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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
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2 // Use of this source code is governed by a BSD-style license that can be |
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3 // found in the LICENSE file. |
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4 |
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5 #ifndef BASE_MESSAGE_PUMP_H_ |
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6 #define BASE_MESSAGE_PUMP_H_ |
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7 |
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8 #include "base/ref_counted.h" |
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9 |
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10 namespace base { |
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11 |
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12 class TimeTicks; |
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13 |
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14 class MessagePump : public RefCountedThreadSafe<MessagePump> { |
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15 public: |
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16 // Please see the comments above the Run method for an illustration of how |
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17 // these delegate methods are used. |
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18 class Delegate { |
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19 public: |
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20 virtual ~Delegate() {} |
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21 |
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22 // Called from within Run in response to ScheduleWork or when the message |
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23 // pump would otherwise call DoDelayedWork. Returns true to indicate that |
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24 // work was done. DoDelayedWork will not be called if DoWork returns true. |
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25 virtual bool DoWork() = 0; |
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26 |
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27 // Called from within Run in response to ScheduleDelayedWork or when the |
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28 // message pump would otherwise sleep waiting for more work. Returns true |
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29 // to indicate that delayed work was done. DoIdleWork will not be called |
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30 // if DoDelayedWork returns true. Upon return |next_delayed_work_time| |
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31 // indicates the time when DoDelayedWork should be called again. If |
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32 // |next_delayed_work_time| is null (per Time::is_null), then the queue of |
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33 // future delayed work (timer events) is currently empty, and no additional |
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34 // calls to this function need to be scheduled. |
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35 virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0; |
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36 |
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37 // Called from within Run just before the message pump goes to sleep. |
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38 // Returns true to indicate that idle work was done. |
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39 virtual bool DoIdleWork() = 0; |
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40 }; |
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41 |
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42 virtual ~MessagePump() {} |
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43 |
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44 // The Run method is called to enter the message pump's run loop. |
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45 // |
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46 // Within the method, the message pump is responsible for processing native |
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47 // messages as well as for giving cycles to the delegate periodically. The |
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48 // message pump should take care to mix delegate callbacks with native |
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49 // message processing so neither type of event starves the other of cycles. |
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50 // |
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51 // The anatomy of a typical run loop: |
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52 // |
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53 // for (;;) { |
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54 // bool did_work = DoInternalWork(); |
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55 // if (should_quit_) |
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56 // break; |
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57 // |
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58 // did_work |= delegate_->DoWork(); |
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59 // if (should_quit_) |
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60 // break; |
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61 // |
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62 // did_work |= delegate_->DoDelayedWork(); |
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63 // if (should_quit_) |
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64 // break; |
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65 // |
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66 // if (did_work) |
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67 // continue; |
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68 // |
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69 // did_work = delegate_->DoIdleWork(); |
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70 // if (should_quit_) |
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71 // break; |
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72 // |
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73 // if (did_work) |
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74 // continue; |
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75 // |
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76 // WaitForWork(); |
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77 // } |
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78 // |
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79 // Here, DoInternalWork is some private method of the message pump that is |
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80 // responsible for dispatching the next UI message or notifying the next IO |
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81 // completion (for example). WaitForWork is a private method that simply |
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82 // blocks until there is more work of any type to do. |
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83 // |
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84 // Notice that the run loop cycles between calling DoInternalWork, DoWork, |
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85 // and DoDelayedWork methods. This helps ensure that neither work queue |
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86 // starves the other. This is important for message pumps that are used to |
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87 // drive animations, for example. |
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88 // |
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89 // Notice also that after each callout to foreign code, the run loop checks |
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90 // to see if it should quit. The Quit method is responsible for setting this |
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91 // flag. No further work is done once the quit flag is set. |
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92 // |
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93 // NOTE: Care must be taken to handle Run being called again from within any |
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94 // of the callouts to foreign code. Native message pumps may also need to |
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95 // deal with other native message pumps being run outside their control |
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96 // (e.g., the MessageBox API on Windows pumps UI messages!). To be specific, |
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97 // the callouts (DoWork and DoDelayedWork) MUST still be provided even in |
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98 // nested sub-loops that are "seemingly" outside the control of this message |
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99 // pump. DoWork in particular must never be starved for time slices unless |
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100 // it returns false (meaning it has run out of things to do). |
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101 // |
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102 virtual void Run(Delegate* delegate) = 0; |
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103 |
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104 // Quit immediately from the most recently entered run loop. This method may |
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105 // only be used on the thread that called Run. |
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106 virtual void Quit() = 0; |
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107 |
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108 // Schedule a DoWork callback to happen reasonably soon. Does nothing if a |
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109 // DoWork callback is already scheduled. This method may be called from any |
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110 // thread. Once this call is made, DoWork should not be "starved" at least |
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111 // until it returns a value of false. |
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112 virtual void ScheduleWork() = 0; |
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113 |
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114 // This method may only called from the thread that called Run. |
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115 // |
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116 // Ensure that DoWork will be called if a nested loop is entered. |
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117 // If a MessagePump can already guarantee that DoWork will be called |
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118 // "reasonably soon", this method can be a no-op to avoid expensive |
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119 // atomic tests and/or syscalls required for ScheduleWork(). |
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120 virtual void ScheduleWorkForNestedLoop() { ScheduleWork(); }; |
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121 |
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122 // Schedule a DoDelayedWork callback to happen at the specified time, |
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123 // cancelling any pending DoDelayedWork callback. This method may only be |
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124 // used on the thread that called Run. |
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125 virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0; |
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126 }; |
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127 |
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128 } // namespace base |
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129 |
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130 #endif // BASE_MESSAGE_PUMP_H_ |