content/canvas/test/webgl-conformance/conformance/misc/is-object.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!DOCTYPE html>
michael@0 2 <html>
michael@0 3 <head>
michael@0 4 <meta charset="utf-8">
michael@0 5 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 6 <script src="../../resources/js-test-pre.js"></script>
michael@0 7 <script src="../resources/webgl-test.js"></script>
michael@0 8 <script src="../resources/webgl-test-utils.js"></script>
michael@0 9 </head>
michael@0 10 <body>
michael@0 11 <div id="description"></div>
michael@0 12 <div id="console"></div>
michael@0 13 <canvas id="canvas">
michael@0 14 <script>
michael@0 15 var wtu;
michael@0 16 var canvas;
michael@0 17 var gl;
michael@0 18 var shouldGenerateGLError;
michael@0 19
michael@0 20 var buffer;
michael@0 21 var framebuffer;
michael@0 22 var program;
michael@0 23 var renderbuffer;
michael@0 24 var shader;
michael@0 25 var texture;
michael@0 26
michael@0 27 description("Tests 'is' calls against non-bound and deleted objects");
michael@0 28
michael@0 29 wtu = WebGLTestUtils;
michael@0 30 gl = wtu.create3DContext("canvas");
michael@0 31 shouldGenerateGLError = wtu.shouldGenerateGLError;
michael@0 32
michael@0 33 shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()");
michael@0 34 shouldBeFalse("gl.isBuffer(buffer)");
michael@0 35 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
michael@0 36 shouldBeTrue("gl.isBuffer(buffer)");
michael@0 37 debug("");
michael@0 38
michael@0 39 shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()");
michael@0 40 shouldBeFalse("gl.isFramebuffer(framebuffer)");
michael@0 41 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)");
michael@0 42 shouldBeTrue("gl.isFramebuffer(framebuffer)");
michael@0 43 debug("");
michael@0 44
michael@0 45 shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()");
michael@0 46 shouldBeFalse("gl.isRenderbuffer(renderbuffer)");
michael@0 47 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)");
michael@0 48 shouldBeTrue("gl.isRenderbuffer(renderbuffer)");
michael@0 49 debug("");
michael@0 50
michael@0 51 shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()");
michael@0 52 shouldBeFalse("gl.isTexture(texture)");
michael@0 53 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)");
michael@0 54 shouldBeTrue("gl.isTexture(texture)");
michael@0 55 debug("");
michael@0 56
michael@0 57 shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()");
michael@0 58 shouldBeTrue("gl.isProgram(program)");
michael@0 59 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
michael@0 60 shouldBeFalse("gl.isProgram(program)");
michael@0 61 debug("");
michael@0 62
michael@0 63 shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)");
michael@0 64 shouldBeTrue("gl.isShader(shader)");
michael@0 65 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)");
michael@0 66 shouldBeFalse("gl.isShader(shader)");
michael@0 67 debug("");
michael@0 68
michael@0 69 successfullyParsed = true;
michael@0 70 </script>
michael@0 71 <script>finishTest();</script>
michael@0 72 </body>
michael@0 73 </html>

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