1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/include/gpu/GrTextureAccess.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,188 @@ 1.4 +/* 1.5 + * Copyright 2012 Google Inc. 1.6 + * 1.7 + * Use of this source code is governed by a BSD-style license that can be 1.8 + * found in the LICENSE file. 1.9 + */ 1.10 + 1.11 +#ifndef GrTextureAccess_DEFINED 1.12 +#define GrTextureAccess_DEFINED 1.13 + 1.14 +#include "SkRefCnt.h" 1.15 +#include "SkShader.h" 1.16 +#include "SkTypes.h" 1.17 + 1.18 +class GrTexture; 1.19 + 1.20 +/** 1.21 + * Represents the filtering and tile modes used to access a texture. It is mostly used with 1.22 + * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about 1.23 + * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would 1.24 + * be folded into GrTextureAccess. The default is clamp tile modes and no filtering. 1.25 + */ 1.26 +class GrTextureParams { 1.27 +public: 1.28 + GrTextureParams() { 1.29 + this->reset(); 1.30 + } 1.31 + 1.32 + enum FilterMode { 1.33 + kNone_FilterMode, 1.34 + kBilerp_FilterMode, 1.35 + kMipMap_FilterMode 1.36 + }; 1.37 + 1.38 + GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { 1.39 + this->reset(tileXAndY, filterMode); 1.40 + } 1.41 + 1.42 + GrTextureParams(const SkShader::TileMode tileModes[2], FilterMode filterMode) { 1.43 + this->reset(tileModes, filterMode); 1.44 + } 1.45 + 1.46 + GrTextureParams(const GrTextureParams& params) { 1.47 + *this = params; 1.48 + } 1.49 + 1.50 + GrTextureParams& operator= (const GrTextureParams& params) { 1.51 + fTileModes[0] = params.fTileModes[0]; 1.52 + fTileModes[1] = params.fTileModes[1]; 1.53 + fFilterMode = params.fFilterMode; 1.54 + return *this; 1.55 + } 1.56 + 1.57 + void reset() { 1.58 + this->reset(SkShader::kClamp_TileMode, kNone_FilterMode); 1.59 + } 1.60 + 1.61 + void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { 1.62 + fTileModes[0] = fTileModes[1] = tileXAndY; 1.63 + fFilterMode = filterMode; 1.64 + } 1.65 + 1.66 + void reset(const SkShader::TileMode tileModes[2], FilterMode filterMode) { 1.67 + fTileModes[0] = tileModes[0]; 1.68 + fTileModes[1] = tileModes[1]; 1.69 + fFilterMode = filterMode; 1.70 + } 1.71 + 1.72 + void setClampNoFilter() { 1.73 + fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; 1.74 + fFilterMode = kNone_FilterMode; 1.75 + } 1.76 + 1.77 + void setClamp() { 1.78 + fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; 1.79 + } 1.80 + 1.81 + void setFilterMode(FilterMode filterMode) { fFilterMode = filterMode; } 1.82 + 1.83 + void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; } 1.84 + void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; } 1.85 + void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; } 1.86 + 1.87 + SkShader::TileMode getTileModeX() const { return fTileModes[0]; } 1.88 + 1.89 + SkShader::TileMode getTileModeY() const { return fTileModes[1]; } 1.90 + 1.91 + bool isTiled() const { 1.92 + return SkShader::kClamp_TileMode != fTileModes[0] || 1.93 + SkShader::kClamp_TileMode != fTileModes[1]; 1.94 + } 1.95 + 1.96 + FilterMode filterMode() const { return fFilterMode; } 1.97 + 1.98 + bool operator== (const GrTextureParams& other) const { 1.99 + return fTileModes[0] == other.fTileModes[0] && 1.100 + fTileModes[1] == other.fTileModes[1] && 1.101 + fFilterMode == other.fFilterMode; 1.102 + } 1.103 + 1.104 + bool operator!= (const GrTextureParams& other) const { return !(*this == other); } 1.105 + 1.106 +private: 1.107 + 1.108 + SkShader::TileMode fTileModes[2]; 1.109 + FilterMode fFilterMode; 1.110 +}; 1.111 + 1.112 +/** A class representing the swizzle access pattern for a texture. Note that if the texture is 1.113 + * an alpha-only texture then the alpha channel is substituted for other components. Any mangling 1.114 + * to handle the r,g,b->a conversions for alpha textures is automatically included in the stage 1.115 + * key. However, if a GrEffect uses different swizzles based on its input then it must 1.116 + * consider that variation in its key-generation. 1.117 + */ 1.118 +class GrTextureAccess : public SkNoncopyable { 1.119 +public: 1.120 + /** 1.121 + * A default GrTextureAccess must have reset() called on it in a GrEffect subclass's 1.122 + * constructor if it will be accessible via GrEffect::textureAccess(). 1.123 + */ 1.124 + GrTextureAccess(); 1.125 + 1.126 + /** 1.127 + * Uses the default swizzle, "rgba". 1.128 + */ 1.129 + GrTextureAccess(GrTexture*, const GrTextureParams&); 1.130 + explicit GrTextureAccess(GrTexture*, 1.131 + GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, 1.132 + SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 1.133 + 1.134 + /** 1.135 + * swizzle must be a string between one and four (inclusive) characters containing only 'r', 1.136 + * 'g', 'b', and/or 'a'. 1.137 + */ 1.138 + GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); 1.139 + GrTextureAccess(GrTexture*, 1.140 + const char* swizzle, 1.141 + GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, 1.142 + SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 1.143 + 1.144 + void reset(GrTexture*, const GrTextureParams&); 1.145 + void reset(GrTexture*, 1.146 + GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, 1.147 + SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 1.148 + void reset(GrTexture*, const char* swizzle, const GrTextureParams&); 1.149 + void reset(GrTexture*, 1.150 + const char* swizzle, 1.151 + GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, 1.152 + SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 1.153 + 1.154 + bool operator== (const GrTextureAccess& other) const { 1.155 +#ifdef SK_DEBUG 1.156 + // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long. 1.157 + SkASSERT(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == 1.158 + strcmp(fSwizzle, other.fSwizzle)); 1.159 +#endif 1.160 + return fParams == other.fParams && 1.161 + (fTexture.get() == other.fTexture.get()) && 1.162 + (0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1)); 1.163 + } 1.164 + 1.165 + bool operator!= (const GrTextureAccess& other) const { return !(*this == other); } 1.166 + 1.167 + GrTexture* getTexture() const { return fTexture.get(); } 1.168 + 1.169 + /** 1.170 + * Returns a string representing the swizzle. The string is is null-terminated. 1.171 + */ 1.172 + const char* getSwizzle() const { return fSwizzle; } 1.173 + 1.174 + /** Returns a mask indicating which components are referenced in the swizzle. The return 1.175 + is a bitfield of GrColorComponentFlags. */ 1.176 + uint32_t swizzleMask() const { return fSwizzleMask; } 1.177 + 1.178 + const GrTextureParams& getParams() const { return fParams; } 1.179 + 1.180 +private: 1.181 + void setSwizzle(const char*); 1.182 + 1.183 + GrTextureParams fParams; 1.184 + SkAutoTUnref<GrTexture> fTexture; 1.185 + uint32_t fSwizzleMask; 1.186 + char fSwizzle[5]; 1.187 + 1.188 + typedef SkNoncopyable INHERITED; 1.189 +}; 1.190 + 1.191 +#endif