|
1 <!-- |
|
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
|
3 |
|
4 Redistribution and use in source and binary forms, with or without |
|
5 modification, are permitted provided that the following conditions |
|
6 are met: |
|
7 1. Redistributions of source code must retain the above copyright |
|
8 notice, this list of conditions and the following disclaimer. |
|
9 2. Redistributions in binary form must reproduce the above copyright |
|
10 notice, this list of conditions and the following disclaimer in the |
|
11 documentation and/or other materials provided with the distribution. |
|
12 |
|
13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
|
14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
|
15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
|
16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
|
17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
|
18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
|
19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
|
20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
|
21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
|
23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
24 --> |
|
25 <!DOCTYPE html> |
|
26 <html> |
|
27 <head> |
|
28 <meta charset="utf-8"> |
|
29 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
|
30 <script src="../../resources/js-test-pre.js"></script> |
|
31 <script src="../resources/webgl-test.js"></script> |
|
32 <script src="../resources/webgl-test-utils.js"></script> |
|
33 </head> |
|
34 <body> |
|
35 <div id="description"></div> |
|
36 <div id="console"></div> |
|
37 |
|
38 <script> |
|
39 var wtu = WebGLTestUtils; |
|
40 description("Tests calling WebGL APIs without providing the necessary objects"); |
|
41 |
|
42 var context = wtu.create3DContext(); |
|
43 var program = wtu.loadStandardProgram(context); |
|
44 var shader = wtu.loadStandardVertexShader(context); |
|
45 var shouldGenerateGLError = wtu.shouldGenerateGLError; |
|
46 |
|
47 assertMsg(program != null, "Program Compiled"); |
|
48 assertMsg(shader != null, "Shader Compiled"); |
|
49 shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)"); |
|
50 shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)"); |
|
51 shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)"); |
|
52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)"); |
|
53 shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)"); |
|
54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)"); |
|
55 shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)"); |
|
56 shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)"); |
|
57 shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')"); |
|
58 shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')"); |
|
59 shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)"); |
|
60 shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)"); |
|
61 shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)"); |
|
62 shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)"); |
|
63 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)"); |
|
64 shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)"); |
|
65 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)"); |
|
66 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)"); |
|
67 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)"); |
|
68 shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)"); |
|
69 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)"); |
|
70 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)"); |
|
71 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)"); |
|
72 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)"); |
|
73 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)"); |
|
74 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)"); |
|
75 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)"); |
|
76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)"); |
|
77 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)"); |
|
78 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)"); |
|
79 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')"); |
|
80 |
|
81 debug(""); |
|
82 debug("check with bindings"); |
|
83 context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer()); |
|
84 context.bindTexture(context.TEXTURE_2D, context.createTexture()); |
|
85 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); |
|
86 shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); |
|
87 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); |
|
88 shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); |
|
89 shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); |
|
90 |
|
91 debug(""); |
|
92 debug("check without bindings"); |
|
93 context.bindBuffer(context.ARRAY_BUFFER, null); |
|
94 context.bindTexture(context.TEXTURE_2D, null); |
|
95 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); |
|
96 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); |
|
97 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); |
|
98 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); |
|
99 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); |
|
100 |
|
101 |
|
102 successfullyParsed = true; |
|
103 </script> |
|
104 |
|
105 <script>finishTest();</script> |
|
106 </body> |
|
107 </html> |