gfx/layers/d3d10/ImageLayerD3D10.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/d3d10/ImageLayerD3D10.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,74 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef GFX_IMAGELAYERD3D10_H
    1.10 +#define GFX_IMAGELAYERD3D10_H
    1.11 +
    1.12 +#include "LayerManagerD3D10.h"
    1.13 +#include "ImageLayers.h"
    1.14 +#include "ImageContainer.h"
    1.15 +#include "yuv_convert.h"
    1.16 +
    1.17 +namespace mozilla {
    1.18 +namespace layers {
    1.19 +
    1.20 +class ImageLayerD3D10 : public ImageLayer,
    1.21 +                        public LayerD3D10
    1.22 +{
    1.23 +public:
    1.24 +  ImageLayerD3D10(LayerManagerD3D10 *aManager)
    1.25 +    : ImageLayer(aManager, nullptr)
    1.26 +    , LayerD3D10(aManager)
    1.27 +  {
    1.28 +    mImplData = static_cast<LayerD3D10*>(this);
    1.29 +  }
    1.30 +
    1.31 +  // LayerD3D10 Implementation
    1.32 +  virtual Layer* GetLayer();
    1.33 +
    1.34 +  virtual void RenderLayer();
    1.35 +
    1.36 +  void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage);
    1.37 +
    1.38 +  virtual already_AddRefed<ID3D10ShaderResourceView> GetAsTexture(gfx::IntSize* aSize);
    1.39 +
    1.40 +private:
    1.41 + ID3D10ShaderResourceView* GetImageSRView(Image* aImage, bool& aHasAlpha, IDXGIKeyedMutex **aMutex = nullptr);
    1.42 +};
    1.43 +
    1.44 +struct PlanarYCbCrD3D10BackendData : public ImageBackendData
    1.45 +{
    1.46 +  nsRefPtr<ID3D10Texture2D> mYTexture;
    1.47 +  nsRefPtr<ID3D10Texture2D> mCrTexture;
    1.48 +  nsRefPtr<ID3D10Texture2D> mCbTexture;
    1.49 +  nsRefPtr<ID3D10ShaderResourceView> mYView;
    1.50 +  nsRefPtr<ID3D10ShaderResourceView> mCbView;
    1.51 +  nsRefPtr<ID3D10ShaderResourceView> mCrView;
    1.52 +};
    1.53 +
    1.54 +struct TextureD3D10BackendData : public ImageBackendData
    1.55 +{
    1.56 +  nsRefPtr<ID3D10Texture2D> mTexture;
    1.57 +  nsRefPtr<ID3D10ShaderResourceView> mSRView;
    1.58 +};
    1.59 +
    1.60 +class RemoteDXGITextureImage : public Image {
    1.61 +public:
    1.62 +  RemoteDXGITextureImage() : Image(nullptr, ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE) {}
    1.63 +
    1.64 +  virtual TemporaryRef<gfx::SourceSurface> GetAsSourceSurface() MOZ_OVERRIDE;
    1.65 +
    1.66 +  mozilla::gfx::IntSize GetSize() { return mSize; }
    1.67 +
    1.68 +  TextureD3D10BackendData *GetD3D10TextureBackendData(ID3D10Device *aDevice);
    1.69 +
    1.70 +  mozilla::gfx::IntSize mSize;
    1.71 +  RemoteImageData::Format mFormat;
    1.72 +  HANDLE mHandle;
    1.73 +};
    1.74 +
    1.75 +} /* layers */
    1.76 +} /* mozilla */
    1.77 +#endif /* GFX_IMAGELAYERD3D10_H */

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