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1 <!DOCTYPE html> |
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2 <html> |
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3 <head> |
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4 <meta charset="utf-8"> |
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5 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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6 <script src="../../resources/js-test-pre.js"></script> |
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7 <script src="../resources/webgl-test.js"></script> |
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8 <script src="../resources/webgl-test-utils.js"></script> |
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9 </head> |
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10 <body> |
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11 <div id="description"></div> |
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12 <div id="console"></div> |
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13 <canvas id="canvas"> |
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14 <script> |
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15 var wtu; |
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16 var canvas; |
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17 var gl; |
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18 var shouldGenerateGLError; |
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19 |
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20 var buffer; |
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21 var framebuffer; |
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22 var program; |
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23 var renderbuffer; |
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24 var shader; |
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25 var texture; |
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26 |
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27 description("Tests 'is' calls against non-bound and deleted objects"); |
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28 |
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29 wtu = WebGLTestUtils; |
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30 gl = wtu.create3DContext("canvas"); |
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31 shouldGenerateGLError = wtu.shouldGenerateGLError; |
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32 |
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33 shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()"); |
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34 shouldBeFalse("gl.isBuffer(buffer)"); |
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35 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); |
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36 shouldBeTrue("gl.isBuffer(buffer)"); |
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37 debug(""); |
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38 |
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39 shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()"); |
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40 shouldBeFalse("gl.isFramebuffer(framebuffer)"); |
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41 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)"); |
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42 shouldBeTrue("gl.isFramebuffer(framebuffer)"); |
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43 debug(""); |
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44 |
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45 shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()"); |
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46 shouldBeFalse("gl.isRenderbuffer(renderbuffer)"); |
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47 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)"); |
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48 shouldBeTrue("gl.isRenderbuffer(renderbuffer)"); |
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49 debug(""); |
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50 |
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51 shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()"); |
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52 shouldBeFalse("gl.isTexture(texture)"); |
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53 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)"); |
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54 shouldBeTrue("gl.isTexture(texture)"); |
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55 debug(""); |
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56 |
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57 shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()"); |
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58 shouldBeTrue("gl.isProgram(program)"); |
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59 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); |
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60 shouldBeFalse("gl.isProgram(program)"); |
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61 debug(""); |
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62 |
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63 shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)"); |
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64 shouldBeTrue("gl.isShader(shader)"); |
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65 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); |
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66 shouldBeFalse("gl.isShader(shader)"); |
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67 debug(""); |
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68 |
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69 successfullyParsed = true; |
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70 </script> |
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71 <script>finishTest();</script> |
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72 </body> |
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73 </html> |