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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL ShaderL Conformance Tests</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
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13 <script src="../../resources/js-test-pre.js"></script> |
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14 <script src="../resources/webgl-test.js"></script> |
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15 </head> |
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16 <body> |
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17 <div id="description"></div> |
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18 <div id="console"></div> |
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19 <canvas id="canvas" width="2" height="2"> </canvas> |
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20 <script> |
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21 description("This test checks a few things about WebGL Shaders."); |
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22 |
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23 debug(""); |
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24 debug("Canvas.getContext"); |
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25 |
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26 var gl = create3DContext(document.getElementById("canvas")); |
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27 if (!gl) { |
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28 testFailed("context does not exist"); |
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29 } else { |
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30 testPassed("context exists"); |
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31 |
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32 debug(""); |
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33 debug("Checking shaders."); |
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34 |
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35 // Create the shader object |
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36 var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']); |
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37 assertMsg(shader == null, |
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38 "should not be able to create GEOMETRY shader"); |
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39 } |
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40 |
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41 debug(""); |
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42 successfullyParsed = true; |
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43 |
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44 </script> |
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45 <script>finishTest();</script> |
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46 |
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47 </body> |
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48 </html> |