content/canvas/test/webgl-conformance/conformance/programs/gl-shader-test.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL ShaderL Conformance Tests</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
michael@0 13 <script src="../../resources/js-test-pre.js"></script>
michael@0 14 <script src="../resources/webgl-test.js"></script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <div id="description"></div>
michael@0 18 <div id="console"></div>
michael@0 19 <canvas id="canvas" width="2" height="2"> </canvas>
michael@0 20 <script>
michael@0 21 description("This test checks a few things about WebGL Shaders.");
michael@0 22
michael@0 23 debug("");
michael@0 24 debug("Canvas.getContext");
michael@0 25
michael@0 26 var gl = create3DContext(document.getElementById("canvas"));
michael@0 27 if (!gl) {
michael@0 28 testFailed("context does not exist");
michael@0 29 } else {
michael@0 30 testPassed("context exists");
michael@0 31
michael@0 32 debug("");
michael@0 33 debug("Checking shaders.");
michael@0 34
michael@0 35 // Create the shader object
michael@0 36 var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']);
michael@0 37 assertMsg(shader == null,
michael@0 38 "should not be able to create GEOMETRY shader");
michael@0 39 }
michael@0 40
michael@0 41 debug("");
michael@0 42 successfullyParsed = true;
michael@0 43
michael@0 44 </script>
michael@0 45 <script>finishTest();</script>
michael@0 46
michael@0 47 </body>
michael@0 48 </html>

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