1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/src/WebGLContextVertexArray.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,97 @@ 1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#include "WebGLContext.h" 1.10 +#include "WebGLBuffer.h" 1.11 +#include "WebGLVertexAttribData.h" 1.12 +#include "WebGLVertexArray.h" 1.13 +#include "GLContext.h" 1.14 + 1.15 +using namespace mozilla; 1.16 + 1.17 +void 1.18 +WebGLContext::BindVertexArray(WebGLVertexArray *array) 1.19 +{ 1.20 + if (IsContextLost()) 1.21 + return; 1.22 + 1.23 + if (!ValidateObjectAllowDeletedOrNull("bindVertexArrayObject", array)) 1.24 + return; 1.25 + 1.26 + if (array && array->IsDeleted()) { 1.27 + /* http://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt 1.28 + * BindVertexArrayOES fails and an INVALID_OPERATION error is 1.29 + * generated if array is not a name returned from a previous call to 1.30 + * GenVertexArraysOES, or if such a name has since been deleted with 1.31 + * DeleteVertexArraysOES 1.32 + */ 1.33 + ErrorInvalidOperation("bindVertexArray: can't bind a deleted array!"); 1.34 + return; 1.35 + } 1.36 + 1.37 + InvalidateBufferFetching(); 1.38 + 1.39 + MakeContextCurrent(); 1.40 + 1.41 + if (array) { 1.42 + gl->fBindVertexArray(array->GLName()); 1.43 + array->SetHasEverBeenBound(true); 1.44 + mBoundVertexArray = array; 1.45 + } 1.46 + else { 1.47 + gl->fBindVertexArray(0); 1.48 + mBoundVertexArray = mDefaultVertexArray; 1.49 + } 1.50 +} 1.51 + 1.52 +already_AddRefed<WebGLVertexArray> 1.53 +WebGLContext::CreateVertexArray() 1.54 +{ 1.55 + if (IsContextLost()) 1.56 + return nullptr; 1.57 + 1.58 + nsRefPtr<WebGLVertexArray> globj = new WebGLVertexArray(this); 1.59 + 1.60 + MakeContextCurrent(); 1.61 + gl->fGenVertexArrays(1, &globj->mGLName); 1.62 + 1.63 + mVertexArrays.insertBack(globj); 1.64 + 1.65 + return globj.forget(); 1.66 +} 1.67 + 1.68 +void 1.69 +WebGLContext::DeleteVertexArray(WebGLVertexArray *array) 1.70 +{ 1.71 + if (IsContextLost()) 1.72 + return; 1.73 + 1.74 + if (array == nullptr) 1.75 + return; 1.76 + 1.77 + if (array->IsDeleted()) 1.78 + return; 1.79 + 1.80 + if (mBoundVertexArray == array) 1.81 + BindVertexArray(static_cast<WebGLVertexArray*>(nullptr)); 1.82 + 1.83 + array->RequestDelete(); 1.84 +} 1.85 + 1.86 +bool 1.87 +WebGLContext::IsVertexArray(WebGLVertexArray *array) 1.88 +{ 1.89 + if (IsContextLost()) 1.90 + return false; 1.91 + 1.92 + if (!array) 1.93 + return false; 1.94 + 1.95 + return ValidateObjectAllowDeleted("isVertexArray", array) && 1.96 + !array->IsDeleted() && 1.97 + array->HasEverBeenBound(); 1.98 +} 1.99 + 1.100 +