content/canvas/test/webgl-conformance/extra/out-of-bounds-uniform-array-access.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/extra/out-of-bounds-uniform-array-access.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,106 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
    1.10 +  "http://www.w3.org/TR/html4/loose.dtd">
    1.11 +<html>
    1.12 +<head>
    1.13 +<meta charset="utf-8">
    1.14 +<title>WebGL ouf of bounds uniform array access.</title>
    1.15 +<link rel="stylesheet" href="../resources/js-test-style.css"/>
    1.16 +<script src="../resources/js-test-pre.js"></script>
    1.17 +<script src="../conformance/resources/webgl-test-utils.js"> </script>
    1.18 +</head>
    1.19 +<body style="background: #666;">
    1.20 +<div id="description"></div>
    1.21 +<div id="console"></div>
    1.22 +<div>elem mult: <span id="elemMultDisplay"></span></div>
    1.23 +<input type="range" id="elemMult" value="4" min="0" max="2048" style="width: 100%;"/>
    1.24 +<div>line width: <span id="lineWidthDisplay"></span></div>
    1.25 +<input type="range" id="lineWidth" value="512" min="0" max="2540" style="width: 100%;"/>
    1.26 +<canvas id="example" width="256" height="256" style="background: black;">
    1.27 +</canvas>
    1.28 +<script id="vshader" type="x-shader/x-vertex">
    1.29 +attribute vec4 vPosition;
    1.30 +varying vec4 v_color;
    1.31 +uniform float lineWidth;
    1.32 +uniform int elemMult;
    1.33 +uniform vec4 someArray[2];
    1.34 +void main()
    1.35 +{
    1.36 +    vec2 texcoord = vec2(vPosition.xy * 0.5 + vec2(0.5, 0.5));
    1.37 +    int index = int(texcoord.x + texcoord.y * lineWidth) * elemMult;
    1.38 +    v_color = someArray[index];
    1.39 +    gl_Position = vPosition;
    1.40 +}
    1.41 +</script>
    1.42 +
    1.43 +<script id="fshader" type="x-shader/x-fragment">
    1.44 +precision mediump float;
    1.45 +varying vec4 v_color;
    1.46 +void main()
    1.47 +{
    1.48 +  gl_FragColor = v_color * vec4(1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0) + vec4(0,0,0,0.5);
    1.49 +}
    1.50 +</script>
    1.51 +<script>
    1.52 +window.onload = main;
    1.53 +debug("Tests a WebGL program that accesses out of bounds uniform array elements");
    1.54 +
    1.55 +function main() {
    1.56 +  var wtu = WebGLTestUtils;
    1.57 +  var gl = wtu.create3DContext("example");
    1.58 +  var program = wtu.setupProgram(
    1.59 +      gl,
    1.60 +      ['vshader', 'fshader'],
    1.61 +      ['vPosition'], [0]);
    1.62 +  var gridRes = 255;
    1.63 +  wtu.setupQuad(gl, gridRes, 0);
    1.64 +  var lineWidthLoc = gl.getUniformLocation(program, "lineWidth");
    1.65 +  var elemMultLoc = gl.getUniformLocation(program, "elemMult");
    1.66 +  assertMsg(gl.getError() == gl.NO_ERROR, "Should be no errors from setup.");
    1.67 +
    1.68 +  var lineWidth = 512;
    1.69 +  var lineWidthElem = document.getElementById("lineWidth");
    1.70 +  var lineWidthDisplayElem = document.getElementById("lineWidthDisplay");
    1.71 +
    1.72 +  lineWidthElem.value = lineWidth;
    1.73 +
    1.74 +  lineWidthElem.addEventListener('change', function(event) {
    1.75 +      //console.log(event.target.value);
    1.76 +      lineWidth = event.target.value;
    1.77 +      draw();
    1.78 +    }, false);
    1.79 +
    1.80 +  var elemMult = 4;
    1.81 +  var elemMultElem = document.getElementById("elemMult");
    1.82 +  var elemMultDisplayElem = document.getElementById("elemMultDisplay");
    1.83 +
    1.84 +  elemMultElem.value = elemMult;
    1.85 +
    1.86 +  elemMultElem.addEventListener('change', function(event) {
    1.87 +      //console.log(event.target.value);
    1.88 +      elemMult = event.target.value;
    1.89 +      draw();
    1.90 +    }, false);
    1.91 +
    1.92 +  draw();
    1.93 +
    1.94 +  function draw() {
    1.95 +    lineWidthDisplayElem.innerText = lineWidth;
    1.96 +    elemMultDisplayElem.innerText = elemMult;
    1.97 +    gl.uniform1f(lineWidthLoc, lineWidth);
    1.98 +    gl.uniform1i(elemMultLoc, elemMult);
    1.99 +    gl.drawElements(gl.TRIANGLES, gridRes * gridRes * 6, gl.UNSIGNED_SHORT, 0);
   1.100 +  }
   1.101 +
   1.102 +  successfullyParsed = true;
   1.103 +}
   1.104 +
   1.105 +</script>
   1.106 +</body>
   1.107 +</html>
   1.108 +
   1.109 +

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