1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/src/WebGLShader.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,58 @@ 1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#include "WebGLObjectModel.h" 1.10 +#include "WebGLShader.h" 1.11 +#include "WebGLContext.h" 1.12 +#include "mozilla/MemoryReporting.h" 1.13 +#include "mozilla/dom/WebGLRenderingContextBinding.h" 1.14 +#include "GLContext.h" 1.15 + 1.16 +using namespace mozilla; 1.17 + 1.18 +JSObject* 1.19 +WebGLShader::WrapObject(JSContext *cx) { 1.20 + return dom::WebGLShaderBinding::Wrap(cx, this); 1.21 +} 1.22 + 1.23 +WebGLShader::WebGLShader(WebGLContext *context, GLenum stype) 1.24 + : WebGLContextBoundObject(context) 1.25 + , mType(stype) 1.26 + , mNeedsTranslation(true) 1.27 + , mAttribMaxNameLength(0) 1.28 + , mCompileStatus(false) 1.29 +{ 1.30 + SetIsDOMBinding(); 1.31 + mContext->MakeContextCurrent(); 1.32 + mGLName = mContext->gl->fCreateShader(mType); 1.33 + mContext->mShaders.insertBack(this); 1.34 +} 1.35 + 1.36 +void 1.37 +WebGLShader::Delete() { 1.38 + mSource.Truncate(); 1.39 + mTranslationLog.Truncate(); 1.40 + mContext->MakeContextCurrent(); 1.41 + mContext->gl->fDeleteShader(mGLName); 1.42 + LinkedListElement<WebGLShader>::removeFrom(mContext->mShaders); 1.43 +} 1.44 + 1.45 +size_t 1.46 +WebGLShader::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { 1.47 + return aMallocSizeOf(this) + 1.48 + mSource.SizeOfExcludingThisIfUnshared(aMallocSizeOf) + 1.49 + mTranslationLog.SizeOfExcludingThisIfUnshared(aMallocSizeOf); 1.50 +} 1.51 + 1.52 +void 1.53 +WebGLShader::SetTranslationSuccess() { 1.54 + mTranslationLog.SetIsVoid(true); 1.55 + mNeedsTranslation = false; 1.56 +} 1.57 + 1.58 +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLShader) 1.59 + 1.60 +NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLShader, AddRef) 1.61 +NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLShader, Release)