Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // IdleTimer is a recurring Timer which runs only when the system is idle.
6 // System Idle time is defined as not having any user keyboard or mouse
7 // activity for some period of time. Because the timer is user dependant, it
8 // is possible for the timer to never fire.
9 //
10 // Usage should be for low-priority work, and may look like this:
11 //
12 // class MyIdleTimer : public IdleTimer {
13 // public:
14 // // This timer will run repeatedly after 5 seconds of idle time
15 // MyIdleTimer() : IdleTimer(TimeDelta::FromSeconds(5), true) {};
16 // virtual void OnIdle() { do something };
17 // }
18 //
19 // MyIdleTimer *timer = new MyIdleTimer();
20 // timer->Start();
21 //
22 // // As with all Timers, the caller must dispose the object.
23 // delete timer; // Will Stop the timer and cleanup.
24 //
25 // NOTE: An IdleTimer can only be used on a thread that processes UI events.
26 // Such a thread should be running a MessageLoopForUI.
28 #ifndef BASE_IDLE_TIMER_H_
29 #define BASE_IDLE_TIMER_H_
31 #if defined(OS_WIN)
32 #include <windows.h>
33 #endif
35 #include "base/basictypes.h"
36 #include "base/task.h"
37 #include "base/timer.h"
39 namespace base {
41 // Function prototype - Get the number of milliseconds that the user has been
42 // idle.
43 typedef bool (*IdleTimeSource)(int32_t *milliseconds_interval_since_last_event);
45 class IdleTimer {
46 public:
47 // Create an IdleTimer.
48 // idle_time: idle time required before this timer can run.
49 // repeat: true if the timer should fire multiple times per idle,
50 // false to fire once per idle.
51 IdleTimer(TimeDelta idle_time, bool repeat);
53 // On destruction, the IdleTimer will Stop itself.
54 virtual ~IdleTimer();
56 // Start the IdleTimer.
57 void Start();
59 // Stop the IdleTimer.
60 void Stop();
62 // The method to run when the timer elapses.
63 virtual void OnIdle() = 0;
65 protected:
66 // Override the IdleTimeSource.
67 void set_idle_time_source(IdleTimeSource idle_time_source) {
68 idle_time_source_ = idle_time_source;
69 }
71 private:
72 // Called when timer_ expires.
73 void Run();
75 // Start the timer.
76 void StartTimer();
78 // Gets the number of milliseconds since the last input event.
79 TimeDelta CurrentIdleTime();
81 // Compute time until idle. Returns 0 if we are now idle.
82 TimeDelta TimeUntilIdle();
84 TimeDelta idle_interval_;
85 bool repeat_;
86 Time last_time_fired_; // The last time the idle timer fired.
87 // will be 0 until the timer fires the first time.
88 OneShotTimer<IdleTimer> timer_;
90 IdleTimeSource idle_time_source_;
92 DISALLOW_COPY_AND_ASSIGN(IdleTimer);
93 };
95 } // namespace base
97 #endif // BASE_IDLE_TIMER_H_