Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL Delayed Drawing test.</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"> </script>
14 <script src="../resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script>
21 description(document.title);
22 var wtu = WebGLTestUtils;
23 var gl = wtu.create3DContext("example");
24 var program = wtu.setupTexturedQuad(gl);
26 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
28 var tex = gl.createTexture();
29 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
31 var loc = gl.getUniformLocation(program, "tex");
32 gl.uniform1i(loc, 0);
34 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
35 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
36 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
37 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
40 drawAndCheck();
42 setTimeout(step2, 1000);
44 function step2() {
45 drawAndCheck();
46 finishTest();
47 }
49 function drawAndCheck() {
50 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing.");
51 wtu.drawQuad(gl);
52 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing.");
53 wtu.checkCanvas(
54 gl, [0, 192, 128, 255],
55 "draw should be 0, 192, 128, 255");
56 }
58 successfullyParsed = true;
59 </script>
60 </body>
61 </html>