gfx/skia/patches/archive/0008-Bug-687188-Skia-radial-gradients.patch

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/patches/archive/0008-Bug-687188-Skia-radial-gradients.patch	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,173 @@
     1.4 +From f941ea32e44a2436d235e83ef1a434289a9d9c1e Mon Sep 17 00:00:00 2001
     1.5 +From: George Wright <gwright@mozilla.com>
     1.6 +Date: Wed, 23 May 2012 11:40:25 -0400
     1.7 +Subject: [PATCH 08/10]     Bug 755869 - [11] Re-apply bug 687188 - Skia
     1.8 + radial gradients should use the 0/1 color stop values
     1.9 + for clamping. r=mattwoodrow
    1.10 +
    1.11 +---
    1.12 + gfx/skia/src/effects/SkGradientShader.cpp |   76 +++++++++++++++++++++++------
    1.13 + 1 files changed, 61 insertions(+), 15 deletions(-)
    1.14 +
    1.15 +diff --git a/gfx/skia/src/effects/SkGradientShader.cpp b/gfx/skia/src/effects/SkGradientShader.cpp
    1.16 +index 59ba48c..ea05a39 100644
    1.17 +--- a/gfx/skia/src/effects/SkGradientShader.cpp
    1.18 ++++ b/gfx/skia/src/effects/SkGradientShader.cpp
    1.19 +@@ -204,6 +204,7 @@ private:
    1.20 +     mutable SkMallocPixelRef* fCache32PixelRef;
    1.21 +     mutable unsigned    fCacheAlpha;        // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value
    1.22 + 
    1.23 ++    static SkPMColor PremultiplyColor(SkColor c0, U8CPU alpha);
    1.24 +     static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
    1.25 +     static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
    1.26 +                                 U8CPU alpha);
    1.27 +@@ -507,6 +508,21 @@ static inline U8CPU dither_ceil_fixed_to_8(SkFixed n) {
    1.28 +     return ((n << 1) - (n | (n >> 8))) >> 8;
    1.29 + }
    1.30 + 
    1.31 ++SkPMColor Gradient_Shader::PremultiplyColor(SkColor c0, U8CPU paintAlpha)
    1.32 ++{
    1.33 ++    SkFixed a = SkMulDiv255Round(SkColorGetA(c0), paintAlpha);
    1.34 ++    SkFixed r = SkColorGetR(c0);
    1.35 ++    SkFixed g = SkColorGetG(c0);
    1.36 ++    SkFixed b = SkColorGetB(c0);
    1.37 ++
    1.38 ++    a = SkIntToFixed(a) + 0x8000;
    1.39 ++    r = SkIntToFixed(r) + 0x8000;
    1.40 ++    g = SkIntToFixed(g) + 0x8000;
    1.41 ++    b = SkIntToFixed(b) + 0x8000;
    1.42 ++
    1.43 ++    return SkPremultiplyARGBInline(a >> 16, r >> 16, g >> 16, b >> 16);
    1.44 ++}
    1.45 ++
    1.46 + void Gradient_Shader::Build32bitCache(SkPMColor cache[], SkColor c0, SkColor c1,
    1.47 +                                       int count, U8CPU paintAlpha) {
    1.48 +     SkASSERT(count > 1);
    1.49 +@@ -628,14 +644,14 @@ static void complete_32bit_cache(SkPMColor* cache, int stride) {
    1.50 + const SkPMColor* Gradient_Shader::getCache32() const {
    1.51 +     if (fCache32 == NULL) {
    1.52 +         // double the count for dither entries
    1.53 +-        const int entryCount = kCache32Count * 2;
    1.54 ++        const int entryCount = kCache32Count * 2 + 2;
    1.55 +         const size_t allocSize = sizeof(SkPMColor) * entryCount;
    1.56 + 
    1.57 +         if (NULL == fCache32PixelRef) {
    1.58 +             fCache32PixelRef = SkNEW_ARGS(SkMallocPixelRef,
    1.59 +                                           (NULL, allocSize, NULL));
    1.60 +         }
    1.61 +-        fCache32 = (SkPMColor*)fCache32PixelRef->getAddr();
    1.62 ++        fCache32 = (SkPMColor*)fCache32PixelRef->getAddr() + 1;
    1.63 +         if (fColorCount == 2) {
    1.64 +             Build32bitCache(fCache32, fOrigColors[0], fOrigColors[1],
    1.65 +                             kGradient32Length, fCacheAlpha);
    1.66 +@@ -659,7 +675,7 @@ const SkPMColor* Gradient_Shader::getCache32() const {
    1.67 +             SkMallocPixelRef* newPR = SkNEW_ARGS(SkMallocPixelRef,
    1.68 +                                                  (NULL, allocSize, NULL));
    1.69 +             SkPMColor* linear = fCache32;           // just computed linear data
    1.70 +-            SkPMColor* mapped = (SkPMColor*)newPR->getAddr();    // storage for mapped data
    1.71 ++            SkPMColor* mapped = (SkPMColor*)newPR->getAddr() + 1;    // storage for mapped data
    1.72 +             SkUnitMapper* map = fMapper;
    1.73 +             for (int i = 0; i < kGradient32Length; i++) {
    1.74 +                 int index = map->mapUnit16((i << 8) | i) >> 8;
    1.75 +@@ -668,10 +684,13 @@ const SkPMColor* Gradient_Shader::getCache32() const {
    1.76 +             }
    1.77 +             fCache32PixelRef->unref();
    1.78 +             fCache32PixelRef = newPR;
    1.79 +-            fCache32 = (SkPMColor*)newPR->getAddr();
    1.80 ++            fCache32 = (SkPMColor*)newPR->getAddr() + 1;
    1.81 +         }
    1.82 +         complete_32bit_cache(fCache32, kCache32Count);
    1.83 +     }
    1.84 ++    //Write the clamp colours into the first and last entries of fCache32
    1.85 ++    fCache32[-1] = PremultiplyColor(fOrigColors[0], fCacheAlpha);
    1.86 ++    fCache32[kCache32Count * 2] = PremultiplyColor(fOrigColors[fColorCount - 1], fCacheAlpha);
    1.87 +     return fCache32;
    1.88 + }
    1.89 + 
    1.90 +@@ -857,6 +876,18 @@ void shadeSpan_linear_vertical(TileProc proc, SkFixed dx, SkFixed fx,
    1.91 +                                SkPMColor* SK_RESTRICT dstC,
    1.92 +                                const SkPMColor* SK_RESTRICT cache,
    1.93 +                                int toggle, int count) {
    1.94 ++    if (proc == clamp_tileproc) {
    1.95 ++        // Read out clamp values from beginning/end of the cache. No need to lerp
    1.96 ++        // or dither
    1.97 ++        if (fx < 0) {
    1.98 ++            sk_memset32(dstC, cache[-1], count);
    1.99 ++            return;
   1.100 ++        } else if (fx > 0xFFFF) {
   1.101 ++            sk_memset32(dstC, cache[Gradient_Shader::kCache32Count * 2], count);
   1.102 ++            return;
   1.103 ++        }
   1.104 ++    }
   1.105 ++
   1.106 +     // We're a vertical gradient, so no change in a span.
   1.107 +     // If colors change sharply across the gradient, dithering is
   1.108 +     // insufficient (it subsamples the color space) and we need to lerp.
   1.109 +@@ -875,6 +906,18 @@ void shadeSpan_linear_vertical_lerp(TileProc proc, SkFixed dx, SkFixed fx,
   1.110 +                                     SkPMColor* SK_RESTRICT dstC,
   1.111 +                                     const SkPMColor* SK_RESTRICT cache,
   1.112 +                                     int toggle, int count) {
   1.113 ++    if (proc == clamp_tileproc) {
   1.114 ++        // Read out clamp values from beginning/end of the cache. No need to lerp
   1.115 ++        // or dither
   1.116 ++        if (fx < 0) {
   1.117 ++            sk_memset32(dstC, cache[-1], count);
   1.118 ++            return;
   1.119 ++        } else if (fx > 0xFFFF) {
   1.120 ++            sk_memset32(dstC, cache[Gradient_Shader::kCache32Count * 2], count);
   1.121 ++            return;
   1.122 ++        }
   1.123 ++    }
   1.124 ++
   1.125 +     // We're a vertical gradient, so no change in a span.
   1.126 +     // If colors change sharply across the gradient, dithering is
   1.127 +     // insufficient (it subsamples the color space) and we need to lerp.
   1.128 +@@ -900,10 +943,8 @@ void shadeSpan_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx,
   1.129 +     range.init(fx, dx, count, 0, Gradient_Shader::kGradient32Length);
   1.130 + 
   1.131 +     if ((count = range.fCount0) > 0) {
   1.132 +-        sk_memset32_dither(dstC,
   1.133 +-            cache[toggle + range.fV0],
   1.134 +-            cache[(toggle ^ Gradient_Shader::kDitherStride32) + range.fV0],
   1.135 +-            count);
   1.136 ++        // Shouldn't be any need to dither for clamping?
   1.137 ++        sk_memset32(dstC, cache[-1], count);
   1.138 +         dstC += count;
   1.139 +     }
   1.140 +     if ((count = range.fCount1) > 0) {
   1.141 +@@ -922,10 +963,8 @@ void shadeSpan_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx,
   1.142 +         }
   1.143 +     }
   1.144 +     if ((count = range.fCount2) > 0) {
   1.145 +-        sk_memset32_dither(dstC,
   1.146 +-            cache[toggle + range.fV1],
   1.147 +-            cache[(toggle ^ Gradient_Shader::kDitherStride32) + range.fV1],
   1.148 +-            count);
   1.149 ++        // Shouldn't be any need to dither for clamping?
   1.150 ++        sk_memset32(dstC, cache[Gradient_Shader::kCache32Count * 2], count);
   1.151 +     }
   1.152 + }
   1.153 + 
   1.154 +@@ -1796,9 +1835,16 @@ void shadeSpan_twopoint_clamp(SkScalar fx, SkScalar dx,
   1.155 +     for (; count > 0; --count) {
   1.156 +         SkFixed t = two_point_radial(b, fx, fy, fSr2D2, foura,
   1.157 +                                      fOneOverTwoA, posRoot);
   1.158 +-        SkFixed index = SkClampMax(t, 0xFFFF);
   1.159 +-        SkASSERT(index <= 0xFFFF);
   1.160 +-        *dstC++ = cache[index >> Gradient_Shader::kCache32Shift];
   1.161 ++
   1.162 ++        if (t < 0) {
   1.163 ++            *dstC++ = cache[-1];
   1.164 ++        } else if (t > 0xFFFF) {
   1.165 ++            *dstC++ = cache[Gradient_Shader::kCache32Count * 2];
   1.166 ++        } else {
   1.167 ++            SkASSERT(t <= 0xFFFF);
   1.168 ++            *dstC++ = cache[t >> Gradient_Shader::kCache32Shift];
   1.169 ++        }
   1.170 ++
   1.171 +         fx += dx;
   1.172 +         fy += dy;
   1.173 +         b += db;
   1.174 +-- 
   1.175 +1.7.5.4
   1.176 +

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