content/canvas/test/webgl-conformance/conformance/misc/invalid-passed-params.html

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1 <!--
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
3
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25 <!DOCTYPE html>
26 <html>
27 <head>
28 <meta charset="utf-8">
29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
30 <script src="../../resources/js-test-pre.js"></script>
31 <script src="../resources/webgl-test.js"></script>
32 <script src="../../resources/desktop-gl-constants.js"></script>
33 </head>
34 <body>
35 <div id="description"></div>
36 <div id="console"></div>
37
38 <script>
39 description("Test for invalid passed parameters");
40
41 var context = create3DContext();
42
43 debug("");
44 debug("Test createShader()");
45 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)");
46 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)");
47 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
48 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)");
49
50 debug("");
51 debug("Test clear()");
52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
53 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
55 shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
56
57 debug("");
58 debug("Test bufferData()");
59 var buffer = context.createBuffer();
60 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)");
61 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)");
62 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)");
63 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)");
64 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
65 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
66 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
67 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
68 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
69 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
70
71 debug("");
72 debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
73 var tex = context.createTexture();
74 var pixels = new Uint8Array(2 * 2 * 4);
75 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)");
76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
77 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
78 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
79 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
80 shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
81 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
82 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
83 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
84 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
85 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
86
87 debug("");
88 debug("Test renderbufferStorage() with negative width/height");
89 var renderbuffer = context.createRenderbuffer();
90 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
91 shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
92 shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");
93
94 debug("");
95 debug("Test scissor() with negative width/height");
96 shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
97 shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)");
98
99 debug("");
100 debug("Test viewport() with negative width/height");
101 shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)");
102 shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)");
103
104 debug("");
105 debug("Set up a program to test invalid characters");
106 var invalidSet = ['"', '$', '`', '@', '\\', "'"];
107 var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
108 var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
109 function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
110 var invalidIdentifierString = "";
111 var invalidCommentString = "";
112 if (opt_invalidIdentifierChar != undefined) {
113 invalidIdentifierString += opt_invalidIdentifierChar;
114 }
115 if (opt_invalidCommentChar != undefined) {
116 invalidCommentString += opt_invalidCommentChar;
117 }
118 return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
119 + "varying float " + validAttribName + ";\n"
120 + "void main() {\n"
121 + validAttribName + " = " + validUniformName + ";\n"
122 + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
123 + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString;
124 }
125 var vShader = context.createShader(context.VERTEX_SHADER);
126 context.shaderSource(vShader, generateShaderSource());
127 context.compileShader(vShader);
128 shouldBe("context.getError()", "context.NO_ERROR");
129 var fShader = context.createShader(context.FRAGMENT_SHADER);
130 context.shaderSource(fShader, "precision mediump float;\n"
131 + "varying float " + validAttribName + ";\n"
132 + "void main() {\n"
133 + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }");
134 context.compileShader(fShader);
135 shouldBe("context.getError()", "context.NO_ERROR");
136 var program = context.createProgram();
137 context.attachShader(program, vShader);
138 context.attachShader(program, fShader);
139 context.linkProgram(program);
140 var linkStatus = context.getProgramParameter(program, context.LINK_STATUS);
141 shouldBeTrue("linkStatus");
142 if (!linkStatus)
143 debug(context.getProgramInfoLog(program));
144 shouldBe("context.getError()", "context.NO_ERROR");
145 context.bindAttribLocation(program, 1, validAttribName);
146 shouldBe("context.getError()", "context.NO_ERROR");
147 context.getAttribLocation(program, validAttribName);
148 shouldBe("context.getError()", "context.NO_ERROR");
149 context.getUniformLocation(program, validUniformName);
150 shouldBe("context.getError()", "context.NO_ERROR");
151
152 debug("");
153 debug("Test shaderSource() with invalid characters");
154 for (var i = 0; i < invalidSet.length; ++i) {
155 var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
156 context.shaderSource(vShader, validShaderSource);
157 shouldBe("context.getError()", "context.NO_ERROR");
158 var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
159 context.shaderSource(vShader, invalidShaderSource);
160 shouldBe("context.getError()", "context.INVALID_VALUE");
161 }
162
163 debug("");
164 debug("Test bindAttribLocation() with invalid characters");
165 for (var i = 0; i < invalidSet.length; ++i) {
166 var invalidName = validAttribName + invalidSet[i];
167 context.bindAttribLocation(program, 1, invalidName);
168 shouldBe("context.getError()", "context.INVALID_VALUE");
169 }
170
171 debug("");
172 debug("Test getAttribLocation() with invalid characters");
173 for (var i = 0; i < invalidSet.length; ++i) {
174 var invalidName = validAttribName + invalidSet[i];
175 context.getAttribLocation(program, invalidName);
176 shouldBe("context.getError()", "context.INVALID_VALUE");
177 }
178
179 debug("");
180 debug("Test getUniformLocation() with invalid characters");
181 for (var i = 0; i < invalidSet.length; ++i) {
182 var invalidName = validUniformName + invalidSet[i];
183 context.getUniformLocation(program, invalidName);
184 shouldBe("context.getError()", "context.INVALID_VALUE");
185 }
186
187 debug("")
188 successfullyParsed = true;
189 </script>
190
191 <script>finishTest();</script>
192 </body>
193 </html>

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