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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "WebGLContext.h" |
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7 |
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8 using namespace mozilla; |
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9 |
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10 /* static */ void |
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11 WebGLContext::RobustnessTimerCallbackStatic(nsITimer* timer, void *thisPointer) { |
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12 static_cast<WebGLContext*>(thisPointer)->RobustnessTimerCallback(timer); |
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13 } |
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14 |
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15 void |
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16 WebGLContext::SetupContextLossTimer() { |
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17 // If the timer was already running, don't restart it here. Instead, |
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18 // wait until the previous call is done, then fire it one more time. |
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19 // This is an optimization to prevent unnecessary cross-communication |
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20 // between threads. |
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21 if (mContextLossTimerRunning) { |
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22 mDrawSinceContextLossTimerSet = true; |
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23 return; |
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24 } |
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25 |
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26 mContextRestorer->InitWithFuncCallback(RobustnessTimerCallbackStatic, |
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27 static_cast<void*>(this), |
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28 1000, |
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29 nsITimer::TYPE_ONE_SHOT); |
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30 mContextLossTimerRunning = true; |
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31 mDrawSinceContextLossTimerSet = false; |
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32 } |
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33 |
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34 void |
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35 WebGLContext::TerminateContextLossTimer() { |
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36 if (mContextLossTimerRunning) { |
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37 mContextRestorer->Cancel(); |
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38 mContextLossTimerRunning = false; |
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39 } |
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40 } |