content/canvas/test/webgl-conformance/conformance/misc/invalid-passed-params.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/misc/invalid-passed-params.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,193 @@
     1.4 +<!--
     1.5 +Copyright (C) 2011 Apple Computer, Inc.  All rights reserved.
     1.6 +
     1.7 +Redistribution and use in source and binary forms, with or without
     1.8 +modification, are permitted provided that the following conditions
     1.9 +are met:
    1.10 +1. Redistributions of source code must retain the above copyright
    1.11 +   notice, this list of conditions and the following disclaimer.
    1.12 +2. Redistributions in binary form must reproduce the above copyright
    1.13 +   notice, this list of conditions and the following disclaimer in the
    1.14 +   documentation and/or other materials provided with the distribution.
    1.15 +
    1.16 +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
    1.17 +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    1.18 +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    1.19 +PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
    1.20 +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
    1.21 +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
    1.22 +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
    1.23 +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
    1.24 +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    1.25 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    1.26 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.27 +-->
    1.28 +<!DOCTYPE html>
    1.29 +<html>
    1.30 +<head>
    1.31 +<meta charset="utf-8">
    1.32 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.33 +<script src="../../resources/js-test-pre.js"></script>
    1.34 +<script src="../resources/webgl-test.js"></script>
    1.35 +<script src="../../resources/desktop-gl-constants.js"></script>
    1.36 +</head>
    1.37 +<body>
    1.38 +<div id="description"></div>
    1.39 +<div id="console"></div>
    1.40 +
    1.41 +<script>
    1.42 +description("Test for invalid passed parameters");
    1.43 +
    1.44 +var context = create3DContext();
    1.45 +
    1.46 +debug("");
    1.47 +debug("Test createShader()");
    1.48 +shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)");
    1.49 +shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)");
    1.50 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
    1.51 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)");
    1.52 +
    1.53 +debug("");
    1.54 +debug("Test clear()");
    1.55 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
    1.56 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
    1.57 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
    1.58 +shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
    1.59 +
    1.60 +debug("");
    1.61 +debug("Test bufferData()");
    1.62 +var buffer = context.createBuffer();
    1.63 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)");
    1.64 +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)");
    1.65 +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)");
    1.66 +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)");
    1.67 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
    1.68 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
    1.69 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
    1.70 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
    1.71 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
    1.72 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
    1.73 +
    1.74 +debug("");
    1.75 +debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
    1.76 +var tex = context.createTexture();
    1.77 +var pixels = new Uint8Array(2 * 2 * 4);
    1.78 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)");
    1.79 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
    1.80 +shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
    1.81 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
    1.82 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
    1.83 +shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
    1.84 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
    1.85 +shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
    1.86 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
    1.87 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
    1.88 +shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
    1.89 +
    1.90 +debug("");
    1.91 +debug("Test renderbufferStorage() with negative width/height");
    1.92 +var renderbuffer = context.createRenderbuffer();
    1.93 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
    1.94 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
    1.95 +shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");
    1.96 +
    1.97 +debug("");
    1.98 +debug("Test scissor() with negative width/height");
    1.99 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
   1.100 +shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)");
   1.101 +
   1.102 +debug("");
   1.103 +debug("Test viewport() with negative width/height");
   1.104 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)");
   1.105 +shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)");
   1.106 +
   1.107 +debug("");
   1.108 +debug("Set up a program to test invalid characters");
   1.109 +var invalidSet = ['"', '$', '`', '@', '\\', "'"];
   1.110 +var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
   1.111 +var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
   1.112 +function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
   1.113 +  var invalidIdentifierString = "";
   1.114 +  var invalidCommentString = "";
   1.115 +  if (opt_invalidIdentifierChar != undefined) {
   1.116 +    invalidIdentifierString += opt_invalidIdentifierChar;
   1.117 +  }
   1.118 +  if (opt_invalidCommentChar != undefined) {
   1.119 +    invalidCommentString += opt_invalidCommentChar;
   1.120 +  }
   1.121 +  return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
   1.122 +                          + "varying float " + validAttribName + ";\n"
   1.123 +                          + "void main() {\n"
   1.124 +                          + validAttribName  + " = " + validUniformName + ";\n"
   1.125 +                          + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
   1.126 +                          + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString;
   1.127 +}
   1.128 +var vShader = context.createShader(context.VERTEX_SHADER);
   1.129 +context.shaderSource(vShader, generateShaderSource());
   1.130 +context.compileShader(vShader);
   1.131 +shouldBe("context.getError()", "context.NO_ERROR");
   1.132 +var fShader = context.createShader(context.FRAGMENT_SHADER);
   1.133 +context.shaderSource(fShader, "precision mediump float;\n"
   1.134 +                              + "varying float " + validAttribName + ";\n"
   1.135 +                              + "void main() {\n"
   1.136 +                              + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }");
   1.137 +context.compileShader(fShader);
   1.138 +shouldBe("context.getError()", "context.NO_ERROR");
   1.139 +var program = context.createProgram();
   1.140 +context.attachShader(program, vShader);
   1.141 +context.attachShader(program, fShader);
   1.142 +context.linkProgram(program);
   1.143 +var linkStatus = context.getProgramParameter(program, context.LINK_STATUS);
   1.144 +shouldBeTrue("linkStatus");
   1.145 +if (!linkStatus)
   1.146 +  debug(context.getProgramInfoLog(program));
   1.147 +shouldBe("context.getError()", "context.NO_ERROR");
   1.148 +context.bindAttribLocation(program, 1, validAttribName);
   1.149 +shouldBe("context.getError()", "context.NO_ERROR");
   1.150 +context.getAttribLocation(program, validAttribName);
   1.151 +shouldBe("context.getError()", "context.NO_ERROR");
   1.152 +context.getUniformLocation(program, validUniformName);
   1.153 +shouldBe("context.getError()", "context.NO_ERROR");
   1.154 +
   1.155 +debug("");
   1.156 +debug("Test shaderSource() with invalid characters");
   1.157 +for (var i = 0; i < invalidSet.length; ++i) {
   1.158 +  var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
   1.159 +  context.shaderSource(vShader, validShaderSource);
   1.160 +  shouldBe("context.getError()", "context.NO_ERROR");
   1.161 +  var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
   1.162 +  context.shaderSource(vShader, invalidShaderSource);
   1.163 +  shouldBe("context.getError()", "context.INVALID_VALUE");
   1.164 +}
   1.165 +
   1.166 +debug("");
   1.167 +debug("Test bindAttribLocation() with invalid characters");
   1.168 +for (var i = 0; i < invalidSet.length; ++i) {
   1.169 +  var invalidName = validAttribName + invalidSet[i];
   1.170 +  context.bindAttribLocation(program, 1, invalidName);
   1.171 +  shouldBe("context.getError()", "context.INVALID_VALUE");
   1.172 +}
   1.173 +
   1.174 +debug("");
   1.175 +debug("Test getAttribLocation() with invalid characters");
   1.176 +for (var i = 0; i < invalidSet.length; ++i) {
   1.177 +  var invalidName = validAttribName + invalidSet[i];
   1.178 +  context.getAttribLocation(program, invalidName);
   1.179 +  shouldBe("context.getError()", "context.INVALID_VALUE");
   1.180 +}
   1.181 +
   1.182 +debug("");
   1.183 +debug("Test getUniformLocation() with invalid characters");
   1.184 +for (var i = 0; i < invalidSet.length; ++i) {
   1.185 +  var invalidName = validUniformName + invalidSet[i];
   1.186 +  context.getUniformLocation(program, invalidName);
   1.187 +  shouldBe("context.getError()", "context.INVALID_VALUE");
   1.188 +}
   1.189 +
   1.190 +debug("")
   1.191 +successfullyParsed = true;
   1.192 +</script>
   1.193 +
   1.194 +<script>finishTest();</script>
   1.195 +</body>
   1.196 +</html>

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