content/canvas/test/webgl-conformance/conformance/misc/invalid-passed-params.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
michael@0 3
michael@0 4 Redistribution and use in source and binary forms, with or without
michael@0 5 modification, are permitted provided that the following conditions
michael@0 6 are met:
michael@0 7 1. Redistributions of source code must retain the above copyright
michael@0 8 notice, this list of conditions and the following disclaimer.
michael@0 9 2. Redistributions in binary form must reproduce the above copyright
michael@0 10 notice, this list of conditions and the following disclaimer in the
michael@0 11 documentation and/or other materials provided with the distribution.
michael@0 12
michael@0 13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
michael@0 14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
michael@0 15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
michael@0 16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
michael@0 17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
michael@0 18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
michael@0 19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
michael@0 20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
michael@0 21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
michael@0 22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
michael@0 23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
michael@0 24 -->
michael@0 25 <!DOCTYPE html>
michael@0 26 <html>
michael@0 27 <head>
michael@0 28 <meta charset="utf-8">
michael@0 29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 30 <script src="../../resources/js-test-pre.js"></script>
michael@0 31 <script src="../resources/webgl-test.js"></script>
michael@0 32 <script src="../../resources/desktop-gl-constants.js"></script>
michael@0 33 </head>
michael@0 34 <body>
michael@0 35 <div id="description"></div>
michael@0 36 <div id="console"></div>
michael@0 37
michael@0 38 <script>
michael@0 39 description("Test for invalid passed parameters");
michael@0 40
michael@0 41 var context = create3DContext();
michael@0 42
michael@0 43 debug("");
michael@0 44 debug("Test createShader()");
michael@0 45 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)");
michael@0 46 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)");
michael@0 47 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
michael@0 48 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)");
michael@0 49
michael@0 50 debug("");
michael@0 51 debug("Test clear()");
michael@0 52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
michael@0 53 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
michael@0 54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
michael@0 55 shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
michael@0 56
michael@0 57 debug("");
michael@0 58 debug("Test bufferData()");
michael@0 59 var buffer = context.createBuffer();
michael@0 60 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)");
michael@0 61 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)");
michael@0 62 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)");
michael@0 63 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)");
michael@0 64 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
michael@0 65 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
michael@0 66 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
michael@0 67 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
michael@0 68 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
michael@0 69 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
michael@0 70
michael@0 71 debug("");
michael@0 72 debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
michael@0 73 var tex = context.createTexture();
michael@0 74 var pixels = new Uint8Array(2 * 2 * 4);
michael@0 75 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)");
michael@0 76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
michael@0 77 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
michael@0 78 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
michael@0 79 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
michael@0 80 shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
michael@0 81 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
michael@0 82 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
michael@0 83 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
michael@0 84 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
michael@0 85 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
michael@0 86
michael@0 87 debug("");
michael@0 88 debug("Test renderbufferStorage() with negative width/height");
michael@0 89 var renderbuffer = context.createRenderbuffer();
michael@0 90 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
michael@0 91 shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
michael@0 92 shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");
michael@0 93
michael@0 94 debug("");
michael@0 95 debug("Test scissor() with negative width/height");
michael@0 96 shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
michael@0 97 shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)");
michael@0 98
michael@0 99 debug("");
michael@0 100 debug("Test viewport() with negative width/height");
michael@0 101 shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)");
michael@0 102 shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)");
michael@0 103
michael@0 104 debug("");
michael@0 105 debug("Set up a program to test invalid characters");
michael@0 106 var invalidSet = ['"', '$', '`', '@', '\\', "'"];
michael@0 107 var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
michael@0 108 var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
michael@0 109 function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
michael@0 110 var invalidIdentifierString = "";
michael@0 111 var invalidCommentString = "";
michael@0 112 if (opt_invalidIdentifierChar != undefined) {
michael@0 113 invalidIdentifierString += opt_invalidIdentifierChar;
michael@0 114 }
michael@0 115 if (opt_invalidCommentChar != undefined) {
michael@0 116 invalidCommentString += opt_invalidCommentChar;
michael@0 117 }
michael@0 118 return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
michael@0 119 + "varying float " + validAttribName + ";\n"
michael@0 120 + "void main() {\n"
michael@0 121 + validAttribName + " = " + validUniformName + ";\n"
michael@0 122 + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
michael@0 123 + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString;
michael@0 124 }
michael@0 125 var vShader = context.createShader(context.VERTEX_SHADER);
michael@0 126 context.shaderSource(vShader, generateShaderSource());
michael@0 127 context.compileShader(vShader);
michael@0 128 shouldBe("context.getError()", "context.NO_ERROR");
michael@0 129 var fShader = context.createShader(context.FRAGMENT_SHADER);
michael@0 130 context.shaderSource(fShader, "precision mediump float;\n"
michael@0 131 + "varying float " + validAttribName + ";\n"
michael@0 132 + "void main() {\n"
michael@0 133 + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }");
michael@0 134 context.compileShader(fShader);
michael@0 135 shouldBe("context.getError()", "context.NO_ERROR");
michael@0 136 var program = context.createProgram();
michael@0 137 context.attachShader(program, vShader);
michael@0 138 context.attachShader(program, fShader);
michael@0 139 context.linkProgram(program);
michael@0 140 var linkStatus = context.getProgramParameter(program, context.LINK_STATUS);
michael@0 141 shouldBeTrue("linkStatus");
michael@0 142 if (!linkStatus)
michael@0 143 debug(context.getProgramInfoLog(program));
michael@0 144 shouldBe("context.getError()", "context.NO_ERROR");
michael@0 145 context.bindAttribLocation(program, 1, validAttribName);
michael@0 146 shouldBe("context.getError()", "context.NO_ERROR");
michael@0 147 context.getAttribLocation(program, validAttribName);
michael@0 148 shouldBe("context.getError()", "context.NO_ERROR");
michael@0 149 context.getUniformLocation(program, validUniformName);
michael@0 150 shouldBe("context.getError()", "context.NO_ERROR");
michael@0 151
michael@0 152 debug("");
michael@0 153 debug("Test shaderSource() with invalid characters");
michael@0 154 for (var i = 0; i < invalidSet.length; ++i) {
michael@0 155 var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
michael@0 156 context.shaderSource(vShader, validShaderSource);
michael@0 157 shouldBe("context.getError()", "context.NO_ERROR");
michael@0 158 var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
michael@0 159 context.shaderSource(vShader, invalidShaderSource);
michael@0 160 shouldBe("context.getError()", "context.INVALID_VALUE");
michael@0 161 }
michael@0 162
michael@0 163 debug("");
michael@0 164 debug("Test bindAttribLocation() with invalid characters");
michael@0 165 for (var i = 0; i < invalidSet.length; ++i) {
michael@0 166 var invalidName = validAttribName + invalidSet[i];
michael@0 167 context.bindAttribLocation(program, 1, invalidName);
michael@0 168 shouldBe("context.getError()", "context.INVALID_VALUE");
michael@0 169 }
michael@0 170
michael@0 171 debug("");
michael@0 172 debug("Test getAttribLocation() with invalid characters");
michael@0 173 for (var i = 0; i < invalidSet.length; ++i) {
michael@0 174 var invalidName = validAttribName + invalidSet[i];
michael@0 175 context.getAttribLocation(program, invalidName);
michael@0 176 shouldBe("context.getError()", "context.INVALID_VALUE");
michael@0 177 }
michael@0 178
michael@0 179 debug("");
michael@0 180 debug("Test getUniformLocation() with invalid characters");
michael@0 181 for (var i = 0; i < invalidSet.length; ++i) {
michael@0 182 var invalidName = validUniformName + invalidSet[i];
michael@0 183 context.getUniformLocation(program, invalidName);
michael@0 184 shouldBe("context.getError()", "context.INVALID_VALUE");
michael@0 185 }
michael@0 186
michael@0 187 debug("")
michael@0 188 successfullyParsed = true;
michael@0 189 </script>
michael@0 190
michael@0 191 <script>finishTest();</script>
michael@0 192 </body>
michael@0 193 </html>

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