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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "WebGLContext.h" |
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7 #include "WebGLBuffer.h" |
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8 #include "WebGLVertexAttribData.h" |
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9 #include "WebGLVertexArray.h" |
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10 #include "GLContext.h" |
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11 |
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12 using namespace mozilla; |
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13 |
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14 void |
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15 WebGLContext::BindVertexArray(WebGLVertexArray *array) |
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16 { |
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17 if (IsContextLost()) |
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18 return; |
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19 |
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20 if (!ValidateObjectAllowDeletedOrNull("bindVertexArrayObject", array)) |
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21 return; |
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22 |
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23 if (array && array->IsDeleted()) { |
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24 /* http://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt |
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25 * BindVertexArrayOES fails and an INVALID_OPERATION error is |
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26 * generated if array is not a name returned from a previous call to |
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27 * GenVertexArraysOES, or if such a name has since been deleted with |
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28 * DeleteVertexArraysOES |
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29 */ |
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30 ErrorInvalidOperation("bindVertexArray: can't bind a deleted array!"); |
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31 return; |
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32 } |
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33 |
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34 InvalidateBufferFetching(); |
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35 |
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36 MakeContextCurrent(); |
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37 |
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38 if (array) { |
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39 gl->fBindVertexArray(array->GLName()); |
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40 array->SetHasEverBeenBound(true); |
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41 mBoundVertexArray = array; |
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42 } |
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43 else { |
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44 gl->fBindVertexArray(0); |
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45 mBoundVertexArray = mDefaultVertexArray; |
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46 } |
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47 } |
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48 |
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49 already_AddRefed<WebGLVertexArray> |
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50 WebGLContext::CreateVertexArray() |
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51 { |
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52 if (IsContextLost()) |
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53 return nullptr; |
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54 |
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55 nsRefPtr<WebGLVertexArray> globj = new WebGLVertexArray(this); |
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56 |
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57 MakeContextCurrent(); |
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58 gl->fGenVertexArrays(1, &globj->mGLName); |
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59 |
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60 mVertexArrays.insertBack(globj); |
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61 |
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62 return globj.forget(); |
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63 } |
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64 |
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65 void |
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66 WebGLContext::DeleteVertexArray(WebGLVertexArray *array) |
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67 { |
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68 if (IsContextLost()) |
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69 return; |
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70 |
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71 if (array == nullptr) |
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72 return; |
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73 |
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74 if (array->IsDeleted()) |
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75 return; |
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76 |
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77 if (mBoundVertexArray == array) |
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78 BindVertexArray(static_cast<WebGLVertexArray*>(nullptr)); |
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79 |
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80 array->RequestDelete(); |
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81 } |
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82 |
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83 bool |
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84 WebGLContext::IsVertexArray(WebGLVertexArray *array) |
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85 { |
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86 if (IsContextLost()) |
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87 return false; |
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88 |
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89 if (!array) |
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90 return false; |
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91 |
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92 return ValidateObjectAllowDeleted("isVertexArray", array) && |
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93 !array->IsDeleted() && |
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94 array->HasEverBeenBound(); |
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95 } |
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96 |
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97 |