content/canvas/test/webgl-conformance/conformance/misc/webgl-specific.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL GLES2 difference test.</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"></script>
michael@0 14 <script src="../resources/webgl-test-utils.js"></script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <div id="description"></div>
michael@0 18 <div id="console"></div>
michael@0 19
michael@0 20 <script>
michael@0 21 var wtu = WebGLTestUtils;
michael@0 22 description("Tests the a few differences between WebGL and GLES2");
michael@0 23
michael@0 24 var gl = wtu.create3DContext();
michael@0 25 var program = wtu.loadStandardProgram(gl);
michael@0 26 gl.useProgram(program);
michael@0 27 var vertexObject = gl.createBuffer();
michael@0 28 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
michael@0 29 gl.enableVertexAttribArray(0);
michael@0 30 glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed");
michael@0 31
michael@0 32 debug("");
michael@0 33 debug("Verify that constant color and constant alpha cannot be used together as source and destination factors in the blend function");
michael@0 34 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA)");
michael@0 35 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA)");
michael@0 36 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)");
michael@0 37 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)");
michael@0 38 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR)");
michael@0 39 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)");
michael@0 40 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR)");
michael@0 41 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)");
michael@0 42
michael@0 43 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
michael@0 44 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
michael@0 45 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
michael@0 46 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
michael@0 47 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)");
michael@0 48 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)");
michael@0 49 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)");
michael@0 50 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)");
michael@0 51
michael@0 52 debug("");
michael@0 53 debug("Verify that in depthRange zNear <= zFar");
michael@0 54 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.depthRange(20, 10)");
michael@0 55
michael@0 56 debug("");
michael@0 57 debug("Verify that front/back settings should be the same for stenclMask and stencilFunc");
michael@0 58 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMask(255)");
michael@0 59 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
michael@0 60 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMaskSeparate(gl.FRONT, 1)");
michael@0 61 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
michael@0 62 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMaskSeparate(gl.BACK, 1)");
michael@0 63 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
michael@0 64
michael@0 65 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFunc(gl.ALWAYS, 0, 255)");
michael@0 66 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
michael@0 67 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 255)");
michael@0 68 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
michael@0 69 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 255)");
michael@0 70 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
michael@0 71 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 1)");
michael@0 72 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
michael@0 73 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1)");
michael@0 74 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
michael@0 75
michael@0 76 debug("");
michael@0 77 debug("Verify that IMPLEMENTATION_COLOR_READ_FORMAT and IMPLEMENTATION_COLOR_READ_TYPE are undefined");
michael@0 78 shouldBeUndefined(gl.IMPLEMENTATION_COLOR_READ_FORMAT);
michael@0 79 shouldBeUndefined(gl.IMPLEMENTATION_COLOR_READ_TYPE);
michael@0 80
michael@0 81 debug("");
michael@0 82 debug("Verify that *LENGTH are undefined");
michael@0 83 shouldBeUndefined(gl.INFO_LOG_LENGTH);
michael@0 84 shouldBeUndefined(gl.SHADER_SOURCE_LENGTH);
michael@0 85 shouldBeUndefined(gl.ACTIVE_UNIFORM_MAX_LENGTH);
michael@0 86 shouldBeUndefined(gl.ACTIVE_ATTRIB_MAX_LENGTH);
michael@0 87
michael@0 88 debug("");
michael@0 89 debug("Verify that UNPACK_COLORSPACE_CONVERSION_WEBGL is supported");
michael@0 90 shouldBe("gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL)", "gl.BROWSER_DEFAULT_WEBGL");
michael@0 91 gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
michael@0 92 shouldBe("gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL)", "gl.NONE");
michael@0 93 glErrorShouldBe(gl, gl.NO_ERROR, "set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error");
michael@0 94
michael@0 95 debug("");
michael@0 96 debug("Verify that drawingBufferWidth and drawingBufferHeights are implemented");
michael@0 97 shouldBeTrue("gl.drawingBufferWidth >= 0 && gl.drawingBufferHeight >= 0");
michael@0 98
michael@0 99 successfullyParsed = true;
michael@0 100 </script>
michael@0 101
michael@0 102 <script>finishTest();</script>
michael@0 103 </body>
michael@0 104 </html>

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