layout/base/nsDisplayListInvalidation.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /*-*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
michael@0 4 * You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef NSDISPLAYLISTINVALIDATION_H_
michael@0 7 #define NSDISPLAYLISTINVALIDATION_H_
michael@0 8
michael@0 9 #include "mozilla/Attributes.h"
michael@0 10 #include "nsRect.h"
michael@0 11 #include "nsColor.h"
michael@0 12
michael@0 13 class nsDisplayItem;
michael@0 14 class nsDisplayListBuilder;
michael@0 15 class nsDisplayBackgroundImage;
michael@0 16 class nsDisplayThemedBackground;
michael@0 17
michael@0 18 /**
michael@0 19 * This stores the geometry of an nsDisplayItem, and the area
michael@0 20 * that will be affected when painting the item.
michael@0 21 *
michael@0 22 * It is used to retain information about display items so they
michael@0 23 * can be compared against new display items in the next paint.
michael@0 24 */
michael@0 25 class nsDisplayItemGeometry
michael@0 26 {
michael@0 27 public:
michael@0 28 nsDisplayItemGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
michael@0 29 virtual ~nsDisplayItemGeometry();
michael@0 30
michael@0 31 /**
michael@0 32 * Compute the area required to be invalidated if this
michael@0 33 * display item is removed.
michael@0 34 */
michael@0 35 const nsRect& ComputeInvalidationRegion() { return mBounds; }
michael@0 36
michael@0 37 /**
michael@0 38 * Shifts all retained areas of the nsDisplayItemGeometry by the given offset.
michael@0 39 *
michael@0 40 * This is used to compensate for scrolling, since the destination buffer
michael@0 41 * can scroll without requiring a full repaint.
michael@0 42 *
michael@0 43 * @param aOffset Offset to shift by.
michael@0 44 */
michael@0 45 virtual void MoveBy(const nsPoint& aOffset) = 0;
michael@0 46
michael@0 47 /**
michael@0 48 * Bounds of the display item
michael@0 49 */
michael@0 50 nsRect mBounds;
michael@0 51 };
michael@0 52
michael@0 53 /**
michael@0 54 * A default geometry implementation, used by nsDisplayItem. Retains
michael@0 55 * and compares the bounds, and border rect.
michael@0 56 *
michael@0 57 * This should be sufficient for the majority of display items.
michael@0 58 */
michael@0 59 class nsDisplayItemGenericGeometry : public nsDisplayItemGeometry
michael@0 60 {
michael@0 61 public:
michael@0 62 nsDisplayItemGenericGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
michael@0 63
michael@0 64 virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE;
michael@0 65
michael@0 66 nsRect mBorderRect;
michael@0 67 };
michael@0 68
michael@0 69 class nsDisplayItemBoundsGeometry : public nsDisplayItemGeometry
michael@0 70 {
michael@0 71 public:
michael@0 72 nsDisplayItemBoundsGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
michael@0 73
michael@0 74 virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE;
michael@0 75
michael@0 76 bool mHasRoundedCorners;
michael@0 77 };
michael@0 78
michael@0 79 class nsDisplayBorderGeometry : public nsDisplayItemGeometry
michael@0 80 {
michael@0 81 public:
michael@0 82 nsDisplayBorderGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
michael@0 83
michael@0 84 virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE;
michael@0 85
michael@0 86 nsRect mContentRect;
michael@0 87 };
michael@0 88
michael@0 89 class nsDisplayBackgroundGeometry : public nsDisplayItemGeometry
michael@0 90 {
michael@0 91 public:
michael@0 92 nsDisplayBackgroundGeometry(nsDisplayBackgroundImage* aItem, nsDisplayListBuilder* aBuilder);
michael@0 93
michael@0 94 virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE;
michael@0 95
michael@0 96 nsRect mPositioningArea;
michael@0 97 };
michael@0 98
michael@0 99 class nsDisplayThemedBackgroundGeometry : public nsDisplayItemGeometry
michael@0 100 {
michael@0 101 public:
michael@0 102 nsDisplayThemedBackgroundGeometry(nsDisplayThemedBackground* aItem, nsDisplayListBuilder* aBuilder);
michael@0 103
michael@0 104 virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE;
michael@0 105
michael@0 106 nsRect mPositioningArea;
michael@0 107 bool mWindowIsActive;
michael@0 108 };
michael@0 109
michael@0 110 class nsDisplayBoxShadowInnerGeometry : public nsDisplayItemGeometry
michael@0 111 {
michael@0 112 public:
michael@0 113 nsDisplayBoxShadowInnerGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
michael@0 114
michael@0 115 virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE;
michael@0 116
michael@0 117 nsRect mPaddingRect;
michael@0 118 };
michael@0 119
michael@0 120 class nsDisplaySolidColorGeometry : public nsDisplayItemBoundsGeometry
michael@0 121 {
michael@0 122 public:
michael@0 123 nsDisplaySolidColorGeometry(nsDisplayItem* aItem,
michael@0 124 nsDisplayListBuilder* aBuilder,
michael@0 125 nscolor aColor)
michael@0 126 : nsDisplayItemBoundsGeometry(aItem, aBuilder)
michael@0 127 , mColor(aColor)
michael@0 128 { }
michael@0 129
michael@0 130 nscolor mColor;
michael@0 131 };
michael@0 132
michael@0 133 #endif /*NSDISPLAYLISTINVALIDATION_H_*/

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