content/canvas/test/webgl-conformance/conformance/misc/delayed-drawing.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL Delayed Drawing test.</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../resources/webgl-test-utils.js"> </script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script>
michael@0 21 description(document.title);
michael@0 22 var wtu = WebGLTestUtils;
michael@0 23 var gl = wtu.create3DContext("example");
michael@0 24 var program = wtu.setupTexturedQuad(gl);
michael@0 25
michael@0 26 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
michael@0 27
michael@0 28 var tex = gl.createTexture();
michael@0 29 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
michael@0 30
michael@0 31 var loc = gl.getUniformLocation(program, "tex");
michael@0 32 gl.uniform1i(loc, 0);
michael@0 33
michael@0 34 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
michael@0 35 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
michael@0 36 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
michael@0 37 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
michael@0 38
michael@0 39
michael@0 40 drawAndCheck();
michael@0 41
michael@0 42 setTimeout(step2, 1000);
michael@0 43
michael@0 44 function step2() {
michael@0 45 drawAndCheck();
michael@0 46 finishTest();
michael@0 47 }
michael@0 48
michael@0 49 function drawAndCheck() {
michael@0 50 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing.");
michael@0 51 wtu.drawQuad(gl);
michael@0 52 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing.");
michael@0 53 wtu.checkCanvas(
michael@0 54 gl, [0, 192, 128, 255],
michael@0 55 "draw should be 0, 192, 128, 255");
michael@0 56 }
michael@0 57
michael@0 58 successfullyParsed = true;
michael@0 59 </script>
michael@0 60 </body>
michael@0 61 </html>
michael@0 62

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