Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc |
michael@0 | 2 | |
michael@0 | 3 | // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 4 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | // found in the LICENSE file. |
michael@0 | 6 | |
michael@0 | 7 | #include "gl/GrGLExtensions.h" |
michael@0 | 8 | #include "gl/GrGLInterface.h" |
michael@0 | 9 | #include "gl/GrGLUtil.h" |
michael@0 | 10 | |
michael@0 | 11 | #ifndef GL_GLEXT_PROTOTYPES |
michael@0 | 12 | #define GL_GLEXT_PROTOTYPES |
michael@0 | 13 | #endif |
michael@0 | 14 | |
michael@0 | 15 | #include <GLES2/gl2.h> |
michael@0 | 16 | #include <GLES2/gl2ext.h> |
michael@0 | 17 | |
michael@0 | 18 | #include <EGL/egl.h> |
michael@0 | 19 | |
michael@0 | 20 | static GrGLInterface* create_es_interface(GrGLVersion version, |
michael@0 | 21 | const GrGLExtensions& extensions) { |
michael@0 | 22 | if (version < GR_GL_VER(2,0)) { |
michael@0 | 23 | return NULL; |
michael@0 | 24 | } |
michael@0 | 25 | |
michael@0 | 26 | GrGLInterface* interface = SkNEW(GrGLInterface); |
michael@0 | 27 | interface->fStandard = kGLES_GrGLStandard; |
michael@0 | 28 | GrGLInterface::Functions* functions = &interface->fFunctions; |
michael@0 | 29 | |
michael@0 | 30 | functions->fActiveTexture = glActiveTexture; |
michael@0 | 31 | functions->fAttachShader = glAttachShader; |
michael@0 | 32 | functions->fBindAttribLocation = glBindAttribLocation; |
michael@0 | 33 | functions->fBindBuffer = glBindBuffer; |
michael@0 | 34 | functions->fBindTexture = glBindTexture; |
michael@0 | 35 | functions->fBindVertexArray = glBindVertexArrayOES; |
michael@0 | 36 | functions->fBlendColor = glBlendColor; |
michael@0 | 37 | functions->fBlendFunc = glBlendFunc; |
michael@0 | 38 | functions->fBufferData = glBufferData; |
michael@0 | 39 | functions->fBufferSubData = glBufferSubData; |
michael@0 | 40 | functions->fClear = glClear; |
michael@0 | 41 | functions->fClearColor = glClearColor; |
michael@0 | 42 | functions->fClearStencil = glClearStencil; |
michael@0 | 43 | functions->fColorMask = glColorMask; |
michael@0 | 44 | functions->fCompileShader = glCompileShader; |
michael@0 | 45 | functions->fCompressedTexImage2D = glCompressedTexImage2D; |
michael@0 | 46 | functions->fCopyTexSubImage2D = glCopyTexSubImage2D; |
michael@0 | 47 | functions->fCreateProgram = glCreateProgram; |
michael@0 | 48 | functions->fCreateShader = glCreateShader; |
michael@0 | 49 | functions->fCullFace = glCullFace; |
michael@0 | 50 | functions->fDeleteBuffers = glDeleteBuffers; |
michael@0 | 51 | functions->fDeleteProgram = glDeleteProgram; |
michael@0 | 52 | functions->fDeleteShader = glDeleteShader; |
michael@0 | 53 | functions->fDeleteTextures = glDeleteTextures; |
michael@0 | 54 | functions->fDeleteVertexArrays = glDeleteVertexArraysOES; |
michael@0 | 55 | functions->fDepthMask = glDepthMask; |
michael@0 | 56 | functions->fDisable = glDisable; |
michael@0 | 57 | functions->fDisableVertexAttribArray = glDisableVertexAttribArray; |
michael@0 | 58 | functions->fDrawArrays = glDrawArrays; |
michael@0 | 59 | functions->fDrawElements = glDrawElements; |
michael@0 | 60 | functions->fEnable = glEnable; |
michael@0 | 61 | functions->fEnableVertexAttribArray = glEnableVertexAttribArray; |
michael@0 | 62 | functions->fFinish = glFinish; |
michael@0 | 63 | functions->fFlush = glFlush; |
michael@0 | 64 | functions->fFrontFace = glFrontFace; |
michael@0 | 65 | functions->fGenBuffers = glGenBuffers; |
michael@0 | 66 | functions->fGenerateMipmap = glGenerateMipmap; |
michael@0 | 67 | functions->fGenTextures = glGenTextures; |
michael@0 | 68 | functions->fGenVertexArrays = glGenVertexArraysOES; |
michael@0 | 69 | functions->fGetBufferParameteriv = glGetBufferParameteriv; |
michael@0 | 70 | functions->fGetError = glGetError; |
michael@0 | 71 | functions->fGetIntegerv = glGetIntegerv; |
michael@0 | 72 | functions->fGetProgramInfoLog = glGetProgramInfoLog; |
michael@0 | 73 | functions->fGetProgramiv = glGetProgramiv; |
michael@0 | 74 | functions->fGetShaderInfoLog = glGetShaderInfoLog; |
michael@0 | 75 | functions->fGetShaderiv = glGetShaderiv; |
michael@0 | 76 | functions->fGetString = glGetString; |
michael@0 | 77 | #if GL_ES_VERSION_30 |
michael@0 | 78 | functions->fGetStringi = glGetStringi; |
michael@0 | 79 | #else |
michael@0 | 80 | functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
michael@0 | 81 | #endif |
michael@0 | 82 | functions->fGetUniformLocation = glGetUniformLocation; |
michael@0 | 83 | functions->fLineWidth = glLineWidth; |
michael@0 | 84 | functions->fLinkProgram = glLinkProgram; |
michael@0 | 85 | functions->fPixelStorei = glPixelStorei; |
michael@0 | 86 | functions->fReadPixels = glReadPixels; |
michael@0 | 87 | functions->fScissor = glScissor; |
michael@0 | 88 | #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE |
michael@0 | 89 | functions->fShaderSource = (GrGLShaderSourceProc) glShaderSource; |
michael@0 | 90 | #else |
michael@0 | 91 | functions->fShaderSource = glShaderSource; |
michael@0 | 92 | #endif |
michael@0 | 93 | functions->fStencilFunc = glStencilFunc; |
michael@0 | 94 | functions->fStencilFuncSeparate = glStencilFuncSeparate; |
michael@0 | 95 | functions->fStencilMask = glStencilMask; |
michael@0 | 96 | functions->fStencilMaskSeparate = glStencilMaskSeparate; |
michael@0 | 97 | functions->fStencilOp = glStencilOp; |
michael@0 | 98 | functions->fStencilOpSeparate = glStencilOpSeparate; |
michael@0 | 99 | functions->fTexImage2D = glTexImage2D; |
michael@0 | 100 | functions->fTexParameteri = glTexParameteri; |
michael@0 | 101 | functions->fTexParameteriv = glTexParameteriv; |
michael@0 | 102 | functions->fTexSubImage2D = glTexSubImage2D; |
michael@0 | 103 | |
michael@0 | 104 | if (version >= GR_GL_VER(3,0)) { |
michael@0 | 105 | #if GL_ES_VERSION_3_0 |
michael@0 | 106 | functions->fTexStorage2D = glTexStorage2D; |
michael@0 | 107 | #else |
michael@0 | 108 | functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D"); |
michael@0 | 109 | #endif |
michael@0 | 110 | } else { |
michael@0 | 111 | #if GL_EXT_texture_storage |
michael@0 | 112 | functions->fTexStorage2D = glTexStorage2DEXT; |
michael@0 | 113 | #else |
michael@0 | 114 | functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT"); |
michael@0 | 115 | #endif |
michael@0 | 116 | } |
michael@0 | 117 | |
michael@0 | 118 | #if GL_EXT_discard_framebuffer |
michael@0 | 119 | functions->fDiscardFramebuffer = glDiscardFramebufferEXT; |
michael@0 | 120 | #endif |
michael@0 | 121 | functions->fUniform1f = glUniform1f; |
michael@0 | 122 | functions->fUniform1i = glUniform1i; |
michael@0 | 123 | functions->fUniform1fv = glUniform1fv; |
michael@0 | 124 | functions->fUniform1iv = glUniform1iv; |
michael@0 | 125 | functions->fUniform2f = glUniform2f; |
michael@0 | 126 | functions->fUniform2i = glUniform2i; |
michael@0 | 127 | functions->fUniform2fv = glUniform2fv; |
michael@0 | 128 | functions->fUniform2iv = glUniform2iv; |
michael@0 | 129 | functions->fUniform3f = glUniform3f; |
michael@0 | 130 | functions->fUniform3i = glUniform3i; |
michael@0 | 131 | functions->fUniform3fv = glUniform3fv; |
michael@0 | 132 | functions->fUniform3iv = glUniform3iv; |
michael@0 | 133 | functions->fUniform4f = glUniform4f; |
michael@0 | 134 | functions->fUniform4i = glUniform4i; |
michael@0 | 135 | functions->fUniform4fv = glUniform4fv; |
michael@0 | 136 | functions->fUniform4iv = glUniform4iv; |
michael@0 | 137 | functions->fUniformMatrix2fv = glUniformMatrix2fv; |
michael@0 | 138 | functions->fUniformMatrix3fv = glUniformMatrix3fv; |
michael@0 | 139 | functions->fUniformMatrix4fv = glUniformMatrix4fv; |
michael@0 | 140 | functions->fUseProgram = glUseProgram; |
michael@0 | 141 | functions->fVertexAttrib4fv = glVertexAttrib4fv; |
michael@0 | 142 | functions->fVertexAttribPointer = glVertexAttribPointer; |
michael@0 | 143 | functions->fViewport = glViewport; |
michael@0 | 144 | functions->fBindFramebuffer = glBindFramebuffer; |
michael@0 | 145 | functions->fBindRenderbuffer = glBindRenderbuffer; |
michael@0 | 146 | functions->fCheckFramebufferStatus = glCheckFramebufferStatus; |
michael@0 | 147 | functions->fDeleteFramebuffers = glDeleteFramebuffers; |
michael@0 | 148 | functions->fDeleteRenderbuffers = glDeleteRenderbuffers; |
michael@0 | 149 | functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
michael@0 | 150 | functions->fFramebufferTexture2D = glFramebufferTexture2D; |
michael@0 | 151 | |
michael@0 | 152 | if (version >= GR_GL_VER(3,0)) { |
michael@0 | 153 | #if GL_ES_VERSION_3_0 |
michael@0 | 154 | functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample; |
michael@0 | 155 | functions->fBlitFramebuffer = glBlitFramebuffer; |
michael@0 | 156 | #else |
michael@0 | 157 | functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); |
michael@0 | 158 | functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer"); |
michael@0 | 159 | #endif |
michael@0 | 160 | } |
michael@0 | 161 | |
michael@0 | 162 | if (extensions.has("GL_EXT_multisampled_render_to_texture")) { |
michael@0 | 163 | #if GL_EXT_multisampled_render_to_texture |
michael@0 | 164 | functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT; |
michael@0 | 165 | functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleEXT; |
michael@0 | 166 | #else |
michael@0 | 167 | functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"); |
michael@0 | 168 | functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT"); |
michael@0 | 169 | #endif |
michael@0 | 170 | } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) { |
michael@0 | 171 | #if GL_IMG_multisampled_render_to_texture |
michael@0 | 172 | functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG; |
michael@0 | 173 | functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleIMG; |
michael@0 | 174 | #else |
michael@0 | 175 | functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG"); |
michael@0 | 176 | functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG"); |
michael@0 | 177 | #endif |
michael@0 | 178 | } |
michael@0 | 179 | |
michael@0 | 180 | functions->fGenFramebuffers = glGenFramebuffers; |
michael@0 | 181 | functions->fGenRenderbuffers = glGenRenderbuffers; |
michael@0 | 182 | functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
michael@0 | 183 | functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
michael@0 | 184 | functions->fRenderbufferStorage = glRenderbufferStorage; |
michael@0 | 185 | #if GL_OES_mapbuffer |
michael@0 | 186 | functions->fMapBuffer = glMapBufferOES; |
michael@0 | 187 | functions->fUnmapBuffer = glUnmapBufferOES; |
michael@0 | 188 | #else |
michael@0 | 189 | functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES"); |
michael@0 | 190 | functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES"); |
michael@0 | 191 | #endif |
michael@0 | 192 | |
michael@0 | 193 | if (extensions.has("GL_EXT_debug_marker")) { |
michael@0 | 194 | functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarkerEXT"); |
michael@0 | 195 | functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarkerEXT"); |
michael@0 | 196 | functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGropuMarkerEXT"); |
michael@0 | 197 | } |
michael@0 | 198 | |
michael@0 | 199 | return interface; |
michael@0 | 200 | } |
michael@0 | 201 | |
michael@0 | 202 | static GrGLInterface* create_desktop_interface(GrGLVersion version, |
michael@0 | 203 | const GrGLExtensions& extensions) { |
michael@0 | 204 | // Currently this assumes a 4.4 context or later. Supporting lower GL versions would require |
michael@0 | 205 | // getting suffixed versions of pointers for supported extensions. |
michael@0 | 206 | if (version < GR_GL_VER(4,4)) { |
michael@0 | 207 | return NULL; |
michael@0 | 208 | } |
michael@0 | 209 | |
michael@0 | 210 | GrGLInterface* interface = SkNEW(GrGLInterface); |
michael@0 | 211 | interface->fStandard = kGL_GrGLStandard; |
michael@0 | 212 | GrGLInterface::Functions* functions = &interface->fFunctions; |
michael@0 | 213 | |
michael@0 | 214 | functions->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glActiveTexture"); |
michael@0 | 215 | functions->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttachShader"); |
michael@0 | 216 | functions->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuery"); |
michael@0 | 217 | functions->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddress("glBindAttribLocation"); |
michael@0 | 218 | functions->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffer"); |
michael@0 | 219 | functions->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProcAddress("glBindFragDataLocation"); |
michael@0 | 220 | functions->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedProc) eglGetProcAddress("glBindFragDataLocationIndexed"); |
michael@0 | 221 | functions->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("glBindFramebuffer"); |
michael@0 | 222 | functions->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress("glBindRenderbuffer"); |
michael@0 | 223 | functions->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTexture"); |
michael@0 | 224 | functions->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArray"); |
michael@0 | 225 | functions->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColor"); |
michael@0 | 226 | functions->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc"); |
michael@0 | 227 | functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer"); |
michael@0 | 228 | functions->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferData"); |
michael@0 | 229 | functions->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBufferSubData"); |
michael@0 | 230 | functions->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGetProcAddress("glCheckFramebufferStatus"); |
michael@0 | 231 | functions->fClear = (GrGLClearProc) eglGetProcAddress("glClear"); |
michael@0 | 232 | functions->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColor"); |
michael@0 | 233 | functions->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClearStencil"); |
michael@0 | 234 | functions->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask"); |
michael@0 | 235 | functions->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCompileShader"); |
michael@0 | 236 | functions->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProcAddress("glCompressedTexImage2D"); |
michael@0 | 237 | functions->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddress("glCopyTexSubImage2D"); |
michael@0 | 238 | functions->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCreateProgram"); |
michael@0 | 239 | functions->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreateShader"); |
michael@0 | 240 | functions->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace"); |
michael@0 | 241 | functions->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDeleteBuffers"); |
michael@0 | 242 | functions->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddress("glDeleteFramebuffers"); |
michael@0 | 243 | functions->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDeleteProgram"); |
michael@0 | 244 | functions->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDeleteQueries"); |
michael@0 | 245 | functions->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAddress("glDeleteRenderbuffers"); |
michael@0 | 246 | functions->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDeleteShader"); |
michael@0 | 247 | functions->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glDeleteTextures"); |
michael@0 | 248 | functions->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays"); |
michael@0 | 249 | functions->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask"); |
michael@0 | 250 | functions->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable"); |
michael@0 | 251 | functions->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eglGetProcAddress("glDisableVertexAttribArray"); |
michael@0 | 252 | functions->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArrays"); |
michael@0 | 253 | functions->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffer"); |
michael@0 | 254 | functions->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuffers"); |
michael@0 | 255 | functions->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawElements"); |
michael@0 | 256 | functions->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable"); |
michael@0 | 257 | functions->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglGetProcAddress("glEnableVertexAttribArray"); |
michael@0 | 258 | functions->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery"); |
michael@0 | 259 | functions->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish"); |
michael@0 | 260 | functions->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush"); |
michael@0 | 261 | functions->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglGetProcAddress("glFramebufferRenderbuffer"); |
michael@0 | 262 | functions->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProcAddress("glFramebufferTexture2D"); |
michael@0 | 263 | functions->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace"); |
michael@0 | 264 | functions->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffers"); |
michael@0 | 265 | functions->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("glGenFramebuffers"); |
michael@0 | 266 | functions->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glGenerateMipmap"); |
michael@0 | 267 | functions->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQueries"); |
michael@0 | 268 | functions->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress("glGenRenderbuffers"); |
michael@0 | 269 | functions->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenTextures"); |
michael@0 | 270 | functions->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArrays"); |
michael@0 | 271 | functions->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProcAddress("glGetBufferParameteriv"); |
michael@0 | 272 | functions->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError"); |
michael@0 | 273 | functions->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachmentParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv"); |
michael@0 | 274 | functions->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetIntegerv"); |
michael@0 | 275 | functions->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddress("glGetQueryObjecti64v"); |
michael@0 | 276 | functions->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress("glGetQueryObjectiv"); |
michael@0 | 277 | functions->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAddress("glGetQueryObjectui64v"); |
michael@0 | 278 | functions->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddress("glGetQueryObjectuiv"); |
michael@0 | 279 | functions->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryiv"); |
michael@0 | 280 | functions->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddress("glGetProgramInfoLog"); |
michael@0 | 281 | functions->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetProgramiv"); |
michael@0 | 282 | functions->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc) eglGetProcAddress("glGetRenderbufferParameteriv"); |
michael@0 | 283 | functions->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress("glGetShaderInfoLog"); |
michael@0 | 284 | functions->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShaderiv"); |
michael@0 | 285 | functions->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString"); |
michael@0 | 286 | functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
michael@0 | 287 | functions->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGetProcAddress("glGetTexLevelParameteriv"); |
michael@0 | 288 | functions->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddress("glGetUniformLocation"); |
michael@0 | 289 | functions->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth"); |
michael@0 | 290 | functions->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkProgram"); |
michael@0 | 291 | functions->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadIdentity"); |
michael@0 | 292 | functions->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMatrixf"); |
michael@0 | 293 | functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer"); |
michael@0 | 294 | functions->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMode"); |
michael@0 | 295 | functions->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelStorei"); |
michael@0 | 296 | functions->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQueryCounter"); |
michael@0 | 297 | functions->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffer"); |
michael@0 | 298 | functions->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels"); |
michael@0 | 299 | functions->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage"); |
michael@0 | 300 | functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); |
michael@0 | 301 | functions->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor"); |
michael@0 | 302 | functions->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource"); |
michael@0 | 303 | functions->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc"); |
michael@0 | 304 | functions->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAddress("glStencilFuncSeparate"); |
michael@0 | 305 | functions->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencilMask"); |
michael@0 | 306 | functions->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAddress("glStencilMaskSeparate"); |
michael@0 | 307 | functions->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp"); |
michael@0 | 308 | functions->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddress("glStencilOpSeparate"); |
michael@0 | 309 | functions->fTexGenfv = (GrGLTexGenfvProc) eglGetProcAddress("glTexGenfv"); |
michael@0 | 310 | functions->fTexGeni = (GrGLTexGeniProc) eglGetProcAddress("glTexGeni"); |
michael@0 | 311 | functions->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2D"); |
michael@0 | 312 | functions->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTexParameteri"); |
michael@0 | 313 | functions->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glTexParameteriv"); |
michael@0 | 314 | functions->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTexSubImage2D"); |
michael@0 | 315 | functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D"); |
michael@0 | 316 | functions->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f"); |
michael@0 | 317 | functions->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i"); |
michael@0 | 318 | functions->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1fv"); |
michael@0 | 319 | functions->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1iv"); |
michael@0 | 320 | functions->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f"); |
michael@0 | 321 | functions->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i"); |
michael@0 | 322 | functions->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2fv"); |
michael@0 | 323 | functions->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2iv"); |
michael@0 | 324 | functions->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f"); |
michael@0 | 325 | functions->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i"); |
michael@0 | 326 | functions->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3fv"); |
michael@0 | 327 | functions->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3iv"); |
michael@0 | 328 | functions->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f"); |
michael@0 | 329 | functions->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i"); |
michael@0 | 330 | functions->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4fv"); |
michael@0 | 331 | functions->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4iv"); |
michael@0 | 332 | functions->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress("glUniformMatrix2fv"); |
michael@0 | 333 | functions->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress("glUniformMatrix3fv"); |
michael@0 | 334 | functions->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress("glUniformMatrix4fv"); |
michael@0 | 335 | functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBuffer"); |
michael@0 | 336 | functions->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgram"); |
michael@0 | 337 | functions->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("glVertexAttrib4fv"); |
michael@0 | 338 | functions->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAddress("glVertexAttribPointer"); |
michael@0 | 339 | functions->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport"); |
michael@0 | 340 | |
michael@0 | 341 | if (extensions.has("GL_NV_path_rendering")) { |
michael@0 | 342 | functions->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glPathCommandsNV"); |
michael@0 | 343 | functions->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathCoordsNV"); |
michael@0 | 344 | functions->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddress("glPathSubCommandsNV"); |
michael@0 | 345 | functions->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("glPathSubCoordsNV"); |
michael@0 | 346 | functions->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathStringNV"); |
michael@0 | 347 | functions->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathGlyphsNV"); |
michael@0 | 348 | functions->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress("glPathGlyphRangeNV"); |
michael@0 | 349 | functions->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWeightPathsNV"); |
michael@0 | 350 | functions->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathNV"); |
michael@0 | 351 | functions->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddress("glInterpolatePathsNV"); |
michael@0 | 352 | functions->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("glTransformPathNV"); |
michael@0 | 353 | functions->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddress("glPathParameterivNV"); |
michael@0 | 354 | functions->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress("glPathParameteriNV"); |
michael@0 | 355 | functions->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddress("glPathParameterfvNV"); |
michael@0 | 356 | functions->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress("glPathParameterfNV"); |
michael@0 | 357 | functions->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("glPathDashArrayNV"); |
michael@0 | 358 | functions->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsNV"); |
michael@0 | 359 | functions->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDeletePathsNV"); |
michael@0 | 360 | functions->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV"); |
michael@0 | 361 | functions->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddress("glPathStencilFuncNV"); |
michael@0 | 362 | functions->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eglGetProcAddress("glPathStencilDepthOffsetNV"); |
michael@0 | 363 | functions->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddress("glStencilFillPathNV"); |
michael@0 | 364 | functions->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAddress("glStencilStrokePathNV"); |
michael@0 | 365 | functions->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc) eglGetProcAddress("glStencilFillPathInstancedNV"); |
michael@0 | 366 | functions->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstancedProc) eglGetProcAddress("glStencilStrokePathInstancedNV"); |
michael@0 | 367 | functions->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProcAddress("glPathCoverDepthFuncNV"); |
michael@0 | 368 | functions->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glPathColorGenNV"); |
michael@0 | 369 | functions->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathTexGenNV"); |
michael@0 | 370 | functions->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathFogGenNV"); |
michael@0 | 371 | functions->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("glCoverFillPathNV"); |
michael@0 | 372 | functions->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddress("glCoverStrokePathNV"); |
michael@0 | 373 | functions->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eglGetProcAddress("glCoverFillPathInstancedNV"); |
michael@0 | 374 | functions->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc) eglGetProcAddress("glCoverStrokePathInstancedNV"); |
michael@0 | 375 | functions->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProcAddress("glGetPathParameterivNV"); |
michael@0 | 376 | functions->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProcAddress("glGetPathParameterfvNV"); |
michael@0 | 377 | functions->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddress("glGetPathCommandsNV"); |
michael@0 | 378 | functions->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("glGetPathCoordsNV"); |
michael@0 | 379 | functions->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddress("glGetPathDashArrayNV"); |
michael@0 | 380 | functions->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress("glGetPathMetricsNV"); |
michael@0 | 381 | functions->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProcAddress("glGetPathMetricRangeNV"); |
michael@0 | 382 | functions->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress("glGetPathSpacingNV"); |
michael@0 | 383 | functions->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAddress("glGetPathColorGenivNV"); |
michael@0 | 384 | functions->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAddress("glGetPathColorGenfvNV"); |
michael@0 | 385 | functions->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddress("glGetPathTexGenivNV"); |
michael@0 | 386 | functions->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddress("glGetPathTexGenfvNV"); |
michael@0 | 387 | functions->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAddress("glIsPointInFillPathNV"); |
michael@0 | 388 | functions->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetProcAddress("glIsPointInStrokePathNV"); |
michael@0 | 389 | functions->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("glGetPathLengthNV"); |
michael@0 | 390 | functions->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress("glPointAlongPathNV"); |
michael@0 | 391 | } |
michael@0 | 392 | |
michael@0 | 393 | if (extensions.has("GL_EXT_debug_marker")) { |
michael@0 | 394 | functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarkerEXT"); |
michael@0 | 395 | functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarkerEXT"); |
michael@0 | 396 | functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGropuMarkerEXT"); |
michael@0 | 397 | } |
michael@0 | 398 | |
michael@0 | 399 | return interface; |
michael@0 | 400 | } |
michael@0 | 401 | |
michael@0 | 402 | const GrGLInterface* GrGLCreateNativeInterface() { |
michael@0 | 403 | |
michael@0 | 404 | GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
michael@0 | 405 | |
michael@0 | 406 | const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION)); |
michael@0 | 407 | GrGLVersion version = GrGLGetVersionFromString(verStr); |
michael@0 | 408 | GrGLStandard standard = GrGLGetStandardInUseFromString(verStr); |
michael@0 | 409 | |
michael@0 | 410 | GrGLExtensions extensions; |
michael@0 | 411 | if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) { |
michael@0 | 412 | return NULL; |
michael@0 | 413 | } |
michael@0 | 414 | |
michael@0 | 415 | GrGLInterface* interface = NULL; |
michael@0 | 416 | if (kGLES_GrGLStandard == standard) { |
michael@0 | 417 | interface = create_es_interface(version, extensions); |
michael@0 | 418 | } else if (kGL_GrGLStandard == standard) { |
michael@0 | 419 | interface = create_desktop_interface(version, extensions); |
michael@0 | 420 | } |
michael@0 | 421 | |
michael@0 | 422 | if (NULL != interface) { |
michael@0 | 423 | interface->fExtensions.swap(&extensions); |
michael@0 | 424 | } |
michael@0 | 425 | |
michael@0 | 426 | return interface; |
michael@0 | 427 | } |