gfx/layers/d3d10/ImageLayerD3D10.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     2  * This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #ifndef GFX_IMAGELAYERD3D10_H
     7 #define GFX_IMAGELAYERD3D10_H
     9 #include "LayerManagerD3D10.h"
    10 #include "ImageLayers.h"
    11 #include "ImageContainer.h"
    12 #include "yuv_convert.h"
    14 namespace mozilla {
    15 namespace layers {
    17 class ImageLayerD3D10 : public ImageLayer,
    18                         public LayerD3D10
    19 {
    20 public:
    21   ImageLayerD3D10(LayerManagerD3D10 *aManager)
    22     : ImageLayer(aManager, nullptr)
    23     , LayerD3D10(aManager)
    24   {
    25     mImplData = static_cast<LayerD3D10*>(this);
    26   }
    28   // LayerD3D10 Implementation
    29   virtual Layer* GetLayer();
    31   virtual void RenderLayer();
    33   void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage);
    35   virtual already_AddRefed<ID3D10ShaderResourceView> GetAsTexture(gfx::IntSize* aSize);
    37 private:
    38  ID3D10ShaderResourceView* GetImageSRView(Image* aImage, bool& aHasAlpha, IDXGIKeyedMutex **aMutex = nullptr);
    39 };
    41 struct PlanarYCbCrD3D10BackendData : public ImageBackendData
    42 {
    43   nsRefPtr<ID3D10Texture2D> mYTexture;
    44   nsRefPtr<ID3D10Texture2D> mCrTexture;
    45   nsRefPtr<ID3D10Texture2D> mCbTexture;
    46   nsRefPtr<ID3D10ShaderResourceView> mYView;
    47   nsRefPtr<ID3D10ShaderResourceView> mCbView;
    48   nsRefPtr<ID3D10ShaderResourceView> mCrView;
    49 };
    51 struct TextureD3D10BackendData : public ImageBackendData
    52 {
    53   nsRefPtr<ID3D10Texture2D> mTexture;
    54   nsRefPtr<ID3D10ShaderResourceView> mSRView;
    55 };
    57 class RemoteDXGITextureImage : public Image {
    58 public:
    59   RemoteDXGITextureImage() : Image(nullptr, ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE) {}
    61   virtual TemporaryRef<gfx::SourceSurface> GetAsSourceSurface() MOZ_OVERRIDE;
    63   mozilla::gfx::IntSize GetSize() { return mSize; }
    65   TextureD3D10BackendData *GetD3D10TextureBackendData(ID3D10Device *aDevice);
    67   mozilla::gfx::IntSize mSize;
    68   RemoteImageData::Format mFormat;
    69   HANDLE mHandle;
    70 };
    72 } /* layers */
    73 } /* mozilla */
    74 #endif /* GFX_IMAGELAYERD3D10_H */

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