Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
7 "http://www.w3.org/TR/html4/loose.dtd">
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL ouf of bounds uniform array access.</title>
12 <link rel="stylesheet" href="../resources/js-test-style.css"/>
13 <script src="../resources/js-test-pre.js"></script>
14 <script src="../conformance/resources/webgl-test-utils.js"> </script>
15 </head>
16 <body style="background: #666;">
17 <div id="description"></div>
18 <div id="console"></div>
19 <div>elem mult: <span id="elemMultDisplay"></span></div>
20 <input type="range" id="elemMult" value="4" min="0" max="2048" style="width: 100%;"/>
21 <div>line width: <span id="lineWidthDisplay"></span></div>
22 <input type="range" id="lineWidth" value="512" min="0" max="2540" style="width: 100%;"/>
23 <canvas id="example" width="256" height="256" style="background: black;">
24 </canvas>
25 <script id="vshader" type="x-shader/x-vertex">
26 attribute vec4 vPosition;
27 varying vec4 v_color;
28 uniform float lineWidth;
29 uniform int elemMult;
30 uniform vec4 someArray[2];
31 void main()
32 {
33 vec2 texcoord = vec2(vPosition.xy * 0.5 + vec2(0.5, 0.5));
34 int index = int(texcoord.x + texcoord.y * lineWidth) * elemMult;
35 v_color = someArray[index];
36 gl_Position = vPosition;
37 }
38 </script>
40 <script id="fshader" type="x-shader/x-fragment">
41 precision mediump float;
42 varying vec4 v_color;
43 void main()
44 {
45 gl_FragColor = v_color * vec4(1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0) + vec4(0,0,0,0.5);
46 }
47 </script>
48 <script>
49 window.onload = main;
50 debug("Tests a WebGL program that accesses out of bounds uniform array elements");
52 function main() {
53 var wtu = WebGLTestUtils;
54 var gl = wtu.create3DContext("example");
55 var program = wtu.setupProgram(
56 gl,
57 ['vshader', 'fshader'],
58 ['vPosition'], [0]);
59 var gridRes = 255;
60 wtu.setupQuad(gl, gridRes, 0);
61 var lineWidthLoc = gl.getUniformLocation(program, "lineWidth");
62 var elemMultLoc = gl.getUniformLocation(program, "elemMult");
63 assertMsg(gl.getError() == gl.NO_ERROR, "Should be no errors from setup.");
65 var lineWidth = 512;
66 var lineWidthElem = document.getElementById("lineWidth");
67 var lineWidthDisplayElem = document.getElementById("lineWidthDisplay");
69 lineWidthElem.value = lineWidth;
71 lineWidthElem.addEventListener('change', function(event) {
72 //console.log(event.target.value);
73 lineWidth = event.target.value;
74 draw();
75 }, false);
77 var elemMult = 4;
78 var elemMultElem = document.getElementById("elemMult");
79 var elemMultDisplayElem = document.getElementById("elemMultDisplay");
81 elemMultElem.value = elemMult;
83 elemMultElem.addEventListener('change', function(event) {
84 //console.log(event.target.value);
85 elemMult = event.target.value;
86 draw();
87 }, false);
89 draw();
91 function draw() {
92 lineWidthDisplayElem.innerText = lineWidth;
93 elemMultDisplayElem.innerText = elemMult;
94 gl.uniform1f(lineWidthLoc, lineWidth);
95 gl.uniform1i(elemMultLoc, elemMult);
96 gl.drawElements(gl.TRIANGLES, gridRes * gridRes * 6, gl.UNSIGNED_SHORT, 0);
97 }
99 successfullyParsed = true;
100 }
102 </script>
103 </body>
104 </html>