gfx/skia/trunk/src/gpu/effects/GrDistanceFieldTextureEffect.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/effects/GrDistanceFieldTextureEffect.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,155 @@
     1.4 +/*
     1.5 + * Copyright 2013 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "GrDistanceFieldTextureEffect.h"
    1.12 +#include "gl/GrGLEffect.h"
    1.13 +#include "gl/GrGLSL.h"
    1.14 +#include "gl/GrGLTexture.h"
    1.15 +#include "gl/GrGLVertexEffect.h"
    1.16 +#include "GrTBackendEffectFactory.h"
    1.17 +#include "GrTexture.h"
    1.18 +
    1.19 +// The distance field is constructed as unsigned char values, so that the zero value is at 128,
    1.20 +// and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255.
    1.21 +#define MULTIPLIER "7.96875"
    1.22 +#define THRESHOLD "0.50196078431"
    1.23 +
    1.24 +class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
    1.25 +public:
    1.26 +    GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
    1.27 +                                   const GrDrawEffect& drawEffect)
    1.28 +        : INHERITED (factory)
    1.29 +        , fTextureSize(SkSize::Make(-1.f,-1.f)) {}
    1.30 +
    1.31 +    virtual void emitCode(GrGLFullShaderBuilder* builder,
    1.32 +                          const GrDrawEffect& drawEffect,
    1.33 +                          EffectKey key,
    1.34 +                          const char* outputColor,
    1.35 +                          const char* inputColor,
    1.36 +                          const TransformedCoordsArray&,
    1.37 +                          const TextureSamplerArray& samplers) SK_OVERRIDE {
    1.38 +        SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
    1.39 +
    1.40 +        SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
    1.41 +
    1.42 +        SkString fsCoordName;
    1.43 +        const char* vsCoordName;
    1.44 +        const char* fsCoordNamePtr;
    1.45 +        builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
    1.46 +        fsCoordName = fsCoordNamePtr;
    1.47 +
    1.48 +        const char* attrName0 =
    1.49 +            builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
    1.50 +        builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
    1.51 +
    1.52 +        const char* textureSizeUniName = NULL;
    1.53 +        fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
    1.54 +                                              kVec2f_GrSLType, "TextureSize",
    1.55 +                                              &textureSizeUniName);
    1.56 +
    1.57 +        builder->fsCodeAppend("\tvec4 texColor = ");
    1.58 +        builder->fsAppendTextureLookup(samplers[0],
    1.59 +                                       fsCoordName.c_str(),
    1.60 +                                       kVec2f_GrSLType);
    1.61 +        builder->fsCodeAppend(";\n");
    1.62 +        builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n");
    1.63 +
    1.64 +        // we adjust for the effect of the transformation on the distance by using
    1.65 +        // the length of the gradient of the texture coordinates. We use st coordinates
    1.66 +        // to ensure we're mapping 1:1 from texel space to pixel space.
    1.67 +        builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName);
    1.68 +        builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
    1.69 +        builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
    1.70 +        builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n");
    1.71 +        builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n");
    1.72 +        builder->fsCodeAppend("\t                 st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n");
    1.73 +
    1.74 +        // this gives us a smooth step across approximately one fragment
    1.75 +        // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
    1.76 +        builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n");
    1.77 +        builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
    1.78 +
    1.79 +        builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
    1.80 +                                   (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
    1.81 +    }
    1.82 +
    1.83 +    virtual void setData(const GrGLUniformManager& uman,
    1.84 +                         const GrDrawEffect& drawEffect) SK_OVERRIDE {
    1.85 +        SkASSERT(fTextureSizeUni.isValid());
    1.86 +        const GrDistanceFieldTextureEffect& distanceFieldEffect =
    1.87 +                                              drawEffect.castEffect<GrDistanceFieldTextureEffect>();
    1.88 +        if (distanceFieldEffect.getSize().width() != fTextureSize.width() ||
    1.89 +            distanceFieldEffect.getSize().height() != fTextureSize.height()) {
    1.90 +            fTextureSize = distanceFieldEffect.getSize();
    1.91 +            uman.set2f(fTextureSizeUni,
    1.92 +                       distanceFieldEffect.getSize().width(),
    1.93 +                       distanceFieldEffect.getSize().height());
    1.94 +        }
    1.95 +    }
    1.96 +
    1.97 +private:
    1.98 +    GrGLUniformManager::UniformHandle fTextureSizeUni;
    1.99 +    SkSize                            fTextureSize;
   1.100 +
   1.101 +    typedef GrGLVertexEffect INHERITED;
   1.102 +};
   1.103 +
   1.104 +///////////////////////////////////////////////////////////////////////////////
   1.105 +
   1.106 +GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
   1.107 +                                                           const GrTextureParams& params,
   1.108 +                                                           const SkISize& size)
   1.109 +    : fTextureAccess(texture, params)
   1.110 +    , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) {
   1.111 +    this->addTextureAccess(&fTextureAccess);
   1.112 +    this->addVertexAttrib(kVec2f_GrSLType);
   1.113 +}
   1.114 +
   1.115 +bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const {
   1.116 +    const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureEffect>(other);
   1.117 +    return fTextureAccess == cte.fTextureAccess;
   1.118 +}
   1.119 +
   1.120 +void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color,
   1.121 +                                                             uint32_t* validFlags) const {
   1.122 +    if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
   1.123 +        GrPixelConfigIsOpaque(this->texture(0)->config())) {
   1.124 +        *validFlags = kA_GrColorComponentFlag;
   1.125 +    } else {
   1.126 +        *validFlags = 0;
   1.127 +    }
   1.128 +}
   1.129 +
   1.130 +const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const {
   1.131 +    return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance();
   1.132 +}
   1.133 +
   1.134 +///////////////////////////////////////////////////////////////////////////////
   1.135 +
   1.136 +GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect);
   1.137 +
   1.138 +GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
   1.139 +                                                     GrContext*,
   1.140 +                                                     const GrDrawTargetCaps&,
   1.141 +                                                     GrTexture* textures[]) {
   1.142 +    int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
   1.143 +                                      GrEffectUnitTest::kAlphaTextureIdx;
   1.144 +    static const SkShader::TileMode kTileModes[] = {
   1.145 +        SkShader::kClamp_TileMode,
   1.146 +        SkShader::kRepeat_TileMode,
   1.147 +        SkShader::kMirror_TileMode,
   1.148 +    };
   1.149 +    SkShader::TileMode tileModes[] = {
   1.150 +        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
   1.151 +        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
   1.152 +    };
   1.153 +    GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
   1.154 +                                                           GrTextureParams::kNone_FilterMode);
   1.155 +    SkISize size = SkISize::Make(1024, 2048);
   1.156 +
   1.157 +    return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size);
   1.158 +}

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