content/canvas/test/webgl-conformance/conformance/programs/gl-shader-test.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5 -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL ShaderL Conformance Tests</title>
    11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    13 <script src="../../resources/js-test-pre.js"></script>
    14 <script src="../resources/webgl-test.js"></script>
    15 </head>
    16 <body>
    17 <div id="description"></div>
    18 <div id="console"></div>
    19 <canvas id="canvas" width="2" height="2"> </canvas>
    20 <script>
    21 description("This test checks a few things about WebGL Shaders.");
    23 debug("");
    24 debug("Canvas.getContext");
    26 var gl = create3DContext(document.getElementById("canvas"));
    27 if (!gl) {
    28   testFailed("context does not exist");
    29 } else {
    30   testPassed("context exists");
    32   debug("");
    33   debug("Checking shaders.");
    35   // Create the shader object
    36   var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']);
    37   assertMsg(shader == null,
    38             "should not be able to create GEOMETRY shader");
    39 }
    41 debug("");
    42 successfullyParsed = true;
    44 </script>
    45 <script>finishTest();</script>
    47 </body>
    48 </html>

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