1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/2d/SourceSurfaceD2DTarget.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,90 @@ 1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- 1.5 + * This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#ifndef MOZILLA_GFX_SOURCESURFACED2DTARGET_H_ 1.10 +#define MOZILLA_GFX_SOURCESURFACED2DTARGET_H_ 1.11 + 1.12 +#include "2D.h" 1.13 +#include "HelpersD2D.h" 1.14 +#include <vector> 1.15 +#include <d3d10_1.h> 1.16 + 1.17 +namespace mozilla { 1.18 +namespace gfx { 1.19 + 1.20 +class DrawTargetD2D; 1.21 + 1.22 +class SourceSurfaceD2DTarget : public SourceSurface 1.23 +{ 1.24 +public: 1.25 + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceD2DTarget) 1.26 + SourceSurfaceD2DTarget(DrawTargetD2D* aDrawTarget, ID3D10Texture2D* aTexture, 1.27 + SurfaceFormat aFormat); 1.28 + ~SourceSurfaceD2DTarget(); 1.29 + 1.30 + virtual SurfaceType GetType() const { return SurfaceType::D2D1_DRAWTARGET; } 1.31 + virtual IntSize GetSize() const; 1.32 + virtual SurfaceFormat GetFormat() const; 1.33 + virtual TemporaryRef<DataSourceSurface> GetDataSurface(); 1.34 + virtual void *GetNativeSurface(NativeSurfaceType aType); 1.35 + 1.36 + DrawTargetD2D* GetDT() { return mDrawTarget; } 1.37 + ID2D1Bitmap *GetBitmap(ID2D1RenderTarget *aRT); 1.38 + 1.39 +private: 1.40 + friend class DrawTargetD2D; 1.41 + 1.42 + ID3D10ShaderResourceView *GetSRView(); 1.43 + 1.44 + // This function is called by the draw target this texture belongs to when 1.45 + // it is about to be changed. The texture will be required to make a copy 1.46 + // of itself when this happens. 1.47 + void DrawTargetWillChange(); 1.48 + 1.49 + // This will mark the surface as no longer depending on its drawtarget, 1.50 + // this may happen on destruction or copying. 1.51 + void MarkIndependent(); 1.52 + 1.53 + RefPtr<ID3D10ShaderResourceView> mSRView; 1.54 + RefPtr<ID2D1Bitmap> mBitmap; 1.55 + // Non-null if this is a "lazy copy" of the given draw target. 1.56 + // Null if we've made a copy. The target is not kept alive, otherwise we'd 1.57 + // have leaks since it might keep us alive. If the target is destroyed, it 1.58 + // will notify us. 1.59 + DrawTargetD2D* mDrawTarget; 1.60 + mutable RefPtr<ID3D10Texture2D> mTexture; 1.61 + SurfaceFormat mFormat; 1.62 + bool mOwnsCopy; 1.63 +}; 1.64 + 1.65 +class DataSourceSurfaceD2DTarget : public DataSourceSurface 1.66 +{ 1.67 +public: 1.68 + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurfaceD2DTarget) 1.69 + DataSourceSurfaceD2DTarget(SurfaceFormat aFormat); 1.70 + ~DataSourceSurfaceD2DTarget(); 1.71 + 1.72 + virtual SurfaceType GetType() const { return SurfaceType::DATA; } 1.73 + virtual IntSize GetSize() const; 1.74 + virtual SurfaceFormat GetFormat() const; 1.75 + virtual uint8_t *GetData(); 1.76 + virtual int32_t Stride(); 1.77 + virtual bool Map(MapType, MappedSurface *aMappedSurface); 1.78 + virtual void Unmap(); 1.79 + 1.80 +private: 1.81 + friend class SourceSurfaceD2DTarget; 1.82 + void EnsureMapped(); 1.83 + 1.84 + mutable RefPtr<ID3D10Texture2D> mTexture; 1.85 + SurfaceFormat mFormat; 1.86 + D3D10_MAPPED_TEXTURE2D mMap; 1.87 + bool mMapped; 1.88 +}; 1.89 + 1.90 +} 1.91 +} 1.92 + 1.93 +#endif /* MOZILLA_GFX_SOURCESURFACED2DTARGET_H_ */