gfx/skia/trunk/include/gpu/GrTextureAccess.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/include/gpu/GrTextureAccess.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,188 @@
     1.4 +/*
     1.5 + * Copyright 2012 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef GrTextureAccess_DEFINED
    1.12 +#define GrTextureAccess_DEFINED
    1.13 +
    1.14 +#include "SkRefCnt.h"
    1.15 +#include "SkShader.h"
    1.16 +#include "SkTypes.h"
    1.17 +
    1.18 +class GrTexture;
    1.19 +
    1.20 +/**
    1.21 + * Represents the filtering and tile modes used to access a texture. It is mostly used with
    1.22 + * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
    1.23 + * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
    1.24 + * be folded into GrTextureAccess. The default is clamp tile modes and no filtering.
    1.25 + */
    1.26 +class GrTextureParams {
    1.27 +public:
    1.28 +    GrTextureParams() {
    1.29 +        this->reset();
    1.30 +    }
    1.31 +
    1.32 +    enum FilterMode {
    1.33 +        kNone_FilterMode,
    1.34 +        kBilerp_FilterMode,
    1.35 +        kMipMap_FilterMode
    1.36 +    };
    1.37 +
    1.38 +    GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) {
    1.39 +        this->reset(tileXAndY, filterMode);
    1.40 +    }
    1.41 +
    1.42 +    GrTextureParams(const SkShader::TileMode tileModes[2], FilterMode filterMode) {
    1.43 +        this->reset(tileModes, filterMode);
    1.44 +    }
    1.45 +
    1.46 +    GrTextureParams(const GrTextureParams& params) {
    1.47 +        *this = params;
    1.48 +    }
    1.49 +
    1.50 +    GrTextureParams& operator= (const GrTextureParams& params) {
    1.51 +        fTileModes[0] = params.fTileModes[0];
    1.52 +        fTileModes[1] = params.fTileModes[1];
    1.53 +        fFilterMode = params.fFilterMode;
    1.54 +        return *this;
    1.55 +    }
    1.56 +
    1.57 +    void reset() {
    1.58 +        this->reset(SkShader::kClamp_TileMode, kNone_FilterMode);
    1.59 +    }
    1.60 +
    1.61 +    void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) {
    1.62 +        fTileModes[0] = fTileModes[1] = tileXAndY;
    1.63 +        fFilterMode = filterMode;
    1.64 +    }
    1.65 +
    1.66 +    void reset(const SkShader::TileMode tileModes[2], FilterMode filterMode) {
    1.67 +        fTileModes[0] = tileModes[0];
    1.68 +        fTileModes[1] = tileModes[1];
    1.69 +        fFilterMode = filterMode;
    1.70 +    }
    1.71 +
    1.72 +    void setClampNoFilter() {
    1.73 +        fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
    1.74 +        fFilterMode = kNone_FilterMode;
    1.75 +    }
    1.76 +
    1.77 +    void setClamp() {
    1.78 +        fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
    1.79 +    }
    1.80 +
    1.81 +    void setFilterMode(FilterMode filterMode) { fFilterMode = filterMode; }
    1.82 +
    1.83 +    void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
    1.84 +    void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
    1.85 +    void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
    1.86 +
    1.87 +    SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
    1.88 +
    1.89 +    SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
    1.90 +
    1.91 +    bool isTiled() const {
    1.92 +        return SkShader::kClamp_TileMode != fTileModes[0] ||
    1.93 +               SkShader::kClamp_TileMode != fTileModes[1];
    1.94 +    }
    1.95 +
    1.96 +    FilterMode filterMode() const { return fFilterMode; }
    1.97 +
    1.98 +    bool operator== (const GrTextureParams& other) const {
    1.99 +        return fTileModes[0] == other.fTileModes[0] &&
   1.100 +               fTileModes[1] == other.fTileModes[1] &&
   1.101 +               fFilterMode == other.fFilterMode;
   1.102 +    }
   1.103 +
   1.104 +    bool operator!= (const GrTextureParams& other) const { return !(*this == other); }
   1.105 +
   1.106 +private:
   1.107 +
   1.108 +    SkShader::TileMode fTileModes[2];
   1.109 +    FilterMode         fFilterMode;
   1.110 +};
   1.111 +
   1.112 +/** A class representing the swizzle access pattern for a texture. Note that if the texture is
   1.113 + *  an alpha-only texture then the alpha channel is substituted for other components. Any mangling
   1.114 + *  to handle the r,g,b->a conversions for alpha textures is automatically included in the stage
   1.115 + *  key. However, if a GrEffect uses different swizzles based on its input then it must
   1.116 + *  consider that variation in its key-generation.
   1.117 + */
   1.118 +class GrTextureAccess : public SkNoncopyable {
   1.119 +public:
   1.120 +    /**
   1.121 +     * A default GrTextureAccess must have reset() called on it in a GrEffect subclass's
   1.122 +     * constructor if it will be accessible via GrEffect::textureAccess().
   1.123 +     */
   1.124 +    GrTextureAccess();
   1.125 +
   1.126 +    /**
   1.127 +     * Uses the default swizzle, "rgba".
   1.128 +     */
   1.129 +    GrTextureAccess(GrTexture*, const GrTextureParams&);
   1.130 +    explicit GrTextureAccess(GrTexture*,
   1.131 +                             GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
   1.132 +                             SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
   1.133 +
   1.134 +    /**
   1.135 +     * swizzle must be a string between one and four (inclusive) characters containing only 'r',
   1.136 +     * 'g', 'b',  and/or 'a'.
   1.137 +     */
   1.138 +    GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
   1.139 +    GrTextureAccess(GrTexture*,
   1.140 +                    const char* swizzle,
   1.141 +                    GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
   1.142 +                    SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
   1.143 +
   1.144 +    void reset(GrTexture*, const GrTextureParams&);
   1.145 +    void reset(GrTexture*,
   1.146 +               GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
   1.147 +               SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
   1.148 +    void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
   1.149 +    void reset(GrTexture*,
   1.150 +               const char* swizzle,
   1.151 +               GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
   1.152 +               SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
   1.153 +
   1.154 +    bool operator== (const GrTextureAccess& other) const {
   1.155 +#ifdef SK_DEBUG
   1.156 +        // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long.
   1.157 +        SkASSERT(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) ==
   1.158 +                 strcmp(fSwizzle, other.fSwizzle));
   1.159 +#endif
   1.160 +        return fParams == other.fParams &&
   1.161 +               (fTexture.get() == other.fTexture.get()) &&
   1.162 +               (0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1));
   1.163 +    }
   1.164 +
   1.165 +    bool operator!= (const GrTextureAccess& other) const { return !(*this == other); }
   1.166 +
   1.167 +    GrTexture* getTexture() const { return fTexture.get(); }
   1.168 +
   1.169 +    /**
   1.170 +     * Returns a string representing the swizzle. The string is is null-terminated.
   1.171 +     */
   1.172 +    const char* getSwizzle() const { return fSwizzle; }
   1.173 +
   1.174 +    /** Returns a mask indicating which components are referenced in the swizzle. The return
   1.175 +        is a bitfield of GrColorComponentFlags. */
   1.176 +    uint32_t swizzleMask() const { return fSwizzleMask; }
   1.177 +
   1.178 +    const GrTextureParams& getParams() const { return fParams; }
   1.179 +
   1.180 +private:
   1.181 +    void setSwizzle(const char*);
   1.182 +
   1.183 +    GrTextureParams         fParams;
   1.184 +    SkAutoTUnref<GrTexture> fTexture;
   1.185 +    uint32_t                fSwizzleMask;
   1.186 +    char                    fSwizzle[5];
   1.187 +
   1.188 +    typedef SkNoncopyable INHERITED;
   1.189 +};
   1.190 +
   1.191 +#endif

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