ipc/chromium/src/base/idle_timer.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/ipc/chromium/src/base/idle_timer.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,97 @@
     1.4 +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
     1.5 +// Use of this source code is governed by a BSD-style license that can be
     1.6 +// found in the LICENSE file.
     1.7 +
     1.8 +// IdleTimer is a recurring Timer which runs only when the system is idle.
     1.9 +// System Idle time is defined as not having any user keyboard or mouse
    1.10 +// activity for some period of time.  Because the timer is user dependant, it
    1.11 +// is possible for the timer to never fire.
    1.12 +//
    1.13 +// Usage should be for low-priority work, and may look like this:
    1.14 +//
    1.15 +//   class MyIdleTimer : public IdleTimer {
    1.16 +//    public:
    1.17 +//     // This timer will run repeatedly after 5 seconds of idle time
    1.18 +//     MyIdleTimer() : IdleTimer(TimeDelta::FromSeconds(5), true) {};
    1.19 +//     virtual void OnIdle() { do something };
    1.20 +//   }
    1.21 +//
    1.22 +//   MyIdleTimer *timer = new MyIdleTimer();
    1.23 +//   timer->Start();
    1.24 +//
    1.25 +//   // As with all Timers, the caller must dispose the object.
    1.26 +//   delete timer;  // Will Stop the timer and cleanup.
    1.27 +//
    1.28 +// NOTE: An IdleTimer can only be used on a thread that processes UI events.
    1.29 +// Such a thread should be running a MessageLoopForUI.
    1.30 +
    1.31 +#ifndef BASE_IDLE_TIMER_H_
    1.32 +#define BASE_IDLE_TIMER_H_
    1.33 +
    1.34 +#if defined(OS_WIN)
    1.35 +#include <windows.h>
    1.36 +#endif
    1.37 +
    1.38 +#include "base/basictypes.h"
    1.39 +#include "base/task.h"
    1.40 +#include "base/timer.h"
    1.41 +
    1.42 +namespace base {
    1.43 +
    1.44 +// Function prototype - Get the number of milliseconds that the user has been
    1.45 +// idle.
    1.46 +typedef bool (*IdleTimeSource)(int32_t *milliseconds_interval_since_last_event);
    1.47 +
    1.48 +class IdleTimer {
    1.49 + public:
    1.50 +  // Create an IdleTimer.
    1.51 +  // idle_time: idle time required before this timer can run.
    1.52 +  // repeat: true if the timer should fire multiple times per idle,
    1.53 +  //         false to fire once per idle.
    1.54 +  IdleTimer(TimeDelta idle_time, bool repeat);
    1.55 +
    1.56 +  // On destruction, the IdleTimer will Stop itself.
    1.57 +  virtual ~IdleTimer();
    1.58 +
    1.59 +  // Start the IdleTimer.
    1.60 +  void Start();
    1.61 +
    1.62 +  // Stop the IdleTimer.
    1.63 +  void Stop();
    1.64 +
    1.65 +  // The method to run when the timer elapses.
    1.66 +  virtual void OnIdle() = 0;
    1.67 +
    1.68 + protected:
    1.69 +  // Override the IdleTimeSource.
    1.70 +  void set_idle_time_source(IdleTimeSource idle_time_source) {
    1.71 +    idle_time_source_ = idle_time_source;
    1.72 +  }
    1.73 +
    1.74 + private:
    1.75 +  // Called when timer_ expires.
    1.76 +  void Run();
    1.77 +
    1.78 +  // Start the timer.
    1.79 +  void StartTimer();
    1.80 +
    1.81 +  // Gets the number of milliseconds since the last input event.
    1.82 +  TimeDelta CurrentIdleTime();
    1.83 +
    1.84 +  // Compute time until idle.  Returns 0 if we are now idle.
    1.85 +  TimeDelta TimeUntilIdle();
    1.86 +
    1.87 +  TimeDelta idle_interval_;
    1.88 +  bool repeat_;
    1.89 +  Time last_time_fired_;  // The last time the idle timer fired.
    1.90 +                          // will be 0 until the timer fires the first time.
    1.91 +  OneShotTimer<IdleTimer> timer_;
    1.92 +
    1.93 +  IdleTimeSource idle_time_source_;
    1.94 +
    1.95 +  DISALLOW_COPY_AND_ASSIGN(IdleTimer);
    1.96 +};
    1.97 +
    1.98 +}  // namespace base
    1.99 +
   1.100 +#endif  // BASE_IDLE_TIMER_H_

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