Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
michael@0 | 2 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 3 | // found in the LICENSE file. |
michael@0 | 4 | |
michael@0 | 5 | // IdleTimer is a recurring Timer which runs only when the system is idle. |
michael@0 | 6 | // System Idle time is defined as not having any user keyboard or mouse |
michael@0 | 7 | // activity for some period of time. Because the timer is user dependant, it |
michael@0 | 8 | // is possible for the timer to never fire. |
michael@0 | 9 | // |
michael@0 | 10 | // Usage should be for low-priority work, and may look like this: |
michael@0 | 11 | // |
michael@0 | 12 | // class MyIdleTimer : public IdleTimer { |
michael@0 | 13 | // public: |
michael@0 | 14 | // // This timer will run repeatedly after 5 seconds of idle time |
michael@0 | 15 | // MyIdleTimer() : IdleTimer(TimeDelta::FromSeconds(5), true) {}; |
michael@0 | 16 | // virtual void OnIdle() { do something }; |
michael@0 | 17 | // } |
michael@0 | 18 | // |
michael@0 | 19 | // MyIdleTimer *timer = new MyIdleTimer(); |
michael@0 | 20 | // timer->Start(); |
michael@0 | 21 | // |
michael@0 | 22 | // // As with all Timers, the caller must dispose the object. |
michael@0 | 23 | // delete timer; // Will Stop the timer and cleanup. |
michael@0 | 24 | // |
michael@0 | 25 | // NOTE: An IdleTimer can only be used on a thread that processes UI events. |
michael@0 | 26 | // Such a thread should be running a MessageLoopForUI. |
michael@0 | 27 | |
michael@0 | 28 | #ifndef BASE_IDLE_TIMER_H_ |
michael@0 | 29 | #define BASE_IDLE_TIMER_H_ |
michael@0 | 30 | |
michael@0 | 31 | #if defined(OS_WIN) |
michael@0 | 32 | #include <windows.h> |
michael@0 | 33 | #endif |
michael@0 | 34 | |
michael@0 | 35 | #include "base/basictypes.h" |
michael@0 | 36 | #include "base/task.h" |
michael@0 | 37 | #include "base/timer.h" |
michael@0 | 38 | |
michael@0 | 39 | namespace base { |
michael@0 | 40 | |
michael@0 | 41 | // Function prototype - Get the number of milliseconds that the user has been |
michael@0 | 42 | // idle. |
michael@0 | 43 | typedef bool (*IdleTimeSource)(int32_t *milliseconds_interval_since_last_event); |
michael@0 | 44 | |
michael@0 | 45 | class IdleTimer { |
michael@0 | 46 | public: |
michael@0 | 47 | // Create an IdleTimer. |
michael@0 | 48 | // idle_time: idle time required before this timer can run. |
michael@0 | 49 | // repeat: true if the timer should fire multiple times per idle, |
michael@0 | 50 | // false to fire once per idle. |
michael@0 | 51 | IdleTimer(TimeDelta idle_time, bool repeat); |
michael@0 | 52 | |
michael@0 | 53 | // On destruction, the IdleTimer will Stop itself. |
michael@0 | 54 | virtual ~IdleTimer(); |
michael@0 | 55 | |
michael@0 | 56 | // Start the IdleTimer. |
michael@0 | 57 | void Start(); |
michael@0 | 58 | |
michael@0 | 59 | // Stop the IdleTimer. |
michael@0 | 60 | void Stop(); |
michael@0 | 61 | |
michael@0 | 62 | // The method to run when the timer elapses. |
michael@0 | 63 | virtual void OnIdle() = 0; |
michael@0 | 64 | |
michael@0 | 65 | protected: |
michael@0 | 66 | // Override the IdleTimeSource. |
michael@0 | 67 | void set_idle_time_source(IdleTimeSource idle_time_source) { |
michael@0 | 68 | idle_time_source_ = idle_time_source; |
michael@0 | 69 | } |
michael@0 | 70 | |
michael@0 | 71 | private: |
michael@0 | 72 | // Called when timer_ expires. |
michael@0 | 73 | void Run(); |
michael@0 | 74 | |
michael@0 | 75 | // Start the timer. |
michael@0 | 76 | void StartTimer(); |
michael@0 | 77 | |
michael@0 | 78 | // Gets the number of milliseconds since the last input event. |
michael@0 | 79 | TimeDelta CurrentIdleTime(); |
michael@0 | 80 | |
michael@0 | 81 | // Compute time until idle. Returns 0 if we are now idle. |
michael@0 | 82 | TimeDelta TimeUntilIdle(); |
michael@0 | 83 | |
michael@0 | 84 | TimeDelta idle_interval_; |
michael@0 | 85 | bool repeat_; |
michael@0 | 86 | Time last_time_fired_; // The last time the idle timer fired. |
michael@0 | 87 | // will be 0 until the timer fires the first time. |
michael@0 | 88 | OneShotTimer<IdleTimer> timer_; |
michael@0 | 89 | |
michael@0 | 90 | IdleTimeSource idle_time_source_; |
michael@0 | 91 | |
michael@0 | 92 | DISALLOW_COPY_AND_ASSIGN(IdleTimer); |
michael@0 | 93 | }; |
michael@0 | 94 | |
michael@0 | 95 | } // namespace base |
michael@0 | 96 | |
michael@0 | 97 | #endif // BASE_IDLE_TIMER_H_ |