content/canvas/src/WebGLContextLossTimer.cpp

changeset 0
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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5
6 #include "WebGLContext.h"
7
8 using namespace mozilla;
9
10 /* static */ void
11 WebGLContext::RobustnessTimerCallbackStatic(nsITimer* timer, void *thisPointer) {
12 static_cast<WebGLContext*>(thisPointer)->RobustnessTimerCallback(timer);
13 }
14
15 void
16 WebGLContext::SetupContextLossTimer() {
17 // If the timer was already running, don't restart it here. Instead,
18 // wait until the previous call is done, then fire it one more time.
19 // This is an optimization to prevent unnecessary cross-communication
20 // between threads.
21 if (mContextLossTimerRunning) {
22 mDrawSinceContextLossTimerSet = true;
23 return;
24 }
25
26 mContextRestorer->InitWithFuncCallback(RobustnessTimerCallbackStatic,
27 static_cast<void*>(this),
28 1000,
29 nsITimer::TYPE_ONE_SHOT);
30 mContextLossTimerRunning = true;
31 mDrawSinceContextLossTimerSet = false;
32 }
33
34 void
35 WebGLContext::TerminateContextLossTimer() {
36 if (mContextLossTimerRunning) {
37 mContextRestorer->Cancel();
38 mContextLossTimerRunning = false;
39 }
40 }

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