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1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc |
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2 |
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3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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4 // Use of this source code is governed by a BSD-style license that can be |
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5 // found in the LICENSE file. |
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6 |
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7 #include "gl/GrGLExtensions.h" |
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8 #include "gl/GrGLInterface.h" |
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9 #include "gl/GrGLUtil.h" |
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10 |
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11 #ifndef GL_GLEXT_PROTOTYPES |
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12 #define GL_GLEXT_PROTOTYPES |
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13 #endif |
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14 |
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15 #include <GLES2/gl2.h> |
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16 #include <GLES2/gl2ext.h> |
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17 |
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18 #include <EGL/egl.h> |
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19 |
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20 static GrGLInterface* create_es_interface(GrGLVersion version, |
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21 const GrGLExtensions& extensions) { |
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22 if (version < GR_GL_VER(2,0)) { |
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23 return NULL; |
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24 } |
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25 |
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26 GrGLInterface* interface = SkNEW(GrGLInterface); |
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27 interface->fStandard = kGLES_GrGLStandard; |
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28 GrGLInterface::Functions* functions = &interface->fFunctions; |
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29 |
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30 functions->fActiveTexture = glActiveTexture; |
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31 functions->fAttachShader = glAttachShader; |
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32 functions->fBindAttribLocation = glBindAttribLocation; |
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33 functions->fBindBuffer = glBindBuffer; |
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34 functions->fBindTexture = glBindTexture; |
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35 functions->fBindVertexArray = glBindVertexArrayOES; |
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36 functions->fBlendColor = glBlendColor; |
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37 functions->fBlendFunc = glBlendFunc; |
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38 functions->fBufferData = glBufferData; |
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39 functions->fBufferSubData = glBufferSubData; |
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40 functions->fClear = glClear; |
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41 functions->fClearColor = glClearColor; |
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42 functions->fClearStencil = glClearStencil; |
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43 functions->fColorMask = glColorMask; |
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44 functions->fCompileShader = glCompileShader; |
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45 functions->fCompressedTexImage2D = glCompressedTexImage2D; |
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46 functions->fCopyTexSubImage2D = glCopyTexSubImage2D; |
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47 functions->fCreateProgram = glCreateProgram; |
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48 functions->fCreateShader = glCreateShader; |
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49 functions->fCullFace = glCullFace; |
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50 functions->fDeleteBuffers = glDeleteBuffers; |
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51 functions->fDeleteProgram = glDeleteProgram; |
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52 functions->fDeleteShader = glDeleteShader; |
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53 functions->fDeleteTextures = glDeleteTextures; |
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54 functions->fDeleteVertexArrays = glDeleteVertexArraysOES; |
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55 functions->fDepthMask = glDepthMask; |
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56 functions->fDisable = glDisable; |
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57 functions->fDisableVertexAttribArray = glDisableVertexAttribArray; |
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58 functions->fDrawArrays = glDrawArrays; |
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59 functions->fDrawElements = glDrawElements; |
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60 functions->fEnable = glEnable; |
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61 functions->fEnableVertexAttribArray = glEnableVertexAttribArray; |
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62 functions->fFinish = glFinish; |
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63 functions->fFlush = glFlush; |
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64 functions->fFrontFace = glFrontFace; |
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65 functions->fGenBuffers = glGenBuffers; |
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66 functions->fGenerateMipmap = glGenerateMipmap; |
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67 functions->fGenTextures = glGenTextures; |
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68 functions->fGenVertexArrays = glGenVertexArraysOES; |
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69 functions->fGetBufferParameteriv = glGetBufferParameteriv; |
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70 functions->fGetError = glGetError; |
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71 functions->fGetIntegerv = glGetIntegerv; |
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72 functions->fGetProgramInfoLog = glGetProgramInfoLog; |
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73 functions->fGetProgramiv = glGetProgramiv; |
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74 functions->fGetShaderInfoLog = glGetShaderInfoLog; |
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75 functions->fGetShaderiv = glGetShaderiv; |
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76 functions->fGetString = glGetString; |
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77 #if GL_ES_VERSION_30 |
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78 functions->fGetStringi = glGetStringi; |
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79 #else |
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80 functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
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81 #endif |
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82 functions->fGetUniformLocation = glGetUniformLocation; |
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83 functions->fLineWidth = glLineWidth; |
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84 functions->fLinkProgram = glLinkProgram; |
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85 functions->fPixelStorei = glPixelStorei; |
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86 functions->fReadPixels = glReadPixels; |
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87 functions->fScissor = glScissor; |
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88 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE |
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89 functions->fShaderSource = (GrGLShaderSourceProc) glShaderSource; |
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90 #else |
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91 functions->fShaderSource = glShaderSource; |
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92 #endif |
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93 functions->fStencilFunc = glStencilFunc; |
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94 functions->fStencilFuncSeparate = glStencilFuncSeparate; |
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95 functions->fStencilMask = glStencilMask; |
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96 functions->fStencilMaskSeparate = glStencilMaskSeparate; |
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97 functions->fStencilOp = glStencilOp; |
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98 functions->fStencilOpSeparate = glStencilOpSeparate; |
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99 functions->fTexImage2D = glTexImage2D; |
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100 functions->fTexParameteri = glTexParameteri; |
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101 functions->fTexParameteriv = glTexParameteriv; |
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102 functions->fTexSubImage2D = glTexSubImage2D; |
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103 |
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104 if (version >= GR_GL_VER(3,0)) { |
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105 #if GL_ES_VERSION_3_0 |
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106 functions->fTexStorage2D = glTexStorage2D; |
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107 #else |
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108 functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D"); |
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109 #endif |
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110 } else { |
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111 #if GL_EXT_texture_storage |
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112 functions->fTexStorage2D = glTexStorage2DEXT; |
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113 #else |
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114 functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT"); |
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115 #endif |
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116 } |
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117 |
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118 #if GL_EXT_discard_framebuffer |
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119 functions->fDiscardFramebuffer = glDiscardFramebufferEXT; |
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120 #endif |
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121 functions->fUniform1f = glUniform1f; |
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122 functions->fUniform1i = glUniform1i; |
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123 functions->fUniform1fv = glUniform1fv; |
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124 functions->fUniform1iv = glUniform1iv; |
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125 functions->fUniform2f = glUniform2f; |
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126 functions->fUniform2i = glUniform2i; |
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127 functions->fUniform2fv = glUniform2fv; |
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128 functions->fUniform2iv = glUniform2iv; |
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129 functions->fUniform3f = glUniform3f; |
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130 functions->fUniform3i = glUniform3i; |
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131 functions->fUniform3fv = glUniform3fv; |
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132 functions->fUniform3iv = glUniform3iv; |
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133 functions->fUniform4f = glUniform4f; |
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134 functions->fUniform4i = glUniform4i; |
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135 functions->fUniform4fv = glUniform4fv; |
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136 functions->fUniform4iv = glUniform4iv; |
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137 functions->fUniformMatrix2fv = glUniformMatrix2fv; |
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138 functions->fUniformMatrix3fv = glUniformMatrix3fv; |
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139 functions->fUniformMatrix4fv = glUniformMatrix4fv; |
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140 functions->fUseProgram = glUseProgram; |
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141 functions->fVertexAttrib4fv = glVertexAttrib4fv; |
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142 functions->fVertexAttribPointer = glVertexAttribPointer; |
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143 functions->fViewport = glViewport; |
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144 functions->fBindFramebuffer = glBindFramebuffer; |
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145 functions->fBindRenderbuffer = glBindRenderbuffer; |
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146 functions->fCheckFramebufferStatus = glCheckFramebufferStatus; |
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147 functions->fDeleteFramebuffers = glDeleteFramebuffers; |
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148 functions->fDeleteRenderbuffers = glDeleteRenderbuffers; |
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149 functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
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150 functions->fFramebufferTexture2D = glFramebufferTexture2D; |
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151 |
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152 if (version >= GR_GL_VER(3,0)) { |
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153 #if GL_ES_VERSION_3_0 |
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154 functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample; |
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155 functions->fBlitFramebuffer = glBlitFramebuffer; |
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156 #else |
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157 functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); |
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158 functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer"); |
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159 #endif |
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160 } |
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161 |
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162 if (extensions.has("GL_EXT_multisampled_render_to_texture")) { |
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163 #if GL_EXT_multisampled_render_to_texture |
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164 functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT; |
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165 functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleEXT; |
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166 #else |
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167 functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"); |
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168 functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT"); |
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169 #endif |
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170 } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) { |
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171 #if GL_IMG_multisampled_render_to_texture |
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172 functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG; |
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173 functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleIMG; |
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174 #else |
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175 functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG"); |
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176 functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG"); |
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177 #endif |
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178 } |
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179 |
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180 functions->fGenFramebuffers = glGenFramebuffers; |
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181 functions->fGenRenderbuffers = glGenRenderbuffers; |
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182 functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
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183 functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
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184 functions->fRenderbufferStorage = glRenderbufferStorage; |
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185 #if GL_OES_mapbuffer |
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186 functions->fMapBuffer = glMapBufferOES; |
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187 functions->fUnmapBuffer = glUnmapBufferOES; |
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188 #else |
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189 functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES"); |
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190 functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES"); |
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191 #endif |
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192 |
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193 if (extensions.has("GL_EXT_debug_marker")) { |
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194 functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarkerEXT"); |
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195 functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarkerEXT"); |
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196 functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGropuMarkerEXT"); |
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197 } |
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198 |
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199 return interface; |
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200 } |
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201 |
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202 static GrGLInterface* create_desktop_interface(GrGLVersion version, |
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203 const GrGLExtensions& extensions) { |
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204 // Currently this assumes a 4.4 context or later. Supporting lower GL versions would require |
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205 // getting suffixed versions of pointers for supported extensions. |
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206 if (version < GR_GL_VER(4,4)) { |
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207 return NULL; |
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208 } |
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209 |
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210 GrGLInterface* interface = SkNEW(GrGLInterface); |
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211 interface->fStandard = kGL_GrGLStandard; |
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212 GrGLInterface::Functions* functions = &interface->fFunctions; |
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213 |
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214 functions->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glActiveTexture"); |
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215 functions->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttachShader"); |
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216 functions->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuery"); |
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217 functions->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddress("glBindAttribLocation"); |
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218 functions->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffer"); |
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219 functions->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProcAddress("glBindFragDataLocation"); |
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220 functions->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedProc) eglGetProcAddress("glBindFragDataLocationIndexed"); |
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221 functions->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("glBindFramebuffer"); |
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222 functions->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress("glBindRenderbuffer"); |
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223 functions->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTexture"); |
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224 functions->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArray"); |
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225 functions->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColor"); |
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226 functions->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc"); |
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227 functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer"); |
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228 functions->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferData"); |
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229 functions->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBufferSubData"); |
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230 functions->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGetProcAddress("glCheckFramebufferStatus"); |
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231 functions->fClear = (GrGLClearProc) eglGetProcAddress("glClear"); |
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232 functions->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColor"); |
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233 functions->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClearStencil"); |
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234 functions->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask"); |
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235 functions->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCompileShader"); |
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236 functions->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProcAddress("glCompressedTexImage2D"); |
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237 functions->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddress("glCopyTexSubImage2D"); |
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238 functions->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCreateProgram"); |
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239 functions->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreateShader"); |
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240 functions->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace"); |
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241 functions->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDeleteBuffers"); |
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242 functions->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddress("glDeleteFramebuffers"); |
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243 functions->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDeleteProgram"); |
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244 functions->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDeleteQueries"); |
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245 functions->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAddress("glDeleteRenderbuffers"); |
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246 functions->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDeleteShader"); |
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247 functions->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glDeleteTextures"); |
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248 functions->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays"); |
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249 functions->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask"); |
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250 functions->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable"); |
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251 functions->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eglGetProcAddress("glDisableVertexAttribArray"); |
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252 functions->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArrays"); |
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253 functions->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffer"); |
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254 functions->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuffers"); |
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255 functions->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawElements"); |
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256 functions->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable"); |
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257 functions->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglGetProcAddress("glEnableVertexAttribArray"); |
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258 functions->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery"); |
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259 functions->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish"); |
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260 functions->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush"); |
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261 functions->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglGetProcAddress("glFramebufferRenderbuffer"); |
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262 functions->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProcAddress("glFramebufferTexture2D"); |
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263 functions->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace"); |
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264 functions->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffers"); |
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265 functions->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("glGenFramebuffers"); |
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266 functions->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glGenerateMipmap"); |
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267 functions->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQueries"); |
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268 functions->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress("glGenRenderbuffers"); |
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269 functions->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenTextures"); |
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270 functions->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArrays"); |
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271 functions->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProcAddress("glGetBufferParameteriv"); |
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272 functions->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError"); |
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273 functions->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachmentParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv"); |
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274 functions->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetIntegerv"); |
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275 functions->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddress("glGetQueryObjecti64v"); |
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276 functions->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress("glGetQueryObjectiv"); |
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277 functions->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAddress("glGetQueryObjectui64v"); |
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278 functions->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddress("glGetQueryObjectuiv"); |
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279 functions->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryiv"); |
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280 functions->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddress("glGetProgramInfoLog"); |
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281 functions->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetProgramiv"); |
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282 functions->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc) eglGetProcAddress("glGetRenderbufferParameteriv"); |
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283 functions->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress("glGetShaderInfoLog"); |
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284 functions->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShaderiv"); |
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285 functions->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString"); |
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286 functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
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287 functions->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGetProcAddress("glGetTexLevelParameteriv"); |
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288 functions->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddress("glGetUniformLocation"); |
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289 functions->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth"); |
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290 functions->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkProgram"); |
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291 functions->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadIdentity"); |
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292 functions->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMatrixf"); |
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293 functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer"); |
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294 functions->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMode"); |
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295 functions->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelStorei"); |
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296 functions->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQueryCounter"); |
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297 functions->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffer"); |
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298 functions->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels"); |
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299 functions->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage"); |
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300 functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); |
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301 functions->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor"); |
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302 functions->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource"); |
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303 functions->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc"); |
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304 functions->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAddress("glStencilFuncSeparate"); |
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305 functions->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencilMask"); |
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306 functions->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAddress("glStencilMaskSeparate"); |
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307 functions->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp"); |
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308 functions->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddress("glStencilOpSeparate"); |
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309 functions->fTexGenfv = (GrGLTexGenfvProc) eglGetProcAddress("glTexGenfv"); |
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310 functions->fTexGeni = (GrGLTexGeniProc) eglGetProcAddress("glTexGeni"); |
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311 functions->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2D"); |
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312 functions->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTexParameteri"); |
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313 functions->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glTexParameteriv"); |
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314 functions->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTexSubImage2D"); |
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315 functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D"); |
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316 functions->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f"); |
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317 functions->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i"); |
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318 functions->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1fv"); |
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319 functions->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1iv"); |
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320 functions->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f"); |
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321 functions->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i"); |
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322 functions->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2fv"); |
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323 functions->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2iv"); |
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324 functions->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f"); |
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325 functions->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i"); |
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326 functions->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3fv"); |
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327 functions->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3iv"); |
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328 functions->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f"); |
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329 functions->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i"); |
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330 functions->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4fv"); |
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331 functions->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4iv"); |
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332 functions->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress("glUniformMatrix2fv"); |
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333 functions->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress("glUniformMatrix3fv"); |
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334 functions->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress("glUniformMatrix4fv"); |
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335 functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBuffer"); |
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336 functions->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgram"); |
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337 functions->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("glVertexAttrib4fv"); |
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338 functions->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAddress("glVertexAttribPointer"); |
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339 functions->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport"); |
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340 |
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341 if (extensions.has("GL_NV_path_rendering")) { |
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342 functions->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glPathCommandsNV"); |
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343 functions->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathCoordsNV"); |
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344 functions->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddress("glPathSubCommandsNV"); |
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345 functions->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("glPathSubCoordsNV"); |
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346 functions->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathStringNV"); |
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347 functions->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathGlyphsNV"); |
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348 functions->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress("glPathGlyphRangeNV"); |
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349 functions->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWeightPathsNV"); |
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350 functions->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathNV"); |
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351 functions->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddress("glInterpolatePathsNV"); |
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352 functions->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("glTransformPathNV"); |
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353 functions->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddress("glPathParameterivNV"); |
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354 functions->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress("glPathParameteriNV"); |
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355 functions->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddress("glPathParameterfvNV"); |
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356 functions->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress("glPathParameterfNV"); |
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357 functions->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("glPathDashArrayNV"); |
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358 functions->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsNV"); |
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359 functions->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDeletePathsNV"); |
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360 functions->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV"); |
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361 functions->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddress("glPathStencilFuncNV"); |
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362 functions->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eglGetProcAddress("glPathStencilDepthOffsetNV"); |
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363 functions->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddress("glStencilFillPathNV"); |
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364 functions->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAddress("glStencilStrokePathNV"); |
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365 functions->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc) eglGetProcAddress("glStencilFillPathInstancedNV"); |
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366 functions->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstancedProc) eglGetProcAddress("glStencilStrokePathInstancedNV"); |
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367 functions->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProcAddress("glPathCoverDepthFuncNV"); |
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368 functions->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glPathColorGenNV"); |
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369 functions->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathTexGenNV"); |
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370 functions->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathFogGenNV"); |
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371 functions->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("glCoverFillPathNV"); |
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372 functions->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddress("glCoverStrokePathNV"); |
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373 functions->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eglGetProcAddress("glCoverFillPathInstancedNV"); |
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374 functions->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc) eglGetProcAddress("glCoverStrokePathInstancedNV"); |
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375 functions->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProcAddress("glGetPathParameterivNV"); |
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376 functions->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProcAddress("glGetPathParameterfvNV"); |
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377 functions->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddress("glGetPathCommandsNV"); |
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378 functions->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("glGetPathCoordsNV"); |
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379 functions->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddress("glGetPathDashArrayNV"); |
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380 functions->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress("glGetPathMetricsNV"); |
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381 functions->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProcAddress("glGetPathMetricRangeNV"); |
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382 functions->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress("glGetPathSpacingNV"); |
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383 functions->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAddress("glGetPathColorGenivNV"); |
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384 functions->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAddress("glGetPathColorGenfvNV"); |
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385 functions->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddress("glGetPathTexGenivNV"); |
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386 functions->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddress("glGetPathTexGenfvNV"); |
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387 functions->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAddress("glIsPointInFillPathNV"); |
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388 functions->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetProcAddress("glIsPointInStrokePathNV"); |
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389 functions->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("glGetPathLengthNV"); |
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390 functions->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress("glPointAlongPathNV"); |
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391 } |
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392 |
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393 if (extensions.has("GL_EXT_debug_marker")) { |
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394 functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarkerEXT"); |
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395 functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarkerEXT"); |
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396 functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGropuMarkerEXT"); |
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397 } |
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398 |
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399 return interface; |
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400 } |
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401 |
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402 const GrGLInterface* GrGLCreateNativeInterface() { |
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403 |
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404 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
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405 |
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406 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION)); |
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407 GrGLVersion version = GrGLGetVersionFromString(verStr); |
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408 GrGLStandard standard = GrGLGetStandardInUseFromString(verStr); |
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409 |
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410 GrGLExtensions extensions; |
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411 if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) { |
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412 return NULL; |
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413 } |
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414 |
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415 GrGLInterface* interface = NULL; |
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416 if (kGLES_GrGLStandard == standard) { |
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417 interface = create_es_interface(version, extensions); |
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418 } else if (kGL_GrGLStandard == standard) { |
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419 interface = create_desktop_interface(version, extensions); |
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420 } |
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421 |
|
422 if (NULL != interface) { |
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423 interface->fExtensions.swap(&extensions); |
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424 } |
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425 |
|
426 return interface; |
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427 } |