content/canvas/test/webgl-conformance/conformance/misc/null-object-behaviour.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
michael@0 3
michael@0 4 Redistribution and use in source and binary forms, with or without
michael@0 5 modification, are permitted provided that the following conditions
michael@0 6 are met:
michael@0 7 1. Redistributions of source code must retain the above copyright
michael@0 8 notice, this list of conditions and the following disclaimer.
michael@0 9 2. Redistributions in binary form must reproduce the above copyright
michael@0 10 notice, this list of conditions and the following disclaimer in the
michael@0 11 documentation and/or other materials provided with the distribution.
michael@0 12
michael@0 13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
michael@0 14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
michael@0 15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
michael@0 16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
michael@0 17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
michael@0 18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
michael@0 19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
michael@0 20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
michael@0 21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
michael@0 22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
michael@0 23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
michael@0 24 -->
michael@0 25 <!DOCTYPE html>
michael@0 26 <html>
michael@0 27 <head>
michael@0 28 <meta charset="utf-8">
michael@0 29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 30 <script src="../../resources/js-test-pre.js"></script>
michael@0 31 <script src="../resources/webgl-test.js"></script>
michael@0 32 <script src="../resources/webgl-test-utils.js"></script>
michael@0 33 </head>
michael@0 34 <body>
michael@0 35 <div id="description"></div>
michael@0 36 <div id="console"></div>
michael@0 37
michael@0 38 <script>
michael@0 39 var wtu = WebGLTestUtils;
michael@0 40 description("Tests calling WebGL APIs without providing the necessary objects");
michael@0 41
michael@0 42 var context = wtu.create3DContext();
michael@0 43 var program = wtu.loadStandardProgram(context);
michael@0 44 var shader = wtu.loadStandardVertexShader(context);
michael@0 45 var shouldGenerateGLError = wtu.shouldGenerateGLError;
michael@0 46
michael@0 47 assertMsg(program != null, "Program Compiled");
michael@0 48 assertMsg(shader != null, "Shader Compiled");
michael@0 49 shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)");
michael@0 50 shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)");
michael@0 51 shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)");
michael@0 52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)");
michael@0 53 shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)");
michael@0 54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)");
michael@0 55 shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)");
michael@0 56 shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)");
michael@0 57 shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')");
michael@0 58 shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')");
michael@0 59 shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)");
michael@0 60 shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)");
michael@0 61 shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)");
michael@0 62 shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)");
michael@0 63 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)");
michael@0 64 shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)");
michael@0 65 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)");
michael@0 66 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)");
michael@0 67 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)");
michael@0 68 shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)");
michael@0 69 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)");
michael@0 70 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)");
michael@0 71 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
michael@0 72 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
michael@0 73 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)");
michael@0 74 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)");
michael@0 75 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)");
michael@0 76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)");
michael@0 77 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)");
michael@0 78 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)");
michael@0 79 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')");
michael@0 80
michael@0 81 debug("");
michael@0 82 debug("check with bindings");
michael@0 83 context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer());
michael@0 84 context.bindTexture(context.TEXTURE_2D, context.createTexture());
michael@0 85 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
michael@0 86 shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
michael@0 87 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
michael@0 88 shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
michael@0 89 shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
michael@0 90
michael@0 91 debug("");
michael@0 92 debug("check without bindings");
michael@0 93 context.bindBuffer(context.ARRAY_BUFFER, null);
michael@0 94 context.bindTexture(context.TEXTURE_2D, null);
michael@0 95 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
michael@0 96 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
michael@0 97 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
michael@0 98 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
michael@0 99 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
michael@0 100
michael@0 101
michael@0 102 successfullyParsed = true;
michael@0 103 </script>
michael@0 104
michael@0 105 <script>finishTest();</script>
michael@0 106 </body>
michael@0 107 </html>

mercurial