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1 <!-- |
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2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
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3 |
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4 Redistribution and use in source and binary forms, with or without |
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5 modification, are permitted provided that the following conditions |
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6 are met: |
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7 1. Redistributions of source code must retain the above copyright |
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8 notice, this list of conditions and the following disclaimer. |
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9 2. Redistributions in binary form must reproduce the above copyright |
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10 notice, this list of conditions and the following disclaimer in the |
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11 documentation and/or other materials provided with the distribution. |
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12 |
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13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 --> |
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25 <!DOCTYPE html> |
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26 <html> |
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27 <head> |
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28 <meta charset="utf-8"> |
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29 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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30 <script src="../../resources/js-test-pre.js"></script> |
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31 <script src="../resources/webgl-test.js"></script> |
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32 <script src="../../resources/desktop-gl-constants.js"></script> |
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33 </head> |
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34 <body> |
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35 <div id="description"></div> |
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36 <div id="console"></div> |
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37 |
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38 <script> |
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39 description("Test for invalid passed parameters"); |
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40 |
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41 var context = create3DContext(); |
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42 |
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43 debug(""); |
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44 debug("Test createShader()"); |
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45 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)"); |
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46 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)"); |
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47 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)"); |
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48 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)"); |
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49 |
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50 debug(""); |
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51 debug("Test clear()"); |
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52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])"); |
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53 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)"); |
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54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
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55 shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
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56 |
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57 debug(""); |
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58 debug("Test bufferData()"); |
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59 var buffer = context.createBuffer(); |
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60 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)"); |
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61 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)"); |
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62 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)"); |
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63 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)"); |
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64 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])"); |
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65 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])"); |
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66 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])"); |
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67 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])"); |
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68 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])"); |
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69 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])"); |
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70 |
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71 debug(""); |
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72 debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height"); |
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73 var tex = context.createTexture(); |
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74 var pixels = new Uint8Array(2 * 2 * 4); |
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75 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)"); |
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76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); |
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77 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); |
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78 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
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79 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
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80 shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
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81 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)"); |
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82 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)"); |
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83 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)"); |
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84 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)"); |
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85 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)"); |
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86 |
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87 debug(""); |
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88 debug("Test renderbufferStorage() with negative width/height"); |
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89 var renderbuffer = context.createRenderbuffer(); |
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90 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)"); |
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91 shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)"); |
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92 shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)"); |
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93 |
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94 debug(""); |
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95 debug("Test scissor() with negative width/height"); |
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96 shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)"); |
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97 shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)"); |
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98 |
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99 debug(""); |
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100 debug("Test viewport() with negative width/height"); |
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101 shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)"); |
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102 shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)"); |
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103 |
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104 debug(""); |
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105 debug("Set up a program to test invalid characters"); |
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106 var invalidSet = ['"', '$', '`', '@', '\\', "'"]; |
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107 var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890"; |
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108 var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; |
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109 function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) { |
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110 var invalidIdentifierString = ""; |
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111 var invalidCommentString = ""; |
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112 if (opt_invalidIdentifierChar != undefined) { |
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113 invalidIdentifierString += opt_invalidIdentifierChar; |
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114 } |
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115 if (opt_invalidCommentChar != undefined) { |
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116 invalidCommentString += opt_invalidCommentChar; |
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117 } |
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118 return "uniform float " + validUniformName + invalidIdentifierString + ";\n" |
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119 + "varying float " + validAttribName + ";\n" |
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120 + "void main() {\n" |
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121 + validAttribName + " = " + validUniformName + ";\n" |
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122 + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n"; |
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123 + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString; |
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124 } |
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125 var vShader = context.createShader(context.VERTEX_SHADER); |
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126 context.shaderSource(vShader, generateShaderSource()); |
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127 context.compileShader(vShader); |
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128 shouldBe("context.getError()", "context.NO_ERROR"); |
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129 var fShader = context.createShader(context.FRAGMENT_SHADER); |
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130 context.shaderSource(fShader, "precision mediump float;\n" |
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131 + "varying float " + validAttribName + ";\n" |
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132 + "void main() {\n" |
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133 + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }"); |
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134 context.compileShader(fShader); |
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135 shouldBe("context.getError()", "context.NO_ERROR"); |
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136 var program = context.createProgram(); |
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137 context.attachShader(program, vShader); |
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138 context.attachShader(program, fShader); |
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139 context.linkProgram(program); |
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140 var linkStatus = context.getProgramParameter(program, context.LINK_STATUS); |
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141 shouldBeTrue("linkStatus"); |
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142 if (!linkStatus) |
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143 debug(context.getProgramInfoLog(program)); |
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144 shouldBe("context.getError()", "context.NO_ERROR"); |
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145 context.bindAttribLocation(program, 1, validAttribName); |
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146 shouldBe("context.getError()", "context.NO_ERROR"); |
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147 context.getAttribLocation(program, validAttribName); |
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148 shouldBe("context.getError()", "context.NO_ERROR"); |
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149 context.getUniformLocation(program, validUniformName); |
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150 shouldBe("context.getError()", "context.NO_ERROR"); |
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151 |
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152 debug(""); |
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153 debug("Test shaderSource() with invalid characters"); |
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154 for (var i = 0; i < invalidSet.length; ++i) { |
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155 var validShaderSource = generateShaderSource(undefined, invalidSet[i]); |
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156 context.shaderSource(vShader, validShaderSource); |
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157 shouldBe("context.getError()", "context.NO_ERROR"); |
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158 var invalidShaderSource = generateShaderSource(invalidSet[i], undefined); |
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159 context.shaderSource(vShader, invalidShaderSource); |
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160 shouldBe("context.getError()", "context.INVALID_VALUE"); |
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161 } |
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162 |
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163 debug(""); |
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164 debug("Test bindAttribLocation() with invalid characters"); |
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165 for (var i = 0; i < invalidSet.length; ++i) { |
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166 var invalidName = validAttribName + invalidSet[i]; |
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167 context.bindAttribLocation(program, 1, invalidName); |
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168 shouldBe("context.getError()", "context.INVALID_VALUE"); |
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169 } |
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170 |
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171 debug(""); |
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172 debug("Test getAttribLocation() with invalid characters"); |
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173 for (var i = 0; i < invalidSet.length; ++i) { |
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174 var invalidName = validAttribName + invalidSet[i]; |
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175 context.getAttribLocation(program, invalidName); |
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176 shouldBe("context.getError()", "context.INVALID_VALUE"); |
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177 } |
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178 |
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179 debug(""); |
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180 debug("Test getUniformLocation() with invalid characters"); |
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181 for (var i = 0; i < invalidSet.length; ++i) { |
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182 var invalidName = validUniformName + invalidSet[i]; |
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183 context.getUniformLocation(program, invalidName); |
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184 shouldBe("context.getError()", "context.INVALID_VALUE"); |
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185 } |
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186 |
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187 debug("") |
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188 successfullyParsed = true; |
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189 </script> |
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190 |
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191 <script>finishTest();</script> |
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192 </body> |
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193 </html> |