@0 564 if (RB_LEFT(parent, field) == elm) \
michael@0 565 RB_LEFT(parent, field) = child; \
michael@0 566 else \
michael@0 567 RB_RIGHT(parent, field) = child; \
michael@0 568 RB_AUGMENT(parent); \
michael@0 569 } else \
michael@0 570 RB_ROOT(head) = child; \
michael@0 571 color: \
michael@0 572 if (color == RB_BLACK) \
michael@0 573 name##_RB_REMOVE_COLOR(head, parent, child); \
michael@0 574 return (old); \
michael@0 575 } \
michael@0 576 \
michael@0 577 /* Inserts a node into the RB tree */ \
michael@0 578 struct type * \
michael@0 579 name##_RB_INSERT(struct name *head, struct type *elm) \
michael@0 580 { \
michael@0 581 struct type *tmp; \
michael@0 582 struct type *parent = NULL; \
michael@0 583 int comp = 0; \
michael@0 584 tmp = RB_ROOT(head); \
michael@0 585 while (tmp) { \
michael@0 586 parent = tmp; \
michael@0 587 comp = (cmp)(elm, parent); \
michael@0 588 if (comp < 0) \
michael@0 589 tmp = RB_LEFT(tmp, field); \
michael@0 590 else if (comp > 0) \
michael@0 591 tmp = RB_RIGHT(tmp, field); \
michael@0 592 else \
michael@0 593 return (tmp); \
michael@0 594 } \
michael@0 595 RB_SET(elm, parent, field); \
michael@0 596 if (parent != NULL) { \
michael@0 597 if (comp < 0) \
michael@0 598 RB_LEFT(parent, field) = elm; \
michael@0 599 else \
michael@0 600 RB_RIGHT(parent, field) = elm; \
michael@0 601 RB_AUGMENT(parent); \
michael@0 602 } else \
michael@0 603 RB_ROOT(head) = elm; \
michael@0 604 name##_RB_INSERT_COLOR(head, elm); \
michael@0 605 return (NULL); \
michael@0 606 } \
michael@0 607 \
michael@0 608 /* Finds the node with the same key as elm */ \
michael@0 609 struct type * \
michael@0 610 name##_RB_FIND(struct name *head, struct type *elm) \
michael@0 611 { \
michael@0 612 struct type *tmp = RB_ROOT(head); \
michael@0 613 int comp; \
michael@0 614 while (tmp) { \
michael@0 615 comp = cmp(elm, tmp); \
michael@0 616 if (comp < 0) \
michael@0 617 tmp = RB_LEFT(tmp, field); \
michael@0 618 else if (comp > 0) \
michael@0 619 tmp = RB_RIGHT(tmp, field); \
michael@0 620 else \
michael@0 621 return (tmp); \
michael@0 622 } \
michael@0 623 return (NULL); \
michael@0 624 } \
michael@0 625 \
michael@0 626 struct type * \
michael@0 627 name##_RB_NEXT(struct type *elm) \
michael@0 628 { \
michael@0 629 if (RB_RIGHT(elm, field)) { \
michael@0 630 elm = RB_RIGHT(elm, field); \
michael@0 631 while (RB_LEFT(elm, field)) \
michael@0 632 elm = RB_LEFT(elm, field); \
michael@0 633 } else { \
michael@0 634 if (RB_PARENT(elm, field) && \
michael@0 635 (elm == RB_LEFT(RB_PARENT(elm, field), field))) \
michael@0 636 elm = RB_PARENT(elm, field); \
michael@0 637 else { \
michael@0 638 while (RB_PARENT(elm, field) && \
michael@0 639 (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
michael@0 640 elm = RB_PARENT(elm, field); \
michael@0 641 elm = RB_PARENT(elm, field); \
michael@0 642 } \
michael@0 643 } \
michael@0 644 return (elm); \
michael@0 645 } \
michael@0 646 \
michael@0 647 struct type * \
michael@0 648 name##_RB_MINMAX(struct name *head, int val) \
michael@0 649 { \
michael@0 650 struct type *tmp = RB_ROOT(head); \
michael@0 651 struct type *parent = NULL; \
michael@0 652 while (tmp) { \
michael@0 653 parent = tmp; \
michael@0 654 if (val < 0) \
michael@0 655 tmp = RB_LEFT(tmp, field); \
michael@0 656 else \
michael@0 657 tmp = RB_RIGHT(tmp, field); \
michael@0 658 } \
michael@0 659 return (parent); \
michael@0 660 }
michael@0 661
michael@0 662 #define RB_NEGINF -1
michael@0 663 #define RB_INF 1
michael@0 664
michael@0 665 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
michael@0 666 #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
michael@0 667 #define RB_FIND(name, x, y) name##_RB_FIND(x, y)
michael@0 668 #define RB_NEXT(name, x, y) name##_RB_NEXT(y)
michael@0 669 #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
michael@0 670 #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
michael@0 671
michael@0 672 #define RB_FOREACH(x, name, head) \
michael@0 673 for ((x) = RB_MIN(name, head); \
michael@0 674 (x) != NULL; \
michael@0 675 (x) = name##_RB_NEXT(x))
michael@0 676
michael@0 677 #endif /* _SYS_TREE_H_ */
michael@0 678 /* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */
michael@0 679 /*
michael@0 680 * Copyright 2002 Niels Provos <provos@citi.umich.edu>
michael@0 681 * All rights reserved.
michael@0 682 *
michael@0 683 * Redistribution and use in source and binary forms, with or without
michael@0 684 * modification, are permitted provided that the following conditions
michael@0 685 * are met:
michael@0 686 * 1. Redistributions of source code must retain the above copyright
michael@0 687 * notice, this list of conditions and the following disclaimer.
michael@0 688 * 2. Redistributions in binary form must reproduce the above copyright
michael@0 689 * notice, this list of conditions and the following disclaimer in the
michael@0 690 * documentation and/or other materials provided with the distribution.
michael@0 691 *
michael@0 692 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
michael@0 693 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
michael@0 694 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
michael@0 695 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
michael@0 696 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
michael@0 697 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
michael@0 698 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
michael@0 699 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
michael@0 700 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
michael@0 701 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
michael@0 702 */
michael@0 703
michael@0 704 #ifndef _SYS_TREE_H_
michael@0 705 #define _SYS_TREE_H_
michael@0 706
michael@0 707 /*
michael@0 708 * This file defines data structures for different types of trees:
michael@0 709 * splay trees and red-black trees.
michael@0 710 *
michael@0 711 * A splay tree is a self-organizing data structure. Every operation
michael@0 712 * on the tree causes a splay to happen. The splay moves the requested
michael@0 713 * node to the root of the tree and partly rebalances it.
michael@0 714 *
michael@0 715 * This has the benefit that request locality causes faster lookups as
michael@0 716 * the requested nodes move to the top of the tree. On the other hand,
michael@0 717 * every lookup causes memory writes.
michael@0 718 *
michael@0 719 * The Balance Theorem bounds the total access time for m operations
michael@0 720 * and n inserts on an initially empty tree as O((m + n)lg n). The
michael@0 721 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
michael@0 722 *
michael@0 723 * A red-black tree is a binary search tree with the node color as an
michael@0 724 * extra attribute. It fulfills a set of conditions:
michael@0 725 * - every search path from the root to a leaf consists of the
michael@0 726 * same number of black nodes,
michael@0 727 * - each red node (except for the root) has a black parent,
michael@0 728 * - each leaf node is black.
michael@0 729 *
michael@0 730 * Every operation on a red-black tree is bounded as O(lg n).
michael@0 731 * The maximum height of a red-black tree is 2lg (n+1).
michael@0 732 */
michael@0 733
michael@0 734 #define SPLAY_HEAD(name, type) \
michael@0 735 struct name { \
michael@0 736 struct type *sph_root; /* root of the tree */ \
michael@0 737 }
michael@0 738
michael@0 739 #define SPLAY_INITIALIZER(root) \
michael@0 740 { NULL }
michael@0 741
michael@0 742 #define SPLAY_INIT(root) do { \
michael@0 743 (root)->sph_root = NULL; \
michael@0 744 } while (0)
michael@0 745
michael@0 746 #define SPLAY_ENTRY(type) \
michael@0 747 struct { \
michael@0 748 struct type *spe_left; /* left element */ \
michael@0 749 struct type *spe_right; /* right element */ \
michael@0 750 }
michael@0 751
michael@0 752 #define SPLAY_LEFT(elm, field) (elm)->field.spe_left
michael@0 753 #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
michael@0 754 #define SPLAY_ROOT(head) (head)->sph_root
michael@0 755 #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
michael@0 756
michael@0 757 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
michael@0 758 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
michael@0 759 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
michael@0 760 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
michael@0 761 (head)->sph_root = tmp; \
michael@0 762 } while (0)
michael@0 763
michael@0 764 #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
michael@0 765 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
michael@0 766 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
michael@0 767 (head)->sph_root = tmp; \
michael@0 768 } while (0)
michael@0 769
michael@0 770 #define SPLAY_LINKLEFT(head, tmp, field) do { \
michael@0 771 SPLAY_LEFT(tmp, field) = (head)->sph_root; \
michael@0 772 tmp = (head)->sph_root; \
michael@0 773 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
michael@0 774 } while (0)
michael@0 775
michael@0 776 #define SPLAY_LINKRIGHT(head, tmp, field) do { \
michael@0 777 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
michael@0 778 tmp = (head)->sph_root; \
michael@0 779 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
michael@0 780 } while (0)
michael@0 781
michael@0 782 #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
michael@0 783 SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
michael@0 784 SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
michael@0 785 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
michael@0 786 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
michael@0 787 } while (0)
michael@0 788
michael@0 789 /* Generates prototypes and inline functions */
michael@0 790
michael@0 791 #define SPLAY_PROTOTYPE(name, type, field, cmp) \
michael@0 792 void name##_SPLAY(struct name *, struct type *); \
michael@0 793 void name##_SPLAY_MINMAX(struct name *, int); \
michael@0 794 struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
michael@0 795 struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
michael@0 796 \
michael@0 797 /* Finds the node with the same key as elm */ \
michael@0 798 static __inline struct type * \
michael@0 799 name##_SPLAY_FIND(struct name *head, struct type *elm) \
michael@0 800 { \
michael@0 801 if (SPLAY_EMPTY(head)) \
michael@0 802 return(NULL); \
michael@0 803 name##_SPLAY(head, elm); \
michael@0 804 if ((cmp)(elm, (head)->sph_root) == 0) \
michael@0 805 return (head->sph_root); \
michael@0 806 return (NULL); \
michael@0 807 } \
michael@0 808 \
michael@0 809 static __inline struct type * \
michael@0 810 name##_SPLAY_NEXT(struct name *head, struct type *elm) \
michael@0 811 { \
michael@0 812 name##_SPLAY(head, elm); \
michael@0 813 if (SPLAY_RIGHT(elm, field) != NULL) { \
michael@0 814 elm = SPLAY_RIGHT(elm, field); \
michael@0 815 while (SPLAY_LEFT(elm, field) != NULL) { \
michael@0 816 elm = SPLAY_LEFT(elm, field); \
michael@0 817 } \
michael@0 818 } else \
michael@0 819 elm = NULL; \
michael@0 820 return (elm); \
michael@0 821 } \
michael@0 822 \
michael@0 823 static __inline struct type * \
michael@0 824 name##_SPLAY_MIN_MAX(struct name *head, int val) \
michael@0 825 { \
michael@0 826 name##_SPLAY_MINMAX(head, val); \
michael@0 827 return (SPLAY_ROOT(head)); \
michael@0 828 }
michael@0 829
michael@0 830 /* Main splay operation.
michael@0 831 * Moves node close to the key of elm to top
michael@0 832 */
michael@0 833 #define SPLAY_GENERATE(name, type, field, cmp) \
michael@0 834 struct type * \
michael@0 835 name##_SPLAY_INSERT(struct name *head, struct type *elm) \
michael@0 836 { \
michael@0 837 if (SPLAY_EMPTY(head)) { \
michael@0 838 SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
michael@0 839 } else { \
michael@0 840 int __comp; \
michael@0 841 name##_SPLAY(head, elm); \
michael@0 842 __comp = (cmp)(elm, (head)->sph_root); \
michael@0 843 if(__comp < 0) { \
michael@0 844 SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
michael@0 845 SPLAY_RIGHT(elm, field) = (head)->sph_root; \
michael@0 846 SPLAY_LEFT((head)->sph_root, field) = NULL; \
michael@0 847 } else if (__comp > 0) { \
michael@0 848 SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
michael@0 849 SPLAY_LEFT(elm, field) = (head)->sph_root; \
michael@0 850 SPLAY_RIGHT((head)->sph_root, field) = NULL; \
michael@0 851 } else \
michael@0 852 return ((head)->sph_root); \
michael@0 853 } \
michael@0 854 (head)->sph_root = (elm); \
michael@0 855 return (NULL); \
michael@0 856 } \
michael@0 857 \
michael@0 858 struct type * \
michael@0 859 name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
michael@0 860 { \
michael@0 861 struct type *__tmp; \
michael@0 862 if (SPLAY_EMPTY(head)) \
michael@0 863 return (NULL); \
michael@0 864 name##_SPLAY(head, elm); \
michael@0 865 if ((cmp)(elm, (head)->sph_root) == 0) { \
michael@0 866 if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
michael@0 867 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
michael@0 868 } else { \
michael@0 869 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
michael@0 870 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
michael@0 871 name##_SPLAY(head, elm); \
michael@0 872 SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
michael@0 873 } \
michael@0 874 return (elm); \
michael@0 875 } \
michael@0 876 return (NULL); \
michael@0 877 } \
michael@0 878 \
michael@0 879 void \
michael@0 880 name##_SPLAY(struct name *head, struct type *elm) \
michael@0 881 { \
michael@0 882 struct type __node, *__left, *__right, *__tmp; \
michael@0 883 int __comp; \
michael@0 884 \
michael@0 885 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
michael@0 886 __left = __right = &__node; \
michael@0 887 \
michael@0 888 while ((__comp = (cmp)(elm, (head)->sph_root))) { \
michael@0 889 if (__comp < 0) { \
michael@0 890 __tmp = SPLAY_LEFT((head)->sph_root, field); \
michael@0 891 if (__tmp == NULL) \
michael@0 892 break; \
michael@0 893 if ((cmp)(elm, __tmp) < 0){ \
michael@0 894 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
michael@0 895 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
michael@0 896 break; \
michael@0 897 } \
michael@0 898 SPLAY_LINKLEFT(head, __right, field); \
michael@0 899 } else if (__comp > 0) { \
michael@0 900 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
michael@0 901 if (__tmp == NULL) \
michael@0 902 break; \
michael@0 903 if ((cmp)(elm, __tmp) > 0){ \
michael@0 904 SPLAY_ROTATE_LEFT(head, __tmp, field); \
michael@0 905 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
michael@0 906 break; \
michael@0 907 } \
michael@0 908 SPLAY_LINKRIGHT(head, __left, field); \
michael@0 909 } \
michael@0 910 } \
michael@0 911 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
michael@0 912 } \
michael@0 913 \
michael@0 914 /* Splay with either the minimum or the maximum element \
michael@0 915 * Used to find minimum or maximum element in tree. \
michael@0 916 */ \
michael@0 917 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
michael@0 918 { \
michael@0 919 struct type __node, *__left, *__right, *__tmp; \
michael@0 920 \
michael@0 921 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
michael@0 922 __left = __right = &__node; \
michael@0 923 \
michael@0 924 while (1) { \
michael@0 925 if (__comp < 0) { \
michael@0 926 __tmp = SPLAY_LEFT((head)->sph_root, field); \
michael@0 927 if (__tmp == NULL) \
michael@0 928 break; \
michael@0 929 if (__comp < 0){ \
michael@0 930 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
michael@0 931 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
michael@0 932 break; \
michael@0 933 } \
michael@0 934 SPLAY_LINKLEFT(head, __right, field); \
michael@0 935 } else if (__comp > 0) { \
michael@0 936 __tmp = SPLAY_RIGHT((head)->sph_root, field); \
michael@0 937 if (__tmp == NULL) \
michael@0 938 break; \
michael@0 939 if (__comp > 0) { \
michael@0 940 SPLAY_ROTATE_LEFT(head, __tmp, field); \
michael@0 941 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
michael@0 942 break; \
michael@0 943 } \
michael@0 944 SPLAY_LINKRIGHT(head, __left, field); \
michael@0 945 } \
michael@0 946 } \
michael@0 947 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
michael@0 948 }
michael@0 949
michael@0 950 #define SPLAY_NEGINF -1
michael@0 951 #define SPLAY_INF 1
michael@0 952
michael@0 953 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
michael@0 954 #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
michael@0 955 #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
michael@0 956 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
michael@0 957 #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
michael@0 958 : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
michael@0 959 #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
michael@0 960 : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
michael@0 961
michael@0 962 #define SPLAY_FOREACH(x, name, head) \
michael@0 963 for ((x) = SPLAY_MIN(name, head); \
michael@0 964 (x) != NULL; \
michael@0 965 (x) = SPLAY_NEXT(name, head, x))
michael@0 966
michael@0 967 /* Macros that define a red-back tree */
michael@0 968 #define RB_HEAD(name, type) \
michael@0 969 struct name { \
michael@0 970 struct type *rbh_root; /* root of the tree */ \
michael@0 971 }
michael@0 972
michael@0 973 #define RB_INITIALIZER(root) \
michael@0 974 { NULL }
michael@0 975
michael@0 976 #define RB_INIT(root) do { \
michael@0 977 (root)->rbh_root = NULL; \
michael@0 978 } while (0)
michael@0 979
michael@0 980 #define RB_BLACK 0
michael@0 981 #define RB_RED 1
michael@0 982 #define RB_ENTRY(type) \
michael@0 983 struct { \
michael@0 984 struct type *rbe_left; /* left element */ \
michael@0 985 struct type *rbe_right; /* right element */ \
michael@0 986 struct type *rbe_parent; /* parent element */ \
michael@0 987 int rbe_color; /* node color */ \
michael@0 988 }
michael@0 989
michael@0 990 #define RB_LEFT(elm, field) (elm)->field.rbe_left
michael@0 991 #define RB_RIGHT(elm, field) (elm)->field.rbe_right
michael@0 992 #define RB_PARENT(elm, field) (elm)->field.rbe_parent
michael@0 993 #define RB_COLOR(elm, field) (elm)->field.rbe_color
michael@0 994 #define RB_ROOT(head) (head)->rbh_root
michael@0 995 #define RB_EMPTY(head) (RB_ROOT(head) == NULL)
michael@0 996
michael@0 997 #define RB_SET(elm, parent, field) do { \
michael@0 998 RB_PARENT(elm, field) = parent; \
michael@0 999 RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
michael@0 1000 RB_COLOR(elm, field) = RB_RED; \
michael@0 1001 } while (0)
michael@0 1002
michael@0 1003 #define RB_SET_BLACKRED(black, red, field) do { \
michael@0 1004 RB_COLOR(black, field) = RB_BLACK; \
michael@0 1005 RB_COLOR(red, field) = RB_RED; \
michael@0 1006 } while (0)
michael@0 1007
michael@0 1008 #ifndef RB_AUGMENT
michael@0 1009 #define RB_AUGMENT(x)
michael@0 1010 #endif
michael@0 1011
michael@0 1012 #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
michael@0 1013 (tmp) = RB_RIGHT(elm, field); \
michael@0 1014 if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \
michael@0 1015 RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
michael@0 1016 } \
michael@0 1017 RB_AUGMENT(elm); \
michael@0 1018 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
michael@0 1019 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
michael@0 1020 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
michael@0 1021 else \
michael@0 1022 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
michael@0 1023 } else \
michael@0 1024 (head)->rbh_root = (tmp); \
michael@0 1025 RB_LEFT(tmp, field) = (elm); \
michael@0 1026 RB_PARENT(elm, field) = (tmp); \
michael@0 1027 RB_AUGMENT(tmp); \
michael@0 1028 if ((RB_PARENT(tmp, field))) \
michael@0 1029 RB_AUGMENT(RB_PARENT(tmp, field)); \
michael@0 1030 } while (0)
michael@0 1031
michael@0 1032 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
michael@0 1033 (tmp) = RB_LEFT(elm, field); \
michael@0 1034 if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \
michael@0 1035 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
michael@0 1036 } \
michael@0 1037 RB_AUGMENT(elm); \
michael@0 1038 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
michael@0 1039 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
michael@0 1040 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
michael@0 1041 else \
michael@0 1042 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
michael@0 1043 } else \
michael@0 1044 (head)->rbh_root = (tmp); \
michael@0 1045 RB_RIGHT(tmp, field) = (elm); \
michael@0 1046 RB_PARENT(elm, field) = (tmp); \
michael@0 1047 RB_AUGMENT(tmp); \
michael@0 1048 if ((RB_PARENT(tmp, field))) \
michael@0 1049 RB_AUGMENT(RB_PARENT(tmp, field)); \
michael@0 1050 } while (0)
michael@0 1051
michael@0 1052 /* Generates prototypes and inline functions */
michael@0 1053 #define RB_PROTOTYPE(name, type, field, cmp) \
michael@0 1054 void name##_RB_INSERT_COLOR(struct name *, struct type *); \
michael@0 1055 void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
michael@0 1056 struct type *name##_RB_REMOVE(struct name *, struct type *); \
michael@0 1057 struct type *name##_RB_INSERT(struct name *, struct type *); \
michael@0 1058 struct type *name##_RB_FIND(struct name *, struct type *); \
michael@0 1059 struct type *name##_RB_NEXT(struct type *); \
michael@0 1060 struct type *name##_RB_MINMAX(struct name *, int); \
michael@0 1061 \
michael@0 1062
michael@0 1063 /* Main rb operation.
michael@0 1064 * Moves node close to the key of elm to top
michael@0 1065 */
michael@0 1066 #define RB_GENERATE(name, type, field, cmp) \
michael@0 1067 void \
michael@0 1068 name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
michael@0 1069 { \
michael@0 1070 struct type *parent, *gparent, *tmp; \
michael@0 1071 while ((parent = RB_PARENT(elm, field)) && \
michael@0 1072 RB_COLOR(parent, field) == RB_RED) { \
michael@0 1073 gparent = RB_PARENT(parent, field); \
michael@0 1074 if (parent == RB_LEFT(gparent, field)) { \
michael@0 1075 tmp = RB_RIGHT(gparent, field); \
michael@0 1076 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
michael@0 1077 RB_COLOR(tmp, field) = RB_BLACK; \
michael@0 1078 RB_SET_BLACKRED(parent, gparent, field);\
michael@0 1079 elm = gparent; \
michael@0 1080 continue; \
michael@0 1081 } \
michael@0 1082 if (RB_RIGHT(parent, field) == elm) { \
michael@0 1083 RB_ROTATE_LEFT(head, parent, tmp, field);\
michael@0 1084 tmp = parent; \
michael@0 1085 parent = elm; \
michael@0 1086 elm = tmp; \
michael@0 1087 } \
michael@0 1088 RB_SET_BLACKRED(parent, gparent, field); \
michael@0 1089 RB_ROTATE_RIGHT(head, gparent, tmp, field); \
michael@0 1090 } else { \
michael@0 1091 tmp = RB_LEFT(gparent, field); \
michael@0 1092 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
michael@0 1093 RB_COLOR(tmp, field) = RB_BLACK; \
michael@0 1094 RB_SET_BLACKRED(parent, gparent, field);\
michael@0 1095 elm = gparent; \
michael@0 1096 continue; \
michael@0 1097 } \
michael@0 1098 if (RB_LEFT(parent, field) == elm) { \
michael@0 1099 RB_ROTATE_RIGHT(head, parent, tmp, field);\
michael@0 1100 tmp = parent; \
michael@0 1101 parent = elm; \
michael@0 1102 elm = tmp; \
michael@0 1103 } \
michael@0 1104 RB_SET_BLACKRED(parent, gparent, field); \
michael@0 1105 RB_ROTATE_LEFT(head, gparent, tmp, field); \
michael@0 1106 } \
michael@0 1107 } \
michael@0 1108 RB_COLOR(head->rbh_root, field) = RB_BLACK; \
michael@0 1109 } \
michael@0 1110 \
michael@0 1111 void \
michael@0 1112 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
michael@0 1113 { \
michael@0 1114 struct type *tmp; \
michael@0 1115 while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
michael@0 1116 elm != RB_ROOT(head)) { \
michael@0 1117 if (RB_LEFT(parent, field) == elm) { \
michael@0 1118 tmp = RB_RIGHT(parent, field); \
michael@0 1119 if (RB_COLOR(tmp, field) == RB_RED) { \
michael@0 1120 RB_SET_BLACKRED(tmp, parent, field); \
michael@0 1121 RB_ROTATE_LEFT(head, parent, tmp, field);\
michael@0 1122 tmp = RB_RIGHT(parent, field); \
michael@0 1123 } \
michael@0 1124 if ((RB_LEFT(tmp, field) == NULL || \
michael@0 1125 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
michael@0 1126 (RB_RIGHT(tmp, field) == NULL || \
michael@0 1127 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
michael@0 1128 RB_COLOR(tmp, field) = RB_RED; \
michael@0 1129 elm = parent; \
michael@0 1130 parent = RB_PARENT(elm, field); \
michael@0 1131 } else { \
michael@0 1132 if (RB_RIGHT(tmp, field) == NULL || \
michael@0 1133 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
michael@0 1134 struct type *oleft; \
michael@0 1135 if ((oleft = RB_LEFT(tmp, field)))\
michael@0 1136 RB_COLOR(oleft, field) = RB_BLACK;\
michael@0 1137 RB_COLOR(tmp, field) = RB_RED; \
michael@0 1138 RB_ROTATE_RIGHT(head, tmp, oleft, field);\
michael@0 1139 tmp = RB_RIGHT(parent, field); \
michael@0 1140 } \
michael@0 1141 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
michael@0 1142 RB_COLOR(parent, field) = RB_BLACK; \
michael@0 1143 if (RB_RIGHT(tmp, field)) \
michael@0 1144 RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
michael@0 1145 RB_ROTATE_LEFT(head, parent, tmp, field);\
michael@0 1146 elm = RB_ROOT(head); \
michael@0 1147 break; \
michael@0 1148 } \
michael@0 1149 } else { \
michael@0 1150 tmp = RB_LEFT(parent, field); \
michael@0 1151 if (RB_COLOR(tmp, field) == RB_RED) { \
michael@0 1152 RB_SET_BLACKRED(tmp, parent, field); \
michael@0 1153 RB_ROTATE_RIGHT(head, parent, tmp, field);\
michael@0 1154 tmp = RB_LEFT(parent, field); \
michael@0 1155 } \
michael@0 1156 if ((RB_LEFT(tmp, field) == NULL || \
michael@0 1157 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
michael@0 1158 (RB_RIGHT(tmp, field) == NULL || \
michael@0 1159 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
michael@0 1160 RB_COLOR(tmp, field) = RB_RED; \
michael@0 1161 elm = parent; \
michael@0 1162 parent = RB_PARENT(elm, field); \
michael@0 1163 } else { \
michael@0 1164 if (RB_LEFT(tmp, field) == NULL || \
michael@0 1165 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
michael@0 1166 struct type *oright; \
michael@0 1167 if ((oright = RB_RIGHT(tmp, field)))\
michael@0 1168 RB_COLOR(oright, field) = RB_BLACK;\
michael@0 1169 RB_COLOR(tmp, field) = RB_RED; \
michael@0 1170 RB_ROTATE_LEFT(head, tmp, oright, field);\
michael@0 1171 tmp = RB_LEFT(parent, field); \
michael@0 1172 } \
michael@0 1173 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
michael@0 1174 RB_COLOR(parent, field) = RB_BLACK; \
michael@0 1175 if (RB_LEFT(tmp, field)) \
michael@0 1176 RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
michael@0 1177 RB_ROTATE_RIGHT(head, parent, tmp, field);\
michael@0 1178 elm = RB_ROOT(head); \
michael@0 1179 break; \
michael@0 1180 } \
michael@0 1181 } \
michael@0 1182 } \
michael@0 1183 if (elm) \
michael@0 1184 RB_COLOR(elm, field) = RB_BLACK; \
michael@0 1185 } \
michael@0 1186 \
michael@0 1187 struct type * \
michael@0 1188 name##_RB_REMOVE(struct name *head, struct type *elm) \
michael@0 1189 { \
michael@0 1190 struct type *child, *parent, *old = elm; \
michael@0 1191 int color; \
michael@0 1192 if (RB_LEFT(elm, field) == NULL) \
michael@0 1193 child = RB_RIGHT(elm, field); \
michael@0 1194 else if (RB_RIGHT(elm, field) == NULL) \
michael@0 1195 child = RB_LEFT(elm, field); \
michael@0 1196 else { \
michael@0 1197 struct type *left; \
michael@0 1198 elm = RB_RIGHT(elm, field); \
michael@0 1199 while ((left = RB_LEFT(elm, field))) \
michael@0 1200 elm = left; \
michael@0 1201 child = RB_RIGHT(elm, field); \
michael@0 1202 parent = RB_PARENT(elm, field); \
michael@0 1203 color = RB_COLOR(elm, field); \
michael@0 1204 if (child) \
michael@0 1205 RB_PARENT(child, field) = parent; \
michael@0 1206 if (parent) { \
michael@0 1207 if (RB_LEFT(parent, field) == elm) \
michael@0 1208 RB_LEFT(parent, field) = child; \
michael@0 1209 else \
michael@0 1210 RB_RIGHT(parent, field) = child; \
michael@0 1211 RB_AUGMENT(parent); \
michael@0 1212 } else \
michael@0 1213 RB_ROOT(head) = child; \
michael@0 1214 if (RB_PARENT(elm, field) == old) \
michael@0 1215 parent = elm; \
michael@0 1216 (elm)->field = (old)->field; \
michael@0 1217 if (RB_PARENT(old, field)) { \
michael@0 1218 if (RB_LEFT(RB_PARENT(old, field), field) == old)\
michael@0 1219 RB_LEFT(RB_PARENT(old, field), field) = elm;\
michael@0 1220 else \
michael@0 1221 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
michael@0 1222 RB_AUGMENT(RB_PARENT(old, field)); \
michael@0 1223 } else \
michael@0 1224 RB_ROOT(head) = elm; \
michael@0 1225 RB_PARENT(RB_LEFT(old, field), field) = elm; \
michael@0 1226 if (RB_RIGHT(old, field)) \
michael@0 1227 RB_PARENT(RB_RIGHT(old, field), field) = elm; \
michael@0 1228 if (parent) { \
michael@0 1229 left = parent; \
michael@0 1230 do { \
michael@0 1231 RB_AUGMENT(left); \
michael@0 1232 } while ((left = RB_PARENT(left, field))); \
michael@0 1233 } \
michael@0 1234 goto color; \
michael@0 1235 } \
michael@0 1236 parent = RB_PARENT(elm, field); \
michael@0 1237 color = RB_COLOR(elm, field); \
michael@0 1238 if (child) \
michael@0 1239 RB_PARENT(child, field) = parent; \
michael@0 1240 if (parent) { \
michael@0 1241 if (RB_LEFT(parent, field) == elm) \
michael@0 1242 RB_LEFT(parent, field) = child; \
michael@0 1243 else \
michael@0 1244 RB_RIGHT(parent, field) = child; \
michael@0 1245 RB_AUGMENT(parent); \
michael@0 1246 } else \
michael@0 1247 RB_ROOT(head) = child; \
michael@0 1248 color: \
michael@0 1249 if (color == RB_BLACK) \
michael@0 1250 name##_RB_REMOVE_COLOR(head, parent, child); \
michael@0 1251 return (old); \
michael@0 1252 } \
michael@0 1253 \
michael@0 1254 /* Inserts a node into the RB tree */ \
michael@0 1255 struct type * \
michael@0 1256 name##_RB_INSERT(struct name *head, struct type *elm) \
michael@0 1257 { \
michael@0 1258 struct type *tmp; \
michael@0 1259 struct type *parent = NULL; \
michael@0 1260 int comp = 0; \
michael@0 1261 tmp = RB_ROOT(head); \
michael@0 1262 while (tmp) { \
michael@0 1263 parent = tmp; \
michael@0 1264 comp = (cmp)(elm, parent); \
michael@0 1265 if (comp < 0) \
michael@0 1266 tmp = RB_LEFT(tmp, field); \
michael@0 1267 else if (comp > 0) \
michael@0 1268 tmp = RB_RIGHT(tmp, field); \
michael@0 1269 else \
michael@0 1270 return (tmp); \
michael@0 1271 } \
michael@0 1272 RB_SET(elm, parent, field); \
michael@0 1273 if (parent != NULL) { \
michael@0 1274 if (comp < 0) \
michael@0 1275 RB_LEFT(parent, field) = elm; \
michael@0 1276 else \
michael@0 1277 RB_RIGHT(parent, field) = elm; \
michael@0 1278 RB_AUGMENT(parent); \
michael@0 1279 } else \
michael@0 1280 RB_ROOT(head) = elm; \
michael@0 1281 name##_RB_INSERT_COLOR(head, elm); \
michael@0 1282 return (NULL); \
michael@0 1283 } \
michael@0 1284 \
michael@0 1285 /* Finds the node with the same key as elm */ \
michael@0 1286 struct type * \
michael@0 1287 name##_RB_FIND(struct name *head, struct type *elm) \
michael@0 1288 { \
michael@0 1289 struct type *tmp = RB_ROOT(head); \
michael@0 1290 int comp; \
michael@0 1291 while (tmp) { \
michael@0 1292 comp = cmp(elm, tmp); \
michael@0 1293 if (comp < 0) \
michael@0 1294 tmp = RB_LEFT(tmp, field); \
michael@0 1295 else if (comp > 0) \
michael@0 1296 tmp = RB_RIGHT(tmp, field); \
michael@0 1297 else \
michael@0 1298 return (tmp); \
michael@0 1299 } \
michael@0 1300 return (NULL); \
michael@0 1301 } \
michael@0 1302 \
michael@0 1303 struct type * \
michael@0 1304 name##_RB_NEXT(struct type *elm) \
michael@0 1305 { \
michael@0 1306 if (RB_RIGHT(elm, field)) { \
michael@0 1307 elm = RB_RIGHT(elm, field); \
michael@0 1308 while (RB_LEFT(elm, field)) \
michael@0 1309 elm = RB_LEFT(elm, field); \
michael@0 1310 } else { \
michael@0 1311 if (RB_PARENT(elm, field) && \
michael@0 1312 (elm == RB_LEFT(RB_PARENT(elm, field), field))) \
michael@0 1313 elm = RB_PARENT(elm, field); \
michael@0 1314 else { \
michael@0 1315 while (RB_PARENT(elm, field) && \
michael@0 1316 (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
michael@0 1317 elm = RB_PARENT(elm, field); \
michael@0 1318 elm = RB_PARENT(elm, field); \
michael@0 1319 } \
michael@0 1320 } \
michael@0 1321 return (elm); \
michael@0 1322 } \
michael@0 1323 \
michael@0 1324 struct type * \
michael@0 1325 name##_RB_MINMAX(struct name *head, int val) \
michael@0 1326 { \
michael@0 1327 struct type *tmp = RB_ROOT(head); \
michael@0 1328 struct type *parent = NULL; \
michael@0 1329 while (tmp) { \
michael@0 1330 parent = tmp; \
michael@0 1331 if (val < 0) \
michael@0 1332 tmp = RB_LEFT(tmp, field); \
michael@0 1333 else \
michael@0 1334 tmp = RB_RIGHT(tmp, field); \
michael@0 1335 } \
michael@0 1336 return (parent); \
michael@0 1337 }
michael@0 1338
michael@0 1339 #define RB_NEGINF -1
michael@0 1340 #define RB_INF 1
michael@0 1341
michael@0 1342 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
michael@0 1343 #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
michael@0 1344 #define RB_FIND(name, x, y) name##_RB_FIND(x, y)
michael@0 1345 #define RB_NEXT(name, x, y) name##_RB_NEXT(y)
michael@0 1346 #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
michael@0 1347 #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
michael@0 1348
michael@0 1349 #define RB_FOREACH(x, name, head) \
michael@0 1350 for ((x) = RB_MIN(name, head); \
michael@0 1351 (x) != NULL; \
michael@0 1352 (x) = name##_RB_NEXT(x))
michael@0 1353
michael@0 1354 #endif /* _SYS_TREE_H_ */

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