content/canvas/src/WebGLContextLossTimer.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     2 /* This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #include "WebGLContext.h"
     8 using namespace mozilla;
    10 /* static */ void
    11 WebGLContext::RobustnessTimerCallbackStatic(nsITimer* timer, void *thisPointer) {
    12     static_cast<WebGLContext*>(thisPointer)->RobustnessTimerCallback(timer);
    13 }
    15 void
    16 WebGLContext::SetupContextLossTimer() {
    17     // If the timer was already running, don't restart it here. Instead,
    18     // wait until the previous call is done, then fire it one more time.
    19     // This is an optimization to prevent unnecessary cross-communication
    20     // between threads.
    21     if (mContextLossTimerRunning) {
    22         mDrawSinceContextLossTimerSet = true;
    23         return;
    24     }
    26     mContextRestorer->InitWithFuncCallback(RobustnessTimerCallbackStatic,
    27                                             static_cast<void*>(this),
    28                                             1000,
    29                                             nsITimer::TYPE_ONE_SHOT);
    30     mContextLossTimerRunning = true;
    31     mDrawSinceContextLossTimerSet = false;
    32 }
    34 void
    35 WebGLContext::TerminateContextLossTimer() {
    36     if (mContextLossTimerRunning) {
    37         mContextRestorer->Cancel();
    38         mContextLossTimerRunning = false;
    39     }
    40 }

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