gfx/skia/trunk/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc
     3 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
     4 // Use of this source code is governed by a BSD-style license that can be
     5 // found in the LICENSE file.
     7 #include "gl/GrGLExtensions.h"
     8 #include "gl/GrGLInterface.h"
     9 #include "gl/GrGLUtil.h"
    11 #ifndef GL_GLEXT_PROTOTYPES
    12 #define GL_GLEXT_PROTOTYPES
    13 #endif
    15 #include <GLES2/gl2.h>
    16 #include <GLES2/gl2ext.h>
    18 #include <EGL/egl.h>
    20 static GrGLInterface* create_es_interface(GrGLVersion version,
    21                                           const GrGLExtensions& extensions) {
    22     if (version < GR_GL_VER(2,0)) {
    23         return NULL;
    24     }
    26     GrGLInterface* interface = SkNEW(GrGLInterface);
    27     interface->fStandard = kGLES_GrGLStandard;
    28     GrGLInterface::Functions* functions = &interface->fFunctions;
    30     functions->fActiveTexture = glActiveTexture;
    31     functions->fAttachShader = glAttachShader;
    32     functions->fBindAttribLocation = glBindAttribLocation;
    33     functions->fBindBuffer = glBindBuffer;
    34     functions->fBindTexture = glBindTexture;
    35     functions->fBindVertexArray = glBindVertexArrayOES;
    36     functions->fBlendColor = glBlendColor;
    37     functions->fBlendFunc = glBlendFunc;
    38     functions->fBufferData = glBufferData;
    39     functions->fBufferSubData = glBufferSubData;
    40     functions->fClear = glClear;
    41     functions->fClearColor = glClearColor;
    42     functions->fClearStencil = glClearStencil;
    43     functions->fColorMask = glColorMask;
    44     functions->fCompileShader = glCompileShader;
    45     functions->fCompressedTexImage2D = glCompressedTexImage2D;
    46     functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
    47     functions->fCreateProgram = glCreateProgram;
    48     functions->fCreateShader = glCreateShader;
    49     functions->fCullFace = glCullFace;
    50     functions->fDeleteBuffers = glDeleteBuffers;
    51     functions->fDeleteProgram = glDeleteProgram;
    52     functions->fDeleteShader = glDeleteShader;
    53     functions->fDeleteTextures = glDeleteTextures;
    54     functions->fDeleteVertexArrays = glDeleteVertexArraysOES;
    55     functions->fDepthMask = glDepthMask;
    56     functions->fDisable = glDisable;
    57     functions->fDisableVertexAttribArray = glDisableVertexAttribArray;
    58     functions->fDrawArrays = glDrawArrays;
    59     functions->fDrawElements = glDrawElements;
    60     functions->fEnable = glEnable;
    61     functions->fEnableVertexAttribArray = glEnableVertexAttribArray;
    62     functions->fFinish = glFinish;
    63     functions->fFlush = glFlush;
    64     functions->fFrontFace = glFrontFace;
    65     functions->fGenBuffers = glGenBuffers;
    66     functions->fGenerateMipmap = glGenerateMipmap;
    67     functions->fGenTextures = glGenTextures;
    68     functions->fGenVertexArrays = glGenVertexArraysOES;
    69     functions->fGetBufferParameteriv = glGetBufferParameteriv;
    70     functions->fGetError = glGetError;
    71     functions->fGetIntegerv = glGetIntegerv;
    72     functions->fGetProgramInfoLog = glGetProgramInfoLog;
    73     functions->fGetProgramiv = glGetProgramiv;
    74     functions->fGetShaderInfoLog = glGetShaderInfoLog;
    75     functions->fGetShaderiv = glGetShaderiv;
    76     functions->fGetString = glGetString;
    77 #if GL_ES_VERSION_30
    78     functions->fGetStringi = glGetStringi;
    79 #else
    80     functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
    81 #endif
    82     functions->fGetUniformLocation = glGetUniformLocation;
    83     functions->fLineWidth = glLineWidth;
    84     functions->fLinkProgram = glLinkProgram;
    85     functions->fPixelStorei = glPixelStorei;
    86     functions->fReadPixels = glReadPixels;
    87     functions->fScissor = glScissor;
    88 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
    89     functions->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
    90 #else
    91     functions->fShaderSource = glShaderSource;
    92 #endif
    93     functions->fStencilFunc = glStencilFunc;
    94     functions->fStencilFuncSeparate = glStencilFuncSeparate;
    95     functions->fStencilMask = glStencilMask;
    96     functions->fStencilMaskSeparate = glStencilMaskSeparate;
    97     functions->fStencilOp = glStencilOp;
    98     functions->fStencilOpSeparate = glStencilOpSeparate;
    99     functions->fTexImage2D = glTexImage2D;
   100     functions->fTexParameteri = glTexParameteri;
   101     functions->fTexParameteriv = glTexParameteriv;
   102     functions->fTexSubImage2D = glTexSubImage2D;
   104     if (version >= GR_GL_VER(3,0)) {
   105 #if GL_ES_VERSION_3_0
   106         functions->fTexStorage2D = glTexStorage2D;
   107 #else
   108         functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
   109 #endif
   110     } else {
   111 #if GL_EXT_texture_storage
   112         functions->fTexStorage2D = glTexStorage2DEXT;
   113 #else
   114         functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
   115 #endif
   116     }
   118 #if GL_EXT_discard_framebuffer
   119     functions->fDiscardFramebuffer = glDiscardFramebufferEXT;
   120 #endif
   121     functions->fUniform1f = glUniform1f;
   122     functions->fUniform1i = glUniform1i;
   123     functions->fUniform1fv = glUniform1fv;
   124     functions->fUniform1iv = glUniform1iv;
   125     functions->fUniform2f = glUniform2f;
   126     functions->fUniform2i = glUniform2i;
   127     functions->fUniform2fv = glUniform2fv;
   128     functions->fUniform2iv = glUniform2iv;
   129     functions->fUniform3f = glUniform3f;
   130     functions->fUniform3i = glUniform3i;
   131     functions->fUniform3fv = glUniform3fv;
   132     functions->fUniform3iv = glUniform3iv;
   133     functions->fUniform4f = glUniform4f;
   134     functions->fUniform4i = glUniform4i;
   135     functions->fUniform4fv = glUniform4fv;
   136     functions->fUniform4iv = glUniform4iv;
   137     functions->fUniformMatrix2fv = glUniformMatrix2fv;
   138     functions->fUniformMatrix3fv = glUniformMatrix3fv;
   139     functions->fUniformMatrix4fv = glUniformMatrix4fv;
   140     functions->fUseProgram = glUseProgram;
   141     functions->fVertexAttrib4fv = glVertexAttrib4fv;
   142     functions->fVertexAttribPointer = glVertexAttribPointer;
   143     functions->fViewport = glViewport;
   144     functions->fBindFramebuffer = glBindFramebuffer;
   145     functions->fBindRenderbuffer = glBindRenderbuffer;
   146     functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
   147     functions->fDeleteFramebuffers = glDeleteFramebuffers;
   148     functions->fDeleteRenderbuffers = glDeleteRenderbuffers;
   149     functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
   150     functions->fFramebufferTexture2D = glFramebufferTexture2D;
   152     if (version >= GR_GL_VER(3,0)) {
   153 #if GL_ES_VERSION_3_0
   154         functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample;
   155         functions->fBlitFramebuffer = glBlitFramebuffer;
   156 #else
   157         functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
   158         functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
   159 #endif
   160     }
   162     if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
   163 #if GL_EXT_multisampled_render_to_texture
   164         functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT;
   165         functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleEXT;
   166 #else
   167         functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
   168         functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
   169 #endif
   170     } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
   171 #if GL_IMG_multisampled_render_to_texture
   172         functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG;
   173         functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleIMG;
   174 #else
   175         functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
   176         functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
   177 #endif
   178     }
   180     functions->fGenFramebuffers = glGenFramebuffers;
   181     functions->fGenRenderbuffers = glGenRenderbuffers;
   182     functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
   183     functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
   184     functions->fRenderbufferStorage = glRenderbufferStorage;
   185 #if GL_OES_mapbuffer
   186     functions->fMapBuffer = glMapBufferOES;
   187     functions->fUnmapBuffer = glUnmapBufferOES;
   188 #else
   189     functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
   190     functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
   191 #endif
   193     if (extensions.has("GL_EXT_debug_marker")) {
   194         functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarkerEXT");
   195         functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarkerEXT");
   196         functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGropuMarkerEXT");
   197     }
   199     return interface;
   200 }
   202 static GrGLInterface* create_desktop_interface(GrGLVersion version,
   203                                                const GrGLExtensions& extensions) {
   204     // Currently this assumes a 4.4 context or later. Supporting lower GL versions would require
   205     // getting suffixed versions of pointers for supported extensions.
   206     if (version < GR_GL_VER(4,4)) {
   207         return NULL;
   208     }
   210     GrGLInterface* interface = SkNEW(GrGLInterface);
   211     interface->fStandard = kGL_GrGLStandard;
   212     GrGLInterface::Functions* functions = &interface->fFunctions;
   214     functions->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glActiveTexture");
   215     functions->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttachShader");
   216     functions->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuery");
   217     functions->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddress("glBindAttribLocation");
   218     functions->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffer");
   219     functions->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProcAddress("glBindFragDataLocation");
   220     functions->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedProc) eglGetProcAddress("glBindFragDataLocationIndexed");
   221     functions->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("glBindFramebuffer");
   222     functions->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress("glBindRenderbuffer");
   223     functions->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTexture");
   224     functions->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArray");
   225     functions->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColor");
   226     functions->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc");
   227     functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
   228     functions->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferData");
   229     functions->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBufferSubData");
   230     functions->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGetProcAddress("glCheckFramebufferStatus");
   231     functions->fClear = (GrGLClearProc) eglGetProcAddress("glClear");
   232     functions->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColor");
   233     functions->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClearStencil");
   234     functions->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask");
   235     functions->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCompileShader");
   236     functions->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProcAddress("glCompressedTexImage2D");
   237     functions->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddress("glCopyTexSubImage2D");
   238     functions->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCreateProgram");
   239     functions->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreateShader");
   240     functions->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace");
   241     functions->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDeleteBuffers");
   242     functions->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddress("glDeleteFramebuffers");
   243     functions->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDeleteProgram");
   244     functions->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDeleteQueries");
   245     functions->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAddress("glDeleteRenderbuffers");
   246     functions->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDeleteShader");
   247     functions->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glDeleteTextures");
   248     functions->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays");
   249     functions->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask");
   250     functions->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable");
   251     functions->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eglGetProcAddress("glDisableVertexAttribArray");
   252     functions->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArrays");
   253     functions->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffer");
   254     functions->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuffers");
   255     functions->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawElements");
   256     functions->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable");
   257     functions->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglGetProcAddress("glEnableVertexAttribArray");
   258     functions->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery");
   259     functions->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish");
   260     functions->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush");
   261     functions->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglGetProcAddress("glFramebufferRenderbuffer");
   262     functions->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProcAddress("glFramebufferTexture2D");
   263     functions->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace");
   264     functions->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffers");
   265     functions->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("glGenFramebuffers");
   266     functions->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glGenerateMipmap");
   267     functions->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQueries");
   268     functions->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress("glGenRenderbuffers");
   269     functions->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenTextures");
   270     functions->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArrays");
   271     functions->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProcAddress("glGetBufferParameteriv");
   272     functions->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError");
   273     functions->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachmentParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv");
   274     functions->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetIntegerv");
   275     functions->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddress("glGetQueryObjecti64v");
   276     functions->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress("glGetQueryObjectiv");
   277     functions->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAddress("glGetQueryObjectui64v");
   278     functions->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddress("glGetQueryObjectuiv");
   279     functions->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryiv");
   280     functions->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddress("glGetProgramInfoLog");
   281     functions->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetProgramiv");
   282     functions->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc) eglGetProcAddress("glGetRenderbufferParameteriv");
   283     functions->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress("glGetShaderInfoLog");
   284     functions->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShaderiv");
   285     functions->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString");
   286     functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
   287     functions->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGetProcAddress("glGetTexLevelParameteriv");
   288     functions->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddress("glGetUniformLocation");
   289     functions->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth");
   290     functions->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkProgram");
   291     functions->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadIdentity");
   292     functions->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMatrixf");
   293     functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer");
   294     functions->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMode");
   295     functions->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelStorei");
   296     functions->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQueryCounter");
   297     functions->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffer");
   298     functions->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels");
   299     functions->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage");
   300     functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
   301     functions->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor");
   302     functions->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource");
   303     functions->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc");
   304     functions->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAddress("glStencilFuncSeparate");
   305     functions->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencilMask");
   306     functions->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAddress("glStencilMaskSeparate");
   307     functions->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp");
   308     functions->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddress("glStencilOpSeparate");
   309     functions->fTexGenfv = (GrGLTexGenfvProc) eglGetProcAddress("glTexGenfv");
   310     functions->fTexGeni = (GrGLTexGeniProc) eglGetProcAddress("glTexGeni");
   311     functions->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2D");
   312     functions->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTexParameteri");
   313     functions->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glTexParameteriv");
   314     functions->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTexSubImage2D");
   315     functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
   316     functions->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f");
   317     functions->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i");
   318     functions->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1fv");
   319     functions->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1iv");
   320     functions->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f");
   321     functions->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i");
   322     functions->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2fv");
   323     functions->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2iv");
   324     functions->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f");
   325     functions->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i");
   326     functions->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3fv");
   327     functions->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3iv");
   328     functions->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f");
   329     functions->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i");
   330     functions->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4fv");
   331     functions->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4iv");
   332     functions->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress("glUniformMatrix2fv");
   333     functions->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress("glUniformMatrix3fv");
   334     functions->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress("glUniformMatrix4fv");
   335     functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBuffer");
   336     functions->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgram");
   337     functions->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("glVertexAttrib4fv");
   338     functions->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAddress("glVertexAttribPointer");
   339     functions->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport");
   341     if (extensions.has("GL_NV_path_rendering")) {
   342         functions->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glPathCommandsNV");
   343         functions->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathCoordsNV");
   344         functions->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddress("glPathSubCommandsNV");
   345         functions->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("glPathSubCoordsNV");
   346         functions->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathStringNV");
   347         functions->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathGlyphsNV");
   348         functions->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress("glPathGlyphRangeNV");
   349         functions->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWeightPathsNV");
   350         functions->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathNV");
   351         functions->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddress("glInterpolatePathsNV");
   352         functions->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("glTransformPathNV");
   353         functions->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddress("glPathParameterivNV");
   354         functions->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress("glPathParameteriNV");
   355         functions->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddress("glPathParameterfvNV");
   356         functions->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress("glPathParameterfNV");
   357         functions->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("glPathDashArrayNV");
   358         functions->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsNV");
   359         functions->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDeletePathsNV");
   360         functions->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV");
   361         functions->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddress("glPathStencilFuncNV");
   362         functions->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eglGetProcAddress("glPathStencilDepthOffsetNV");
   363         functions->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddress("glStencilFillPathNV");
   364         functions->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAddress("glStencilStrokePathNV");
   365         functions->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc) eglGetProcAddress("glStencilFillPathInstancedNV");
   366         functions->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstancedProc) eglGetProcAddress("glStencilStrokePathInstancedNV");
   367         functions->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProcAddress("glPathCoverDepthFuncNV");
   368         functions->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glPathColorGenNV");
   369         functions->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathTexGenNV");
   370         functions->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathFogGenNV");
   371         functions->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("glCoverFillPathNV");
   372         functions->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddress("glCoverStrokePathNV");
   373         functions->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eglGetProcAddress("glCoverFillPathInstancedNV");
   374         functions->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc) eglGetProcAddress("glCoverStrokePathInstancedNV");
   375         functions->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProcAddress("glGetPathParameterivNV");
   376         functions->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProcAddress("glGetPathParameterfvNV");
   377         functions->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddress("glGetPathCommandsNV");
   378         functions->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("glGetPathCoordsNV");
   379         functions->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddress("glGetPathDashArrayNV");
   380         functions->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress("glGetPathMetricsNV");
   381         functions->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProcAddress("glGetPathMetricRangeNV");
   382         functions->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress("glGetPathSpacingNV");
   383         functions->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAddress("glGetPathColorGenivNV");
   384         functions->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAddress("glGetPathColorGenfvNV");
   385         functions->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddress("glGetPathTexGenivNV");
   386         functions->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddress("glGetPathTexGenfvNV");
   387         functions->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAddress("glIsPointInFillPathNV");
   388         functions->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetProcAddress("glIsPointInStrokePathNV");
   389         functions->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("glGetPathLengthNV");
   390         functions->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress("glPointAlongPathNV");
   391     }
   393     if (extensions.has("GL_EXT_debug_marker")) {
   394         functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarkerEXT");
   395         functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarkerEXT");
   396         functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGropuMarkerEXT");
   397     }
   399     return interface;
   400 }
   402 const GrGLInterface* GrGLCreateNativeInterface() {
   404     GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
   406     const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
   407     GrGLVersion version = GrGLGetVersionFromString(verStr);
   408     GrGLStandard standard = GrGLGetStandardInUseFromString(verStr);
   410     GrGLExtensions extensions;
   411     if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) {
   412         return NULL;
   413     }
   415     GrGLInterface* interface = NULL;
   416     if (kGLES_GrGLStandard == standard) {
   417         interface = create_es_interface(version, extensions);
   418     } else if (kGL_GrGLStandard == standard) {
   419         interface = create_desktop_interface(version, extensions);
   420     }
   422     if (NULL != interface) {
   423         interface->fExtensions.swap(&extensions);
   424     }
   426     return interface;
   427 }

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