content/canvas/test/webgl-conformance/conformance/misc/delayed-drawing.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/misc/delayed-drawing.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,62 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL Delayed Drawing test.</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/js-test-pre.js"></script>
    1.16 +<script src="../resources/webgl-test.js"> </script>
    1.17 +<script src="../resources/webgl-test-utils.js"> </script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +<script>
    1.24 +description(document.title);
    1.25 +var wtu = WebGLTestUtils;
    1.26 +var gl = wtu.create3DContext("example");
    1.27 +var program = wtu.setupTexturedQuad(gl);
    1.28 +
    1.29 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    1.30 +
    1.31 +var tex = gl.createTexture();
    1.32 +wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
    1.33 +
    1.34 +var loc = gl.getUniformLocation(program, "tex");
    1.35 +gl.uniform1i(loc, 0);
    1.36 +
    1.37 +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    1.38 +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    1.39 +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    1.40 +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    1.41 +
    1.42 +
    1.43 +drawAndCheck();
    1.44 +
    1.45 +setTimeout(step2, 1000);
    1.46 +
    1.47 +function step2() {
    1.48 +  drawAndCheck();
    1.49 +  finishTest();
    1.50 +}
    1.51 +
    1.52 +function drawAndCheck() {
    1.53 +  glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing.");
    1.54 +  wtu.drawQuad(gl);
    1.55 +  glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing.");
    1.56 +  wtu.checkCanvas(
    1.57 +      gl, [0, 192, 128, 255],
    1.58 +      "draw should be 0, 192, 128, 255");
    1.59 +}
    1.60 +
    1.61 +successfullyParsed = true;
    1.62 +</script>
    1.63 +</body>
    1.64 +</html>
    1.65 +

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