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1 /* |
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2 * Copyright (C) 2012 Apple Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * 1. Redistributions of source code must retain the above copyright |
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8 * notice, this list of conditions and the following disclaimer. |
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9 * 2. Redistributions in binary form must reproduce the above copyright |
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10 * notice, this list of conditions and the following disclaimer in the |
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11 * documentation and/or other materials provided with the distribution. |
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12 * |
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13 * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY |
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14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR |
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17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 */ |
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25 |
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26 #ifndef THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_ |
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27 #define THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_ |
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28 |
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29 #include "GLSLANG/ShaderLang.h" |
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30 |
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31 #include "compiler/InfoSink.h" |
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32 #include "compiler/intermediate.h" |
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33 |
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34 class ArrayBoundsClamper { |
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35 public: |
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36 ArrayBoundsClamper(); |
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37 |
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38 // Must be set before compiling any shaders to ensure consistency |
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39 // between the translated shaders and any necessary prequel. |
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40 void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy); |
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41 |
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42 // Marks nodes in the tree that index arrays indirectly as |
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43 // requiring clamping. |
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44 void MarkIndirectArrayBoundsForClamping(TIntermNode* root); |
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45 |
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46 // If necessary, output array clamp function source into the shader source. |
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47 void OutputClampingFunctionDefinition(TInfoSinkBase& out) const; |
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48 |
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49 void Cleanup() |
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50 { |
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51 mArrayBoundsClampDefinitionNeeded = false; |
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52 } |
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53 |
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54 private: |
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55 bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; } |
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56 void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; } |
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57 |
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58 ShArrayIndexClampingStrategy mClampingStrategy; |
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59 bool mArrayBoundsClampDefinitionNeeded; |
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60 }; |
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61 |
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62 #endif // THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_ |