content/canvas/test/webgl-conformance/conformance/misc/is-object.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/misc/is-object.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,73 @@
     1.4 +<!DOCTYPE html>
     1.5 +<html>
     1.6 +<head>
     1.7 +<meta charset="utf-8">
     1.8 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
     1.9 +<script src="../../resources/js-test-pre.js"></script>
    1.10 +<script src="../resources/webgl-test.js"></script>
    1.11 +<script src="../resources/webgl-test-utils.js"></script>
    1.12 +</head>
    1.13 +<body>
    1.14 +<div id="description"></div>
    1.15 +<div id="console"></div>
    1.16 +<canvas id="canvas">
    1.17 +<script>
    1.18 +var wtu;
    1.19 +var canvas;
    1.20 +var gl;
    1.21 +var shouldGenerateGLError;
    1.22 +
    1.23 +var buffer;
    1.24 +var framebuffer;
    1.25 +var program;
    1.26 +var renderbuffer;
    1.27 +var shader;
    1.28 +var texture;
    1.29 +
    1.30 +description("Tests 'is' calls against non-bound and deleted objects");
    1.31 +
    1.32 +wtu = WebGLTestUtils;
    1.33 +gl = wtu.create3DContext("canvas");
    1.34 +shouldGenerateGLError = wtu.shouldGenerateGLError;
    1.35 +
    1.36 +shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()");
    1.37 +shouldBeFalse("gl.isBuffer(buffer)");
    1.38 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
    1.39 +shouldBeTrue("gl.isBuffer(buffer)");
    1.40 +debug("");
    1.41 +
    1.42 +shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()");
    1.43 +shouldBeFalse("gl.isFramebuffer(framebuffer)");
    1.44 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)");
    1.45 +shouldBeTrue("gl.isFramebuffer(framebuffer)");
    1.46 +debug("");
    1.47 +
    1.48 +shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()");
    1.49 +shouldBeFalse("gl.isRenderbuffer(renderbuffer)");
    1.50 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)");
    1.51 +shouldBeTrue("gl.isRenderbuffer(renderbuffer)");
    1.52 +debug("");
    1.53 +
    1.54 +shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()");
    1.55 +shouldBeFalse("gl.isTexture(texture)");
    1.56 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)");
    1.57 +shouldBeTrue("gl.isTexture(texture)");
    1.58 +debug("");
    1.59 +
    1.60 +shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()");
    1.61 +shouldBeTrue("gl.isProgram(program)");
    1.62 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
    1.63 +shouldBeFalse("gl.isProgram(program)");
    1.64 +debug("");
    1.65 +
    1.66 +shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)");
    1.67 +shouldBeTrue("gl.isShader(shader)");
    1.68 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)");
    1.69 +shouldBeFalse("gl.isShader(shader)");
    1.70 +debug("");
    1.71 +
    1.72 +successfullyParsed = true;
    1.73 +</script>
    1.74 +<script>finishTest();</script>
    1.75 +</body>
    1.76 +</html>

mercurial