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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
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7 "http://www.w3.org/TR/html4/loose.dtd"> |
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8 <html> |
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9 <head> |
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10 <meta charset="utf-8"> |
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11 <title>WebGL ouf of bounds uniform array access.</title> |
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12 <link rel="stylesheet" href="../resources/js-test-style.css"/> |
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13 <script src="../resources/js-test-pre.js"></script> |
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14 <script src="../conformance/resources/webgl-test-utils.js"> </script> |
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15 </head> |
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16 <body style="background: #666;"> |
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17 <div id="description"></div> |
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18 <div id="console"></div> |
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19 <div>elem mult: <span id="elemMultDisplay"></span></div> |
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20 <input type="range" id="elemMult" value="4" min="0" max="2048" style="width: 100%;"/> |
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21 <div>line width: <span id="lineWidthDisplay"></span></div> |
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22 <input type="range" id="lineWidth" value="512" min="0" max="2540" style="width: 100%;"/> |
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23 <canvas id="example" width="256" height="256" style="background: black;"> |
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24 </canvas> |
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25 <script id="vshader" type="x-shader/x-vertex"> |
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26 attribute vec4 vPosition; |
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27 varying vec4 v_color; |
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28 uniform float lineWidth; |
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29 uniform int elemMult; |
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30 uniform vec4 someArray[2]; |
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31 void main() |
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32 { |
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33 vec2 texcoord = vec2(vPosition.xy * 0.5 + vec2(0.5, 0.5)); |
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34 int index = int(texcoord.x + texcoord.y * lineWidth) * elemMult; |
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35 v_color = someArray[index]; |
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36 gl_Position = vPosition; |
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37 } |
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38 </script> |
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39 |
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40 <script id="fshader" type="x-shader/x-fragment"> |
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41 precision mediump float; |
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42 varying vec4 v_color; |
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43 void main() |
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44 { |
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45 gl_FragColor = v_color * vec4(1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0) + vec4(0,0,0,0.5); |
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46 } |
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47 </script> |
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48 <script> |
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49 window.onload = main; |
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50 debug("Tests a WebGL program that accesses out of bounds uniform array elements"); |
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51 |
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52 function main() { |
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53 var wtu = WebGLTestUtils; |
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54 var gl = wtu.create3DContext("example"); |
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55 var program = wtu.setupProgram( |
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56 gl, |
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57 ['vshader', 'fshader'], |
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58 ['vPosition'], [0]); |
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59 var gridRes = 255; |
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60 wtu.setupQuad(gl, gridRes, 0); |
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61 var lineWidthLoc = gl.getUniformLocation(program, "lineWidth"); |
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62 var elemMultLoc = gl.getUniformLocation(program, "elemMult"); |
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63 assertMsg(gl.getError() == gl.NO_ERROR, "Should be no errors from setup."); |
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64 |
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65 var lineWidth = 512; |
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66 var lineWidthElem = document.getElementById("lineWidth"); |
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67 var lineWidthDisplayElem = document.getElementById("lineWidthDisplay"); |
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68 |
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69 lineWidthElem.value = lineWidth; |
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70 |
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71 lineWidthElem.addEventListener('change', function(event) { |
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72 //console.log(event.target.value); |
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73 lineWidth = event.target.value; |
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74 draw(); |
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75 }, false); |
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76 |
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77 var elemMult = 4; |
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78 var elemMultElem = document.getElementById("elemMult"); |
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79 var elemMultDisplayElem = document.getElementById("elemMultDisplay"); |
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80 |
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81 elemMultElem.value = elemMult; |
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82 |
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83 elemMultElem.addEventListener('change', function(event) { |
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84 //console.log(event.target.value); |
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85 elemMult = event.target.value; |
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86 draw(); |
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87 }, false); |
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88 |
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89 draw(); |
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90 |
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91 function draw() { |
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92 lineWidthDisplayElem.innerText = lineWidth; |
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93 elemMultDisplayElem.innerText = elemMult; |
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94 gl.uniform1f(lineWidthLoc, lineWidth); |
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95 gl.uniform1i(elemMultLoc, elemMult); |
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96 gl.drawElements(gl.TRIANGLES, gridRes * gridRes * 6, gl.UNSIGNED_SHORT, 0); |
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97 } |
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98 |
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99 successfullyParsed = true; |
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100 } |
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101 |
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102 </script> |
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103 </body> |
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104 </html> |
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105 |
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106 |