1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/ipc/chromium/src/base/message_pump.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,130 @@ 1.4 +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1.5 +// Use of this source code is governed by a BSD-style license that can be 1.6 +// found in the LICENSE file. 1.7 + 1.8 +#ifndef BASE_MESSAGE_PUMP_H_ 1.9 +#define BASE_MESSAGE_PUMP_H_ 1.10 + 1.11 +#include "base/ref_counted.h" 1.12 + 1.13 +namespace base { 1.14 + 1.15 +class TimeTicks; 1.16 + 1.17 +class MessagePump : public RefCountedThreadSafe<MessagePump> { 1.18 + public: 1.19 + // Please see the comments above the Run method for an illustration of how 1.20 + // these delegate methods are used. 1.21 + class Delegate { 1.22 + public: 1.23 + virtual ~Delegate() {} 1.24 + 1.25 + // Called from within Run in response to ScheduleWork or when the message 1.26 + // pump would otherwise call DoDelayedWork. Returns true to indicate that 1.27 + // work was done. DoDelayedWork will not be called if DoWork returns true. 1.28 + virtual bool DoWork() = 0; 1.29 + 1.30 + // Called from within Run in response to ScheduleDelayedWork or when the 1.31 + // message pump would otherwise sleep waiting for more work. Returns true 1.32 + // to indicate that delayed work was done. DoIdleWork will not be called 1.33 + // if DoDelayedWork returns true. Upon return |next_delayed_work_time| 1.34 + // indicates the time when DoDelayedWork should be called again. If 1.35 + // |next_delayed_work_time| is null (per Time::is_null), then the queue of 1.36 + // future delayed work (timer events) is currently empty, and no additional 1.37 + // calls to this function need to be scheduled. 1.38 + virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0; 1.39 + 1.40 + // Called from within Run just before the message pump goes to sleep. 1.41 + // Returns true to indicate that idle work was done. 1.42 + virtual bool DoIdleWork() = 0; 1.43 + }; 1.44 + 1.45 + virtual ~MessagePump() {} 1.46 + 1.47 + // The Run method is called to enter the message pump's run loop. 1.48 + // 1.49 + // Within the method, the message pump is responsible for processing native 1.50 + // messages as well as for giving cycles to the delegate periodically. The 1.51 + // message pump should take care to mix delegate callbacks with native 1.52 + // message processing so neither type of event starves the other of cycles. 1.53 + // 1.54 + // The anatomy of a typical run loop: 1.55 + // 1.56 + // for (;;) { 1.57 + // bool did_work = DoInternalWork(); 1.58 + // if (should_quit_) 1.59 + // break; 1.60 + // 1.61 + // did_work |= delegate_->DoWork(); 1.62 + // if (should_quit_) 1.63 + // break; 1.64 + // 1.65 + // did_work |= delegate_->DoDelayedWork(); 1.66 + // if (should_quit_) 1.67 + // break; 1.68 + // 1.69 + // if (did_work) 1.70 + // continue; 1.71 + // 1.72 + // did_work = delegate_->DoIdleWork(); 1.73 + // if (should_quit_) 1.74 + // break; 1.75 + // 1.76 + // if (did_work) 1.77 + // continue; 1.78 + // 1.79 + // WaitForWork(); 1.80 + // } 1.81 + // 1.82 + // Here, DoInternalWork is some private method of the message pump that is 1.83 + // responsible for dispatching the next UI message or notifying the next IO 1.84 + // completion (for example). WaitForWork is a private method that simply 1.85 + // blocks until there is more work of any type to do. 1.86 + // 1.87 + // Notice that the run loop cycles between calling DoInternalWork, DoWork, 1.88 + // and DoDelayedWork methods. This helps ensure that neither work queue 1.89 + // starves the other. This is important for message pumps that are used to 1.90 + // drive animations, for example. 1.91 + // 1.92 + // Notice also that after each callout to foreign code, the run loop checks 1.93 + // to see if it should quit. The Quit method is responsible for setting this 1.94 + // flag. No further work is done once the quit flag is set. 1.95 + // 1.96 + // NOTE: Care must be taken to handle Run being called again from within any 1.97 + // of the callouts to foreign code. Native message pumps may also need to 1.98 + // deal with other native message pumps being run outside their control 1.99 + // (e.g., the MessageBox API on Windows pumps UI messages!). To be specific, 1.100 + // the callouts (DoWork and DoDelayedWork) MUST still be provided even in 1.101 + // nested sub-loops that are "seemingly" outside the control of this message 1.102 + // pump. DoWork in particular must never be starved for time slices unless 1.103 + // it returns false (meaning it has run out of things to do). 1.104 + // 1.105 + virtual void Run(Delegate* delegate) = 0; 1.106 + 1.107 + // Quit immediately from the most recently entered run loop. This method may 1.108 + // only be used on the thread that called Run. 1.109 + virtual void Quit() = 0; 1.110 + 1.111 + // Schedule a DoWork callback to happen reasonably soon. Does nothing if a 1.112 + // DoWork callback is already scheduled. This method may be called from any 1.113 + // thread. Once this call is made, DoWork should not be "starved" at least 1.114 + // until it returns a value of false. 1.115 + virtual void ScheduleWork() = 0; 1.116 + 1.117 + // This method may only called from the thread that called Run. 1.118 + // 1.119 + // Ensure that DoWork will be called if a nested loop is entered. 1.120 + // If a MessagePump can already guarantee that DoWork will be called 1.121 + // "reasonably soon", this method can be a no-op to avoid expensive 1.122 + // atomic tests and/or syscalls required for ScheduleWork(). 1.123 + virtual void ScheduleWorkForNestedLoop() { ScheduleWork(); }; 1.124 + 1.125 + // Schedule a DoDelayedWork callback to happen at the specified time, 1.126 + // cancelling any pending DoDelayedWork callback. This method may only be 1.127 + // used on the thread that called Run. 1.128 + virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0; 1.129 +}; 1.130 + 1.131 +} // namespace base 1.132 + 1.133 +#endif // BASE_MESSAGE_PUMP_H_