1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/src/WebGLContextLossTimer.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,40 @@ 1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#include "WebGLContext.h" 1.10 + 1.11 +using namespace mozilla; 1.12 + 1.13 +/* static */ void 1.14 +WebGLContext::RobustnessTimerCallbackStatic(nsITimer* timer, void *thisPointer) { 1.15 + static_cast<WebGLContext*>(thisPointer)->RobustnessTimerCallback(timer); 1.16 +} 1.17 + 1.18 +void 1.19 +WebGLContext::SetupContextLossTimer() { 1.20 + // If the timer was already running, don't restart it here. Instead, 1.21 + // wait until the previous call is done, then fire it one more time. 1.22 + // This is an optimization to prevent unnecessary cross-communication 1.23 + // between threads. 1.24 + if (mContextLossTimerRunning) { 1.25 + mDrawSinceContextLossTimerSet = true; 1.26 + return; 1.27 + } 1.28 + 1.29 + mContextRestorer->InitWithFuncCallback(RobustnessTimerCallbackStatic, 1.30 + static_cast<void*>(this), 1.31 + 1000, 1.32 + nsITimer::TYPE_ONE_SHOT); 1.33 + mContextLossTimerRunning = true; 1.34 + mDrawSinceContextLossTimerSet = false; 1.35 +} 1.36 + 1.37 +void 1.38 +WebGLContext::TerminateContextLossTimer() { 1.39 + if (mContextLossTimerRunning) { 1.40 + mContextRestorer->Cancel(); 1.41 + mContextLossTimerRunning = false; 1.42 + } 1.43 +}