1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/misc/null-object-behaviour.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,107 @@ 1.4 +<!-- 1.5 +Copyright (C) 2011 Apple Computer, Inc. All rights reserved. 1.6 + 1.7 +Redistribution and use in source and binary forms, with or without 1.8 +modification, are permitted provided that the following conditions 1.9 +are met: 1.10 +1. Redistributions of source code must retain the above copyright 1.11 + notice, this list of conditions and the following disclaimer. 1.12 +2. Redistributions in binary form must reproduce the above copyright 1.13 + notice, this list of conditions and the following disclaimer in the 1.14 + documentation and/or other materials provided with the distribution. 1.15 + 1.16 +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 1.17 +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 1.18 +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 1.19 +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 1.20 +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 1.21 +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 1.22 +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 1.23 +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 1.24 +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.25 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.26 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.27 +--> 1.28 +<!DOCTYPE html> 1.29 +<html> 1.30 +<head> 1.31 +<meta charset="utf-8"> 1.32 +<link rel="stylesheet" href="../../resources/js-test-style.css"/> 1.33 +<script src="../../resources/js-test-pre.js"></script> 1.34 +<script src="../resources/webgl-test.js"></script> 1.35 +<script src="../resources/webgl-test-utils.js"></script> 1.36 +</head> 1.37 +<body> 1.38 +<div id="description"></div> 1.39 +<div id="console"></div> 1.40 + 1.41 +<script> 1.42 +var wtu = WebGLTestUtils; 1.43 +description("Tests calling WebGL APIs without providing the necessary objects"); 1.44 + 1.45 +var context = wtu.create3DContext(); 1.46 +var program = wtu.loadStandardProgram(context); 1.47 +var shader = wtu.loadStandardVertexShader(context); 1.48 +var shouldGenerateGLError = wtu.shouldGenerateGLError; 1.49 + 1.50 +assertMsg(program != null, "Program Compiled"); 1.51 +assertMsg(shader != null, "Shader Compiled"); 1.52 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)"); 1.53 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)"); 1.54 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)"); 1.55 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)"); 1.56 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)"); 1.57 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)"); 1.58 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)"); 1.59 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)"); 1.60 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')"); 1.61 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')"); 1.62 +shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)"); 1.63 +shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)"); 1.64 +shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)"); 1.65 +shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)"); 1.66 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)"); 1.67 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)"); 1.68 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)"); 1.69 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)"); 1.70 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)"); 1.71 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)"); 1.72 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)"); 1.73 +shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)"); 1.74 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)"); 1.75 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)"); 1.76 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)"); 1.77 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)"); 1.78 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)"); 1.79 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)"); 1.80 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)"); 1.81 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)"); 1.82 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')"); 1.83 + 1.84 +debug(""); 1.85 +debug("check with bindings"); 1.86 +context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer()); 1.87 +context.bindTexture(context.TEXTURE_2D, context.createTexture()); 1.88 +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); 1.89 +shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); 1.90 +shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); 1.91 +shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); 1.92 +shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); 1.93 + 1.94 +debug(""); 1.95 +debug("check without bindings"); 1.96 +context.bindBuffer(context.ARRAY_BUFFER, null); 1.97 +context.bindTexture(context.TEXTURE_2D, null); 1.98 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); 1.99 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); 1.100 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); 1.101 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); 1.102 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); 1.103 + 1.104 + 1.105 +successfullyParsed = true; 1.106 +</script> 1.107 + 1.108 +<script>finishTest();</script> 1.109 +</body> 1.110 +</html>