gfx/layers/d3d10/ImageLayerD3D10.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef GFX_IMAGELAYERD3D10_H
michael@0 7 #define GFX_IMAGELAYERD3D10_H
michael@0 8
michael@0 9 #include "LayerManagerD3D10.h"
michael@0 10 #include "ImageLayers.h"
michael@0 11 #include "ImageContainer.h"
michael@0 12 #include "yuv_convert.h"
michael@0 13
michael@0 14 namespace mozilla {
michael@0 15 namespace layers {
michael@0 16
michael@0 17 class ImageLayerD3D10 : public ImageLayer,
michael@0 18 public LayerD3D10
michael@0 19 {
michael@0 20 public:
michael@0 21 ImageLayerD3D10(LayerManagerD3D10 *aManager)
michael@0 22 : ImageLayer(aManager, nullptr)
michael@0 23 , LayerD3D10(aManager)
michael@0 24 {
michael@0 25 mImplData = static_cast<LayerD3D10*>(this);
michael@0 26 }
michael@0 27
michael@0 28 // LayerD3D10 Implementation
michael@0 29 virtual Layer* GetLayer();
michael@0 30
michael@0 31 virtual void RenderLayer();
michael@0 32
michael@0 33 void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage);
michael@0 34
michael@0 35 virtual already_AddRefed<ID3D10ShaderResourceView> GetAsTexture(gfx::IntSize* aSize);
michael@0 36
michael@0 37 private:
michael@0 38 ID3D10ShaderResourceView* GetImageSRView(Image* aImage, bool& aHasAlpha, IDXGIKeyedMutex **aMutex = nullptr);
michael@0 39 };
michael@0 40
michael@0 41 struct PlanarYCbCrD3D10BackendData : public ImageBackendData
michael@0 42 {
michael@0 43 nsRefPtr<ID3D10Texture2D> mYTexture;
michael@0 44 nsRefPtr<ID3D10Texture2D> mCrTexture;
michael@0 45 nsRefPtr<ID3D10Texture2D> mCbTexture;
michael@0 46 nsRefPtr<ID3D10ShaderResourceView> mYView;
michael@0 47 nsRefPtr<ID3D10ShaderResourceView> mCbView;
michael@0 48 nsRefPtr<ID3D10ShaderResourceView> mCrView;
michael@0 49 };
michael@0 50
michael@0 51 struct TextureD3D10BackendData : public ImageBackendData
michael@0 52 {
michael@0 53 nsRefPtr<ID3D10Texture2D> mTexture;
michael@0 54 nsRefPtr<ID3D10ShaderResourceView> mSRView;
michael@0 55 };
michael@0 56
michael@0 57 class RemoteDXGITextureImage : public Image {
michael@0 58 public:
michael@0 59 RemoteDXGITextureImage() : Image(nullptr, ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE) {}
michael@0 60
michael@0 61 virtual TemporaryRef<gfx::SourceSurface> GetAsSourceSurface() MOZ_OVERRIDE;
michael@0 62
michael@0 63 mozilla::gfx::IntSize GetSize() { return mSize; }
michael@0 64
michael@0 65 TextureD3D10BackendData *GetD3D10TextureBackendData(ID3D10Device *aDevice);
michael@0 66
michael@0 67 mozilla::gfx::IntSize mSize;
michael@0 68 RemoteImageData::Format mFormat;
michael@0 69 HANDLE mHandle;
michael@0 70 };
michael@0 71
michael@0 72 } /* layers */
michael@0 73 } /* mozilla */
michael@0 74 #endif /* GFX_IMAGELAYERD3D10_H */

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