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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL GLES2 difference test.</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/js-test-pre.js"></script> |
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13 <script src="../resources/webgl-test.js"></script> |
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14 <script src="../resources/webgl-test-utils.js"></script> |
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15 </head> |
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16 <body> |
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17 <div id="description"></div> |
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18 <div id="console"></div> |
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19 |
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20 <script> |
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21 var wtu = WebGLTestUtils; |
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22 description("Tests the a few differences between WebGL and GLES2"); |
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23 |
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24 var gl = wtu.create3DContext(); |
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25 var program = wtu.loadStandardProgram(gl); |
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26 gl.useProgram(program); |
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27 var vertexObject = gl.createBuffer(); |
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28 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
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29 gl.enableVertexAttribArray(0); |
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30 glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed"); |
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31 |
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32 debug(""); |
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33 debug("Verify that constant color and constant alpha cannot be used together as source and destination factors in the blend function"); |
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34 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA)"); |
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35 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA)"); |
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36 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)"); |
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37 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)"); |
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38 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR)"); |
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39 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)"); |
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40 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR)"); |
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41 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)"); |
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42 |
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43 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)"); |
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44 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)"); |
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45 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)"); |
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46 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)"); |
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47 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)"); |
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48 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)"); |
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49 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)"); |
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50 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)"); |
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51 |
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52 debug(""); |
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53 debug("Verify that in depthRange zNear <= zFar"); |
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54 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.depthRange(20, 10)"); |
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55 |
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56 debug(""); |
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57 debug("Verify that front/back settings should be the same for stenclMask and stencilFunc"); |
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58 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMask(255)"); |
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59 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); |
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60 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMaskSeparate(gl.FRONT, 1)"); |
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61 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); |
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62 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMaskSeparate(gl.BACK, 1)"); |
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63 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); |
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64 |
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65 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFunc(gl.ALWAYS, 0, 255)"); |
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66 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); |
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67 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 255)"); |
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68 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); |
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69 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 255)"); |
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70 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); |
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71 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 1)"); |
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72 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); |
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73 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1)"); |
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74 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)"); |
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75 |
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76 debug(""); |
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77 debug("Verify that IMPLEMENTATION_COLOR_READ_FORMAT and IMPLEMENTATION_COLOR_READ_TYPE are undefined"); |
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78 shouldBeUndefined(gl.IMPLEMENTATION_COLOR_READ_FORMAT); |
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79 shouldBeUndefined(gl.IMPLEMENTATION_COLOR_READ_TYPE); |
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80 |
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81 debug(""); |
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82 debug("Verify that *LENGTH are undefined"); |
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83 shouldBeUndefined(gl.INFO_LOG_LENGTH); |
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84 shouldBeUndefined(gl.SHADER_SOURCE_LENGTH); |
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85 shouldBeUndefined(gl.ACTIVE_UNIFORM_MAX_LENGTH); |
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86 shouldBeUndefined(gl.ACTIVE_ATTRIB_MAX_LENGTH); |
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87 |
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88 debug(""); |
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89 debug("Verify that UNPACK_COLORSPACE_CONVERSION_WEBGL is supported"); |
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90 shouldBe("gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL)", "gl.BROWSER_DEFAULT_WEBGL"); |
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91 gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); |
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92 shouldBe("gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL)", "gl.NONE"); |
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93 glErrorShouldBe(gl, gl.NO_ERROR, "set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error"); |
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94 |
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95 debug(""); |
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96 debug("Verify that drawingBufferWidth and drawingBufferHeights are implemented"); |
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97 shouldBeTrue("gl.drawingBufferWidth >= 0 && gl.drawingBufferHeight >= 0"); |
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98 |
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99 successfullyParsed = true; |
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100 </script> |
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101 |
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102 <script>finishTest();</script> |
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103 </body> |
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104 </html> |